TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Day of Infamy Update September 29th


Today we are releasing a big update with new content, gameplay balance, performance improvements, bug fixes, and a new supply gain economy feature. The update contains multiple new weapons - most significantly the M3 Grease Gun and the C96 (both pistol and primary versions). It also introduces binoculars, which can be found under the new “Utility” slot. Binoculars can help you spot enemies far away, and also may be used by the officer to more quickly and efficiently call precise artillery. Multiple maps have seen gameplay changes, and some new ‘In Testing’ content has been added such as updates to work in progress maps Salerno and Astonia, as well as an early implementation of dismemberment.

Dismemberment in Testing



On the ‘In Testing’ playlist, you may now try dismemberment. It currently only applies to the American forces. Custom servers may enable dismemberment if they are interested in trying it, with the console command “sv_ragdoll_dismemberment”. Dismemberment will not be added to the default game experience until it’s fleshed out more and is supported for each faction.

Map Contest and Livestream



We recently launched a map contest with GameBanana and Mapcore, sponsored by Corsair, and we are very excited about some of the maps in progress. We will be hosting a livestream this Sunday October 2nd at 2:00 pm EST at https://www.twitch.tv/newworld to showcase some of the maps and talk about our level design. We will even hop into Source’s Hammer level editor and create a level with help from the chat. So come on out! We have posted a Steam event here. Full changelist below:

New Content


  • New Weapons
    • M3 Grease Gun
    • C-96 (Pistol & Carbine versions)
    • Brass knuckles for American Officer
  • New Equipment
    • Binoculars

New Features


  • New way of quickly calling in artillery using binoculars.
  • New multiplayer supply gain economy
    • Players now earn supply each time they capture an objective or get 5 combined kills/assists.
    • Supply is awarded upon respawning or touching a friendly spawn.
    • Supply costs for weapons and equipment are weighted based on effectiveness.

Performance Improvements


  • Reduced use of jigglebones on characters in the game to potentially mitigate performance issues caused when lots of players are rendered.

Gameplay Improvements


  • Liberation win conditions have been changed so that if the time runs out and there are contested objectives, the round will keep going until these objectives are secured by one of the teams.
  • Updated squad layouts based on feedback:
    • Assault Class is now limited to 3 (formerly unlimited) for assault squads, and 2 (formerly 3) for support squads.
    • Engineer Class is now limited to 1 (formerly 2) for assault squads, and 2 (formerly 1) for support squads.
    • Sniper Class is now limited to 2 (formerly 3) for assault squads.
  • Weapon balance improvements:
    • Sniper rifles now have more sway than previously, requiring players to use the “focus” (Shift key) feature in order to be effective snipers. This was done to make sniping less casual and a bit more challenging.
    • Webley and Welrod damages increased at closer ranges.
    • M1919 hip fire and non-bipod fire is harder to control.
    • M1 Garand weight decreased.
    • White Phosphorous damage increased from 36 to 80 every second.
    • Flamethrower range increased from 550 to 700 units.
    • Flamethrower damage now scales over range. Previously it did a flat 20 damage at all ranges; now it scales from 35 to 10 based on distance.
    • Reduced supply cost of Panzerfaust from 4 to 3.
    • Added 2 extra clips by default for the M1 Garand.

User Experience Improvements


  • Servers using the official playlist are no longer able to force workshop mods on users.
  • Forced a couple of sourcemod plugins to be off if they're in the official playlists.

Modding Changes


  • Added AI mapscript entry "max_vision_range" for overriding bot vision distance to fine-tune their vision behavior in maps that use fog.

Bug Fixes


  • Fixed a major bug in Frontline where the Allied team advancing on the German radio would cause the Germans to lose all their reinforcement waves, but this was not happening the other way around when the Germans advance on the Allied radio. Removed this all together, so that teams have sufficient opportunity to counter-attack.
  • Improved leaning animation response, first person is now more in sync with third person.
  • Fixed bolt state not being reset on weapon holster, this could be abused to speed up the bolting process.
  • Character eyes should no longer shine super bright when they are in the dark.

Map Changes


  • Ortona:
    • Moved Offensive Objective A.
    • Added second floor to Offensive Objective A building.
    • Added additional windows top floor Offensive Objective A building.
    • Fixed several reported map flaws.
    • Removed back entrance of building opposite the cathedral.
    • Added additional cover inside cathedral.
    • Added new defensive position to building near new Offensive objective A.
  • Dog Red:
    • Expanded 3dskybox
    • Clipped additional single-width doors.
  • Sicily:
    • Adjusted Allied Frontline start spawn location.
    • Clipped all single-width doors.
    • Added additional routes off beach.
    • Added new route through first row of buildings.
    • Updated 3dskybox
  • Comacchio:
    • Adjusted church steeple stairs.
    • Clipped all single-width doors.
    • Changed Entrenchment initial axis spawn location.
  • Bastogne:
    • Altered farm house.
    • Updated numerous props.
    • Continued optimization.
    • Updated snow texture.
    • Fixed/updated soundscapes.
  • Salerno (“In Testing” playlist only)
    • Added courtyard at Axis spawn area.
    • Added windows at Allies Liberation objective.
    • Adjusted restricted zone for Americans liberation spawn zone.
    • Adjusted routes inside church.
    • Moved Americans neutral spawn in frontline a tad closer to center.
    • Added additional cover in Frontline Americans objective.
    • Added an upstairs area for the last Axis offensive objective building.
    • Added cover to the large balcony in the center of the map.
    • Numerous gameplay tweaks throughout the map.
    • Updated visuals in the overall map.
    • Updated soundscapes.
  • Astonia (“In Testing” playlist only):
    • Added Stronghold and Entrenchment modes.
    • Revised city center.
    • Changed Frontline objectives and spawn zones.
    • Continued optimization.
    • Updated numerous textures.
    • Clipped single-width doors.
    • Added shack next to pond.
    • Modified numerous buildings.
Eeeenjoy!


[ 2016-09-29 18:34:08 CET ] [ Original post ]

Day of Infamy
New World Interactive Developer
New World Interactive Publisher
2017-03-23 Release
GameBillet: 12.72 €
Game News Posts: 144
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (17469 reviews)
The Game includes VR Support
Public Linux Depots:
  • Day of Infamy Linux [100.4 M]
Available DLCs:
  • Day of Infamy - Deluxe DLC

Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

Features


Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.


Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.


Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features


Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • Processor: 4+ coresMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
  • Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
GAMEBILLET

[ 5973 ]

12.44$ (17%)
26.69$ (11%)
33.59$ (16%)
8.17$ (18%)
29.56$ (16%)
25.19$ (16%)
20.79$ (17%)
52.19$ (13%)
31.14$ (11%)
33.17$ (17%)
34.39$ (14%)
16.97$ (15%)
12.27$ (18%)
31.14$ (11%)
17.19$ (14%)
1.69$ (15%)
43.99$ (12%)
24.87$ (17%)
16.97$ (15%)
16.96$ (15%)
13.57$ (15%)
12.89$ (57%)
12.59$ (16%)
16.97$ (15%)
14.39$ (76%)
8.49$ (15%)
25.46$ (15%)
13.34$ (11%)
8.59$ (43%)
8.59$ (14%)
GAMERSGATE

[ 1644 ]

12.0$ (60%)
5.44$ (66%)
1.5$ (70%)
1.88$ (81%)
14.85$ (67%)
1.5$ (90%)
5.4$ (82%)
2.0$ (90%)
4.05$ (73%)
1.31$ (81%)
9.9$ (67%)
20.0$ (50%)
2.0$ (60%)
2.5$ (75%)
18.0$ (55%)
0.63$ (84%)
8.0$ (60%)
0.42$ (79%)
13.12$ (47%)
27.99$ (30%)
7.5$ (75%)
2.48$ (77%)
16.99$ (15%)
2.5$ (75%)
0.52$ (83%)
1.0$ (90%)
2.0$ (90%)
0.44$ (56%)
2.25$ (77%)
2.5$ (75%)
MacGamestore

[ 1805 ]

1.19$ (85%)
32.99$ (18%)
2.49$ (83%)
90.99$ (9%)
37.89$ (5%)
2.99$ (80%)
32.89$ (45%)
15.99$ (6%)
33.56$ (16%)
45.99$ (8%)
17.49$ (30%)
16.79$ (27%)
20.99$ (16%)
13.99$ (30%)
8.89$ (53%)
42.99$ (14%)
1.98$ (90%)
10.29$ (49%)
64.99$ (7%)
49.99$ (55%)
13.49$ (10%)
88.99$ (14%)
17.49$ (13%)
1.29$ (84%)
18.19$ (27%)
59.99$ (29%)
55.89$ (7%)
14.99$ (50%)
1.99$ (92%)
230.39$ (10%)

FANATICAL BUNDLES

Time left:

356383 days, 6 hours, 10 minutes


Time left:

7 days, 13 hours, 10 minutes


Time left:

10 days, 13 hours, 10 minutes


Time left:

14 days, 13 hours, 10 minutes


Time left:

39 days, 13 hours, 10 minutes


Time left:

10 days, 13 hours, 10 minutes


Time left:

49 days, 13 hours, 10 minutes


Time left:

54 days, 13 hours, 10 minutes


HUMBLE BUNDLES

Time left:

1 days, 7 hours, 10 minutes


Time left:

5 days, 7 hours, 10 minutes


Time left:

6 days, 7 hours, 10 minutes


Time left:

8 days, 7 hours, 10 minutes


Time left:

13 days, 7 hours, 10 minutes


Time left:

13 days, 7 hours, 10 minutes


Time left:

15 days, 7 hours, 10 minutes


Time left:

15 days, 7 hours, 10 minutes


Time left:

20 days, 7 hours, 10 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE