





Day of Infamy Update March 22nd
[ 2017-03-22 20:45:44 CET ] [ Original post ]
We are releasing an update today that adds new music, updates to the UI, optimization, bug fixes, and more in preparation for full release tomorrow. The radial menu issues on Mac and Linux have been fixed, so thank you to those who gave us reports and specs of the issue.
Full update changelist below:
New Content
- New M1A1 Paratrooper Carbine.
- New music for the following:
- Counter-attacks in coop
- Beginning of the round for Attacking & Defending teams
- Last Man Standing
- Audio & Subtitles
- New VO for Intel game mode.
- Subtitled all remaining gameplay related dialogue and regroup point conversation VO.
Performance Improvements
- Fixed a common source of server choke which would cause the game to stutter during high network load.
- Bot optimization pass.
Updated Content
- Added additional maps to campaign specific coop playlists.
- Ammo supply crate will now detonate if hit with enemy explosives, artillery or air support.
- Final polish on the textures of all the character’s heads.
- Updated all win & loss music to the latest mix versions.
- Updated main menus
- Adjusted layout of main menu options.
- Restyled the mod menu.
- Updated party & chat icons.
- Added the following to the practice menu:
- Added bot quota slider for PVP based game modes.
- Added “lives” slider for coop based game modes, replacing the old bot possession mechanic.
- Added playlist ruleset selection for specific faction campaigns.
- Updated in-game user interface
- New icons for faction spawns and highlights for objectives on overhead map.
- Updated the kit menu to show all weapons & attachments as renders.
- Overall HUD polish.
- Updated magazine count & fire-mode selection HUD elements.
- Restyled the vote and vote process menus.
- Final polish on the scoreboard interface.
- User experience improvements
- First deployment playlist will now be replaced with casual with bots if the player is above rank “Private”.
- Add scrolling support for the kit menu to prevent items being off-screen when purchasing many pieces of equipment.
- Fade out the compass more when in ADS.
- Increase duration that end game tag-lines are displayed.
- Improved tagline mouse over descriptions.
- Add map voting to campaign specific coop playlists.
- Escape menu will now duck & filter game audio.
- Pressing the reload of fire-mode keys will now display the ammo count or fire-mode even without performing a reload or fire mode switch.
Gameplay Improvements
- You can bash with your weapon faster now.
- The StG-44, FG 42 & M1A1 Paratrooper Carbine variant are now restricted to maps where units that would have utilized those weapons are available. The weapons are available to all players, not just those who have unlocked these units.
- Increased lifetime of ammo crates from 2 minutes to 3 minutes.
Coop Improvements
- Counter attacks now occur a maximum of once per round, and are less frequent.
- Counter attacks last longer, and have a higher chance of enemy fire support.
Visual Improvements
- Added more variations of the blood splatter decals.
- Update to how ammo pouches are displayed on player models depending on their weapon loadout.
- Updated weapon models:
- View Models
- Sten
- World Models
- G43
- Kar98k
- Enfeild
- Bren
- Lewis
- M1A1 Paratrooper
- M1A1 Thompson
- View Models
- Updated weapon textures:
- Sten
- Ithaca
- STG44
- G43
Bug Fixes
- Radial menu for Mac and Linux will now function correctly.
- Possible fix for black screen on exit by making sure all panels are cleaned up properly.
- Properly prevent player camera clipping into the terrain on death.
- Increased the near Z camera value for scope render targets to counter Z-fighting problems.
- Fix for news items being cut off in aspect ratios wider than 16:9
- Fix issues with the kit menu not displaying correctly on ultra-wide aspect ratios.
- Fix a bug preventing the WP bazooka round from creating particles or sound.
- Fixed a crash related to the team menu.
- Fix quickplay system ignoring ruleset filters.
- Tutorial panel will now stop playing video when you navigate away from it.
- Fixed a bug where taglines would only display the first letter on Mac/OSX.
- Prevent “Map vote in..” dialogue showing when map voting is disabled.
- Fix a bug where helmet decals occasionally remained attached to players heads after death when they had lost their helmet.
- Fix certain player attachments not properly receiving the burned overlay on death.
- Fixed localization bug in news pop-up on the main menu.
- Fix for the Ithaca holding one extra round that it shouldn’t have.
- Fix missing rate of fire switch audio on the MG34.
- Changed water leaf optimization setting to improve water rendering performance.
Map Balance & Fixes
- Bastogne
- Additional detail art pass.
- Fixed numerous issues throughout the map.
- Comacchio
- Tweaked start spawn locations Offensive.
- Fixed numerous issues throughout the map.
- Crete
- Fix bloom scale settings being removed on round start & restart.
- Dog Red
- Fix for players getting stuck under the tanks on the beach.
- Fix LCVP landing craft doors not opening smoothly in some cases.
- Foy
- Added lit versions of some lighting props.
- Fixed a wallbang exploit involving the German radio objective.
- Closed several more windows on Hotel building.
- Removed inner window frames throughout the map to improve shooting through.
- Interior lighting polish pass.
- Ortona
- Additional detail art pass.
- Additional clipping pass.
- Tweaked restricted zone Frontline CW start spawn.
- Tweaked objective A & C Offensive to improve balance.
- Fixed numerous issues throughout the map.
- Reichswald
- Art polish pass.
- Fixed numerous issues throughout the map.
- Saint Lo
- Interior art polish & detail pass.
- Updated soundscape placement pass.
- Fix for several clipping issues.
- Improved initial run up times for frontline.
- Balance changes for offensive.
- Salerno
- Additional detail art pass.
- Fixed numerous issues throughout the map.
- Sicily
- Additional art pass.
- Fix LCVP landing craft doors not opening smoothly in some cases.
[ 2017-03-22 20:45:44 CET ] [ Original post ]
Day of Infamy
New World Interactive
Developer
New World Interactive
Publisher
2017-03-23
Release
GameBillet:
12.72 €
Game News Posts:
144
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(17469 reviews)
The Game includes VR Support
Public Linux Depots:
- Day of Infamy Linux [100.4 M]
Available DLCs:
- Day of Infamy - Deluxe DLC
Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
Features
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Multiplayer Modes
Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Cooperative Modes
8 player squads battle a challenging AI opponent in attack or defense modes.Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Community Features
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 12 GB available space
- Processor: 4+ coresMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
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