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Day of Infamy
New World Interactive Developer
New World Interactive Publisher
2017-03-23 Release
GameBillet: 12.72 €
Game News Posts: 144
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (17469 reviews)
The Game includes VR Support
Public Linux Depots:
  • Day of Infamy Linux [100.4 M]
Available DLCs:
  • Day of Infamy - Deluxe DLC
Autumn Update Now Live


We have released a substantial update to Day of Infamy today, including performance improvements, BattlEye anti-cheat, destructible walls for alternate map routes, lethal bayonet charging, improved character art, helmets that fly off, a new map in testing, and much more! Check out the full changelist below:

Performance Improvements


  • Map Performance Pass
    • Sicily
    • Ortona
  • Model Performance Pass
    • All character models, improved LODs and bones collapsed in higher LODs.
    • Third person weapons improved LODs.

New Content


  • Added BattlEye anti-cheat.
  • New map: Saint Lo - Inspired by DoD “Thunder” now available in the “in testing” playlist.
  • New weapon: German “Splitterring Stielhandgranate”
  • New weapon upgrades:
    • American “White Phosphorous” bazooka round.
    • M1 Garand grenade launcher.
  • Suppression audio heartbeat effect heard when suppressed and under 40% health.
  • Shootable Bells on the following maps:
    • Bastogne
    • Comacchio
    • Ortona
    • Salerno
    • Sicily
  • “Explosive planted” VO for TNT for all factions.
  • 1st person screen desaturation shader tied to low player health.
  • Caps for German officers.

Updated Content


  • Improved shading on character models using new SurfaceGGX shader.
  • New Springfield & grenade launcher models.
  • Bayonet option now added to all bolt action rifles regardless of class type.
  • New lighting in the kit selection menu when shader detail is set to “high” or above.
  • Particle tails now added to rifle grenades & launcher rounds.
  • Added pilot light particles to flamethrowers.
  • Improved TNT textures for all factions.

Gameplay Improvements


  • Destructible walls allowing for new flanking routes added to all maps.
  • Bayonets can now be charged for a guaranteed kill by holding the attack key.
  • Helmets now have a percentage chance to be knocked off characters by headshots or nearby explosions.
  • Reduce confusing battle sounds from soundscape ambiences.
  • Rebalanced grenade launchers to use grenade damage values.

Bug Fixes


  • White phosphorous impact grenades no longer bounce or roll after detonation.
  • Fixed missing prop dynamic override on Bastogne.
  • Fixed bots occasionally not being assigned their fuel tank when using flamethrowers.
  • Fixed missing localization string for “Radial Request Artillery” in the keybinding menu.
  • Fixed grenade launcher reload skipping.
  • Fixed bad angular velocity impulses being applied to the Bazooka round.
  • Fixed smoke grenade particle alignment.
  • Fixed exit impacts for bullet penetration.

Cooperative Improvements


  • Stronghold:
    • New Counter Attack Mechanic:
      • After capturing a point, an enemy will retreat to call in a counter attack. If he gets there safely, the enemy army will assault the captured position with intensity. Look for the swearing, sprinting soldier who holstered his weapon!
      • During a counter attack artillery may be called against the players.
    • Round timer changed from 20 minutes to 5 minutes, which will reset on each point captured. The final radio objective time has been reduced to 90 seconds so be quick to destroy it.
    • Rare chance of elite, better equipped enemies spawning throughout the round.
    • On the final radio objective, fire support will be called against the players and elite enemies will be defending.
    Entrenchment:
    • Elite, better equipped enemies will start appearing towards the end of the round.
    • In Solo mode, any living ally will head to the regroup point to reinforce the team when it is unlocked, allowing the player to keep fighting.
  • Other:
    • Easy difficulty changes:
      • Allied bots will endlessly spawn in Stronghold.
      • Enemy bots will take 2.5x longer to react.
    • AI will try to avoid and repath around areas with death and gunfire.
    • German Engineer bot now has a C96 Carbine.
    • Allied bots are now 50% more accurate.
    • Fixed a bug where flamethrower bots were burning to death on spawn.

Map Changes:


  • Ortona
    • Changed defender spawn location for Objective A in Offensive.
    • Fixed church window clipping issue.
    • Fixed numerous exploits and community identified flaws.
    • Major art pass on all areas of the map.
    • Minor layout adjustments to improve level flow and performance.
  • Comacchio
    • Fixed player clip allowing players to get outside of the map bounds.
    • Minor art pass on several areas of the map.
  • Reichswald
    • Fixed stuck spots at front of entrenchments.
    • Fixed several issue throughout the map.
    • Minor performance improvements.
  • Salerno
    • Adjusted Salerno entrenchment mode to improve gameplay.
    • Adjusted Salerno Offensive mode to make it more balanced.
    • Fixed numerous exploits throughout the map.
    • Adjusted several areas of the map to improve level flow.
    • Updated soundscapes.
    • Clipping pass to smooth out player movement.
  • Sicily
    • Minor layout adjustments to improve level flow and performance.
    • Fixed small clipping issue near bakery.
    • Fixed several small issues throughout the map.


[ 2016-11-23 17:14:09 CET ] [ Original post ]

Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

Features


Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.


Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.


Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features


Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • Processor: 4+ coresMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
  • Storage: 15 GB available spaceAdditional Notes: Solid state hard drive

GAMEBILLET

[ 6084 ]

16.79$ (16%)
16.79$ (16%)
4.95$ (17%)
2.40$ (84%)
5.00$ (50%)
7.54$ (16%)
8.46$ (15%)
8.19$ (18%)
8.54$ (57%)
4.19$ (16%)
4.24$ (79%)
16.57$ (17%)
12.42$ (17%)
4.18$ (16%)
49.77$ (17%)
17.59$ (12%)
8.54$ (79%)
10.99$ (45%)
16.57$ (17%)
7.44$ (17%)
16.79$ (16%)
16.96$ (15%)
12.44$ (17%)
33.96$ (15%)
12.44$ (17%)
6.40$ (79%)
16.57$ (17%)
4.95$ (17%)
8.39$ (16%)
25.46$ (15%)
GAMERSGATE

[ 777 ]

0.42$ (79%)
2.0$ (90%)
8.0$ (60%)
10.0$ (75%)
7.92$ (74%)
1.5$ (92%)
1.88$ (92%)
5.0$ (75%)
10.0$ (75%)
1.58$ (95%)
6.0$ (60%)
8.1$ (73%)
12.0$ (60%)
0.75$ (92%)
3.0$ (70%)
17.5$ (50%)
0.68$ (89%)
1.2$ (90%)
4.39$ (69%)
2.25$ (89%)
1.0$ (90%)
1.74$ (91%)
0.6$ (88%)
0.9$ (92%)
11.99$ (60%)
2.25$ (89%)
5.7$ (81%)
3.0$ (90%)
8.0$ (60%)
2.48$ (77%)
MacGamestore

[ 4040 ]

1.49$ (85%)
7.49$ (85%)
1.49$ (94%)
1.19$ (92%)
1.71$ (91%)
17.49$ (12%)
8.99$ (10%)
3.99$ (80%)
1.99$ (90%)
1.10$ (93%)
15.19$ (81%)
1.89$ (81%)
5.09$ (66%)
5.99$ (90%)
0.99$ (90%)
1.99$ (60%)
4.99$ (50%)
2.49$ (88%)
1.99$ (80%)
53.99$ (10%)
1.09$ (78%)
0.99$ (80%)
1.99$ (82%)
1.19$ (88%)
1.09$ (91%)
15.89$ (21%)
1.19$ (88%)
1.99$ (87%)
0.99$ (90%)
1.19$ (76%)

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