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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hide & Hold Out - H2o 

 

Developer

 Red Abyss Software 

 

Publisher

 Red Abyss Software 

 

Tags

 Action 

 

Adventure 

 

Simulation 

 

MMO 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2016-04-09 

 

Steam

 17,99€ 13,59£ 17,99$ / 0 % 

 

News

 40 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/377140 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 932  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 932 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 H2o Linux - Depot [1.1 G] 


 H2o Linux 32 - Depot [1.78 G] 




LINUX STREAMERS (0)




Update - v0.01.74 is Live!

Here is the list of the notable modifications that come with the version 0.01.74!

IMPROVEMENTS:


  • The timeout when losing the connection with the server is now set to 10 and not 30 seconds.
  • The desyncs caused by the saving process of the server have been reduced, if not removed.
  • The bandwidth usage related to the AIs has been reduced.
  • The servers are slightly stabler.
  • The servers should not leave the server list anymore if they are still running.
  • The command server save has been added in order to let the admins start the saving process manually.
  • A panel is now displayed on the bottom left of the screen when the server is saving in the database.
  • Pressing the fire button when the used weapon is empty will call the reloading process if it is possible.


CHANGES:

  • WORK IN PROGRESS: The makers on the map show all the players in a clan wherever they are from each others.
  • WORK IN PROGRESS: Some players may appear invisible for the other players when they connect (synchronization issue).
  • WORK IN PROGRESS: The doors are sometimes open for a player and closed for another one (synchronization issue).
  • FIXED: The sharks are not flying anymore, they don't follow the players on the beach so they aren't easy to kill and loot, and the marine AIs aren't teleporting away as they did sometimes.
  • FIXED: The bug with the furnace/brazier allowing the players to generate another resource by swapping the items being processed is now fixed.
  • FIXED: The players are no longer invulnerable when using a T1 or T2 turret.
  • FIXED: The dropped bags aren't hanging in the air anymore when the players drop/throw an item.
  • FIXED: The aiming speed is now standardized and non dependant of the frame rate.
  • FIXED: The turning speed when using a helm is now standardized and non dependant of the frame rate.
  • BALANCE: The damage of the sniper rifle has been reduced from 55 to 40.
  • BALANCE: The metal heaps now give a little less of scraps.


ADDITIONAL NOTES:
The servers have to be updated as well!
The official servers will be wiped with this update.


Remember you can follow the development and take part of it on Trello


[ 2016-05-07 13:35:17 CET ] [ Original post ]