





Today we are releasing a new patch which addresses some gameplay issues, bugs, and also some fixes some stats collection issues so we can continue to retrieve important analytics to help us balance and improve the game.
Thank you to everyone who has participated in our survey! We are very pleased with the information you all have provided us with, and are using it to effectively address issues and improve the game in the ways our community wants. For those who have not taken the survey who still wish to, it can be found here.
We're also analyzing a lot of gameplay stats which are helping us determine which maps, game modes, classes and weapons are imbalanced and need improvement. The changes to Offensive being made in this patch, as an example, are a direct response to the win % for the attacking team ranging between 7% and 30% depending on the map. We see this percentage as too low and needing to be addressed. For Offensive mode, we will aim to have every map at around a 35-40% chance for the attacking team to win. We still want there to be a sense of needing to overcome odds in order for the attacking team to achieve victory, utilizing smoke and artillery.
Here is the full changelist:
Gameplay Improvements
- Offensive game mode changes
- Attackers now get 5 additional waves at the start of the round.
- The percentage of a team which must be dead in order for a wave to be triggered has been modified for both the attacking and defending team.
- Attacking team dead player ratio changed from 20% to 25%.
- Defending team dead player ratio changed from 20% to 30%.
- Time it takes to deploy a wave after being triggered has been increased by 5 seconds.
- Reload speeds for the Lewis and Bren have been decreased by around 10%.
- Reduced trigger delay on Webley.
Bug Fixes
- Flamethrowers no longer drop.
- Fixed a bug where bots weren’t being kicked when they should have.
Cooperative Improvements
- General
- German and Commonwealth bot loadouts now include the Panzerfaust and PIAT. Server operators can adjust their accuracy with doi_bot_launcher_bloat.
- Stronghold allied bots take 50% of incoming damage.
- Entrenchment allied bots take 25% of incoming damage.
- Fixed an exploit where players could resupply through walls.
- Behavior
- Bots with flamethrowers who are clearing rooms will be more careful not to burn themselves.
- Bots who take burn damage will only stop attacking once they actually catch on fire.
- Stronghold
- Added a radio point that needs to be destroyed to all stronghold maps. This will unlock when all of the points have been captured. Enemies will not respawn once this is unlocked.
- Dog Red: Added an extra objective to the map.
- Dog Red: Reduced enemy bot counts once you capture the cliffs from 16 to 12 and increased their respawn time.
- Sicily: Reduced enemy bot counts once you enter the town from 18 to 12, and increased their respawn time.
- Entrenchment
- Added a “Last Stand” mode. When there is 1 point remaining, all players will respawn and regroups will be disabled. Added an extra objective to all entrenchment maps for this.
- Enemy wave timer increased from 5 seconds to 20 seconds.
- Dog Red: Reduced round timer from 15 minutes to 12 minutes.
- Sicily: Reduced round timer from 15 minutes to 12 minutes.
- Sicily: Increased enemy count from 14 to 16.
Singleplayer Improvements
- The player now takes 75% of incoming damage.
[ 2016-09-07 15:30:01 CET ] [ Original post ]
🕹️ Partial Controller Support
- Day of Infamy Linux [100.4 M]
- Day of Infamy - Deluxe DLC
Features
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Multiplayer Modes
Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Cooperative Modes
8 player squads battle a challenging AI opponent in attack or defense modes.Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Community Features
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 12 GB available space
- Processor: 4+ coresMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
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