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[img src="https://clan.cloudflare.steamstatic.com/images/9036925/d587d575443c8f60cb153637f30def4b89fa24d1.jpg"][/img] Version: Rocket League v2.53 Platforms: Epic Games Store, Steam, PlayStation, Xbox, Nintendo Scheduled Release: June 17, 2025 4 PM PT / 11 PM UTC
Introducing the 10th Anniversary variant of DFH Stadium
Gameplay protection updates
Check out revamped Clubs!
New Challenge categories
[img src="https://clan.cloudflare.steamstatic.com/images/9036925/9810499c5d9839117989279268c3023ad036a200.jpg"][/img]
DFH Stadium (10th Anniversary) Arena
Celebrate 10 years of matches with the DFH Stadium (10th Anniversary) Arena variant! Featuring anniversary decorations, arena announcements, and a golden trophy over the pitch below, this Arena is live in Private Matches, Exhibition Matches, Competitive Matches, Free Play, Online Free Play, and the Main Menu.
Gameplay Protection Updates
Weve resolved the issue causing some cars to be invisible during matches.
Weve also implemented measures that will catch any future attempts at this type of game manipulation, and kick these bad actors from matches before they join.
Update v2.53 also contains a fix for players who were using Titles they did not earn in-game.
We appreciate your continued support and feedback and well continue to monitor and adjust our protection measures as needed.
Physics Adjustments
Weve corrected differences in physics that arose in different CPU architectures. This means players may have less rubberbanding in matches.
This fix will be more noticeable for players with low ping.
Revamped Clubs (This is a big one!)
[img src="https://clan.cloudflare.steamstatic.com/images/9036925/ef70c50b735617adce260c98b204b43704eda395.jpg"][/img]
Weve revamped Clubs to enhance your social experience in Rocket League. Join up with friends, create new Clubs, and enjoy these added features:
Clubs now on the Main Menu!
Players can now quickly access all things Clubs straight from the Main Menu.
Online Member Status
Shows when Club members are online using similar indicators to the Friends List.
Allows Club members to request to join the party of other members.
Introducing the Club Manager role
Club Managers have the same abilities as a Club Owner. Club Owners and Club Managers can invite players through the Recent Players menu.
This gives the community more outlets to join Clubs, expand their Clubs, and avoid complications if the Club Owner is not available.
Club Stats and Milestone Progression
Club Career Stats will keep track of Club statistics earned over the course of the Clubs lifetime.
Club Seasonal milestones will be tracked in the form ofClub Medals, a new concept in Rocket League. Clubs accumulate Medals by making progress in three main categories: Goals, Saves, and Assists. Each one of these categories includes three Medal milestones in order of accomplishment: Prospect, Signature, and Premier.
Reaching a milestone rewards a Club the associated Medal. This Medal is displayed in the Club profile, viewable in the Club menu and within Club matches (against any opponent, not just other Clubs).
More on Medals
Medals will be shown publicly in the intro sequence of matches where all members of at least one team are in the same Club (these are called Club matches).
If a Club receives the highest-tier Medal (Premier Medal) in all three stat categories, their Club profile icon will have a special look visible in intro sequences and the Club menu.
While public Medals help Clubs show off their progress and prestige, they might deter Clubs who enjoy playing more non-competitively.
Club Owners and Managers will be able to toggle public Medals on or off within the Club Customization menu, to prevent their Medals from being shown in Club match intro sequences.
By default, Club Medals will be shown in the Club match intro sequence. Club Medals will always be viewable in the Club menu, regardless of toggle status.
General Club Stats and Milestone Rules:
Club milestones will reset every Season. This gives Clubs opportunities to improve Season over Season, as well as earn new Club Titles every Season.
Once a Club earns a Medal, Club members will receive a notification that the Medal has been earned.
The Medal will immediately be shown on the Club profile.
Additionally, members will receive a notification when the Club earns a Club Title.
Stats towards Medal milestones are only recorded during matches with more than one player on each team, including Club matches.
Club Titles
There are three earnable Club Titles based on Club Medal progression. New Titles are available per Season, and linked to the tier of the Medal (Prospect, Signature, Premier).
Clubs receive a Title once theyve earned the same Medal tier in all three categories. For example, a Club would need to earn the Prospect Medal in Goals, Saves, AND Assists to get thePROSPECT CLUB Title for that Season.
Clubs will receive12 Titles upon creation, without having earned any Medals:
SUPERSONIC ACROBATIC BATTLE CARS
AERIAL DEFENSE FORCE
RULE 1 FOLLOWERS
DEMO DEVILS
EGGCELSIOR
WE ARE ROCKET LEAGUE!
CHAMPIONS ELECT
BEST IN LEAGUE
CLUB OF THE MONTH
IN DA CLUB
PURE CLASS
BUILD DIFFERENT
ESTABLISHED 20XX(Club Title assigned to all Clubs by default)
DEVELOPERS(Psyonix Developer tag only)
Club FYIs
If a Club Owner deletes the Club, all stat progress is lost.
That includes Medal progression, general stat aggregates, and Titles earned.
The deletion confirmation box will show a message to members indicating that their Club progression will be lost.
If a Club Owner or Manager leaves, all progress will still remain with the Club.
Club Owners can not leave a Club unless they transfer Club ownership first.
If a Club Owner is the only member and decides to leave the Club - the Club will be deleted.
When a player joins a Club, theyll immediately be able to make progress towards Club stats.
If coming from a previous Club, their progress willnottransfer over to their current Club.
New Challenge Categories
Weve introduced new Challenge categories! Expect to see these in rotation throughout our Seasons and Limited Time Events in the future:
Boost Collected
Requires players to collect X boost pickup during a match as well as over a time period.
Counts small and large boost pad pickups.
Boost Used
Requires players to use X amount of boost total over a time period.
Dodges
Requires players to complete X dodges during a match as well as over a time period.
Distance Driven
Requires players to drive a specific distance during a match as well as over a time period.
Includes distance driven and flown.
Distance Flown
Requires players to fly/be in the air for a specific distance during a match as well as over a time period.
Hit the Crossbar
So close! Requires players to hit the crossbar X times during a match as well as over a time period.
Aerial Touches
Requires players to complete touches in the air regardless of height (doesnt need to be above the goal like aerial goals).
Anthem Matching
Requires playing a match with a teammate who has the same Player Anthem equipped. (Pass the ball, not the aux!)
Private Match Mutators
Requires playing in an Offline or Private Match with custom mutators (at least one mutator set different from the default).
Drinks On Me Antenna Flag
We made an update to the flag of the Drinks On Me Antenna.
Xbox
Weve implemented fixes to address a portion of crashes that have been affecting gameplay for the Rocket League community on Xbox. These improvements should help provide a more stable experience.
We plan to issue a second round of Xbox stability updates in the coming weeks to address other crashes on Xbox. Well share more as soon as we can.
More stability fixes:
Fixed crashes occurring when reaching the Rocket League Main Menu after swapping to a different account on the same Xbox.
Addressed crashing at the title screen when trying to sync account info to an Xbox platform.
Other Xbox fixes include:
Fixed an issue where players who are your friend on both Xbox and Epic appeared twice in the friends list.
Fixed occasional screen flickering upon returning to Rocket Leagues Main Menu on Xbox Series X|S.
General
Fixed an issue where the Stormtrooper Octane Decal didnt display the color highlights of painted variants when equipped.
Fixed some cosmetic discrepancies with the Ferrari 296 GTB Car Body.
Fixed an issue where the Esper Car Bodys right side panel sometimes appeared disconnected.
Fixed an issue where the Mazda RX-7 Car Bodys windshield texture appeared corrupted when equipping certain Decals.
Addressed various performance issues in the Utopia Colosseum (Gilded) Arena.
Addressed an issue involving multiple Decal details and colors being negatively affected by the lighting in Futura Garden Arena.
Fixed an issue where some players received an error upon selecting Request to Join Party from the friends list.
Fixed an issue causing Tournament Bracket names to be erroneously censored for some players.
Replay UI buttons no longer persist when all replay videos are deleted in the Replay tab.
For a complete list of known issues in Rocket League, check out ourKnown Issues page.
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