March Update Releases March 10
Once the update is live, you'll be able to trade in Blueprints to get a Blueprint of a higher rarity, just like you can with free items. Trade five Blueprints from the same series and same rarity to get one of higher rarity in return!
Speaking of Blueprints, inventory management is also getting a fix. Any filters you set when viewing your inventory will stay active until you exit your inventory. You'll even be able to change item tabs while keeping your filters. This also means you'll be able to trade in items of a specific rarity, and those filters will remain active after the trade. We hope this makes the trading process a bit easier.
We've made some slight adjustments to default settings for players picking up Rocket League for the first time. The new settings should make it easier for new players to see the field and control their car. These changes will not affect anyone's modified control scheme or camera settings, but if players are using current default settings, they will change to the new default settings after the update. Here's what's changing: Camera
We added HDR Audio to Rocket League in August's Season 12 Update, but soon you'll have even more control over the sound of the game. The March Update will add Dynamic Range Presets. In the "Audio" tab within the options menu, you'll find a new dropdown menu that contains Dynamic Range Presets. Here's how those presets will affect the game's audio:
The March Update will be the final update for Mac and Linux versions of Rocket League. If you have played the game on MacOS or Linux, you can request a refund through Steam. All refund requests must be received by June 10, 2020. Visit our support article for more information on functionality and refunds. The March Update is also bringing a new Series of items to Blueprints and the Item Shop. Stay tuned next week for the full reveal. There's more coming to Rocket League in the coming weeks, so stay tuned as we get new content locked and loaded for later this spring! Until then, good luck and have fun!
[ 2020-03-06 18:12:41 CET ] [ Original post ]
Rocket League is getting ready to spring forward in March with the March Update. The update will be live on all platforms on March 10 at 10 a.m. PDT (5 p.m. UTC). Here's everything you can expect on release day:
Blueprint Trade-In
Once the update is live, you'll be able to trade in Blueprints to get a Blueprint of a higher rarity, just like you can with free items. Trade five Blueprints from the same series and same rarity to get one of higher rarity in return!
Fix for Inventory Filters
Speaking of Blueprints, inventory management is also getting a fix. Any filters you set when viewing your inventory will stay active until you exit your inventory. You'll even be able to change item tabs while keeping your filters. This also means you'll be able to trade in items of a specific rarity, and those filters will remain active after the trade. We hope this makes the trading process a bit easier.
Changes to Default Settings
We've made some slight adjustments to default settings for players picking up Rocket League for the first time. The new settings should make it easier for new players to see the field and control their car. These changes will not affect anyone's modified control scheme or camera settings, but if players are using current default settings, they will change to the new default settings after the update. Here's what's changing: Camera
- Default Camera Preset
- Distance increased from 260 to 270
- Stiffness increased from 0.3 to 0.5
- Camera Shake intensity reduced for most actions
- "Legacy" Camera Preset added for players who prefer the original default settings
- Controller Deadzone value reduced from 0.3 to 0.2
- Dodge Deadzone value increased from 0.5 to 0.8
- Reduced the intensity of controller vibration at the default setting
- Boost now only vibrates the controller when Boost is activated, and not while it remains active.
- The "Medium" and "High" Vibration settings use the old Vibration
- Nameplates are now Always Visible by default.
- Team Colored Boost Meter is now enabled by default.
Dynamic Range Controls For Game Audio
We added HDR Audio to Rocket League in August's Season 12 Update, but soon you'll have even more control over the sound of the game. The March Update will add Dynamic Range Presets. In the "Audio" tab within the options menu, you'll find a new dropdown menu that contains Dynamic Range Presets. Here's how those presets will affect the game's audio:
- Medium (Default)
- Low (Night)
- High (Theater)
Final Update for Mac and Linux
The March Update will be the final update for Mac and Linux versions of Rocket League. If you have played the game on MacOS or Linux, you can request a refund through Steam. All refund requests must be received by June 10, 2020. Visit our support article for more information on functionality and refunds. The March Update is also bringing a new Series of items to Blueprints and the Item Shop. Stay tuned next week for the full reveal. There's more coming to Rocket League in the coming weeks, so stay tuned as we get new content locked and loaded for later this spring! Until then, good luck and have fun!
Rocket League®
Psyonix, Inc.
Psyonix, Inc.
2015-07-07
Action Indie Sports Racing Singleplayer Multiplayer Coop
Game News Posts 513
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(427933 reviews)
http://www.rocketleague.com/
https://store.steampowered.com/app/252950 
The Game includes VR Support
TAGame Linux [2.84 G]
Rocket League® - Supersonic Fury DLC Pack
Rocket League® - Revenge of the Battle-Cars DLC Pack
Rocket League® - Back to the Future™ Car Pack
Rocket League® - Chaos Run DLC Pack
Rocket League® - Batman v Superman: Dawn of Justice Car Pack
Rocket League® - Proteus
Rocket League® - Vulcan
Rocket League® - Triton
Rocket League® - Hot Wheels® Twin Mill™ III
Rocket League® - The Fate of the Furious™ Ice Charger
Rocket League® - Hot Wheels® Bone Shaker™
Rocket League® - Aftershock
Rocket League® - Esper
Rocket League® - Masamune
Rocket League® - Marauder
Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
Rocket League® - DC Super Heroes DLC Pack
Rocket League® - Jurassic World™ Car Pack
Rocket League® - Hot Wheels® Triple Threat DLC Pack
Rocket League® - McLaren 570S Car Pack
Rocket League® - MLB Fan Pack
Rocket League® - Ghostbusters™ Ecto-1 Car Pack
Rocket League® - Knight Rider Car Pack
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
- All-new Season Mode that allows players to enjoy a full single-player experience
- Extensive Battle-Car customizations with more than 10 billion possible combinations
- Unlockable items and vehicles, stat tracking, leaderboards, and more
- Addictive 8-player online action with a variety of different team sizes and configurations
- Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
- Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
- Competitive cross-platform gameplay with PlayStation®4 users
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
- OS: MacOS X 10.8.5
- Processor: Intel Core i5 2.4 GHz
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues
- (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
MINIMAL SETUP
- Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
- Storage: 7 GB available space
- Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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