Small patch for bug fixes
Patch 2.22
- Fix on dungeon creation and stuck on loading
- Crystals earned fix. Fixed on giving you the crystals showing your from purify or through the missions
- Nickname character limit is now 20 characters
Patch: 2.21
Offline mode updates: Made the save and load of the data of the offline mode more secure and stable and with the help of people of the community fixed some bugs UI Update: Removed some unneeded elements to make the whole UI more clear and fitting the rest of the game Online multiplayer update: Coop rooms fixed from making the second and rest of the players not being seen by the host Adjusted reward system: Now the rarity of the reward (chests) or amount (experiences) has been adjusted to the different difficulties so that the hardest the difficulty the rarest and best the possible reward. Ladder boss reward: Defeating the boss at the final part of the ladder mode rewards you with a gem chest which is extra of the normal rewards Thanks everyone for your feedback
ːsteamhappyːːsteamhappyːːsteamhappyː
Hello everyone!
The new patch is out!
- New reward chests - simplified the chests at main categories of possible drops (equipment, drone, active skills, gems, and materials) with each one possible different rarities which change the main stats (in case of equipment, drone, active, skills and gems) or quantity (in the case of material boxes)
- New database - weren't able to move the accounts from the old one but with the new database the data are more secured and faster on being changed from both sides (the player and the developer)
- New exp system - the formula of the exps needed for the next level has been changed in order to make the leveling easier at first levels and slower at higher
- New items stats formula - the main stats of each equipped item (weapons, bodies etc) have been changed which may lead to a different result of the existed items in the offline mode. Extra stats and slots for gems have been upgraded also
- Statistics are account general - The statistics of kills for each weapon or amount of using of specific actions are shared to all online slots of yours and they have been removed from the offline one (cause most of them are connected with achievements which are only unlocked to online mode)
- Easy mode became easier - the stats of enemies at easy mode have been reduced to make the experience and the exploration easier
Yey! New update for you!
Update 2.095!!
- Permanent collector drone
- Collector drone pick up dropped reward chests
- Craft - purify bug fix (was bugging the game when you were purifying the item you just crafted)
- UI changes at mass purify
Glow Games Studio
Yey! New update for you!
Update 2.095!!
- Permanent collector drone
- Collector drone pick up dropped reward chests
- Craft - purify bug fix (was bugging the game when you were purifying the item you just crafted)
- UI changes at mass purify
Glow Games Studio
New Update 2.09!!
Next update is up!
Adds
- Mass Purify: Now you can mass purify items by category or by rarity on each category
- We added multiple spawn points on lobby
Changes
- Health and Energy Restore non percent heal
- Weapon energy cost multiplied at multi rays mode
Fixes
- Spawned skills - UI indication energy left fix
- Energy Drone doesn't get enabled when you die
- Spawn Skills (like Missile Launcher) how have correct energy bar.
Glow Games Studio
New Update 2.09!!
Next update is up!
Adds
- Mass Purify: Now you can mass purify items by category or by rarity on each category
- We added multiple spawn points on lobby
- Online: Leaderboards Rewards! You can see now top 10 rewards for each position.
Changes
- Health and Energy Restore skills now are been showed by number and not percentage
- Weapon energy cost multiplied at multi rays mode
Fixes
- Spawned skills - UI indication energy left fix
- Energy Drone doesn't get enabled when you die
- Spawn Skills (like Missile Launcher) how have correct energy bar.
Glow Games Studio
New Update 2.08!!
Next update is up!
Adds
- New Active Skill: Area Slow: All enemies around player have decreased speed
- New Active Skill: Area Stun: All enemies around player have change to get stunned
- New Option: You can set VSync
- UI: Added open next Chest Rewards
Changes
- Active Skill : Self Heal or Mass Heal now can remove bleeding effect
- Black crystals can be dropped now in any mission in Ladder Mode
- Decrease time when you open chest rewards
- Camera movement accorting to Mouse is disabled
Fixes
- Generic: Lock other Inputs when you use chat.
- Generic: Audio change now correctly when you go back to menu after mission
- Online: Fix shooting issue for 3rd and 4th player
- Online PvP: Fix correct placement
- Offline: Fix issue when you collect crystals
New Update 2.08!!
Next update is up!
Adds
- New Active Skill: Area Slow: All enemies around player have decreased speed
- New Active Skill: Area Stun: All enemies around player have change to get stunned
- New Option: You can set VSync
- UI: Added open next Chest Rewards
Changes
- Active Skill : Self Heal or Mass Heal now can remove bleeding effect
- Black crystals can be dropped now in any mission in Ladder Mode
- Decrease time when you open chest rewards
- Camera movement accorting to Mouse is disabled
Fixes
- Generic: Lock other Inputs when you use chat.
- Generic: Audio change now correctly when you go back to menu after mission
- Online: Fix shooting issue for 3rd and 4th player
- Online PvP: Fix correct placement
- Offline: Fix issue when you collect crystals
NEW Update 2.074..YEAP ..so soon! ːB1ː According to your request and suggestions we made some changes :)
CHANGES
- Drop Change: Change reward chest drοp chance and crystals increased a lot!! :) You gonna get almost 1 crystal from each enemy and drop items in dungeons are increased.
- Smooth Controller movement axis joystic direction
- Reduce the amount of XP that required to gain level.
FIXES
- Drop chest rarity bug (was dropping mostly unique)
- Conditions removed at player death
- PvP Lock movement
- Invisibilty ability update (disabling effects of weapons)
NEW Update 2.074..YEAP ..so soon! :B1: According to your request and suggestions we made some changes :)
CHANGES
- Drop Change: Change reward chest drp chance and crystals increased a lot!! :) You gonna get almost 1 crystal from each enemy and drop items in dungeons are increased.
- Smooth Controller movement axis joystic direction
- Reduce the amount of XP that required to gain level.
FIXES
- Drop chest rarity bug (was dropping mostly unique)
- Conditions removed at player death
- PvP Lock movement
- Invisibilty ability update (disabling effects of weapons)
Update v2.073
We really want to say thanks to everyone for the feedback. We reworked almost any aspect of the game and we are happy to show you guys what we came up with. Changes:
- New lobby: We designed a base that you can now move around and also you can see other players.
- New Attachments Upgrader: You can know combine 2 attachments of the same rarity and type and you gain 1 attachment of better quality.
- New background audio and also add new SFX sounds on enemies or in UI.
- New spawn particle setup
- New UI: Refactor most of the UI so know you can also have full control with Xbox one controller
- New Open training PVP area: You can fight with other players to check your equipment.
- New areas to explore!
- New UI Notification System
- Weapons Special Abilities
- Voices!! xD
Thank you again, Glow Games Studio
Update v2.073
We really want to say thanks to everyone for the feedback. We reworked almost any aspect of the game and we are happy to show you guys what we came up with. Changes:
- New lobby: We designed a base that you can now move around and also you can see other players.
- New Attachments Upgrader: You can know combine 2 attachments of the same rarity and type and you gain 1 attachment of better quality.
- New background audio and also add new SFX sounds on enemies or in UI.
- New spawn particle setup
- New UI: Refactor most of the UI so know you can also have full control with Xbox one controller
- New Open training PVP area: You can fight with other players to check your equipment.
- New areas to explore!
- New UI Notification System
- Weapons Special Abilities
- Voices!! xD
Thank you again, Glow Games Studio
Hi everyone,
We are always looking for new ways to make the game more challenging and immersive, with the latest beta release we have included several new features to the game. One of the ways we have decided to tackle this is by looking at how the enemies exist within side the game. We have created a new way for them to spawn in to the game by using a portal. These portals will appear near the player as a structure releasing new enemies into the world, giving a much more powerful entrance as the world around you begins to shake. Once all the enemies have [spawned] or [been killed] this portal will disappear into the abyss allowing the player to continue on down their path. There are now also a new variation of the portals that will spawn specific types of creatures into the world such as flying, fire, or shadow types.
Of course we have kept the old approach with their presence being already in the game to help add variance. This combined with the new approach we hope to create a much more immersive experience for the player on their conquest through the dungeons.
Please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
Hi everyone,
We are always looking for new ways to make the game more challenging and immersive, with the latest beta release we have included several new features to the game. One of the ways we have decided to tackle this is by looking at how the enemies exist within side the game. We have created a new way for them to spawn in to the game by using a portal. These portals will appear near the player as a structure releasing new enemies into the world, giving a much more powerful entrance as the world around you begins to shake. Once all the enemies have [spawned] or [been killed] this portal will disappear into the abyss allowing the player to continue on down their path. There are now also a new variation of the portals that will spawn specific types of creatures into the world such as flying, fire, or shadow types.
Of course we have kept the old approach with their presence being already in the game to help add variance. This combined with the new approach we hope to create a much more immersive experience for the player on their conquest through the dungeons.
Please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
After much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode.
In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings.
Once again please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
After much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode.
In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings.
Once again please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
We have built a new main screen lobby that replaces the old style of a of an options style screen with UI. In this version you can interact with areas which include the following: to access your crafting, customise classes/character, Check inventory, Skilltrees, check leaderboards and of course the mission select. There are now new robot's that exist within this base, some roam while others will just stand in areas. You can approach and talk to them, they will respond with something about the dungeon and their constant quest to find crystals, they will help show a bit more of the story behind Dungeons and Robots.
Also members of your guild will appear in the main menu so you can see who is online and what they are doing within the main lobby. We hope that this update will help bring more of an immersive experience to the player in which they can become more involed with the world of Dungeons and Robots.
We have built a new main screen lobby that replaces the old style of a of an options style screen with UI. In this version you can interact with areas which include the following: to access your crafting, customise classes/character, Check inventory, Skilltrees, check leaderboards and of course the mission select. There are now new robot's that exist within this base, some roam while others will just stand in areas. You can approach and talk to them, they will respond with something about the dungeon and their constant quest to find crystals, they will help show a bit more of the story behind Dungeons and Robots.
Also members of your guild will appear in the main menu so you can see who is online and what they are doing within the main lobby. We hope that this update will help bring more of an immersive experience to the player in which they can become more involed with the world of Dungeons and Robots.
Hi All!
We know that we have been away for some time, and we apologies for keeping you all in the dark. Due to the vast responses we have received we had to go away for some time and to think over our strategy, but one thing has stayed the same the same, our passion for Dungeons and Robots. In this period but we have been hard at work to make things better for Dungeons and Robots, this isn’t the end but the beginning of the final stretch in our stage of production for this project so it is time to unveil all of our hard work! Glow Games Studio would like to take this opportunity to thank everybody for their time and feedback, we massively appreciate anything suggested by the community as this is the thing that allows for any indie game to become successful. Everything that is said we have gone through and discussed how we can improvements in these areas and what approach is best to carry foreword. A lot suggestions you have given us has had incredible impact on the development of the game and although at times it may seem as if we might not been listening we can assure you that we have. So, whats next? We are going to give weekly updates on the changes that we have been making. These will be small bitesized post's to make it easier to digest for the reader. Instead of previously what was more of a bug check off list. This approach is to help as we lead up to the Beta launch 2.0. Quick highlight over the changes we have made: the game is built to be more stable now, there should be less “lag” and FPS dropping. Rebuilt the AI system so now the enemies are more “intelligent”. A vast optimisation has taken place, areas of clipping have been removed, unnecessary memory has been reduced, so that a lot more machines can now play it smoothly. We hope that you all continue to follow and support us and we will do our best to make sure to listen to everyone. Also feel free to follow the links down below, on twitter and indieDB as we like to post up our progress and screenshots of what we are working on. And if you want to get in contact, use any of these links and we will respond to you as soon as possible Twitter - @GlowGamesStudio Discord Channel Email - glowgamesinfo@gmail.com Thank you again, Glow Games Studio
Patch 1.3 - Published 27 - September 2016 We really want say a HUGE thanks to everyone for the feedback.
Survival
A new mode has been included in that version. It is called survival and it is an endless chain of dungeons. The dungeons are still random generated and from now at all of them there is one type of quest to complete. At the completion of a dungeon you are lead to the next one which can be a mission dungeon again or a boss dungeon. You are taking rewards by completing each dungeon though you will take all the exps when you finish the mode. Depending how many players and the difficulty you will play you will have certain amount of respawns and when someone dies without having respawns left the mode is over and the exps are given
New Adds and fixes
- Added new Mode : Survival
- Add updated compass (map and minimal)
- Add Mass Craft System
- Add Mass Purify
- Name enemies added
- Re-spawn Window Counter Fix UI bar
- Map Camera Follow Player
- Flamethrower damage fixed
- Boss Crystals can be aimed
- Player rotates now ignoring speed
- increase difficulty in Insane and Legendary
- Enemies now new skills: Bleed and pushback
- Changed craft UI result
- Purify now can reward you with attachment or specials crystals
- Added option to de-activate camera shake
- Fix attach crystal ability
- Elite level up
- Monsters become elites by killing a player
- Notifications at chat and screen
- Survive Mode
- New final screen
The Open Test Branch
So we have made a branch which is available for everyone and right now has a lot of fixes and updates that are for the next patch. Why don't we just release it you say at the normal version? Well we could but his way we give the opportunity for people to test what is coming and getting a better feedback for the creation of the main patch. So in order to get into the batch you need to find the game at your steam app at your library and right click on it and select Properties. Then at the window that will open go at the tab BETAS and at the "beta you would like to opt into" you should select "open-test". After that the patch for the version of the game will download and you are ready to try it
Survival
A new mode has been included in that version. It is called survival and it is an endless chain of dungeons. The dungeons are still random generated and from now at all of them there is one type of quest to complete. At the completion of a dungeon you are lead to the next one which can be a mission dungeon again or a boss dungeon. You are taking rewards by completing each dungeon though you will take all the exps when you finish the mode. Depending how many players and the difficulty you will play you will have certain amount of respawns and when someone dies without having respawns left the mode is over and the exps are given
Mass Purify, Craft and more
Some of the things you will see in Open Test Branch:
- Re-spawn Window Counter Fix UI bar
- Map Camera Follow Player
- Flamethrower damage fixed
- Boss Crystals can be aimed
- Add compass (map and minimal)
- Player rotates now ignoring speed
- increase difficulty in Insane and Legendary
- Add Mass Craft System
- Enemies now new skills: Bleed and pushback
- Add Mass Purify
- Changed craft UI result
- Purify now can reward you with attachment or specials crystals
- Added option to de-activate camera shake
- Added new Mode : Survival
WARNING This version of the game is purely for testing reason so people in that version will most of the times be able to play only with people in it and updates of this version will be more frequent depending the feedback we have*
Hello everyone!
New patch is out!
- Added Craft categories and UI changes
- Added new dungeon support drops from enemies ( increase instant health or energy by 5-10%)
- Fix some room collision
- Decrease 15% the range of the enemies
- Audio mage fix
- Craft result window change result image
Hello everyone! Thanks to all for your active participation on the forums and providing feedback. So patch 1.22 is out!!
This patch include:
- Windows only now use Directx 9 or 11
- Fullscreen-windowed change bug fix (Mostly for windows 10)
- Enemies Health bar appear/disappear on screen Fix
- Player dash and movement update
- Light Optimisation
- Enemies Fix Path
- Add scifi new environment parts
- Optimize network data
- Change craft recipes requirements
- Fix issue with Xbox360 and Xbox One Controller
- Scifi Collision Spaces fix
- Minimap UI fix
- New fire boss
Hello everyone! Great news are upon you, but first we must apologise for the delay of the patch 1.2.1! Thank you all for the support you've shown and you continue to show to us! We are back stronger than ever and with great news! The patch 1.2.1 will include:
- New dungeon!
- New enemies!
Explore more and be challenged by our new dungeon!
- PVP mode! 1 vs 1, 2 vs 2, 4 vs 4
- Re-build the dungeon (changed the construction method) and also all the rooms are now more complicated! (corridor length reduced to 1/3)
- The amount of enemies is increased, making the dungeons a bit more difficult
- Added new calculation methods for Damage, Health etc. Both for players and enemies.
- 3 new Challenge Missions
- Crafts now require craft level and not player level in order to make items
- You can now access options menu while you are in Mission
- Added 2 new image effects.
- Added toggle option in order to hide/show enemies healthbars/players second healthbar.
- Added "secret" areas inside the dungeons for more action!
- New abilities on enemies
- Offhand items! (only 4 for now: multi-missile launcher, minigun, energy -health regenerator
- Optimized light and texture data
- Preparing data for next features
- 5 more armors to craft
- Bug Fixes
First i would like to say a big thanks to everyone so your support,we are working on the new major update which will be now version 1.2 and will be up in the next 3 days. Some of the features we working are:
- PVP mode!! 1vs1.2vs2,4vs4.
- Re-build the dungeon (change the cosntruction method ) and also all the rooms now are more complecated (Length of corridors now are reduced to 1/3)
- Increased the amount of enenies
- Added new calcucation method for Damage, Health etc... for players and enemies also
- Added 3 challenge Missions
- Crafts now required craft level and not player level to craft items
- You can now access Options menu while you are in Mission
- Added 2 new image effects
- Player now have toggle inside options and he/she can hide/show enemies healthbars, Player second healthbars.
- Added "secret" areas
- Added new abilities on enemies
- Added offhand items (we have 4 item for now, multi-misssile launcher, minigun, energy -health regenerator
- Optimizing light and texture data
- Prepare the data for the next features
- 5 more armours added to craft
- Bug Fixes
Again, a big thansk to all the players, for the feedback the provide us so we can make the game better.Let us know if you have any issues or suggestions. Add:
- New UI implementation (more polished and cleaner)
- Now you can enable 2 new image effects in options (SSAO & Vignette)
- 3 new challenge missions
- Co Op missions UI you can see now the name of the mission creator
- Added weapons effects and particles
- Added crafter level xp bar
- Network traffic data re-optimized
- Raygun and flamethrower re-adjusted and also now can deal critical damage
- Escort missions removed
- Change ingame light values
- Enemy spells damage re-adjusted
- Optimize lights and textures
- Decrease the speed of heavy type units
- Change players animation speed
- Mage's fireball speed decreased
- Final Xp System
- Audio levels re-adjusted
- Auto mute function removed
- Hit sound fixed
- Enemies cast bar sync
- Invisible collisions removed
Patch 1.031 - OUT NOW - 4 March-2016
Thanks to all for your active participation on the forums today and providing feedback, your input is very important to us. Here are the fixes to some of the issues raised today by the community. Fixes:
- Major fix: New player login stuck on loading screen
- Major fix: Lag Issue, minimized required network connections by 70%
- Major fix: Chat connection issue when you join a guild
- Major fix: Craft was showing a generetic item
- Major fix: Xbox 360 controller is now working correctly for Windows
- Major fix: XP Crystal Boost Item fixed
- Minor Fix: Corridor spawns and collisions
- Minor Fix: Improved weapon accuracy
- Minor Fix: Boost Damage Weapon effect now working properly
- Elevator’s speed is now increased
- FireStorm added delay 1.5 second
- Follower life is now calculated correctly
- Support skills stuck after death
- Mages damage reduced
- Fireball damage reduced
- Change the method for server connection
- Bosses change attack characteristics
- Fireballs change base speed
- Change explosion trigger time from 2.2 seconds to 0.2 seconds
- Increase the enemies spawns
- Enemie’s stun time reduced from 5 seconds to 3.5 seconds
- Increased Shadow Creatures Speed
- Golem Types now have higher chance (33%) to stun, and increased speed
- Environment Changes on 3 rooms
- Edit Mage Boss shaders
- Guild: You can see the connection status for each guild member (Offline, Online, In Lobby)
- Add more types of mages (AoE, healers, boosters)
- Added 2 new Dungeon Corridors
- The conquer map areas will be fixed in 1.04 version
Patch 1.02 - Published 2-March-2016 Here are the fixes to some of the issues raised today by the community. Fixes: Major fix: Change resolution system calculation Major fix: Remove friend got fixed Major fix: Blue crystal drop Major fix: Guild Status Fixed Major fix: Audio SFX Fixed Major fix : Boss Room Colliders Fixed Minor fix UI: Guild Join button now have different colour status Minor fix UI: Leaderboards shows 29 players Changes: You can now only see the missions there available to be joined XP reward calculation Energy missile causes more damage and have bigger explossion area Change Heavy enemie’s explosion duration Now can gain guild points and XP in solo mode Change the calculation for XP and Guild Points We will continue to address bugs and fixes in an organized manner as we are made aware of them. Please note that the Developers will be active on the Steam Forums, so don’t hesitate to post your issue or query there.
Firstly, Thanks to all for your active participation on the forums today and providing feedback, your input is very important to us. Keep up the great communication, and we'll keep working on improving the the game and adding additional content! Here are the fixes to some of the issues raised today by the community.
- Resolution Fix (Player will have ability to select resolution before game starts).
- Remove Timer from Explore Mode.
- 2 Environment fixes.
- Insane and Legendary difficulties can be played in Solo mode.
- Minor fix for Heal Gun.
- Minor fix for UI Guild.
- Corrected friend request acceptance bug.
- Corrected Major sound bug issue.
Dungeons & Robots
Glow Games Studio
Digital Tribe
2016-02-29
Action Indie RPG Singleplayer Multiplayer Coop EA
Game News Posts 30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(131 reviews)
http://www.glowgamesstudio.com
https://store.steampowered.com/app/386650 
The Game includes VR Support
Dungeons & Robots Depot Linux [1.63 G]
Current Features:
- 1-4 Multiplayer - Find your posse, explore massive dungeons, complete missions and lay claim to your territory.
- Procedurally Generated Levels - Force you to stay alert and hope your team has your back.
- Randomly Generated Equipment - Allows you to select a variety of items that best matches your play style and efficiently upgrades your character.
- Environment - Navigate monster infested dungeons and caverns to kill the enemy and collect valuable crystals.
- Customization - Modular approach allows you to customize your Character, Armour and Weapons.
- Guild - Join a Guild to upgrade your character quicker, conquer and control your territory, and compete agains other Guilds.
- Crafting - Collect crystals and craft "Legendary" items to upgrade your character and create a powerful robot.
- Weapons - Protect your comrades and obliterate your enemies with 7 awesome Weapon catagories.
- Enemies - Battle a variety of aggressive enemies and encounter epic boss battles in fast paced action.
- Single Player - Explore the environments, collect crystals, engage in fierce battles and upgrade your character.
Features in Development:
- Levels and Maps- 2 massive additional dungeons.
- Additional Content - Characters, Weapons, Armours and Enemies.
- Modes - PVP mode, 1 vs.1, 4 vs. 4, and Free Arena.
- Trading - Auction House.
- Select Additional Features - Full Controller Support, enhanced player communication and paring, and optimized networking functionality.
Story - Background:
- Planet Earth, the once beautiful blue globe and thriving civilization, is now nothing more than a wasteland. Unable to sustain any form of life, the population is destitute of a habitation, and struggling to survive. With no where to run, their only option is a distant space colony, Planet TSI-5, where darkness is tangible and the unknown permeates the air.
Upon their arrival, the colonists survey this foreign territory and stumble upon mineral in crystal form. After further examination it becomes evident this is no ordinary crystal. Much time is spent studying and experimenting with this mineral, and eventually the composition of the crystals is decoded, revealing the incredible powers imbued within them. The researchers continue to explore the most effective methods of extracting various energies from these crystals and their many applications.
They name it Pure Crystal, a rather simple name for something retaining powers never witnessed before by the human race; the power of opening portals to parallel universes.
It becomes obvious that Pure Crystal is the key to survival, and a resource worthy waging war over. The colonist engineer a clan of powerful robots whose task is to hunt the nearby planets for large deposits of Pure Crystal. After an exhaustive search, a planet is discovered with an abundance of Pure Crystal deposits. However, the residents of that planet are well prepared to defend against invaders who want to plunder their valuable mineral. You are one of the robots, and are now tasked to secure and deliver this Pure Crystal back to TSI-5.
Make a Guild, fight a war, and bring it home. it is the sole purpose of your creation.
- Levels and Maps- 2 massive additional dungeons.
- Additional Content - Characters, Weapons, Armours and Enemies.
- Modes - PVP mode, 1 vs.1, 4 vs. 4, and Free Arena.
- Trading - Auction House.
- Select Additional Features - Full Controller Support, enhanced player communication and paring, and optimized networking functionality.
Story - Background:
- Planet Earth, the once beautiful blue globe and thriving civilization, is now nothing more than a wasteland. Unable to sustain any form of life, the population is destitute of a habitation, and struggling to survive. With no where to run, their only option is a distant space colony, Planet TSI-5, where darkness is tangible and the unknown permeates the air.
Upon their arrival, the colonists survey this foreign territory and stumble upon mineral in crystal form. After further examination it becomes evident this is no ordinary crystal. Much time is spent studying and experimenting with this mineral, and eventually the composition of the crystals is decoded, revealing the incredible powers imbued within them. The researchers continue to explore the most effective methods of extracting various energies from these crystals and their many applications.
They name it Pure Crystal, a rather simple name for something retaining powers never witnessed before by the human race; the power of opening portals to parallel universes.
It becomes obvious that Pure Crystal is the key to survival, and a resource worthy waging war over. The colonist engineer a clan of powerful robots whose task is to hunt the nearby planets for large deposits of Pure Crystal. After an exhaustive search, a planet is discovered with an abundance of Pure Crystal deposits. However, the residents of that planet are well prepared to defend against invaders who want to plunder their valuable mineral. You are one of the robots, and are now tasked to secure and deliver this Pure Crystal back to TSI-5.
Make a Guild, fight a war, and bring it home. it is the sole purpose of your creation.
Upon their arrival, the colonists survey this foreign territory and stumble upon mineral in crystal form. After further examination it becomes evident this is no ordinary crystal. Much time is spent studying and experimenting with this mineral, and eventually the composition of the crystals is decoded, revealing the incredible powers imbued within them. The researchers continue to explore the most effective methods of extracting various energies from these crystals and their many applications.
They name it Pure Crystal, a rather simple name for something retaining powers never witnessed before by the human race; the power of opening portals to parallel universes.
It becomes obvious that Pure Crystal is the key to survival, and a resource worthy waging war over. The colonist engineer a clan of powerful robots whose task is to hunt the nearby planets for large deposits of Pure Crystal. After an exhaustive search, a planet is discovered with an abundance of Pure Crystal deposits. However, the residents of that planet are well prepared to defend against invaders who want to plunder their valuable mineral. You are one of the robots, and are now tasked to secure and deliver this Pure Crystal back to TSI-5.
Make a Guild, fight a war, and bring it home. it is the sole purpose of your creation.
- OS: Ubuntu 14.04
- Processor: x86-compatible 1.7 GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible .NVIDIA GeForce 7800 GT or ATI Radeon X1950 Pro or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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