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Hi everyone,
We are always looking for new ways to make the game more challenging and immersive, with the latest beta release we have included several new features to the game. One of the ways we have decided to tackle this is by looking at how the enemies exist within side the game. We have created a new way for them to spawn in to the game by using a portal. These portals will appear near the player as a structure releasing new enemies into the world, giving a much more powerful entrance as the world around you begins to shake. Once all the enemies have [spawned] or [been killed] this portal will disappear into the abyss allowing the player to continue on down their path. There are now also a new variation of the portals that will spawn specific types of creatures into the world such as flying, fire, or shadow types.
Of course we have kept the old approach with their presence being already in the game to help add variance. This combined with the new approach we hope to create a much more immersive experience for the player on their conquest through the dungeons.
Please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
Hi everyone,
We are always looking for new ways to make the game more challenging and immersive, with the latest beta release we have included several new features to the game. One of the ways we have decided to tackle this is by looking at how the enemies exist within side the game. We have created a new way for them to spawn in to the game by using a portal. These portals will appear near the player as a structure releasing new enemies into the world, giving a much more powerful entrance as the world around you begins to shake. Once all the enemies have [spawned] or [been killed] this portal will disappear into the abyss allowing the player to continue on down their path. There are now also a new variation of the portals that will spawn specific types of creatures into the world such as flying, fire, or shadow types.
Of course we have kept the old approach with their presence being already in the game to help add variance. This combined with the new approach we hope to create a much more immersive experience for the player on their conquest through the dungeons.
Please let us know your thoughts, we'd love to hear them!
Thank you,
Glow Games Studio
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