





- New Announcer voice clips for Survival & Team Deathmatch game modes. Announced by yours truly
- Survival mode's scoring is more fun. Much more fun. Your score is now based on how quickly you dispatched of them bots. So do it fast, space brawler
- New gorgeous high-res backgrounds. Pixels were chosen and placed carefully by Lachlan Cartland
- Less "crazyass" bass on explosions (seriously, that's what the Git commit msg said)
- Some sound effects were hurting ears, especially UI ones. That's no longer the case, so leave your ear plugs at home
- Simplified start / menu, since those old perspective ships were old and no longer in the game
- Better object pooling. This helps performance, uses more RAM but less CPU and slowdowns while you're trying to muss each other up (in space)
- Warship now shows up at random times, because who likes a predictable warship? (Answer: no one)
- Reflective icy asteroids only crumble and break down into smaller reflective icy asteroids, and life made sense again
ps. There's nothing Halloweeny in our game. So if you came here for that, you may be sorely let down.
[ 2016-10-31 22:25:09 CET ] [ Original post ]
- New Announcer voice clips for Survival & Team Deathmatch game modes. Announced by yours truly
- Survival mode's scoring is more fun. Much more fun. Your score is now based on how quickly you dispatched of them bots. So do it fast, space brawler
- New gorgeous high-res backgrounds. Pixels were chosen and placed carefully by Lachlan Cartland
- Less "crazyass" bass on explosions (seriously, that's what the Git commit msg said)
- Some sound effects were hurting ears, especially UI ones. That's no longer the case, so leave your ear plugs at home
- Simplified start / menu, since those old perspective ships were old and no longer in the game
- Better object pooling. This helps performance, uses more RAM but less CPU and slowdowns while you're trying to muss each other up (in space)
- Warship now shows up at random times, because who likes a predictable warship? (Answer: no one)
- Reflective icy asteroids only crumble and break down into smaller reflective icy asteroids, and life made sense again
ps. There's nothing Halloweeny in our game. So if you came here for that, you may be sorely let down.
[ 2016-10-31 22:25:09 CET ] [ Original post ]
🎮 Full Controller Support
- Astervoid 2000 Linux Depot [358.55 M]
- Astervoid 2000 Soundtrack
Survive solo or team up to play a main role in your enemies destruction. Dodge asteroid storms, blast across the void of space and take advantage of destroying freighter ships to catch your foe in massive explosive bursts.
Weapons, ships, environmental hazards and backgrounds are all lovingly crafted pixel art.
Quick to learn, challenging to perfect. Knowing when to charge your shot, employ the fireball melée or discharge canons from a safe distance is half the battle.
War with your friends at parties, or when you're simply chilling on a Friday night.
* This game is best experienced with 1 - 4 dual analog stick gamepads
Controls:
Left analog stick to move
Right analog stick to aim
Right bumpers (R1 or R2) to shoot, charge missile attack
Left bumpers (L1 or L2) to boost, unleash fireball melee after charging
Credits:
Design/Art/Development: Justin Luk
Music/Sound Effects/Additional Development: Chuck Bergeron
Additional Music: Memorecks
Twitter: @madcapacity & @chuckbergeron
- OS: SteamOS or similar
- Processor: Dual CoreMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: SteamOS or similar
- Processor: Dual CoreMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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