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Name

 Rocket League® 

 

Developer

 Psyonix, Inc. 

 

Publisher

 Psyonix, Inc. 

 

Tags

 Action 

 Indie 

 

Sports 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-07-07 

 

Steam

 € £ $ / % 

 

News

 487 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 11940 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/252950 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 12 Hours 

 

Completionist

 27 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 10453  

Average playtime (last 2 weeks)

 762 

Median playtime (forever)

 1693 

Median playtime (last 2 weeks)

 478 

Public Linux depots

 TAGame Linux [2.84 G] 


DLC

 Rocket League® - Supersonic Fury DLC Pack 


 Rocket League® - Revenge of the Battle-Cars DLC Pack 


 Rocket League® - Back to the Future™ Car Pack 


 Rocket League® - Chaos Run DLC Pack 


 Rocket League® - Batman v Superman: Dawn of Justice Car Pack 


 Rocket League® - Proteus 


 Rocket League® - Vulcan 


 Rocket League® - Triton 


 Rocket League® - Hot Wheels® Twin Mill™ III 


 Rocket League® - The Fate of the Furious™ Ice Charger 


 Rocket League® - Hot Wheels® Bone Shaker™ 


 Rocket League® - Aftershock 


 Rocket League® - Esper 


 Rocket League® - Masamune 


 Rocket League® - Marauder 


 Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T 


 Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34 


 Rocket League® - DC Super Heroes DLC Pack 


 Rocket League® - Jurassic World™ Car Pack 


 Rocket League® - Hot Wheels® Triple Threat DLC Pack 


 Rocket League® - McLaren 570S Car Pack 


 Rocket League® - MLB Fan Pack 


 Rocket League® - Ghostbusters™ Ecto-1 Car Pack 


 Rocket League® - Knight Rider Car Pack 




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Community Update - May 2022

Hello everyone! 2022 is flying by, and were into the second half of Season 6. We hope your competitive grind and tournament matches are going well, and that youre getting close to Pro Tier territory in Rocket Pass. It was great to see so many of you in Los Angeles for the sold-out RLCS Winter Major, and we hope our friends in Europe will join us for the Spring Major in July. And for our Rocket League Sideswipe fans, be sure to brush up on the Season 3 Rewards here!

We want to thank everyone who jumped into Knockout, one of the most unique game modes weve ever brought to Rocket League. Shout out to those who sent us feedback in the Knockout Bash Megathread over on the subreddit, and to all of the creators for hopping in and showing the community what the new mode is all about. Were letting all the feedback sink in before we announce any changes or plans with Knockout in the future, but we do want to highlight two major points of feedback weve seen rippling across the community:


  • While many of you jumped right into Knockout and picked it up with ease, you also want a more robust tutorial when were introducing such a radical new mode type.
  • Were keeping an eye on Trinity feedback in particular, most notably how Grabs factor in versus Attacks and Blocks.

Weve also read through a ton of conversation related to Season 6 since its start in March. While we arent committing to specific changes, we want to acknowledge a few key pieces of feedback many of you have shared with us:

  • We know Neo Tokyo (Comic) missed the mark for many of you, which is why we currently have it out of rotation in Competitive Playlists. Were keeping this feedback in mind as we work on Arenas for future seasons.
  • Weve seen a lot of feedback about the content in Season 6. Some of you were a little grossed out by the Tooth Scary Wheels, while Nomster in all its forms seems to be a pretty big hit.
  • Were really excited to see players embrace Nomad, which uses the Merc hitbox, since The Potato is a bit of a departure when compared to many of our recent car bodies.
  • Finally, we saw some mixed results with Season 5 Rewards. Many of you were excited to see new Goal Explosions, while others wished we would depart from Rank icons for some reward items while keeping the associated colors around.

Since a lot of this blog touches on player feedback, we want to highlight two threads posted during Season 6 that were using to drive changes in Season 7:

  • A thread from earlier in the season highlighted how actions in Rocket League related to using Drops, Blueprints, and Credits could have different default selections. This is something were looking to change for Season 7.
  • A freestyler sparked a ton of chatter on Twitter and Reddit about ball speed on different Arena walls. We definitely want uniformity in how fast the ball moves in corners, and were hoping to have this fixed in time for Season 7. While we use automated testing throughout Rocket League, this was a blind spot for us that were going to address moving forward.

Theres been a healthy amount of conversation around game servers recently as well. While server performance is something were always tracking, the best way to help us improve server quality over time is to use the Report Server button in the game client. The more hits we receive through the report function, the more information we have to act on.

As we mentioned in the last Community Update, we are closely watching the new expanded player report reasons. At this time, multiple ban systems are in the works with the intention of handling reports for 'Match Throwing or Griefing' and 'Intentionally Idle'. In order for these systems to help create the best in-game experience, it is vital that players continue to report bad behavior. The more reports we receive, the better we can understand the kind of behavior that prevents Rocket League from being a safe, positive place to play.

Finally, lets talk about voice chat. We want to thank everyone for your patience, and were incredibly happy to have voice chat back in the game, meeting our original goal of turning it on during Season 6. Integrating the new voice chat system into Rocket League, which ties in with our party system, Epic Online Services, as well as parental controls for younger player accounts, was no small effort, and were excited to hear your feedback over the coming weeks. Make sure you check out the v2.15 patch notes if you have any questions regarding voice chat functionality.

As always, keep the feedback coming on Reddit and in our Discord server, and good luck with the rest of the season!


[ 2022-05-12 18:39:22 CET ] [ Original post ]