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Small patch for bug fixes
Hello everyone!
Yey! New update for you!
Yey! New update for you!
NEW Update 2.074..YEAP ..so soon! ːB1ː According to your request and suggestions we made some changes :)
NEW Update 2.074..YEAP ..so soon! :B1: According to your request and suggestions we made some changes :)
Hi everyone,
We are always looking for new ways to make the game more challenging and immersive, with the latest beta release we have included several new features to the game. One of the ways we have decided to tackle this is by looking at how the enemies exist within side the game. We have created a new way for them to spawn in to the game by using a portal. These portals will appear near the player as a structure releasing new enemies into the world, giving a much more powerful entrance as the world around you begins to shake. Once all the enemies have [spawned] or [been killed] this portal will disappear into the abyss allowing the player to continue on down their path. There are now also a new variation of the portals that will spawn specific types of creatures into the world such as flying, fire, or shadow types.
Of course we have kept the old approach with their presence being already in the game to help add variance. This combined with the new approach we hope to create a much more immersive experience for the player on their conquest through the dungeons.
Please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
Hi everyone,
We are always looking for new ways to make the game more challenging and immersive, with the latest beta release we have included several new features to the game. One of the ways we have decided to tackle this is by looking at how the enemies exist within side the game. We have created a new way for them to spawn in to the game by using a portal. These portals will appear near the player as a structure releasing new enemies into the world, giving a much more powerful entrance as the world around you begins to shake. Once all the enemies have [spawned] or [been killed] this portal will disappear into the abyss allowing the player to continue on down their path. There are now also a new variation of the portals that will spawn specific types of creatures into the world such as flying, fire, or shadow types.
Of course we have kept the old approach with their presence being already in the game to help add variance. This combined with the new approach we hope to create a much more immersive experience for the player on their conquest through the dungeons.
Please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
After much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode.
In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings.
Once again please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
After much feedback with the very passionate community, we learnt that even on the hardest difficulties the game just isn't difficult enough. How about that? You guys are getting good! So to appeal to this, now when you play Insane or Legendary Dungeons and Robots has now drastically reduced the players vision. We approached this by turning off the ambient lighting, and producing a light that the robot emits and the direction that they are facing. This is to make it harder to spot where the enemy is and what direction they come from. There is also a 50% chance of this happening on hard mode.
In the game, of course there are still areas in which lights will exist to enable the player to still see where their objective is. We believe that adding this approach will make the game more challenging for the player whilst they explore the hidden depths of the dungeon. We hope that this feature adds a more creative way to immerse the player as well as adding a subtle difficulty that will make even the most experienced players more alert to their surroundings.
Once again please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
We have built a new main screen lobby that replaces the old style of a of an options style screen with UI. In this version you can interact with areas which include the following: to access your crafting, customise classes/character, Check inventory, Skilltrees, check leaderboards and of course the mission select. There are now new robot's that exist within this base, some roam while others will just stand in areas. You can approach and talk to them, they will respond with something about the dungeon and their constant quest to find crystals, they will help show a bit more of the story behind Dungeons and Robots.
Also members of your guild will appear in the main menu so you can see who is online and what they are doing within the main lobby. We hope that this update will help bring more of an immersive experience to the player in which they can become more involed with the world of Dungeons and Robots.
We have built a new main screen lobby that replaces the old style of a of an options style screen with UI. In this version you can interact with areas which include the following: to access your crafting, customise classes/character, Check inventory, Skilltrees, check leaderboards and of course the mission select. There are now new robot's that exist within this base, some roam while others will just stand in areas. You can approach and talk to them, they will respond with something about the dungeon and their constant quest to find crystals, they will help show a bit more of the story behind Dungeons and Robots.
Also members of your guild will appear in the main menu so you can see who is online and what they are doing within the main lobby. We hope that this update will help bring more of an immersive experience to the player in which they can become more involed with the world of Dungeons and Robots.
Patch 1.3 - Published 27 - September 2016 We really want say a HUGE thanks to everyone for the feedback.
Hello everyone!
New patch is out!
Hello everyone! Thanks to all for your active participation on the forums and providing feedback. So patch 1.22 is out!!
Hello everyone! Great news are upon you, but first we must apologise for the delay of the patch 1.2.1! Thank you all for the support you've shown and you continue to show to us! We are back stronger than ever and with great news! The patch 1.2.1 will include:
First i would like to say a big thanks to everyone so your support,we are working on the new major update which will be now version 1.2 and will be up in the next 3 days. Some of the features we working are:
Again, a big thansk to all the players, for the feedback the provide us so we can make the game better.Let us know if you have any issues or suggestions. Add:
Patch 1.02 - Published 2-March-2016 Here are the fixes to some of the issues raised today by the community. Fixes: Major fix: Change resolution system calculation Major fix: Remove friend got fixed Major fix: Blue crystal drop Major fix: Guild Status Fixed Major fix: Audio SFX Fixed Major fix : Boss Room Colliders Fixed Minor fix UI: Guild Join button now have different colour status Minor fix UI: Leaderboards shows 29 players Changes: You can now only see the missions there available to be joined XP reward calculation Energy missile causes more damage and have bigger explossion area Change Heavy enemie’s explosion duration Now can gain guild points and XP in solo mode Change the calculation for XP and Guild Points We will continue to address bugs and fixes in an organized manner as we are made aware of them. Please note that the Developers will be active on the Steam Forums, so don’t hesitate to post your issue or query there.
Firstly, Thanks to all for your active participation on the forums today and providing feedback, your input is very important to us. Keep up the great communication, and we'll keep working on improving the the game and adding additional content! Here are the fixes to some of the issues raised today by the community.
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