Season 7: Changes Coming To Custom Training
With Season 7, we are changing up how you can navigate and progress through training packs: Choose Your Path: Progress on packs no longer requires you to complete shots in a specific order. Youll be able to jump around from shot to shot, and complete a pack however you see fit. Is that third shot giving you trouble? Skip over to the fourth shot, and circle back later. (Well explain more about this below.) What a Save! Were adding training pack progress to save data, so you can work on as many shots and as many packs as you want. Make some progress, take a break, and come back later without having to restart packs from zero. Reset Button: Completed a pack that you want to take a fresh look at? No problem. Hit Pause, and you can reset progress on any training pack youve started or completed.
Weve taken note of what players want (especially those on PC), so were bringing a bunch of shot navigation changes into Rocket League. Controls for everything below will appear below the progress bar. Next and Previous Shot: You can now move freely between shots in a training pack no need to complete them in a specific order. Select Shot: A simple press and hold will bring up a new drop-down menu that allows you to freely pick which shot in the pack you want to practice. Shuffle Shots: Want to mix it up? Hit the Shuffle Shots button to randomize the shot order. Shot Mirroring: With the press of a button, you can mirror a shot to the opposite side of an arena. Working on weak side strikes and saves has never been easier. Mirroring works on all Arenas available in Custom Training. This may not always be the case when new Arenas are introduced in the future, depending on shape, size, and other factors.
With all the new functionality, weve made a few adjustments to the menus and interfaces tied into Custom Training: History Repeats Itself: In the Custom Training menu, a new History tab has been added next to the Created tab. Weve had the functionality for the History tab turned on in the background for some time now, so your recent training pack history should be populated as soon as your game client is updated. You can also add any packs in the History tab to your favorites list. Pause Menu Changes: From here, you can reset progress on a training pack, and you can also hit End Training to see the progress made on the pack. End Training: From here, you can jump back into the pack, change to a different game mode, change the training pack, or go back to the main menu. Finally, two really important reminders:
[ 2022-06-13 17:03:07 CET ] [ Original post ]
We are only a few days away from the start of Rocket Leagues glamorous Season 7. Before we all strike a pose in the Gilded variant of Utopia Coliseum, we want to share some details on changes coming to Custom Training on June 14 alongside the game update.
Weve read through a ton of your feedback when it comes to Custom Training, and with this weeks update we finally had a chance to bring some highly-requested quality of life adjustments to the system. Read on for a preview of whats coming!
TRAINING PACK PROGRESSION
With Season 7, we are changing up how you can navigate and progress through training packs: Choose Your Path: Progress on packs no longer requires you to complete shots in a specific order. Youll be able to jump around from shot to shot, and complete a pack however you see fit. Is that third shot giving you trouble? Skip over to the fourth shot, and circle back later. (Well explain more about this below.) What a Save! Were adding training pack progress to save data, so you can work on as many shots and as many packs as you want. Make some progress, take a break, and come back later without having to restart packs from zero. Reset Button: Completed a pack that you want to take a fresh look at? No problem. Hit Pause, and you can reset progress on any training pack youve started or completed.
SHOT NAVIGATION AND SHOT MIRRORING
Weve taken note of what players want (especially those on PC), so were bringing a bunch of shot navigation changes into Rocket League. Controls for everything below will appear below the progress bar. Next and Previous Shot: You can now move freely between shots in a training pack no need to complete them in a specific order. Select Shot: A simple press and hold will bring up a new drop-down menu that allows you to freely pick which shot in the pack you want to practice. Shuffle Shots: Want to mix it up? Hit the Shuffle Shots button to randomize the shot order. Shot Mirroring: With the press of a button, you can mirror a shot to the opposite side of an arena. Working on weak side strikes and saves has never been easier. Mirroring works on all Arenas available in Custom Training. This may not always be the case when new Arenas are introduced in the future, depending on shape, size, and other factors.
MENU AND INTERFACE CHANGES
With all the new functionality, weve made a few adjustments to the menus and interfaces tied into Custom Training: History Repeats Itself: In the Custom Training menu, a new History tab has been added next to the Created tab. Weve had the functionality for the History tab turned on in the background for some time now, so your recent training pack history should be populated as soon as your game client is updated. You can also add any packs in the History tab to your favorites list. Pause Menu Changes: From here, you can reset progress on a training pack, and you can also hit End Training to see the progress made on the pack. End Training: From here, you can jump back into the pack, change to a different game mode, change the training pack, or go back to the main menu. Finally, two really important reminders:
- With new functionality comes new controls! Want to change up the inputs for Shuffle Shots, Mirroring, and beyond?
- Load into a Custom Training pack
- Go to Settings -> Controls -> View/Change Bindings
- Scroll to the very bottom, and you will see the new inputs right below controls for Knockout
- Have you created Custom Training packs in Rocket League? No need to worry! All existing packs can take advantage of all the new controls and changes, no adjustments necessary.
Rocket League®
Psyonix, Inc.
Psyonix, Inc.
2015-07-07
Action Indie Sports Racing Singleplayer Multiplayer Coop
Game News Posts 513
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(427933 reviews)
http://www.rocketleague.com/
https://store.steampowered.com/app/252950 
The Game includes VR Support
TAGame Linux [2.84 G]
Rocket League® - Supersonic Fury DLC Pack
Rocket League® - Revenge of the Battle-Cars DLC Pack
Rocket League® - Back to the Future™ Car Pack
Rocket League® - Chaos Run DLC Pack
Rocket League® - Batman v Superman: Dawn of Justice Car Pack
Rocket League® - Proteus
Rocket League® - Vulcan
Rocket League® - Triton
Rocket League® - Hot Wheels® Twin Mill™ III
Rocket League® - The Fate of the Furious™ Ice Charger
Rocket League® - Hot Wheels® Bone Shaker™
Rocket League® - Aftershock
Rocket League® - Esper
Rocket League® - Masamune
Rocket League® - Marauder
Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
Rocket League® - DC Super Heroes DLC Pack
Rocket League® - Jurassic World™ Car Pack
Rocket League® - Hot Wheels® Triple Threat DLC Pack
Rocket League® - McLaren 570S Car Pack
Rocket League® - MLB Fan Pack
Rocket League® - Ghostbusters™ Ecto-1 Car Pack
Rocket League® - Knight Rider Car Pack
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Awesome features include:
- All-new Season Mode that allows players to enjoy a full single-player experience
- Extensive Battle-Car customizations with more than 10 billion possible combinations
- Unlockable items and vehicles, stat tracking, leaderboards, and more
- Addictive 8-player online action with a variety of different team sizes and configurations
- Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
- Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
- Competitive cross-platform gameplay with PlayStation®4 users
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:
- OS: MacOS X 10.8.5
- Processor: Intel Core i5 2.4 GHz
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues
- (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
MINIMAL SETUP
- Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
- Storage: 7 GB available space
- Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
- Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
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