TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Day of Infamy Patch August 5th


Today we are releasing an update to Day of Infamy that includes many improvements to AI behaviors, bug fixes, and stability improvements. Full changelist below:

Stability Improvements


  • Reduced the amount of memory being used by the game. Crashing on OSX should be reduced as a result.

Gameplay Improvements


  • Added new VO response for the Commonwealth officer and subordinate.
  • Added bayonet option for M1 Carbine.
  • The Sten, BAR, Thompson and all LMGs are now open bolt.
  • Some bot count adjustments to Coop based on testing.
  • AI behavior improvements:
    • Bots throw smoke grenades more frequently if they have them.
    • Bots should behave a bit more strategically and display a bit more caution when indoors and moving through corridors / doorways.
    • Bots will now look around and scan the area when idle instead of just standing facing in the same direction.
    • If a bot is low on ammo, it will not pursue enemies.
  • New AI command response behaviors:
    • “Need backup” has nearby AI teammates gather around you.
    • “Move” sends AI teammates moving toward a particular location ahead.
    • “Hold position” has AI teammates find cover nearby and hold their position.
    • “Go” returns the AI to its default orders.
    • “Request Smoke” adds a grenade target for nearby AI friendlies.
    • “Spread out” makes your nearby AI teammates spread out.
    • “Stick together” makes your nearby AI teammates tighten their formation.
    • Bots will yell “Yes, sir” / “On the way” in response to commands.

Bug Fixes


  • Fixed scoreboard overview and class options being cut off on ultra-wide resolutions.
  • Getting kicked or timed out from a server will now show the main menu correctly.
  • Reworked some of the AI path costing code, so bots should avoid using the same route over and over again.
  • Fixed artillery assists not working.
  • Kill notifications no longer uses a specific color if the person is in your squad (this may have been causing confusion if relative team colors were disabled).
  • Improved ragdoll behavior.
  • Fixed some material related exploits.
  • Reduced instances of gear and weapon upgrades being visible or floating in the world when they shouldn’t be.
  • Atmospheric bloom setting now saves and loads properly.

Visual Improvements


  • New face models for Commonwealth.
  • Updated StG-44 first person animations.
  • M1 Carbine, STG44, M1911, Webley and Lewis texture improvements.
  • Scaled up Lewis gun model in third person.
  • Updated smoke particle.
  • Reduced broken radio sizzle particle.

User Experience Improvements


  • Updated American and Commonwealth class UI images.
  • A summary of the news article is now displayed on the main menu.
  • Added new loading screen hints for coop and single player modes.

Map Changes


  • Dog Red
    • Moved Offensive B objective to a different location.
    • Tweaked flanking routes on the beach to make it a bit easier for Allies to Reach A.
    • Reworked underground tunnel near Offensive B to make it less mazy.
    • Added new area for Axis final radio location and spawn in Offensive.
    • Adjusted several routes in the map to improve level flow for all modes.
    • Soundscape fixes and updates.
    • Fixed a displacement issue at A Offensive where players could get stuck.
    • Added lights inside the beach bunkers.
  • Comacchio
    • Axis can no longer spawn camp allies at Offensive C.
    • Adjusted the church capture zone.
    • Visual improvements to several buildings along the river.
    • Added new props inside multiple buildings.
    • Performance improvements throughout the map.
  • Sicily
    • Adjusted AI navmesh to repair stuck spot.
    • Adjusted AI cover behavior at several locations.
    • Fixed numerous environmental flaws.
    • Added new props.
    • Added several player clips to improve player movement.
  • Bastogne
    • Added additional cover and altered terrain height in the map’s middle section.
    • Optimized navmesh.


[ 2016-08-05 16:10:05 CET ] [ Original post ]

Day of Infamy
New World Interactive Developer
New World Interactive Publisher
2017-03-23 Release
GameBillet: 12.72 €
Game News Posts: 144
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (17469 reviews)
The Game includes VR Support
Public Linux Depots:
  • Day of Infamy Linux [100.4 M]
Available DLCs:
  • Day of Infamy - Deluxe DLC

Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

Features


Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.


Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.


Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features


Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • Processor: 4+ coresMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
  • Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
GAMEBILLET

[ 5974 ]

20.99$ (16%)
24.79$ (17%)
16.95$ (15%)
16.57$ (17%)
8.38$ (16%)
25.47$ (15%)
8.89$ (11%)
4.12$ (17%)
33.19$ (17%)
16.97$ (15%)
16.99$ (15%)
4.24$ (15%)
33.17$ (17%)
12.89$ (14%)
20.74$ (17%)
10.91$ (16%)
4.12$ (17%)
42.47$ (15%)
16.89$ (16%)
7.97$ (20%)
33.99$ (15%)
12.89$ (14%)
12.67$ (15%)
25.46$ (15%)
2.51$ (16%)
41.44$ (17%)
42.46$ (15%)
2.51$ (16%)
34.79$ (13%)
16.97$ (15%)
GAMERSGATE

[ 1565 ]

1.88$ (81%)
30.0$ (50%)
4.75$ (81%)
0.96$ (88%)
11.99$ (40%)
0.94$ (81%)
10.5$ (70%)
6.11$ (49%)
0.52$ (83%)
2.62$ (47%)
6.25$ (75%)
2.99$ (62%)
1.0$ (80%)
7.49$ (25%)
1.35$ (89%)
0.75$ (85%)
2.25$ (85%)
10.0$ (60%)
4.39$ (69%)
0.6$ (92%)
11.24$ (63%)
14.4$ (64%)
1.2$ (80%)
1.5$ (90%)
0.42$ (79%)
2.5$ (75%)
7.0$ (65%)
10.0$ (75%)
0.67$ (32%)
2.5$ (75%)
MacGamestore

[ 1799 ]

2.49$ (88%)
1.09$ (91%)
5.99$ (70%)
1.19$ (83%)
32.99$ (18%)
16.99$ (15%)
18.99$ (5%)
27.99$ (7%)
19.89$ (34%)
27.89$ (7%)
1.19$ (87%)
42.49$ (15%)
1.19$ (88%)
24.99$ (29%)
27.49$ (39%)
38.99$ (3%)
18.45$ (8%)
33.89$ (15%)
1.19$ (60%)
62.49$ (11%)
19.99$ (50%)
16.99$ (15%)
1.49$ (85%)
17.49$ (12%)
9.49$ (76%)
6.99$ (77%)
13.49$ (10%)
8.89$ (53%)
1.19$ (60%)
1.19$ (76%)

FANATICAL BUNDLES

Time left:

356382 days, 18 hours, 8 minutes


Time left:

7 days, 1 hours, 8 minutes


Time left:

10 days, 1 hours, 8 minutes


Time left:

14 days, 1 hours, 8 minutes


Time left:

39 days, 1 hours, 8 minutes


Time left:

10 days, 1 hours, 8 minutes


Time left:

49 days, 1 hours, 8 minutes


Time left:

54 days, 1 hours, 8 minutes


HUMBLE BUNDLES

Time left:

0 days, 19 hours, 8 minutes


Time left:

4 days, 19 hours, 8 minutes


Time left:

5 days, 19 hours, 8 minutes


Time left:

7 days, 19 hours, 8 minutes


Time left:

12 days, 19 hours, 8 minutes


Time left:

12 days, 19 hours, 8 minutes


Time left:

14 days, 19 hours, 8 minutes


Time left:

14 days, 19 hours, 8 minutes


Time left:

19 days, 19 hours, 8 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE