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Community Update - May 2022

Hello everyone! 2022 is flying by, and were into the second half of Season 6. We hope your competitive grind and tournament matches are going well, and that youre getting close to Pro Tier territory in Rocket Pass. It was great to see so many of you in Los Angeles for the sold-out RLCS Winter Major, and we hope our friends in Europe will join us for the Spring Major in July. And for our Rocket League Sideswipe fans, be sure to brush up on the Season 3 Rewards here! We want to thank everyone who jumped into Knockout, one of the most unique game modes weve ever brought to Rocket League. Shout out to those who sent us feedback in the Knockout Bash Megathread over on the subreddit, and to all of the creators for hopping in and showing the community what the new mode is all about. Were letting all the feedback sink in before we announce any changes or plans with Knockout in the future, but we do want to highlight two major points of feedback weve seen rippling across the community:

  • While many of you jumped right into Knockout and picked it up with ease, you also want a more robust tutorial when were introducing such a radical new mode type.
  • Were keeping an eye on Trinity feedback in particular, most notably how Grabs factor in versus Attacks and Blocks.
Weve also read through a ton of conversation related to Season 6 since its start in March. While we arent committing to specific changes, we want to acknowledge a few key pieces of feedback many of you have shared with us:
  • We know Neo Tokyo (Comic) missed the mark for many of you, which is why we currently have it out of rotation in Competitive Playlists. Were keeping this feedback in mind as we work on Arenas for future seasons.
  • Weve seen a lot of feedback about the content in Season 6. Some of you were a little grossed out by the Tooth Scary Wheels, while Nomster in all its forms seems to be a pretty big hit.
  • Were really excited to see players embrace Nomad, which uses the Merc hitbox, since The Potato is a bit of a departure when compared to many of our recent car bodies.
  • Finally, we saw some mixed results with Season 5 Rewards. Many of you were excited to see new Goal Explosions, while others wished we would depart from Rank icons for some reward items while keeping the associated colors around.
Since a lot of this blog touches on player feedback, we want to highlight two threads posted during Season 6 that were using to drive changes in Season 7:
  • A thread from earlier in the season highlighted how actions in Rocket League related to using Drops, Blueprints, and Credits could have different default selections. This is something were looking to change for Season 7.
  • A freestyler sparked a ton of chatter on Twitter and Reddit about ball speed on different Arena walls. We definitely want uniformity in how fast the ball moves in corners, and were hoping to have this fixed in time for Season 7. While we use automated testing throughout Rocket League, this was a blind spot for us that were going to address moving forward.
Theres been a healthy amount of conversation around game servers recently as well. While server performance is something were always tracking, the best way to help us improve server quality over time is to use the Report Server button in the game client. The more hits we receive through the report function, the more information we have to act on. As we mentioned in the last Community Update, we are closely watching the new expanded player report reasons. At this time, multiple ban systems are in the works with the intention of handling reports for 'Match Throwing or Griefing' and 'Intentionally Idle'. In order for these systems to help create the best in-game experience, it is vital that players continue to report bad behavior. The more reports we receive, the better we can understand the kind of behavior that prevents Rocket League from being a safe, positive place to play. Finally, lets talk about voice chat. We want to thank everyone for your patience, and were incredibly happy to have voice chat back in the game, meeting our original goal of turning it on during Season 6. Integrating the new voice chat system into Rocket League, which ties in with our party system, Epic Online Services, as well as parental controls for younger player accounts, was no small effort, and were excited to hear your feedback over the coming weeks. Make sure you check out the v2.15 patch notes if you have any questions regarding voice chat functionality. As always, keep the feedback coming on Reddit and in our Discord server, and good luck with the rest of the season!


[ 2022-05-12 16:39:22 CET ] [ Original post ]

Rocket League®
Psyonix, Inc. Developer
Psyonix, Inc. Publisher
2015-07-07 Release
Game News Posts: 518
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (428533 reviews)
The Game includes VR Support
Public Linux Depots:
  • TAGame Linux [2.84 G]
Available DLCs:
  • Rocket League® - Supersonic Fury DLC Pack
  • Rocket League® - Revenge of the Battle-Cars DLC Pack
  • Rocket League® - Back to the Future™ Car Pack
  • Rocket League® - Chaos Run DLC Pack
  • Rocket League® - Batman v Superman: Dawn of Justice Car Pack
  • Rocket League® - Proteus
  • Rocket League® - Vulcan
  • Rocket League® - Triton
  • Rocket League® - Hot Wheels® Twin Mill™ III
  • Rocket League® - The Fate of the Furious™ Ice Charger
  • Rocket League® - Hot Wheels® Bone Shaker™
  • Rocket League® - Aftershock
  • Rocket League® - Esper
  • Rocket League® - Masamune
  • Rocket League® - Marauder
  • Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
  • Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
  • Rocket League® - DC Super Heroes DLC Pack
  • Rocket League® - Jurassic World™ Car Pack
  • Rocket League® - Hot Wheels® Triple Threat DLC Pack
  • Rocket League® - McLaren 570S Car Pack
  • Rocket League® - MLB Fan Pack
  • Rocket League® - Ghostbusters™ Ecto-1 Car Pack
  • Rocket League® - Knight Rider Car Pack
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

Awesome features include:

  • All-new Season Mode that allows players to enjoy a full single-player experience
  • Extensive Battle-Car customizations with more than 10 billion possible combinations
  • Unlockable items and vehicles, stat tracking, leaderboards, and more
  • Addictive 8-player online action with a variety of different team sizes and configurations
  • Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
  • Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
  • Competitive cross-platform gameplay with PlayStation®4 users


NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.

SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:

  • OS: MacOS X 10.8.5
  • Processor: Intel Core i5 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics

Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:

  • The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
  • There are occasional crashes when exiting from a match to the main menu
  • The statues in Urban Central do not display correctly
  • You may experience intermittent blurring issues
  • (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them

View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos

MINIMAL SETUP
  • Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
  • Storage: 7 GB available space
RECOMMENDED SETUP
  • Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
  • Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
GAMEBILLET

[ 6138 ]

19.99$ (20%)
8.55$ (57%)
5.00$ (50%)
3.06$ (83%)
16.97$ (15%)
25.19$ (16%)
15.27$ (15%)
9.37$ (77%)
3.39$ (66%)
39.49$ (21%)
5.00$ (75%)
16.52$ (17%)
0.89$ (70%)
16.99$ (15%)
16.97$ (15%)
2.49$ (83%)
3.25$ (19%)
4.27$ (79%)
41.31$ (17%)
16.89$ (16%)
3.80$ (80%)
4.19$ (40%)
12.89$ (14%)
23.69$ (66%)
16.79$ (16%)
2.52$ (49%)
26.09$ (13%)
6.00$ (80%)
1.00$ (90%)
2.07$ (79%)
GAMERSGATE

[ 3464 ]

4.5$ (85%)
7.5$ (75%)
13.99$ (30%)
9.9$ (67%)
11.4$ (71%)
28.0$ (60%)
0.45$ (85%)
3.8$ (81%)
1.72$ (66%)
9.89$ (34%)
1.95$ (90%)
1.9$ (81%)
7.2$ (64%)
2.5$ (50%)
7.5$ (70%)
1.5$ (85%)
6.75$ (73%)
0.45$ (85%)
11.99$ (20%)
1.13$ (77%)
1.3$ (90%)
1.1$ (89%)
3.4$ (80%)
9.0$ (70%)
15.0$ (75%)
4.95$ (67%)
11.99$ (40%)
4.5$ (70%)
14.29$ (43%)
55.99$ (20%)

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