Clubs: A Closer Look
First things first -- you can either create your own Club, or join one owned by a Party member! To create one from scratch, select ‘Create Club’ from the Play menu. From there, you, the Club Owner, can choose the name, tag, and preferred primary/secondary color set. Once it’s up and running, you can…
Want to queue up for a Casual or Competitive Playlist Match with some of your Club members? Then don't worry, you’ll still party up and queue as you normally would. If your whole party is part of your Club and your opponents are all members of their own club, we activate a Club Match. In this mode, the stadium colors will change to each Club's Primary color, and the team names will update to reflect your Club names. If your colors are too similar, we'll randomly pick one team to use their Secondary color or a safe neutral option. How does Club ownership work? Only current Club Owners can designate a new owner if they decide to leave or step down from the leadership position. Additionally, a Club Owner has to step down before they can fully leave a Club -- we don’t want any leaderless Clubs roaming the Wasteland, now do we? (Note: This may be the first place you run into our new real-time language filtering, as Rocket League and PsyNet will be actively filtering out some inappropriate Club Names and Tags during the creation phase.) Looking to join a Club instead of starting your own? The Club Owner is the only person who can invite you in. To receive an invite, Party up with the Owner and you’ll see a pop-up notification once it’s sent. Clubs can have up to 20 members, Owner included.
When playing online in Casual or Competitive Matches or in Tournaments with your Clubmates, you’ll Party up with them as you normally would and the Party Leader will queue your group up for matches. You can still play in every type of online match with players outside of your club as well, so you can mix and match away! We’re not tracking Club-level stats at this time, so shots, saves, wins, losses, and so on won’t have any additional effect on your account or Club.
While anyone with a copy of Rocket League can create or join a Club, Verified Clubs will be reserved for Esports organizations in RLCS and Rivals Series, friends of Rocket League and Psyonix and notable community members and influencers. We’ll be reaching out to these groups and individuals directly about verification in the coming weeks.
Can I be in more than one Club at once? Your account can only be in one Club at a time. I don’t want to own this Club anymore, what should I do? No problem! You can transfer ownership to another member by selecting their name on the Club screen and selecting the transfer option from the drop-down menu. How do I get my Club Verified? At this time, we’re reaching out to groups and individuals directly about verification. My Club is Verified. What happens if I change the Club Name or Tag? Changing the Name or Tag will cause the Club to lose its Verified status. Where can Club Matches occur? Club Matches can occur in Casual or Competitive Playlist matches. They do not occur in Private Matches or Tournaments.
[ 2018-08-23 17:29:01 CET ] [ Original post ]
Our previous blog took the wraps off of Clubs, a brand new in-game social feature that will unite you and your friends and make competing as a team in Rocket League easier than ever. If you’re on the hunt for more details, you’re in the right place!
Club Creation and Membership
First things first -- you can either create your own Club, or join one owned by a Party member! To create one from scratch, select ‘Create Club’ from the Play menu. From there, you, the Club Owner, can choose the name, tag, and preferred primary/secondary color set. Once it’s up and running, you can…
- Invite new members
- Set Club News
- Reset Club Colors
- Change the Club Name or Tag
- Disband the Club
- Create or join Private Matches from the Club screen
Want to queue up for a Casual or Competitive Playlist Match with some of your Club members? Then don't worry, you’ll still party up and queue as you normally would. If your whole party is part of your Club and your opponents are all members of their own club, we activate a Club Match. In this mode, the stadium colors will change to each Club's Primary color, and the team names will update to reflect your Club names. If your colors are too similar, we'll randomly pick one team to use their Secondary color or a safe neutral option. How does Club ownership work? Only current Club Owners can designate a new owner if they decide to leave or step down from the leadership position. Additionally, a Club Owner has to step down before they can fully leave a Club -- we don’t want any leaderless Clubs roaming the Wasteland, now do we? (Note: This may be the first place you run into our new real-time language filtering, as Rocket League and PsyNet will be actively filtering out some inappropriate Club Names and Tags during the creation phase.) Looking to join a Club instead of starting your own? The Club Owner is the only person who can invite you in. To receive an invite, Party up with the Owner and you’ll see a pop-up notification once it’s sent. Clubs can have up to 20 members, Owner included.
Club Participation in Online Matches and Tournaments
When playing online in Casual or Competitive Matches or in Tournaments with your Clubmates, you’ll Party up with them as you normally would and the Party Leader will queue your group up for matches. You can still play in every type of online match with players outside of your club as well, so you can mix and match away! We’re not tracking Club-level stats at this time, so shots, saves, wins, losses, and so on won’t have any additional effect on your account or Club.
Verified Clubs
While anyone with a copy of Rocket League can create or join a Club, Verified Clubs will be reserved for Esports organizations in RLCS and Rivals Series, friends of Rocket League and Psyonix and notable community members and influencers. We’ll be reaching out to these groups and individuals directly about verification in the coming weeks.
FAQ
Can I be in more than one Club at once? Your account can only be in one Club at a time. I don’t want to own this Club anymore, what should I do? No problem! You can transfer ownership to another member by selecting their name on the Club screen and selecting the transfer option from the drop-down menu. How do I get my Club Verified? At this time, we’re reaching out to groups and individuals directly about verification. My Club is Verified. What happens if I change the Club Name or Tag? Changing the Name or Tag will cause the Club to lose its Verified status. Where can Club Matches occur? Club Matches can occur in Casual or Competitive Playlist matches. They do not occur in Private Matches or Tournaments.
Rocket League®
Psyonix, Inc.
Psyonix, Inc.
2015-07-07
Action Indie Sports Racing Singleplayer Multiplayer Coop
Game News Posts 513
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(427933 reviews)
http://www.rocketleague.com/
https://store.steampowered.com/app/252950 
The Game includes VR Support
TAGame Linux [2.84 G]
Rocket League® - Supersonic Fury DLC Pack
Rocket League® - Revenge of the Battle-Cars DLC Pack
Rocket League® - Back to the Future™ Car Pack
Rocket League® - Chaos Run DLC Pack
Rocket League® - Batman v Superman: Dawn of Justice Car Pack
Rocket League® - Proteus
Rocket League® - Vulcan
Rocket League® - Triton
Rocket League® - Hot Wheels® Twin Mill™ III
Rocket League® - The Fate of the Furious™ Ice Charger
Rocket League® - Hot Wheels® Bone Shaker™
Rocket League® - Aftershock
Rocket League® - Esper
Rocket League® - Masamune
Rocket League® - Marauder
Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
Rocket League® - DC Super Heroes DLC Pack
Rocket League® - Jurassic World™ Car Pack
Rocket League® - Hot Wheels® Triple Threat DLC Pack
Rocket League® - McLaren 570S Car Pack
Rocket League® - MLB Fan Pack
Rocket League® - Ghostbusters™ Ecto-1 Car Pack
Rocket League® - Knight Rider Car Pack
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
- All-new Season Mode that allows players to enjoy a full single-player experience
- Extensive Battle-Car customizations with more than 10 billion possible combinations
- Unlockable items and vehicles, stat tracking, leaderboards, and more
- Addictive 8-player online action with a variety of different team sizes and configurations
- Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
- Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
- Competitive cross-platform gameplay with PlayStation®4 users
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
- OS: MacOS X 10.8.5
- Processor: Intel Core i5 2.4 GHz
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues
- (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
MINIMAL SETUP
- Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
- Storage: 7 GB available space
- Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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