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Name

 Rocket League® 

 

Developer

 Psyonix, Inc. 

 

Publisher

 Psyonix, Inc. 

 

Tags

 Action 

 Indie 

 

Sports 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-07-07 

 

Steam

 € £ $ / % 

 

News

 487 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 11940 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/252950 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 12 Hours 

 

Completionist

 27 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 10453  

Average playtime (last 2 weeks)

 762 

Median playtime (forever)

 1693 

Median playtime (last 2 weeks)

 478 

Public Linux depots

 TAGame Linux [2.84 G] 


DLC

 Rocket League® - Supersonic Fury DLC Pack 


 Rocket League® - Revenge of the Battle-Cars DLC Pack 


 Rocket League® - Back to the Future™ Car Pack 


 Rocket League® - Chaos Run DLC Pack 


 Rocket League® - Batman v Superman: Dawn of Justice Car Pack 


 Rocket League® - Proteus 


 Rocket League® - Vulcan 


 Rocket League® - Triton 


 Rocket League® - Hot Wheels® Twin Mill™ III 


 Rocket League® - The Fate of the Furious™ Ice Charger 


 Rocket League® - Hot Wheels® Bone Shaker™ 


 Rocket League® - Aftershock 


 Rocket League® - Esper 


 Rocket League® - Masamune 


 Rocket League® - Marauder 


 Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T 


 Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34 


 Rocket League® - DC Super Heroes DLC Pack 


 Rocket League® - Jurassic World™ Car Pack 


 Rocket League® - Hot Wheels® Triple Threat DLC Pack 


 Rocket League® - McLaren 570S Car Pack 


 Rocket League® - MLB Fan Pack 


 Rocket League® - Ghostbusters™ Ecto-1 Car Pack 


 Rocket League® - Knight Rider Car Pack 




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Tournaments Beta on Steam: What You Need to Know

https://www.youtube.com/watch?v=pESqfUKaBb8

We can’t wait for you all to check out our Tournaments Beta on Steam this week. Before you hop into Rocket League's ‘February Madness,’ however, we have some additional details and tips for you to keep in mind while enjoying the new feature.

We will be gathering feedback on the /r/RocketLeague subreddit all throughout the beta -- please drop by and let us know about any issues that you run into. You can also use #RLTournamentsBeta on Twitter to talk about your experience in the beta, call out issues, and more!

Reminder: This Tournaments Beta is only available on Steam. Players on Nintendo Switch, PlayStation 4 and Xbox One will not be able to access the Tournaments Beta.

Beta start time: Wednesday February 21 (today!), 10am PST (1pm EST/7pm CET)
Beta end time: Friday February 23, 5pm PST (8pm EST/2am CET on February 24)

How to Access the Beta

  • Go to your Steam Library on your computer and right-click Rocket League
  • Choose ‘Properties,’
  • Click the ‘BETAS’ tab in the pop-up window
  • Select ‘Tournaments Beta’ from the drop-down list
  • After closing the pop-up window, your Steam client will update Rocket League to the beta.
  • If you don’t see the Tournaments Beta option under the ‘BETAS’ tab at the start time, try restarting Steam or your PC after the beta begins.

Note: If you want to disable the beta, go back to the ‘BETAS’ tab, and select ‘NONE - Opt out of the beta program,’ and Steam will then update Rocket League back to your normal ‘live’ version of the game.



‘Beta’ Rocket League vs ‘Live’ Rocket League
As you’re hopping into your first tournament, remember that the Tournaments Beta has limited functionality outside of the new Tournaments feature compared to the ‘live’ version of Rocket League that you normally play on PC. Some of the differences and limitations you should keep in mind are:
  • The Tournaments Beta has no online matchmaking outside of the Tournaments environment
  • You cannot trade with other players, trade up items, or use Crates and Keys in the Tournaments Beta build
  • You will have access to most of your item inventory, but some newer items (e.g.: some items from the Velocity Crate) may not appear. This is normal, and those items are still in your inventory in the ‘live’ version of Rocket League
  • Some of your settings may not carry over to the Tournaments Beta
  • You may see a preview of some new content or features (like expanded color options) in the Tournaments Beta

If you plan on switching back and forth between ‘Live” Rocket League and the Tournaments Beta, you may want to backup your save data files just in case. You can do this by going to the following folders:
  • Windows
    • DocumentsMy GamesRocket LeagueTAGameSaveDataDBE_Production
  • macOS:
    • ~/Library/Application Support/Rocket League/TAGame/SaveData/DBE_Production/
  • SteamOS/Linux:
    • ~/.local/share/Rocket League/TAGame/SaveData/DBE_Production/
Tournaments Beta Known Issues
Like any test, you may encounter some quirks and stability issues during the Tournaments Beta. Some of these include…
  • Crashing if you leave a Tournament early before your series of matches has concluded
  • Occasional crash when you leave a tournament
  • You can run ‘Hoops’ tournaments, but there may be stability issues throughout
  • Tournament messaging appearing after you ‘Unsubscribe’ from a Tournament
  • Audio bugs when entering a match or training
  • Issues when multiple party members try to join a tournament at once
  • Join match loops if a user or split-screen user are removed from a tournament team
  • Third-party mods/programs may cause the Tournaments Beta to crash

Last but not least? Thank you to our Steam community for helping us test the Tournaments system, and have fun!


[ 2018-02-21 18:54:39 CET ] [ Original post ]