Features
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Multiplayer Modes
Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Cooperative Modes
8 player squads battle a challenging AI opponent in attack or defense modes.Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Community Features
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
We are releasing an update today that adds a new tagline award system, new American voice over, new and updated UI elements, and more.
Mac users please be aware that while we have not yet resolved the issue with the traditional radial menu being broken, there are two other alternative radial modes available which should work fine. "Scrolling" and "Numbered" are both available in the Settings menu under "Radial Menu Control Style". For mapmakers, please also be aware that in order to spawn in your map, you must add the allowed units in your map script. For an example of this, check our example map scripts located in sdk_content/maps/example.
Full update changelist below:
New Content
- New tagline system that awards players for completing in-game actions.[/*]
- New American voice for the 1st Ranger Battalion unit. This voice will also apply to other playable units in the future.[/*]
Updated Content
- Major art & lighting pass on Sicily.[/*]
- Invasion gamemode added to Foy, Crete & Ortona.[/*]
- Grenades in your kit will now show on third person models.[/*]
- Updated HUD compass needles for “backup” and “radio”.[/*]
- Updated sprint footstep equipment layer audio.[/*]
- Game audio is now ducked and filtered in the kit menu.[/*]
- Only show extended barrel and heat shield on Ithaca when a bayonet is attached.[/*]
- Updated menus[list]
- New Coop & Multiplayer quick join menus.[/*][list]
- Updated server browser styling.[/*]
Visual Improvements
- Updated all unit UI renders.[/*]
- Updated all US face textures.[/*]
- New dead cows, destructible walls and rubble pile props.[/*]
- Updated textures for the following weapons:[list]
- Bren Gun[/*]
- C96[/*]
- Lewis Gun[/*]
Gameplay Improvements
- Splintering grenade now causes suppression for an extended period.[/*]
Bug Fixes
- Carpet bomber bombs should no longer cause explosions in the sky.[/*]
- Fixed a bug in Offensive where regrouping could still occur with zero waves.[/*]
- Fixed inventory loadout presets not refreshing correctly.[/*]
- Fixed end of round stat accuracy showing as 0%.[/*]
- Fixed players not always hearing the same game start VO lines.[/*]
- Fixed German “No Officer” VO not being played when an officer is not present on the team.[/*]
- Tutorial videos should no longer continue playing when you navigate away from the tutorial page.[/*]
- Fixed issue with radial subtitles appearing twice when the radio version was also heard.[/*]
- Fixed issue with radio subtitles showing multiple captions if heard through more than one radio.[/*]
Map Balance & Fixes
- Comacchio[list]
- Fixed sabotage spawns.[/*]
- Extended Offensive capture zone A and B.[/*]
- Small adjustments to restricted zones.[/*]
- Additional art pass.[/*]
- Fixed several issues throughout the map.[/*]
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 12 GB available space
Recommended Setup
- Processor: 4+ coresMemory: 8 GB RAM
- Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
[ 6471 ]
[ 1696 ]
[ 1977 ]