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Improvements to Rocket League Game Servers


Earlier this summer, we talked about players experiencing poor online match quality caused by DDOS attacks targeting our game servers, along with other server performance-related issues. Released across multiple game and server client updates over the last several weeks, we have deployed a series of fixes designed to neutralize popular DDOS attack methods, while ensuring that the bad actors behind these attacks are not rewarded for match disruption. First, we made adjustments to how incoming connections are treated by the server. With this change, many of the most popular DDOS attack methods, which involve flooding a server with hundreds or thousands of connections at once, are ineffective right from the start. Second, we changed our server infrastructure to dramatically reduce the chance of a targeted match being affected. Along with these improvements, we also changed how our game servers treat player disconnections associated with DDOS attacks. The game server will now disconnect all players in this scenario at the same time, and award everyone with a No Contest. This means attack victims no longer see an MMR loss which is especially important in Competitive lobbies and bad actors dont see an MMR gain. With these changes now live for several weeks, some players may have already noticed an improvement in match quality. DDOS attacks not only target a specific match, but have the potential to impact other matches hosted on the same server hardware, also known as the noisy neighbor effect. By neutralizing these DDOS attack methods, weve seen a major improvement in online match quality for all players regardless of if their match was being targeted or not. We are keeping a close watch on new attack methods if they appear and become popular so we can neutralize them as quickly as possible. We are also still mid-stream on some server hardware changes and improvements that well complete later this month. We appreciate everyones patience as weve worked on and implemented these changes, and we hope you make the most of them through the last weeks of Season 15 and beyond.


[ 2024-08-23 16:07:03 CET ] [ Original post ]



Rocket League®
Psyonix, Inc.
  • Developer

  • Psyonix, Inc.
  • Publisher

  • 2015-07-07
  • Release

  • Action Indie Sports Racing Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 513  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (427933 reviews)


  • Review Score

  • http://www.rocketleague.com/
  • Website

  • https://store.steampowered.com/app/252950 
  • Steam Store

  • The Game includes VR Support



    TAGame Linux [2.84 G]

  • Public Linux depots

  • Rocket League® - Supersonic Fury DLC Pack
    Rocket League® - Revenge of the Battle-Cars DLC Pack
    Rocket League® - Back to the Future™ Car Pack
    Rocket League® - Chaos Run DLC Pack
    Rocket League® - Batman v Superman: Dawn of Justice Car Pack
    Rocket League® - Proteus
    Rocket League® - Vulcan
    Rocket League® - Triton
    Rocket League® - Hot Wheels® Twin Mill™ III
    Rocket League® - The Fate of the Furious™ Ice Charger
    Rocket League® - Hot Wheels® Bone Shaker™
    Rocket League® - Aftershock
    Rocket League® - Esper
    Rocket League® - Masamune
    Rocket League® - Marauder
    Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T
    Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34
    Rocket League® - DC Super Heroes DLC Pack
    Rocket League® - Jurassic World™ Car Pack
    Rocket League® - Hot Wheels® Triple Threat DLC Pack
    Rocket League® - McLaren 570S Car Pack
    Rocket League® - MLB Fan Pack
    Rocket League® - Ghostbusters™ Ecto-1 Car Pack
    Rocket League® - Knight Rider Car Pack
  • Available DLCs

  • Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

    A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

    Awesome features include:

    • All-new Season Mode that allows players to enjoy a full single-player experience
    • Extensive Battle-Car customizations with more than 10 billion possible combinations
    • Unlockable items and vehicles, stat tracking, leaderboards, and more
    • Addictive 8-player online action with a variety of different team sizes and configurations
    • Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
    • Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
    • Competitive cross-platform gameplay with PlayStation®4 users


    NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.

    SteamOS and Mac Beta Versions
    As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:

    • OS: MacOS X 10.8.5
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics

    Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of September 8, 2016:

    • The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
    • There are occasional crashes when exiting from a match to the main menu
    • The statues in Urban Central do not display correctly
    • You may experience intermittent blurring issues
    • (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them

    View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos
    MINIMAL SETUP
    • Processor: 2.4+ GHz Quad coreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 260 or ATI 4850Network: Broadband Internet connection
    • Storage: 7 GB available space
    RECOMMENDED SETUP
    • Processor: 2.5+ GHz Quad coreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 or better. ATI 7950 or betterNetwork: Broadband Internet connection
    • Storage: 7 GB available spaceAdditional Notes: Gamepad or Controller Recommended
    GAMEBILLET

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    5.78$ (17%)
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    0.64$ (87%)
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    5.78$ (66%)
    0.48$ (52%)
    8.79$ (56%)
    2.25$ (89%)

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