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Day of Infamy Patch August 31st

We are releasing a patch today with some gameplay improvements, map changes, bug fixes, and cooperative improvements.
Full changelist below:

Gameplay Improvements


  • Increased horizontal recoil for Thompson.
  • Larger damage falloff over distance for Thompson.
  • Decreased vertical recoil for BAR.
  • Increased from the hip and non-bipod ironsight recoil for MG34.
  • Increased free aim for MG34 to make hipfire more challenging.
  • Flamethrower burn duration increased from 2 seconds to 3 seconds.

Map Changes


  • New stairway route added to the manor building on Reichswald
  • Added Comacchio and Ortona entrenchment maps to default coop playlist.

Bug Fixes


  • Fixed an issue where too many friendly bots were spawning in coop.
  • Fixed recipient filters for jumping and landing sounds.
  • Voting to play again will increase mp_maxgames instead of increasing round and win limit cvars.
  • Fixed broken thumb on M1911 ads.
  • Custom games section will now correctly default to the “all” playlist.
  • Fixed killer name not appearing on kill feed (for custom/classic servers).

Cooperative Improvements


  • Behavior
    • Bots have slightly worse accuracy over longer ranges (around 10-15%).
    • Bots with automatic weapons will take slightly longer to “zero in” on the player.
    • Bot officers will no longer miss their artillery!
    • Bots are now pyromaniacs and will be much more aggressive burning enemies, and clearing dangerous rooms they are entering
  • Stronghold
    • Increased default enemy respawn delay from 35 seconds to 45 seconds.
    • Defending enemies will teleport into position at the start of the round. This should result in a more prepared defense.
      • Sicily
        • Reduced maxplayer enemy count from 18 to 14 after the initial beach assault.
      • Ortona
        • Reduced maxplayer enemy count from 18 to 16.
      • Dog Red
        • Reduced maxplayer enemy count on last points from 18 to 14.
        • Removed enemy spawn boost on last points (was every 20 seconds, now 45 seconds)
      • Bastogne
        • Reduced maxplayer enemy count from 18 to 16.
      • Comacchio
        • Reduced maxplayer enemy count from 18 to 16.
  • Entrenchment
    • Bastogne
      • Added 1 new objective (destroyed building in front of church)
      • Added enemy flank points for A
      • Increased enemy strength from 18 to 20
      • Reduced round timer from 15 minutes to 12 minutes
    • Comacchio
      • Reduced round timer from 15 minutes to 10 minutes
      • Reduced enemy bot counts
    • Reichswald
      • Added 2 new objectives (bridge and fishing shack).
      • Reduced round timer from 15 minutes to 10 minutes.
      • Enemies now spawn further away from the objectives.
      • Reduced enemy bot counts.
      • Enemies respawn on a longer timer, allowing more time to prepare and fortify. This timer gets quicker as they push through the map.
      • Enemies will take the new staircase to get to anyone camping on the 2nd floor of the last building.
    • Ortona
      • Reduced round timer from 15 minutes to 12 minutes.
      • Reduced enemy bot counts.
    Thanks, have fun!


    [ 2016-08-31 16:46:20 CET ] [ Original post ]

Day of Infamy
New World Interactive Developer
New World Interactive Publisher
2017-03-23 Release
GameBillet: 12.72 €
Game News Posts: 144
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (17455 reviews)
The Game includes VR Support
Public Linux Depots:
  • Day of Infamy Linux [100.4 M]
Available DLCs:
  • Day of Infamy - Deluxe DLC
Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

Features


Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.


Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.


Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features


Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • Processor: 4+ coresMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
  • Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
GAMEBILLET

[ 6107 ]

3.00$ (90%)
8.27$ (17%)
9.57$ (52%)
21.22$ (15%)
16.99$ (15%)
26.09$ (13%)
9.89$ (1%)
1.24$ (79%)
4.12$ (17%)
20.74$ (17%)
6.71$ (16%)
13.32$ (67%)
22.24$ (11%)
12.74$ (-42%)
8.25$ (17%)
4.97$ (17%)
14.09$ (30%)
16.79$ (16%)
17.79$ (11%)
0.85$ (91%)
4.59$ (77%)
8.47$ (15%)
27.59$ (8%)
5.21$ (13%)
50.39$ (16%)
16.79$ (16%)
16.94$ (15%)
4.29$ (14%)
8.17$ (59%)
24.59$ (18%)
GAMERSGATE

[ 1817 ]

4.4$ (78%)
1.58$ (77%)
2.5$ (50%)
9.99$ (50%)
5.22$ (65%)
10.49$ (48%)
2.0$ (90%)
2.55$ (83%)
7.5$ (75%)
0.5$ (90%)
10.58$ (47%)
1.32$ (91%)
15.3$ (74%)
3.75$ (62%)
8.99$ (55%)
2.25$ (85%)
3.6$ (80%)
8.0$ (80%)
6.53$ (74%)
2.55$ (83%)
2.0$ (90%)
4.5$ (70%)
14.99$ (50%)
1.25$ (75%)
10.07$ (37%)
3.59$ (40%)
0.37$ (63%)
22.95$ (62%)
0.89$ (55%)
4.05$ (73%)

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