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Day of Infamy Patch July 31st


Today we release another patch for the game, based on additional feedback received. This one mostly contains gameplay improvements. Below is the full list of changes for today’s patch:

Gameplay Improvements


  • Stronghold enemy bot reinforcements are now wave-driven instead of continuous. This means that when you take out a group of enemies, your squad has an opportunity to advance before more enemies arrive at the scene.
  • Singleplayer enemy bot counts have been tweaked based on testing and feedback. Singleplayer missions should be a bit more achievable than previously.
  • Flamethrower damage now has a falloff, so that the further away you are from the origin of the flame, the less damage you take.
  • Increased the burning damage threshold needed to be set on fire.
  • Support squads now have only 2 machinegunner and sniper slots instead of 3 each. Defenders in Dog Red for example, can now only have up to 4 snipers and 4 machinegunners, instead of 6 of each.
  • AI teammates are now disabled in Patrol Coop and bot counts have been adjusted accordingly.
  • Fixed reverse capture points in Bastogne Liberation causing you to earn more waves for capturing the near objective instead of the far objective as it’s supposed to be.
  • Added ammo crates to Ortona for Coop modes.

Bug Fixes


  • Fixed main menu options being cut off on ultra widescreen setups.
  • Fixed a bug preventing map vote from coming up after winning a round in Cooperative.
  • Fixed flamethrower incorrectly applying radial damage through walls.

User Experience Improvements


  • Added Help option on main menu that redirects you to our knowledgebase and support ticket system.
  • Added more loading screen hints to explain focusing, fire mode selection, what to do if you’re the last man standing, reminding players enemies can hear you, and explaining that defenders have a natural advantage which can be overcome with coordination, smoke and fire support.

  • [ 2016-07-31 13:16:08 CET ] [ Original post ]

    Day of Infamy
    New World Interactive Developer
    New World Interactive Publisher
    2017-03-23 Release
    GameBillet: 12.72 €
    Game News Posts: 144
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (17469 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Day of Infamy Linux [100.4 M]
    Available DLCs:
    • Day of Infamy - Deluxe DLC

    Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

    Features


    Strategic Gameplay
    Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

    Iconic WWII Battles
    From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

    Historic Armies
    The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

    Authentic Arsenal
    Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

    Teamwork Required
    Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

    Multiplayer Modes

    Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.


    Frontline
    Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

    Liberation
    To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

    Offensive
    The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

    Cooperative Modes

    8 player squads battle a challenging AI opponent in attack or defense modes.


    Stronghold
    Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

    Patrol
    Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

    Entrenchment
    Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

    Community Features


    Mod Support
    People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

    Achievements
    The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
    • Storage: 12 GB available space
    RECOMMENDED SETUP
    • Processor: 4+ coresMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
    • Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
    GAMEBILLET

    [ 5973 ]

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    1.30$ (74%)
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    2.0$ (90%)
    0.9$ (92%)
    5.63$ (81%)
    5.0$ (50%)
    1.0$ (80%)
    MacGamestore

    [ 1805 ]

    17.29$ (14%)
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    109.99$ (8%)
    23.99$ (4%)
    61.99$ (11%)

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