





We are releasing an update today that adds a new tagline award system, new American voice over, new and updated UI elements, and more.
Mac users please be aware that while we have not yet resolved the issue with the traditional radial menu being broken, there are two other alternative radial modes available which should work fine. "Scrolling" and "Numbered" are both available in the Settings menu under "Radial Menu Control Style". For mapmakers, please also be aware that in order to spawn in your map, you must add the allowed units in your map script. For an example of this, check our example map scripts located in sdk_content/maps/example.
Full update changelist below:
New Content
- New tagline system that awards players for completing in-game actions.
- New American voice for the 1st Ranger Battalion unit. This voice will also apply to other playable units in the future.
Updated Content
- Major art & lighting pass on Sicily.
- Invasion gamemode added to Foy, Crete & Ortona.
- Grenades in your kit will now show on third person models.
- Updated HUD compass needles for “backup” and “radio”.
- Updated sprint footstep equipment layer audio.
- Game audio is now ducked and filtered in the kit menu.
- Only show extended barrel and heat shield on Ithaca when a bayonet is attached.
- Updated menus
- New Coop & Multiplayer quick join menus.
- Updated server browser styling.
- New practice menu.
- Updated escape menu with party system.
- Updated main menu background.
- Updated player count and version information.
- Text chat added to the party system.
- Added support for up to 4 news Items in the main menu.
- Updated in-game user interface
- New Scoreboard.
- New Spectator UI.
- HUD elements will now fade when in ADS.
- Tweaked floating HUD letter colours for better readability.
- Added drop shadows for item names in the kit menu.
- Changed item description font in the kit menu.
- User experience improvements
- Users can now personally mute other players from the scoreboard.
- Supply is now shown as spent & total available in the kit menu and HUD.
- Audio & Subtitles
- Updated VO for the original American voice.
- New additional VO for US Army Station.
- Added English subtitles for US Army Station and Commonwealth Station.
- Added English subtitles for gameplay related voice over to British, Scottish, and Canadian units.
Visual Improvements
- Updated all unit UI renders.
- Updated all US face textures.
- New dead cows, destructible walls and rubble pile props.
- Updated textures for the following weapons:
- Bren Gun
- C96
- Lewis Gun
Gameplay Improvements
- Splintering grenade now causes suppression for an extended period.
Bug Fixes
- Carpet bomber bombs should no longer cause explosions in the sky.
- Fixed a bug in Offensive where regrouping could still occur with zero waves.
- Fixed inventory loadout presets not refreshing correctly.
- Fixed end of round stat accuracy showing as 0%.
- Fixed players not always hearing the same game start VO lines.
- Fixed German “No Officer” VO not being played when an officer is not present on the team.
- Tutorial videos should no longer continue playing when you navigate away from the tutorial page.
- Fixed issue with radial subtitles appearing twice when the radio version was also heard.
- Fixed issue with radio subtitles showing multiple captions if heard through more than one radio.
Map Balance & Fixes
- Comacchio
- Fixed sabotage spawns.
- Extended Offensive capture zone A and B.
- Small adjustments to restricted zones.
- Additional art pass.
- Fixed several issues throughout the map.
- Crete
- Auto exposure and HDR settings fixed.
- Additional art pass.
- Tweaked A Offensive spawns for both teams.
- Dog Red
- Flak position updated.
- Tweaked beach area left flank from CW.
- Foy
- Remade stone building in the field as an animal shack.
- Closed some windows on Hotel and other buildings.
- Added more cover in areas that required it around the map.
- Added extra entrance into Hotel side building.
- Added dead cows.
- Fixed non solid door exploit in Hotel.
- Ortona
- Additional art pass.
- Tweaked corner building near Frontline A to make it less easy to lock down left flank.
- Tweaked Offensive A to improve balance.
- Moved Wehrmacht Offensive A spawn a bit further back.
- Fixed numerous issues throughout the map.
- Reichswald
- Additional art pass.
- Updated Wehrmacht final spawn area.
- Fixed numerous issues throughout the map.
- Saint Lo
- Navmesh updated.
- Reworked soundscape placement.
- Fixed numerous issues throughout the map.
- Salerno
- Additional art pass.
- Tweaked Offensive C building to improve balance.
- Fixed numerous issues throughout the map.
- Sicily
- Major art pass.
- Adjusted restricted zone A Offensive CW to avoid spawn camping inside first row of buildings near beach.
- Fixed numerous issues throughout the map.
[ 2017-03-17 20:35:40 CET ] [ Original post ]
🕹️ Partial Controller Support
- Day of Infamy Linux [100.4 M]
- Day of Infamy - Deluxe DLC
Features
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Multiplayer Modes
Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Cooperative Modes
8 player squads battle a challenging AI opponent in attack or defense modes.Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Community Features
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 12 GB available space
- Processor: 4+ coresMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
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