





Flak Tower Update Out Now! Patch Notes and Trailer
[ 2017-12-14 16:09:41 CET ] [ Original post ]
https://www.youtube.com/watch?v=e-OF0r_HFrI
Known Issues
- The upgrade to 64-bit has been a big undertaking. We’ve been working on solving as many of the bugs and glitches we ran into as possible but there still are chances of edge cases that went under the radar. If you find yourself experiencing these kind of rogue crashes that happen out of nowhere, please get in touch with us through our support site.
- In Flakturm Stronghold, all objective spawn locations are offset by one causing players to spawn right in front of the control points they’re supposed to take. It is also possible to get stuck when spawned in a few spots. We’re actively looking into these issues.
- Bots have trouble navigating some of the areas in the flak tower.
- Maps
- Flakturm VII
- Stronghold
- Entrenchment
- Offensive
- Frontline
- Invasion
- Flakturm VII
- Skyboxes
- doi_sky10a for Flakturm VII, dark night sky
- Environment Art
- Steam generator
- Destructible blast door
- Two ammo satchels for allied and axis forces.
- Twin flak 88
- A set of large pipes
- A new set of switches, cables and lights.
- Ammo Elevator
- Flakturm trim set
- Concrete door frame trim set
- Music
- Added new menu music track called “The Flak Tower”.
New Features
- Updated engine with 64-bit support for Windows and macOS. This should improve stability on 64-bit systems.
- Implemented a new moddable plantable objects system
- Introducing a new mechanic that allows Support classes to plant ammo satchels for their allies to use. To place an ammo satchel, hold down the Quick Select key (by default: G) to plan the placement of the satchel then let go of the key to plant it. You can cancel the planting process by starting a sprint or aiming down sights in case you’re caught off guard while placing satchels.
- Be careful! Ammo Satchels can be damaged and used by either team. (this may change in the future)
- Implemented a new quick select
- It is also possible to cycle through your Quick Select abilities by tapping the Quick Select key. In the official maps you only have access to one type of plantable however, so this currently only applies to mods that give you multiple plantables.
- Quick Select abilities can be seen both on the inventory screen for classes that have them and on the HUD on the left side of your ammo counter.
- Quick Select abilities incur a cooldown period of 10 seconds after being used.
- Active XP Boosts are now visible on the map voting panels.
- Added debug console variable for mappers named sv_debug_mapdatabase 1 that allows them to locally to visualize map script data.
- Map scripts can now specify if they want an extra slot to be available for a specific class template.
Updated Features
- It is now possible to pick up an extra grenade when you are already carrying a grenade of the same ammo type. Note: You can’t pick up more grenades than you can carry.
- Removed sw1917 class restriction.
Updated Content
- Various props and textures were updated during visual polish passes of several maps.
Coop Changes
- Merged the cooperative playlists to avoid spreading players across numerous campaign servers during low population hours.
Map Changes
- Brittany
- Cut off multiple sight lines into the US spawn.
- Opened up warehouse next to objective C.
- Added overhead cover above objective C.
- Added a concrete wall surrounding the German bunker to prevent people from spawn-killing German forces as they exit the bunker.
- Added a secondary entrance into objective B’s upper floor.
- Added a new entrance into objective B from the outside catwalk.
- Added a defensive position to objective B’s lower floor facing the the bridge.
- Fixed a spot where you could look into a gap in the 3D skybox.
- Swapped some of the burning metal barrels with regular barrels.
- Optimized various areas.
- Dunkirk
- Visual polish pass, decorated multiple interiors.
- Salerno
- Visual tweaks and minor polish.
- Shooting Range
- Corrected typo in the TNT hint description on the Shooting Range.
Bug Fixes
- Updated foliage cluster light fetching routine to use ambient light instead of polling lighting conditions at every cluster corner on load to remove visual artifacts.
- Adjusted ragdoll animation weights to reduce some unintended situations in which ragdolls would flail their arms too aggressively.
- Fixed a bug that made it impossible for players to equip flamethrowers using a preset.
- Fixed a bug that caused the description divider line on the main menu to remain frozen in place after turning on the Legacy Server Browser in the Game settings.
- Fixed unlocalized hint confirmation string.
- Fixed animated ragdolls not caching activity indices on spawn.
- Fixed bug that let people use $ignorez by forcefully reloading materials in singleplayer before joining a multiplayer match.
- Fixed some weird text alignment behaviors in the UI code.
- Fixed bot spectating bug on non-solo servers that have spec_allow_bots enabled.
- Fixed crash caused by firing white phosphorus rockets directly at players. (Hopefully for real this time!)
[ 2017-12-14 16:09:41 CET ] [ Original post ]
Day of Infamy
New World Interactive
Developer
New World Interactive
Publisher
2017-03-23
Release
GameBillet:
12.72 €
Game News Posts:
144
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(17469 reviews)
The Game includes VR Support
Public Linux Depots:
- Day of Infamy Linux [100.4 M]
Available DLCs:
- Day of Infamy - Deluxe DLC
Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
Features
Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.
Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.
Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
Multiplayer Modes
Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.
Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.
Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.
Cooperative Modes
8 player squads battle a challenging AI opponent in attack or defense modes.Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.
Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.
Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.
Community Features
Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.
Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 12 GB available space
- Processor: 4+ coresMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1536MB VRAM or moreNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Solid state hard drive
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