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Day of Infamy enters Beta phase


The latest milestone in Day of Infamy's development has been reached, as we move from Alpha phase into Beta. Thank you to our passionate community, who provided feedback through our surveys, forums, and analytical data that enabled us to make some major changes. Maps such as Bastogne and Reichswald have been overhauled, improved balance to player classes, performance improvements, and various bug fixes. We are also introducing several major features, such as stats and rankings, the unit system, air support, and new game modes. New shaders for characters and environment materials have boosted the graphic fidelity of the Source engine. As we move forward into the Beta phase, our focus will shift from experimentation to finalization. We will polish the visuals, improve the user experience, and finalize content.

Stats & Rankings


Official servers are now tracking player stats, that can be viewed in the Profile menu. There are several rank levels to attain, and when you advance, your character model will display the arm patch of your rank. Upon the game's full launch, stats will be reset for all players.

Unit System


With the introduction of stats and rankings, we have created a system to reward players with an unlocked Unit inventory item when they rank up. These Units will be strictly cosmetic, adding diversity to each faction and expanding historic representation. With the beta release, we are providing one Unit per faction exclusively to our Early Access customers. Anyone who buys the game after launch next year will not be able to obtain these Units, unless they are traded for on Steam. These "First Wave" Units are based upon units that served during the outset of the Second World War: Gordon Highlanders (Commonwealth), 1st Ranger Battalion (U.S. Army), and 1.Infanterie Division (German Wehrmacht). We already have several more Units in progress, such as Fallschirmjäger, 101st and 82nd Airborne divisions, 92nd "Buffalo Soldiers" Infantry Division, Canadian regiments, Australian regiments, Indian regiments, and even more planned.

Air Support


The addition of air support brings a new level of intensity to each battle. All factions now have a Carpet Bombing option, while the U.S. Army have a Mustang strafing run and the Germans have a Stuka dive bomber, with their fearsome siren.
View the full changelist below:

New Content


  • New stats system and player Profile menu.
  • Progress shown at the end of the round and in your player profile.
  • New ranking system.
  • Rank designation is visible on characters in the game.
  • New Unit system: Units are Steam Items which can be collected ingame and traded on Steam. Units change the way you appear ingame, each having a unique aesthetic look and appropriate insignia. In the future they will be unlockable using the game’s ranking system.
  • “First Wave” units provided exclusively to all Early Access players. These units will not be obtainable by non-early access purchasers unless traded for.
    • 1.Infanterie-Division (German Faction).
    • 1st Ranger Battalion (US Faction).
    • Gordon Highlanders (Commonwealth Faction).
  • New map: Saint-Lô
    • Saint-Lô is based on the classic Day of Defeat map Thunder, taking place in a destroyed and rainy French town.
  • New Sabotage multiplayer mode.
    • Tactical Attack/Defend mode where attackers must destroy three Flak-88 targets in the map. Attackers respawn only when they destroy one of the targets, while the defenders respawn by regrouping. Attackers get a supply drop when an objective is destroyed.
  • New weapons:
    • FG42 (German Faction.)
    • Einstossflammenwerfer 46 area denial weapon (German Faction.)
    • Vickers Machinegun (Commonwealth Faction).
    • M1917 single action revolver & Moon Clip upgrade (US Faction).
  • New radial support options:
    • Mustang machinegun run (US Faction).
    • Stuka dive bomber (German Faction).
    • Carpet bomber (All factions).
    • Supply crate drop (All factions).
  • New weapon features:
    • Melee bashing.
    • Visible slings on rifles.
    • Bayonet now available for the Ithaca shotgun.
  • Characters now wear gloves on cold weather maps.

Performance Improvements


  • Improved OGG Vorbis audio streaming to reduce stuttering on slower hard drives.
  • Performance passes on multiple maps.

Gameplay Improvements


Classes


  • Major class overhaul to provide more unique roles with dedicated class based attributes:
    • Officer - Fire support call in.
    • Rifleman - Enhanced stamina.
    • Assault - Quicker movement.
    • Support - More resistant to suppression.
    • Flamethrower - Extra weight capacity.
    • Communications - Speeds up objective captures.
    • Engineer - Faster reloading.
    • Machinegunner - Extra ammunition.
    • Sniper - Hold breath for longer (focus).

Game Modes


  • Redesigned Offensive mode
    • Defenders need to fall back & regroup to respawn.
    • Defenders also respawn when they lose an objective or if their whole team dies.
    • Attackers have modified reinforcements count and time between each wave.
  • Updated Frontline mode:
    • Starting wave counts & reinforcement times reworked.
    • When a team advances on their enemy’s radio, it cuts their enemy’s wave count to 0. The enemy can still counter-attack to gain additional waves.
  • Updated Liberation mode:
    • Modified starting wave counts & reinforcement times to make this more tactical with a heavy importance on each life.
  • Invasion mode:
    • The old Offensive, available on Dog Red, Sicily and Bastogne.
  • Support options disabled briefly at the beginning of the round:
    • Air support - 60 seconds
    • Artillery - 30 seconds
    • Smoke Artillery for attacking teams - Not Disabled.
    • Supply drops - Not Disabled.
    • Supply drops will replenish health when used to rearm.

Weapons


  • Heavy weapons are now slower to ADS.
  • Heavy machineguns cannot ADS unless deployed.
  • Bren & Bar now have a slight recoil reduction.
  • Bren & Panzerschreck sight FOV tweak to make aiming easier.
  • Bazooka, Panzerschreck & PIAT damage increased slightly.
  • Panzerfaust damage reduced slightly.
  • M1 Carbine slightly reduced free aim for better hip fire control.
  • All machineguns can now fire faster after deploying & deployed reloading.
  • Bolt actions & shotguns can now fire faster after chambering a round or reloading.
  • Bells can no longer be rung by shooting them, must be “used” or triggered via explosives.
  • Destructible walls allowing for new flanking routes added to all maps. These walls are only destroyable with rockets or heavy explosives. Players receive a score bonus for blowing up a destructible wall.

Updated Content


  • Bastogne major layout overhaul.
  • Reichswald major layout overhaul & lighting pass.
  • New sleeve models & materials for 1st person arms.
  • Sliding now performs a baseball slide instead of knee slide.
  • Texture improvements for damaged Commonwealth & US radios.
  • Updated Ithaca shotgun model & textures.
  • Updated Welrod model & textures.
  • US bayonet texture updated.
  • New world GGX Shader.
  • Water shader now supports cascaded shadows.

User Experience Improvements


  • New Faction / Unit Selection screen.
  • Improved Class / Outfit Selection screen.
  • Clearer UI images for German grenades.
  • Radial menu now shows which support assets are disabled or on cool down.
  • Radiomen & officers now have clear UI icons depicting their function.
  • Tutorial page added to main menu with video tutorials.

Bug Fixes


  • Smoke not being rendered through 3d scopes.
  • Can no longer prone into underwater.
  • Certain US classes not being assigned melee weapons.
  • Flamethrower pilot light not aligned when weapon is in down state.
  • Killing bots will no longer kick you from a practice game.

Cooperative Improvements


  • Disabled elite units for re-introduction at a later date.
  • Behavior updates:
    • Bots should now be much less aggressive when chasing targets.
    • Bots should now value their life a little more, and should hold their cover for longer.
  • Sensor updates:
    • Bots reaction times, field of view and hearing distances have been reduced to be less superhuman.
    • Added a morale system to soldiers. Gruesome deaths of allies (explosions, burning) may cause certain units to route and retreat.
    • Headshotting an officer will force nearby soldiers to retreat.
    • A unit will not rout if they have an officer nearby.
  • Entrenchment:
    • Air support may be called in against the defending players.
  • Stronghold:
    • Counter attack mechanics revised.
    • Counter attacks are no longer guaranteed.
    • Air support may be called in against the captured point.
    • A counter attack now spawns extra enemies.
    • A counter attack now lasts longer.
    • Reduced the amount of battle chatter from bots.
    • For modders: Officers/ game-mode logic will now call in fire support from the theater definitions.
  • Bug fixes:
    • Fixed an issue where bots were unable to path to a destination due to too many deaths.
    • Bots will now always throw a grenade they have pulled the pin on.
    • Bots should stop freaking out about grenades they can’t see.

Map Changes


  • Sicily
    • Small layout adjustments to improve level flow and balance.
    • Raised skybox for air support.
    • Fixed several small issues throughout the map.
  • Ortona
    • Adjusted layout to improve level flow and balance.
    • Added lion statues.
    • Added more destructible walls.
    • Fixed several glitches throughout the map.
    • Raised skybox for air support.
  • Salerno
    • Small layout adjustments to improve level flow and balance.
    • Rosetta added to the church.
    • Raised skybox for air support.
  • Dog Red
    • Moved B objective Offensive.
    • Raised skybox for air support.
  • Bastogne
    • Major layout adjustment to improve level flow and balance.
    • Updated snow materials.
    • Added more detail throughout the map.
    • Raised skybox for air support.
  • Reichswald
    • Major layout adjustment to improve level flow and balance.
    • Changed level theme to autumn (wip) to improve readability and overall setting.
    • Raised skybox for air support.
  • Comacchio
    • Small layout adjustments around the church area.
    • Fixed several glitches throughout the map.
    • Raised skybox for air support.

‘In Testing’ Additions


  • New Raid cooperative mode added to ‘In Testing’ playlist:
    • Players must check areas provided by intel for high value targets and destroy them. Some potential targets are decoys, discovering them will reveal the actual targets by process of elimination. Players will be resupplied via supply drop when an objective is destroyed.

Modding


  • Map script can now be used to restrict firesupport options per faction & per gamemode.
  • Fixed an issue in sdk_liberation example map, vmf.


[ 2016-12-22 21:46:28 CET ] [ Original post ]

Day of Infamy
New World Interactive Developer
New World Interactive Publisher
2017-03-23 Release
GameBillet: 12.72 €
Game News Posts: 144
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (17469 reviews)
The Game includes VR Support
Public Linux Depots:
  • Day of Infamy Linux [100.4 M]
Available DLCs:
  • Day of Infamy - Deluxe DLC

Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

Features


Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.


Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.


Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features


Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • Processor: 4+ coresMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
  • Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
GAMEBILLET

[ 5974 ]

17.39$ (13%)
16.59$ (17%)
16.97$ (15%)
16.52$ (17%)
25.47$ (15%)
16.59$ (17%)
25.16$ (16%)
25.47$ (15%)
16.59$ (17%)
14.27$ (16%)
21.24$ (15%)
12.89$ (14%)
9.90$ (17%)
31.87$ (20%)
1.00$ (90%)
4.22$ (15%)
25.46$ (15%)
15.99$ (20%)
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16.95$ (15%)
12.71$ (15%)
12.74$ (15%)
4.95$ (17%)
13.34$ (11%)
3.55$ (11%)
8.59$ (14%)
12.59$ (16%)
16.97$ (15%)
16.97$ (15%)
29.74$ (15%)
GAMERSGATE

[ 1644 ]

1.5$ (85%)
1.95$ (90%)
10.0$ (60%)
2.5$ (75%)
5.44$ (66%)
1.0$ (80%)
1.05$ (85%)
0.68$ (91%)
10.91$ (22%)
2.25$ (77%)
2.5$ (75%)
12.0$ (60%)
5.0$ (80%)
1.5$ (81%)
1.44$ (82%)
0.89$ (55%)
16.5$ (67%)
0.77$ (74%)
1.0$ (90%)
7.2$ (80%)
10.49$ (48%)
18.74$ (25%)
5.0$ (75%)
2.5$ (75%)
4.5$ (77%)
3.28$ (78%)
0.75$ (85%)
3.6$ (82%)
1.0$ (80%)
3.75$ (62%)
MacGamestore

[ 1805 ]

1.10$ (84%)
4.99$ (75%)
10.49$ (48%)
1.19$ (92%)
1.99$ (87%)
4.99$ (50%)
27.49$ (8%)
15.99$ (20%)
32.38$ (54%)
34.99$ (13%)
18.49$ (66%)
17.20$ (14%)
18.99$ (5%)
17.89$ (19%)
8.99$ (10%)
27.59$ (8%)
17.99$ (10%)
33.99$ (15%)
1.19$ (76%)
45.99$ (23%)
43.99$ (12%)
15.29$ (66%)
32.99$ (6%)
11.35$ (24%)
33.89$ (15%)
73.99$ (18%)
95.89$ (13%)
52.99$ (12%)
35.99$ (10%)
25.49$ (15%)

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