TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Day of Infamy
New World Interactive Developer
New World Interactive Publisher
2017-03-23 Release
GameBillet: 12.72 €
Game News Posts: 144
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (17469 reviews)
The Game includes VR Support
Public Linux Depots:
  • Day of Infamy Linux [100.4 M]
Available DLCs:
  • Day of Infamy - Deluxe DLC
DOI Patch Jan 6


Today we are releasing a patch to address some issues and make some improvements based on feedback we have received since launching Beta. Full change list below:

Stability Fixes


  • Resolved crash when connecting to a different server.

New Features


  • Class loadouts can now be saved from the outfit selection menu.
    • Once you have selected a loadout to be saved, type a name for it in the box and click the “Save Loadout” button.
    • Loadouts which cost more supply than your current supply will be greyed out and unselectable.
  • Max squad size changed from 16 to 20 to support up to 40 player servers.
  • New Sabotage scenarios
    • Comacchio Sabotage
    • Reichswald Sabotage
    • Bastogne Sabotage
    • Saint Lo Sabotage

Game Mode Changes


  • Liberation


    • Added 3 starting waves for each team.
  • Offensive


    • Added new “auto regroup timer” which triggers after a second “dead player ratio” is reached. When 40% of the defending team dies, the regroup point opens up. When 60% of the defending team is dead, the 40 second timer is set.
  • Sabotage


    • Fixed a bug with spawning in the wrong location.
    • Defending team can no longer regroup when there is just 1 remaining target.
    • Now 40% of the defending team must die in order for a regroup point to unlock instead of 50%.

    Coop


    • Increased the class limits across the board.

Balance Tweaks


  • Reduced the amount of pellets the Ithaca shotgun fires from 12 to 9.
  • Increased the Carpet Bomber bomb count from 12 to 16.
  • Increased the Stuka damage radius from 1400 to 1600.
  • Increased the effectiveness of the Strafing Run.

Bug Fixes


  • Fixed bug in the outfit selection UI where after selling one item, items which could now be purchased would not indicate this to the user.
  • Fixed enemy bots not having bayonets.

Level Design Changes


  • Bastogne


    • Updated main street in the town with more cover.
    • Added more defensive positions in and around the church.
    • Made a few more buildings accessible in the town.
    • Unblocked an area which was sealed off previously.
    • Updated Flak locations for sabotage.
    • Updated Liberation objective locations.
    • Revised Stronghold spawn locations.
    • Updated art in numerous areas of the map.
    • Continued optimization.
    • Fixed several glitches throughout the map.
  • Reichswald


    • Adjusted bridge area and bunker.
    • Adjusted Axis spawn/area to make it less easy for Allies to lockdown the area.
    • Moved Reichswald house to improve balance for Frontline and Liberation.
    • Extended lake to make the area more interesting and diverse.
    • Added more trees and cover around the Reichswald house.
    • Removed trees near Offensive A to improve line of sight for both factions.
    • Changed objective location Offensive, Liberation B and Frontline C to Bridge Bunker.
    • Updated Frontline objectives to improve balance.
  • Saint Lo


    • Made a few upstair’s areas accessible.
    • Moved the initial spawn for axis in frontline
    • Fixed several clipping issues
    • Closed off a broken wall
    • Updated all the rubble materials.
  • Comacchio


    • Updated Frontline and Liberation scenarios.
    • Various level design tweaks throughout the map.
  • Salerno


    • Tweaked spawn locations for Liberation and Frontline.
    • Fixed stuck spots.
    • Optimized navmesh.


[ 2017-01-06 15:08:12 CET ] [ Original post ]

Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

Features


Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.


Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.


Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features


Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • Processor: 4+ coresMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
  • Storage: 15 GB available spaceAdditional Notes: Solid state hard drive

GAMEBILLET

[ 6084 ]

8.39$ (16%)
12.44$ (17%)
8.39$ (16%)
4.14$ (17%)
17.54$ (12%)
5.78$ (17%)
16.39$ (18%)
24.87$ (17%)
17.54$ (12%)
8.39$ (16%)
29.02$ (17%)
8.27$ (17%)
16.59$ (17%)
42.45$ (15%)
8.54$ (79%)
16.57$ (17%)
20.99$ (16%)
12.42$ (17%)
16.57$ (17%)
20.99$ (16%)
33.14$ (17%)
4.24$ (92%)
5.03$ (16%)
8.39$ (16%)
8.74$ (13%)
16.57$ (17%)
8.39$ (16%)
17.59$ (12%)
16.57$ (17%)
12.42$ (17%)
GAMERSGATE

[ 777 ]

3.0$ (70%)
0.68$ (89%)
1.8$ (90%)
1.58$ (95%)
11.24$ (55%)
12.0$ (60%)
5.0$ (75%)
3.48$ (83%)
0.75$ (92%)
1.05$ (85%)
0.75$ (92%)
8.0$ (60%)
4.0$ (84%)
3.3$ (78%)
12.0$ (60%)
8.1$ (73%)
1.74$ (91%)
0.75$ (92%)
3.28$ (78%)
8.0$ (60%)
1.5$ (92%)
9.41$ (69%)
3.28$ (78%)
3.0$ (50%)
2.7$ (91%)
3.04$ (70%)
16.0$ (60%)
10.0$ (60%)
1.5$ (85%)
3.0$ (70%)
MacGamestore

[ 4040 ]

17.99$ (10%)
38.99$ (13%)
7.49$ (50%)
15.99$ (20%)
1.99$ (85%)
3.99$ (90%)
6.24$ (75%)
2.98$ (85%)
2.49$ (88%)
1.10$ (84%)
5.09$ (66%)
0.89$ (87%)
4.98$ (75%)
1.19$ (88%)
2.99$ (75%)
8.99$ (10%)
17.49$ (13%)
15.99$ (20%)
5.49$ (84%)
1.28$ (87%)
3.49$ (65%)
6.24$ (75%)
1.24$ (75%)
1.39$ (80%)
3.99$ (80%)
1.10$ (89%)
3.55$ (88%)
1.39$ (91%)
1.99$ (85%)
1.49$ (90%)

FANATICAL BUNDLES

Time left:

356357 days, 6 hours, 14 minutes


Time left:

13 days, 13 hours, 14 minutes


Time left:

23 days, 13 hours, 14 minutes


Time left:

28 days, 13 hours, 14 minutes


Time left:

12 days, 13 hours, 14 minutes


Time left:

34 days, 13 hours, 14 minutes


Time left:

8 days, 13 hours, 14 minutes


Time left:

8 days, 13 hours, 14 minutes


Time left:

42 days, 13 hours, 14 minutes


Time left:

57 days, 13 hours, 14 minutes


HUMBLE BUNDLES

Time left:

1 days, 7 hours, 14 minutes


Time left:

3 days, 7 hours, 14 minutes


Time left:

10 days, 7 hours, 14 minutes


Time left:

11 days, 7 hours, 14 minutes


Time left:

20 days, 7 hours, 14 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE