Rocket Pass 3 and Weekly Challenges Revealed
Weekly Challenges will go live on the first day of Rocket Pass 3, and will add a new way to climb Tiers. Specifically, Tiers are now gained with a new Rocket League reward system, known as "Tier Points." Tier Points are earned by completing Challenges but they're also earned by gaining XP after Online Matches, similar to how it worked in Rocket Pass 1 and 2. How does it work together now? Well, in Rocket Pass 3, each Tier requires 10 Tier Points to advance to the next Tier. Challenges will be worth three, five, and eight Tier Points depending on the difficulty of the Challenge. In addition to the Tier Points you gain from completing Weekly ~Challenges, you can also Tier-Up from XP as mentioned above. Every time you gain an XP level, you'll receive 10 Tier Points. Weekly Challenges must be completed during the week in which they are active. They will expire once new Challenges become active during the following week. Rocket Pass 3 will still track your progress for Premium Weekly Challenges even if you have not purchased Rocket Pass Premium, but you will only receive the Tier Points from Premium Challenges once Rocket Pass Premium has been purchased. If you purchase Rocket Pass Premium late into Rocket Pass 3, you will receive the Tier Points from completed Premium Challenges in expired weeks. However, you will not be able to complete uncompleted Challenges once they expire. The Challenge list will refresh each Wednesday at 10:00 a.m. PDT (5:00 p.m. UTC) throughout Rocket Pass 3. Check out a sneak peek at the Challenge Menu and the Weekly Challenges from Week 1 in the screenshot below.
Rocket Pass 3 will feature 20+ items in the Free track, and 50+ additional items in the Rocket Pass Premium Track, including the all-new Guardian Battle-Car. Plus, there are Decryptors to earn on the Free track and a total of 10 Keys in Rocket Pass Premium. The Pro Tiers are back! Pro Tiers (i.e. past Tier 70) will grant Painted items from Rocket Pass 3, and will have a chance of being Certified or Special Edition. As always, rewards earned from the Pro Tiers in Rocket Pass 3 are tradable.
If you prefer bullet points, here's the TL;DR version of Rocket Pass 3 and Weekly Challenges:
[ 2019-04-09 16:49:55 CET ] [ Original post ]
With Rocket Pass 3 just around the corner, we wanted to let you know what to expect on April 17. Along with an entirely new line of Free and Premium items unique to this Rocket Pass, Weekly Challenges are also being added to the mix. These Challenges will allow players to Tier Up even faster. Before you eagerly take the field on day one, here is everything you need to know about Rocket Pass 3 and Weekly Challenges.
Are You Up To The Challenge?
Weekly Challenges will go live on the first day of Rocket Pass 3, and will add a new way to climb Tiers. Specifically, Tiers are now gained with a new Rocket League reward system, known as "Tier Points." Tier Points are earned by completing Challenges but they're also earned by gaining XP after Online Matches, similar to how it worked in Rocket Pass 1 and 2. How does it work together now? Well, in Rocket Pass 3, each Tier requires 10 Tier Points to advance to the next Tier. Challenges will be worth three, five, and eight Tier Points depending on the difficulty of the Challenge. In addition to the Tier Points you gain from completing Weekly ~Challenges, you can also Tier-Up from XP as mentioned above. Every time you gain an XP level, you'll receive 10 Tier Points. Weekly Challenges must be completed during the week in which they are active. They will expire once new Challenges become active during the following week. Rocket Pass 3 will still track your progress for Premium Weekly Challenges even if you have not purchased Rocket Pass Premium, but you will only receive the Tier Points from Premium Challenges once Rocket Pass Premium has been purchased. If you purchase Rocket Pass Premium late into Rocket Pass 3, you will receive the Tier Points from completed Premium Challenges in expired weeks. However, you will not be able to complete uncompleted Challenges once they expire. The Challenge list will refresh each Wednesday at 10:00 a.m. PDT (5:00 p.m. UTC) throughout Rocket Pass 3. Check out a sneak peek at the Challenge Menu and the Weekly Challenges from Week 1 in the screenshot below.
All New Items
Rocket Pass 3 will feature 20+ items in the Free track, and 50+ additional items in the Rocket Pass Premium Track, including the all-new Guardian Battle-Car. Plus, there are Decryptors to earn on the Free track and a total of 10 Keys in Rocket Pass Premium. The Pro Tiers are back! Pro Tiers (i.e. past Tier 70) will grant Painted items from Rocket Pass 3, and will have a chance of being Certified or Special Edition. As always, rewards earned from the Pro Tiers in Rocket Pass 3 are tradable.
Rocket Pass 3 & Challenges At a Glance
If you prefer bullet points, here's the TL;DR version of Rocket Pass 3 and Weekly Challenges:
- Rocket Pass Premium for Rocket Pass 3 is the same price as previous Rocket Passes (10 Keys).
- Rocket Pass 3 will have both Free and Premium Tiers, just like Rocket Pass 1 and 2.
- Rocket Pass 3 will have Weekly Challenges for both Free and Premium tracks.
- The Free track will have three Weekly Challenges and those with Rocket Pass Premium will get three additional Weekly Challenges.
- Challenges expire each Wednesday at 10 a.m. PDT (5:00 p.m. UTC) during Rocket Pass 3, and new challenges will become active at that time.
- Weekly Challenges must be completed within their active week.
- You cannot go back and complete expired challenges once their week has passed.
- If you purchase Rocket Pass Premium in a later week during the Rocket Pass 3, you will receive Tier Points for completed Challenges from previous weeks.
Rocket League®
Psyonix, Inc.
Psyonix, Inc.
2015-07-07
Action Indie Sports Racing Singleplayer Multiplayer Coop
Game News Posts 513
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(427933 reviews)
http://www.rocketleague.com/
https://store.steampowered.com/app/252950 
The Game includes VR Support
TAGame Linux [2.84 G]
Rocket League® - Supersonic Fury DLC Pack
Rocket League® - Revenge of the Battle-Cars DLC Pack
Rocket League® - Back to the Future™ Car Pack
Rocket League® - Chaos Run DLC Pack
Rocket League® - Batman v Superman: Dawn of Justice Car Pack
Rocket League® - Proteus
Rocket League® - Vulcan
Rocket League® - Triton
Rocket League® - Hot Wheels® Twin Mill™ III
Rocket League® - The Fate of the Furious™ Ice Charger
Rocket League® - Hot Wheels® Bone Shaker™
Rocket League® - Aftershock
Rocket League® - Esper
Rocket League® - Masamune
Rocket League® - Marauder
Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
Rocket League® - DC Super Heroes DLC Pack
Rocket League® - Jurassic World™ Car Pack
Rocket League® - Hot Wheels® Triple Threat DLC Pack
Rocket League® - McLaren 570S Car Pack
Rocket League® - MLB Fan Pack
Rocket League® - Ghostbusters™ Ecto-1 Car Pack
Rocket League® - Knight Rider Car Pack
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
- All-new Season Mode that allows players to enjoy a full single-player experience
- Extensive Battle-Car customizations with more than 10 billion possible combinations
- Unlockable items and vehicles, stat tracking, leaderboards, and more
- Addictive 8-player online action with a variety of different team sizes and configurations
- Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
- Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
- Competitive cross-platform gameplay with PlayStation®4 users
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
- OS: MacOS X 10.8.5
- Processor: Intel Core i5 2.4 GHz
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues
- (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
MINIMAL SETUP
- Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
- Storage: 7 GB available space
- Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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