





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone! Whether you saw my game at MAGfest, or have been a part of our little community for even longer, I have some good news for you! It's an update worthy of a changelog!
People really seemed to enjoy the game at MAGfest, but since I launched the game, the two most common complaints were as follows:
Request: Poison takes too long to kick in. I don't wanna wait ten seconds when I'm where I need to be in two!
Solution: Wait no longer! If you're poisoned, you can press the pause button to drop dead on the spot! Time is precious. Not all of us are immortal. ːRMDeathGrinː
Request: Can you make the boss less frustrating and tedious?
Solution: Without spoiling the end of the game, the new mechanic introduced in the boss level is kind of out of nowhere, and used in a really brutal manner off the bat. I like the level design, but the size of it can be tedious. So I hope it pleases most of you to hear that there is now a checkpoint right before the final hall of the level. Those of you who have made it down there will hopefully know what I mean by that.
Other changes include misc bug fixes and minor tweaks which are not limited to, but include: steam overlay support on Mac and a fix for a bug that would cause fans to push th corpse canoe into a wall. I have other projects I want to work on, but I would like to keep this game as up to date as possible, and to eventually release a linux version. Let me know if there's anything you want to see!
Lastly, here's a photo of my MAGFest booth (featuring the amazing Let's Player Marriland!)
Thanks everyone for your continued support. It means the world to me.
-Solidplasma
Hello everyone! Whether you saw my game at MAGfest, or have been a part of our little community for even longer, I have some good news for you! It's an update worthy of a changelog!
People really seemed to enjoy the game at MAGfest, but since I launched the game, the two most common complaints were as follows:
Request: Poison takes too long to kick in. I don't wanna wait ten seconds when I'm where I need to be in two!
Solution: Wait no longer! If you're poisoned, you can press the pause button to drop dead on the spot! Time is precious. Not all of us are immortal. :RMDeathGrin:
Request: Can you make the boss less frustrating and tedious?
Solution: Without spoiling the end of the game, the new mechanic introduced in the boss level is kind of out of nowhere, and used in a really brutal manner off the bat. I like the level design, but the size of it can be tedious. So I hope it pleases most of you to hear that there is now a checkpoint right before the final hall of the level. Those of you who have made it down there will hopefully know what I mean by that.
Other changes include misc bug fixes and minor tweaks which are not limited to, but include: steam overlay support on Mac and a fix for a bug that would cause fans to push th corpse canoe into a wall. I have other projects I want to work on, but I would like to keep this game as up to date as possible, and to eventually release a linux version. Let me know if there's anything you want to see!
Lastly, here's a photo of my MAGFest booth (featuring the amazing Let's Player Marriland!)
Thanks everyone for your continued support. It means the world to me.
-Solidplasma
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