





Today at 3pm EST we will be conducting a large scale testing event to help stress test new features and modes. The test will take place on the "Beta Branch" which can be opted into under Game Properties -> Betas. We will be hosting numerous servers for this event, both multiplayer and cooperative. The multiplayer servers can be found under the "Official" section of the server browser, while the cooperative servers can be found under the "In Testing" section of its respective browser. We are hoping for a large turn out so we can properly determine whether our servers can handle the 40 player load. If you are free to join, we hope you will accompany us for this special event! We will be testing:
New Multiplayer Playlists
The new Battles playlist features a higher player count of up to 40 players which we hope to test for both balance and performance. The playlist features Frontline, Liberation and Offensive modes, all of which contain changes of their own. The new Special Assignments playlist supports up to 20 players and features more tactical game modes, including the new mode Sabotage (which has been updated) as well as the introduction of the popular Insurgency game mode Firefight.
New Cooperative Game Modes and Objective Types
Stronghold and Entrenchment modes in coop have seen major changes. Stronghold now features new objective types such as destructible Flaks and Fuel Dumps, as well as Assassination Targets. Entrenchment is now more focused and intense, focusing on defending a single point at a time instead of multiple. The cooperative servers will also be featuring the new game mode Raid, which selects 3 random objectives each round, which must be discovered and subsequently attacked in whichever order the players choose. We are looking for feedback on the mode before it's released publicly.
New Default Unit Types
Fallschirmjagers and Canadians are now the default units on certain maps to reflect the historical nature of these battles.
Updated Maps
We've made several level changes to many of the maps based on feedback and balance data, including Ortona, Reichswald and Bastogne.
[ 2017-01-24 18:58:27 CET ] [ Original post ]
🕹️ Partial Controller Support
- Day of Infamy Linux [100.4 M]
- Day of Infamy - Deluxe DLC
Features
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Multiplayer Modes
Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Cooperative Modes
8 player squads battle a challenging AI opponent in attack or defense modes.Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Community Features
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 12 GB available space
- Processor: 4+ coresMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
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