Features
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Multiplayer Modes
Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Cooperative Modes
8 player squads battle a challenging AI opponent in attack or defense modes.Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Community Features
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
Today we are releasing a big update with new content, gameplay balance, performance improvements, bug fixes, and a new supply gain economy feature.
The update contains multiple new weapons - most significantly the M3 Grease Gun and the C96 (both pistol and primary versions). It also introduces binoculars, which can be found under the new “Utility” slot. Binoculars can help you spot enemies far away, and also may be used by the officer to more quickly and efficiently call precise artillery.
Multiple maps have seen gameplay changes, and some new ‘In Testing’ content has been added such as updates to work in progress maps Salerno and Astonia, as well as an early implementation of dismemberment.
Dismemberment in Testing

On the ‘In Testing’ playlist, you may now try dismemberment. It currently only applies to the American forces. Custom servers may enable dismemberment if they are interested in trying it, with the console command “sv_ragdoll_dismemberment”. Dismemberment will not be added to the default game experience until it’s fleshed out more and is supported for each faction.
Map Contest and Livestream

Full changelist below:
New Content
- New Weapons[/*] [list]
- M3 Grease Gun[/*]
- C-96 (Pistol & Carbine versions)[/*]
- Brass knuckles for American Officer[/*]
New Features
- New way of quickly calling in artillery using binoculars.[/*]
- New multiplayer supply gain economy[/*][list]
- Players now earn supply each time they capture an objective or get 5 combined kills/assists.[/*]
- Supply is awarded upon respawning or touching a friendly spawn.[/*]
- Supply costs for weapons and equipment are weighted based on effectiveness.[/*]
Performance Improvements
- Reduced use of jigglebones on characters in the game to potentially mitigate performance issues caused when lots of players are rendered.[/*]
Gameplay Improvements
- Liberation win conditions have been changed so that if the time runs out and there are contested objectives, the round will keep going until these objectives are secured by one of the teams.[/*]
- Updated squad layouts based on feedback:[/*] [list]
- Assault Class is now limited to 3 (formerly unlimited) for assault squads, and 2 (formerly 3) for support squads.[/*]
- Engineer Class is now limited to 1 (formerly 2) for assault squads, and 2 (formerly 1) for support squads.[/*]
- Sniper Class is now limited to 2 (formerly 3) for assault squads.[/*]
User Experience Improvements
- Servers using the official playlist are no longer able to force workshop mods on users.[/*]
- Forced a couple of sourcemod plugins to be off if they're in the official playlists.[/*]
Modding Changes
- Added AI mapscript entry "max_vision_range" for overriding bot vision distance to fine-tune their vision behavior in maps that use fog.[/*]
Bug Fixes
- Fixed a major bug in Frontline where the Allied team advancing on the German radio would cause the Germans to lose all their reinforcement waves, but this was not happening the other way around when the Germans advance on the Allied radio. Removed this all together, so that teams have sufficient opportunity to counter-attack.[/*]
- Improved leaning animation response, first person is now more in sync with third person.[/*]
- Fixed bolt state not being reset on weapon holster, this could be abused to speed up the bolting process.[/*]
- Character eyes should no longer shine super bright when they are in the dark.[/*]
Map Changes
- Ortona:[/*] [list]
- Moved Offensive Objective A.[/*]
- Added second floor to Offensive Objective A building.[/*]
- Added additional windows top floor Offensive Objective A building.[/*]
- Fixed several reported map flaws.[/*]
- Removed back entrance of building opposite the cathedral.[/*]
- Added additional cover inside cathedral.[/*]
- Added new defensive position to building near new Offensive objective A.[/*]
Eeeenjoy!
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 12 GB available space
Recommended Setup
- Processor: 4+ coresMemory: 8 GB RAM
- Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
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