Edit: Minor update to 1.0.9:
- Fixed a replay bug causing things to lose their momentum
- Enabled haptics
We've been hard at work improving the game based on your feedback and suggestions, so please keep them coming (preferably through the form inside the game!). This update we're addressing a couple common issues (and these are likely related): acknowledging your great achievements and punishing dirty cheaters.
First, we've added coloring to the base of the models on the level select table, to indicate whether you've beaten a level, and
how well you've beaten it. Because all contraptions are not truly equal, we now assign colors and badges to solutions which show how you've beaten it:
- Black - cheater cheater pumpkin eater
- Red - cheated but not quite as pumpkin eating
- Pink - Victory!
- Green - without using any powered wheels
- Gold - without any wheels at all
- Champ badge (star) - goal ball stays in the goal for 10 seconds
- Boomerang badge (boomerang) - entire contraption must return to the build area
- Clean badge (arrow) - entire contraption must fall off the island and disappear into oblivion, which takes about 3 seconds
If you cheat horribly (by say putting the goal ball on a stick and placing it in the goal - haha very funny the first time) you'll get a black base on the level select, and Button the Dog will not appear! Take that cheaters!
Changes in 1.0.6 - 1.0.8
- Level Select represents level progress! Base colour represents if you've finished it. Also if you finished it gree, gold, or cheated
- Level Select bases also now has badges for Boomerang, Champ and Clean
- Dog doesn't pop up if you cheat (a surprising number of people write us distressed that they can cheat horribly but still progress)
- Mixing pass for audio!!
- Can't "throw the helmet onto your head". Fixed problems around grabbing things while taking on/off the helmet
- Button the dog and Neko's eyes sort correctly in mixed reality
- More reliable table flipping
- Throw less errors if there are zero hands
- Make Twitch logo follow Twitch brand standards
- New sounds: grab pin, burrito bite
- Mixed Reality mode turns shadows off in headset and on in companion window
- Optimisation: batch game and maquette meshes
- Fixes to level and player parts not appearing on Maquette. Also throwing the Maquette and hitting play doesn't make it go all wibbly.
- Fix to Steam overlay making contraptions hurtle into the air
- Fix for sky not initializing properly
- Fix for camera-insect not following hand-held camera properly
- Fix to save-file formatting
- Fix to various bugs around "did you win? and what badges did you get? Did you even make this contraption?"
- Fix to loading contraptions saved in the tutorial levels
- Fixed bug around resuming replay recording after an existing replay ends
- Fix to the goal colour not persisting or persisiting too much
For the next update we're adding features to let you record and publish gifs of your contraptions, and we're improving the game for streaming and videos with new camera stuff. We'll help you unleash your inner cinematographer!
[ 2016-04-21 01:35:21 CET ] [ Original post ]