





Today we are excited to unveil our most significant update yet. We are referring to it as the Dismemberment Update, paying tribute to Halloween and the new character dismemberment feature.
In addition to dismemberment, this update contains a lot of new content including new map Salerno, based on Avalanche from Day of Defeat. This map is not only nostalgic for Day of Defeat players, but it is a ton of fun especially when combined with the new dismemberment feature and the new weapons that have been added to the game.
The new weapons include the Browning HP, Thompson M1A1, TNT/Sprengbuchse explosives, Panzerschreck, Nebelhandgranate and for coop only the scoped M1C Garand and suppressed Sten Mk. V.
Full changelist of this update below:
New Feature
- Added dismemberment. Players can now lose their limbs on or after death when an explosion goes off or a limb has taken a high amount of bullet damage. This can be toggled on or off through game options.
New Content
- New map:
- Salerno. Layout based on Avalanche from Day of Defeat.
- New weapons:
- Browning Hi-Power: Sidearm option for the Commonwealth faction.
- Sten Mk V: Primary weapon for Commonwealth Officer.
- Thompson M1A1: replaces M1928A1 on US Army faction.
- TNT/Sprengbuchse fuse explosive.
- Panzerschreck: German rocket launcher.
- Nebelhandgranate: German smoke grenade.
- M1C Garand (Currently coop only, will consider for PvP)
- Suppressed Sten MK5 (Currently coop only, will consider for PvP)
Stability Improvements
- Fixed a crash in Sicily Entrenchment.
- OS X: All models are unloaded between level changes to prevent memory-related crashes.
Gameplay Improvements
- Added the ability to reload with stripper clips even when the weapon is not empty. In these cases, new rounds will be loaded one-by-one.
- Added new team-only dialogue for incoming rockets and grenades.
- Added dialogue for when artillery is ready to fire.
Balance Changes
- Flamethrower projectiles now take a brief period to reach maximum range after firing.
- Increased bazooka damage from 120 to 150.
Bug Fixes
- Fixed some cases where the grenade throwback would result in no weapon being held.
- Fixed an issue where decals wouldn’t draw properly on Comacchio.
- Fixed a bug where spawning in single-player wasn’t choosing your selected class correctly.
User Experience Improvements
- Added a new icon for radiomen seen by officers when their artillery is on cooldown.
- Added a new icon for players on your team who are on your Steam Friends list. (Can be toggled on/off in Game options)
Visual Improvements
- Certain radial commands will now play an animated gesture on the character.
- New Springfield textures.
- New Kabar Knife.
- Unarmed third person animations.
Coop Improvements
- Added new dialogue and gestures to the bots.
- Adjusted the bot turn speed to be much slower and less robotic.
- Increased bot accuracy with launchers.
- Added a 0.3 second delay to flamethrower bot reaction time.
- Officer bots will draw their binoculars and stand still when calling artillery.
- Commonwealth officers will occasionally call in incendiary artillery.
- Silenced weapons will not be heard by distant bots.
- Bots who are firing weapons will have their hearing range briefly reduced.
Map Changes
- Dog Red
- Fixed numerous flaws identified by the community
- Stronghold:
- Lengthened axis spawn timer for final objective
- Fixed final allied spawn
- Reduced AI visual distance so they can’t see through some smoke effects
- Reichswald (Stronghold mode)
- Fixed final allied spawn
- Lengthened axis spawn timer for final objective
- Salerno
- Continued initial art pass
- Added Stronghold and Entrenchment modes
- Comacchio (Entrenchment mode)
- Added a flank point for the bots at objective A
- Shortened axis spawn time for objectives A and B
[ 2016-10-28 20:51:20 CET ] [ Original post ]
🕹️ Partial Controller Support
- Day of Infamy Linux [100.4 M]
- Day of Infamy - Deluxe DLC
Features
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Multiplayer Modes
Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Cooperative Modes
8 player squads battle a challenging AI opponent in attack or defense modes.Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Community Features
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 12 GB available space
- Processor: 4+ coresMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
[ 5974 ]
[ 1565 ]
[ 1799 ]