Yakety Yak, Voice Chat is Back!
No matter how good your mechanical skill level, solid teamwork is essential. The ability to talk with your teammates offers the chance to coordinate powerful offensive attacks and celebrate insane plays with your team. Communication remains key all the way up to the pro level, with Rocket League Championship Series (RLCS) teams developing their own extensive comms strategies. Now with a new system behind the scenes, Rocket League players will once again be able to join Team and Party voice chat channels with ease. Its the glorious return of Voice Chat!
Voice Chat is enabled by default, so players will only need to plug in a headset to be ready to chat! Players will see all available Voice Channels from the new Voice Chat tab in the Friends List. From here players can Join, Switch or Leave channels from the Main Menu or in-match from the Pause menu. Not everyone plays Rocket League the same way, so were offering options to fine-tune your Voice Chat experience. Players will be able to customize their options in the Settings Menu. Party Chat - The perfect way to talk with friends! Players with Voice Chat enabled will enter the Party Voice Channel when they create or join a Party. Players will be able to communicate both in and out of matches as the connection persists between games. Team Chat - For those who want to talk with their team! Players with Voice Chat enabled will enter the Team Voice Channel when they join a team in a match. This connection will end automatically as the game finishes, then begin anew when you join a new match. Voice Input/Output - These device options are available on PC and let players change audio sources easily whether youre rocking the streamer mic or the controller headset. Voice Chat Method - Open Mic is the default Voice Chat setting so that players do not need to press unnecessary buttons when trying to communicate when hitting those double flip resets. Players who prefer to use Push-to-Talk can enable that in the Settings menu. These players will need to bind the PTT button to something that suits them from the Controls tab. Mute - We also know everyone uses Voice Chat in different ways, so Players will also be able to Mute individuals in their Voice Channel. This can be done by selecting their names in the Voice Chat tab and choosing Mute.
When active in a Voice Channel, Players will appear on the Voice Chat tab in one of the following states: Speaking - This state is displayed by a green speaker icon when a player is actively speaking. Muted Mic - This state is displayed by a speaker with an X beside it when you have muted a player, or the player does not have a valid speaking device. Expect the Voice Chat update to go live on May 9 at 4 pm PDT (11 pm UTC) (pending first party certification). Good luck, have fun, and be nice!
[ 2022-05-06 17:03:28 CET ] [ Original post ]
BRINGING PLAYERS THE GIFT OF GAB
No matter how good your mechanical skill level, solid teamwork is essential. The ability to talk with your teammates offers the chance to coordinate powerful offensive attacks and celebrate insane plays with your team. Communication remains key all the way up to the pro level, with Rocket League Championship Series (RLCS) teams developing their own extensive comms strategies. Now with a new system behind the scenes, Rocket League players will once again be able to join Team and Party voice chat channels with ease. Its the glorious return of Voice Chat!
HOW IT WORKS
Voice Chat is enabled by default, so players will only need to plug in a headset to be ready to chat! Players will see all available Voice Channels from the new Voice Chat tab in the Friends List. From here players can Join, Switch or Leave channels from the Main Menu or in-match from the Pause menu. Not everyone plays Rocket League the same way, so were offering options to fine-tune your Voice Chat experience. Players will be able to customize their options in the Settings Menu. Party Chat - The perfect way to talk with friends! Players with Voice Chat enabled will enter the Party Voice Channel when they create or join a Party. Players will be able to communicate both in and out of matches as the connection persists between games. Team Chat - For those who want to talk with their team! Players with Voice Chat enabled will enter the Team Voice Channel when they join a team in a match. This connection will end automatically as the game finishes, then begin anew when you join a new match. Voice Input/Output - These device options are available on PC and let players change audio sources easily whether youre rocking the streamer mic or the controller headset. Voice Chat Method - Open Mic is the default Voice Chat setting so that players do not need to press unnecessary buttons when trying to communicate when hitting those double flip resets. Players who prefer to use Push-to-Talk can enable that in the Settings menu. These players will need to bind the PTT button to something that suits them from the Controls tab. Mute - We also know everyone uses Voice Chat in different ways, so Players will also be able to Mute individuals in their Voice Channel. This can be done by selecting their names in the Voice Chat tab and choosing Mute.
VOICE CHAT STATES
When active in a Voice Channel, Players will appear on the Voice Chat tab in one of the following states: Speaking - This state is displayed by a green speaker icon when a player is actively speaking. Muted Mic - This state is displayed by a speaker with an X beside it when you have muted a player, or the player does not have a valid speaking device. Expect the Voice Chat update to go live on May 9 at 4 pm PDT (11 pm UTC) (pending first party certification). Good luck, have fun, and be nice!
Rocket League®
Psyonix, Inc.
Psyonix, Inc.
2015-07-07
Action Indie Sports Racing Singleplayer Multiplayer Coop
Game News Posts 513
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(427933 reviews)
http://www.rocketleague.com/
https://store.steampowered.com/app/252950 
The Game includes VR Support
TAGame Linux [2.84 G]
Rocket League® - Supersonic Fury DLC Pack
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Rocket League® - Back to the Future™ Car Pack
Rocket League® - Chaos Run DLC Pack
Rocket League® - Batman v Superman: Dawn of Justice Car Pack
Rocket League® - Proteus
Rocket League® - Vulcan
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Rocket League® - Hot Wheels® Twin Mill™ III
Rocket League® - The Fate of the Furious™ Ice Charger
Rocket League® - Hot Wheels® Bone Shaker™
Rocket League® - Aftershock
Rocket League® - Esper
Rocket League® - Masamune
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Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
Rocket League® - DC Super Heroes DLC Pack
Rocket League® - Jurassic World™ Car Pack
Rocket League® - Hot Wheels® Triple Threat DLC Pack
Rocket League® - McLaren 570S Car Pack
Rocket League® - MLB Fan Pack
Rocket League® - Ghostbusters™ Ecto-1 Car Pack
Rocket League® - Knight Rider Car Pack
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
- All-new Season Mode that allows players to enjoy a full single-player experience
- Extensive Battle-Car customizations with more than 10 billion possible combinations
- Unlockable items and vehicles, stat tracking, leaderboards, and more
- Addictive 8-player online action with a variety of different team sizes and configurations
- Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
- Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
- Competitive cross-platform gameplay with PlayStation®4 users
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
- OS: MacOS X 10.8.5
- Processor: Intel Core i5 2.4 GHz
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues
- (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
MINIMAL SETUP
- Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
- Storage: 7 GB available space
- Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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