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Day of Infamy
New World Interactive Developer
New World Interactive Publisher
2017-03-23 Release
GameBillet: 12.72 €
Game News Posts: 144
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (17469 reviews)
The Game includes VR Support
Public Linux Depots:
  • Day of Infamy Linux [100.4 M]
Available DLCs:
  • Day of Infamy - Deluxe DLC
DOI Map Contest Finalist Playtest

Starting at 12pm EST (5pm GMT) we will be livestreaming from the official New World Twitch channel the playtest of the top five finalists for the Gamebanana & Mapcore Day of Infamy Mapping Contest, sponsored by Corsair. Players can join the test by subscribing to the DOI Map Contest Testing Playlist on Workshop. All ten maps must also be subscribed to (find their links below).

The Finalists, in alphabetical order:



Brest


Subscribe on Workshop

Bure


Subscribe on Workshop

Kruppstahl


Subscribe on Workshop

Mercury


Subscribe on Workshop

Tobruk


Subscribe on Workshop

The Honorable Mentions


While the five runner-up maps won't be tested today, they remain on the map contest servers for players to enjoy in the coming weeks. Our lead level designer Jeroen Van Werkhoven has looked at each map and offers his invaluable feedback to help improve their work: Alps Strong setting and a good looking map, but a bit rough around the edges. The rocks in the foreground seem a bit too much manmade. I think one the elements the rocks can benefit from is better materials and depth. Blending the rock material with grass will improve the overall quality of the map even more. The big tower adds a lot to the vertical feeling of the map. However, it would be great if it was accessible, maybe not all floors but just a few good spots for snipers and MG to improve the overall fun factor of the map. Dianville Great looking map but struggles a bit on the gameplay side. Offensive A can use quite some work to improve the overall fun factor of the map. I suggest to open up the building more, blown out wall perhaps, but something to make the building less concealed and more approachable for attackers. The sewer system is a nice addition but can use some work from a visual perspective. The back area with the big antenna feels a bit random, maybe a clear road towards the church will give it a more realistic feel and improve the overall gameplay. Metz Great map with potential. However, some of the areas are a bit lacking in theme. Especially the farm area can use a lot of work; the landscape feels a bit dull. Maybe some trenches and creating some more fleshed out fields with crops could give this area a better overall feel and will also improve level flow and balance. The town could use some extra detail too. Mainly decals and different windows will go a long way to improving the overall feel of the town. The church is a great spot, both from visual and gameplay perspective. Interior lighting feels a bit flat; especially the church can use some warmer light colours. Normandy A map with a strong architectural setting and feel. The town layout is solid and a lot of fun to fight through. One of the elements this map could benefit from is more dirt and a stronger art direction. Some of the buildings are looking brand new and lacking a bit in making the map feel like a war zone. Decals, more broken walls and more suitable materials can help a lot for immersion. In some of the areas the map feels a bit like a theme park because of its joyful colors. Also on the gameplay side, the map could use a few more adventurous elements, roof access, and accessible church tower will make it even a more fun map to play. Westwall Overall the map feels great, but it suffers a bit from its large scale. Performance makes the map a bit less fun than it could be, this mostly caused by the huge amount of trees, props and geometry. Reducing the amount of detail on the map will help quite a bit for performance and also improves the readability of the map. Also, the trees don't fit well in the area; they're too green and breaking the feeling a bit of a cold snowy environment. The Axis base feels very convincing with the barracks and watchtowers and has great gameplay. The interior lighting throughout the map can use some work, but mainly the church could benefit from some warmer light tints.


[ 2017-01-15 16:46:37 CET ] [ Original post ]

Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

Features


Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.


Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.


Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features


Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Memory: 8 GB RAM
  • RECOMMENDED SETUP
    • Processor: 4+ coresMemory: 8 GB RAM
    • Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
    • Storage: 15 GB available spaceAdditional Notes: Solid state hard drive

    GAMEBILLET

    [ 5972 ]

    12.59$ (16%)
    8.49$ (15%)
    52.19$ (13%)
    2.47$ (17%)
    26.34$ (12%)
    15.29$ (15%)
    21.21$ (15%)
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    12.74$ (15%)
    13.34$ (11%)
    26.69$ (11%)
    24.89$ (17%)
    16.79$ (16%)
    22.24$ (11%)
    GAMERSGATE

    [ 1939 ]

    0.6$ (91%)
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    13.49$ (10%)
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    7.5$ (75%)
    1.91$ (87%)
    1.0$ (80%)
    13.49$ (46%)
    2.25$ (85%)
    7.0$ (65%)
    2.0$ (90%)
    6.0$ (80%)
    15.17$ (49%)
    2.98$ (57%)
    2.13$ (91%)
    5.95$ (83%)
    3.0$ (70%)
    5.02$ (50%)
    2.0$ (80%)
    10.91$ (22%)
    1.91$ (87%)
    0.56$ (81%)
    4.67$ (53%)
    MacGamestore

    [ 1814 ]

    35.29$ (12%)
    1.19$ (94%)
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    17.99$ (10%)
    20.99$ (16%)
    10.99$ (27%)
    19.99$ (20%)
    18.95$ (5%)

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