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This build has been sitting on the 'Experimental' branch for a looooong time waiting for me to get out some of the hardware I don't use very regularly. The previous 'classic' version that's been up ever so long is still available in the builds panel as 2.02
Read about Sarah Northway's new game I Was a Teenage Exocolonist on the official Northway Games site.
Newest post: Growing Up in Exocolonist: what will this game be about?
Fantastic Contraption version 2.0 is now live! Happy Valentine’s day, Neko loves you!
We’ve been working on this update for a year now, and we’re excited(/relieved) to finally get it into your hands. This version is packed with new content, new features, and a ton of back-end improvements, but first:
Fantastic Contraption version 2.0 is now live! Happy Valentines day, Neko loves you!
Weve been working on this update for a year now, and were excited(/relieved) to finally get it into your hands. This version is packed with new content, new features, and a ton of back-end improvements, but first:
It's been a few months but we haven't been resting! This update brings a whole ton of bug fixes, performance improvements, and a whole boatload of new language support. We've even included a new special "no frills" quality setting in case your machine has trouble pushing enough pixels to your VR headset. This should help you out! Check it out and let us know what you think. (Full patch notes here)
It's been a few months but we haven't been resting! This update brings a whole ton of bug fixes, performance improvements, and a whole boatload of new language support. We've even included a new special "no frills" quality setting in case your machine has trouble pushing enough pixels to your VR headset. This should help you out! Check it out and let us know what you think. (Full patch notes here)
"Now I am become Editor, the creator of worlds"
We're calling this the "Anti-Oppenheimer Update" because now you too can defy - nay, define - physics as the creator of your own Fantastic Contraption levels using the new built-in Level Editor. To get started, first put on the helmet to enter dark world, then look for a mask above a statue of a two-toed sloth.
Yes! Helmet Inception! From there, ring the bell to summon the Sarahfox for a tutorial on how to spawn, stretch, snap and clone level objects. You can test them by adding contraption parts (make sure you delete these when you're done) and share online the same way you save contraptions.
(playing along with the Sarahfox)
So now we have potentially infinite levels! We've created a few to get started, which you'll find on the dark world saves table. There's also a new keyboard (dubbed "Lippy the Mouthmoth") which you can use to name contraptions or levels, and to search for them by name.
(Lippy the Mouthmoth keyboard)
Want to hear more? Andy Moore explains everything you need to know in this video:
https://www.youtube.com/watch?v=qrzkFdTrK5I
This is the last update we originally planned for the game, making 1.6.0 the final cherry on the Contraption sundae! Radial Games and Northway Games will keep maintaining it, but we're moving on to new things in 2017.
"Now I am become Editor, the creator of worlds"
We're calling this the "Anti-Oppenheimer Update" because now you too can defy - nay, define - physics as the creator of your own Fantastic Contraption levels using the new built-in Level Editor. To get started, first put on the helmet to enter dark world, then look for a mask above a statue of a two-toed sloth.
Yes! Helmet Inception! From there, ring the bell to summon the Sarahfox for a tutorial on how to spawn, stretch, snap and clone level objects. You can test them by adding contraption parts (make sure you delete these when you're done) and share online the same way you save contraptions.
(playing along with the Sarahfox)
So now we have potentially infinite levels! We've created a few to get started, which you'll find on the dark world saves table. There's also a new keyboard (dubbed "Lippy the Mouthmoth") which you can use to name contraptions or levels, and to search for them by name.
(Lippy the Mouthmoth keyboard)
Want to hear more? Andy Moore explains everything you need to know in this video:
https://www.youtube.com/watch?v=qrzkFdTrK5I
This is the last update we originally planned for the game, making 1.6.0 the final cherry on the Contraption sundae! Radial Games and Northway Games will keep maintaining it, but we're moving on to new things in 2017.
Hello everyone! We're testing out the new Fantastic Contraption level editor and need your help! To switch to the experimental branch: [olist]
Hello everyone! We're testing out the new Fantastic Contraption level editor and need your help! To switch to the experimental branch: [olist]
Since the Kaiju Update we've been fixing a few issues and adding some new gameplay that we thought were important to get out there quickly. Most notably, perhaps, is some major tweaks to the audio system when playing at larger scales. See the changelog since 1.5.0 below, or the entire history here.
Since the Kaiju Update we've been fixing a few issues and adding some new gameplay that we thought were important to get out there quickly. Most notably, perhaps, is some major tweaks to the audio system when playing at larger scales. See the changelog since 1.5.0 below, or the entire history here.
The version 1.5.0 update, aka Kaiju Update, is so big, its Godzilla big. Because now you are the monstrous, lazer-breathing beast that hovers over Fantastic Contraption levels, the contraptions and wee Neko so tiny and innocent down there on the ground. Yes we do love room scale, but there are times and places where you just want to reach over your entire contraption without walking across the room.
And so we present: Kaiju Scale.
You can scale from 50% of regular room scale size, which can be comfortably played while standing in one place, way down to 10% roomscale which feels like playing with a miniature set of contraption pieces about the size of Lego. The controller flowers shrink down to smaller precision buds so you can more easily see what youre doing in this tiny, detailed little world.
If your VR hardware is configured for a small space, the Room Setup menu will appear automatically the first time you play. You can force Fantastic Contraption into Kaiju Scale and reconfigure your space via the companion menu on your monitor:
We've also added Steam Workshop modding support, contraption favoriting, new avatars and a ton of other features. Visit our dev blog for more about it.
The version 1.5.0 update, aka Kaiju Update, is so big, it’s Godzilla big. Because now you are the monstrous, lazer-breathing beast that hovers over Fantastic Contraption levels, the contraptions and wee Neko so tiny and innocent down there on the ground. Yes we do love room scale, but there are times and places where you just want to reach over your entire contraption without walking across the room.
And so we present: Kaiju Scale.
You can scale from 50% of regular room scale size, which can be comfortably played while standing in one place, way down to 10% roomscale which feels like playing with a miniature set of contraption pieces about the size of Lego. The controller flowers shrink down to smaller precision buds so you can more easily see what you’re doing in this tiny, detailed little world.
If your VR hardware is configured for a small space, the Room Setup menu will appear automatically the first time you play. You can force Fantastic Contraption into Kaiju Scale and reconfigure your space via the companion menu on your monitor:
We've also added Steam Workshop modding support, contraption favoriting, new avatars and a ton of other features. Visit our dev blog for more about it.
Hi everyone! We're getting ready to release a pretty big update and could use your help testing it! The main feature we'd like to test is the new StandingScale, which let you play as a big person in a smaller contraption world and fits Vive Standing Scale room setups eg standing in place or sitting at a desk / even on the floor! To force the game into Standing Scale mode in version 1.4.9, Open the companion menu on your monitor (eyeball icon at bottom-left), then pick Settings > Standing Scale > Configure Standing. Please let us know what you think! To switch to the experimental branch: [olist]
Hi everyone! We're getting ready to release a pretty big update and could use your help testing it! The main feature we'd like to test is the new StandingScale, which let you play as a big person in a smaller contraption world and fits Vive Standing Scale room setups eg standing in place or sitting at a desk / even on the floor! To force the game into Standing Scale mode in version 1.4.9, Open the companion menu on your monitor (eyeball icon at bottom-left), then pick Settings > Standing Scale > Configure Standing. Please let us know what you think! To switch to the experimental branch: [olist]
We've fixed a bug that has been plaguing the game since it's very inception - the occasional and rare "joints break apart on their own" bug! Special thanks to Spike for spotting that we hadn't fixed it (for the third time) and his efforts in helping us narrow things down. We couldn't figure out how to reproduce it, though, and we thought we were back at square one... Until we happened to find and reproduce the bug during a live stream! If you've ever wanted to know what it looks like to hunt down a mind-bending bug, we've stored a copy of the video in the youtube archives. It's not our best production work but it's an accurate representation of game programming in general - hours of hunting down a single line of code that sometimes, maybe, produces bad results. For the curious, it all had to do with how long you held on to a snap on the end of a stick combined with a weird engine glitch. We never reproduced it because we never held onto the sticks long enough! Contraptions were more likely to break apart the more thoughtful and pondering your playstyle was. v1.1.4 should now be available for everyone on the default branch. Happy contraptioning!
We've fixed a bug that has been plaguing the game since it's very inception - the occasional and rare "joints break apart on their own" bug! Special thanks to Spike for spotting that we hadn't fixed it (for the third time) and his efforts in helping us narrow things down. We couldn't figure out how to reproduce it, though, and we thought we were back at square one... Until we happened to find and reproduce the bug during a live stream! If you've ever wanted to know what it looks like to hunt down a mind-bending bug, we've stored a copy of the video in the youtube archives. It's not our best production work but it's an accurate representation of game programming in general - hours of hunting down a single line of code that sometimes, maybe, produces bad results. For the curious, it all had to do with how long you held on to a snap on the end of a stick combined with a weird engine glitch. We never reproduced it because we never held onto the sticks long enough! Contraptions were more likely to break apart the more thoughtful and pondering your playstyle was. v1.1.4 should now be available for everyone on the default branch. Happy contraptioning!
Hey everyone! We're still working away at our big update to come out soon but we thought it'd be good to get this bug-fix-release out earlier. Here's what's new:
GIF-generating-cameras, Twitch-chat-integration, Director Mode controls, Twitter integration... So much is new! A heap of bug fixes and minor features, too. Check it out! Check out our blog post on v1.1.0 for a goofy video and longer explanation! Here’s the full changelog:
Edit: Minor update to 1.0.9:
Collect all 5 and trade them in to get a badge, plus one of five unique Steam backgrounds or emojis! The cards feature Lindsay Jorgensen's concept art from the game and the emojis are cute as all heck. The later badges are OMG cool... I'm building my collection now! Collect collect colleeeeect!
It's been one week since we launched Fantastic Contraption, and it's been a great one. We got to play all the other Vive games that we've been eagerly awaiting (and streamed a marathon 13 hours of it), and there were no major issues with the game. But there have been some bugs, which today's 1.0.5 update will now address, most notably the Infinite Level Load Loop and Massive Twitch Chat Box. I've decided we should name our best bugs to make them more fun... not that fixing bugs isn't already amazing fun... If you do run into one of these issues again or any new ones, please report it using the form inside the game (on your monitor view) which will send us your log. And you may want to switch to the experimental beta branch to see if we already have a fix pending there. Thanks so much to those who have helped us so far! More coming soon! New in 1.0.4 - warning if play area under min requirements - confirmations for delete buttons - fix dynamic menu layout and text sizes - fix Massive Twitch Chat Box - fix make twitch box stay connected - make large contraption replays run faster - prevent throwing contraption models out of bounds - fix make exit burrito more stable - make music play in background when game loses focus - fix steam overlay affecting contraptions New in 1.0.5 - fix (hopefully) Infinite Level Load Loop - fix (hopefully) win animation not triggering - fix highlighting correct level model after you load one - improve achievement cleared level check - moar meows - fix maquette in dark world when you throw in light world - fix wrong model base colors
HTC Vive is available for pre order now with first shipments targeted to begin on Tuesday, April 5th.
A complete VR solution, Vive includes two wireless VR controllers, room scale movement, a full 360 of tracking, and an HMD featuring a built-in camera to create what many critics are calling the most convincing VR experience launching this year.
In addition to the VR system, and for a limited time, those who pre order will also receive a free copy of three new VR titles: Tilt Brush from Google, Fantastic Contraption from Northway and Radial Games, and Job Simulator: The 2050 Archives from Owlchemy Labs.
Vive is the first SteamVR system, giving it the backing of full integration with the leading online platform for PC games.
To help consumers prepare for the Vive launch, Valve has issued the SteamVR test application for free on Steam. It provides a fun and easy way to find out if your PC is ready for Vive.
For more information, including details on upcoming SteamVR titles, please visit store.steampowered.com/vive.
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