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Hello everybody, I m glad to say that the development is picking up some speed again. We are currently trying to improve the stability and performances of the game before adding more content. This update will be the first of a long serie, there is a lot of work to do and if you want to help us debugging the next updates, Metos will always make the latest experimental version available on the TestBranch. Here is the list of the notable modifications that come with the version 0.10.11!
Hello everybody, I m glad to say that the development is picking up some speed again. We are currently trying to improve the stability and performances of the game before adding more content. This update will be the first of a long serie, there is a lot of work to do and if you want to help us debugging the next updates, Metos will always make the latest experimental version available on the TestBranch. Here is the list of the notable modifications that come with the version 0.10.11!
Hello guys, I come to you today with no good news, I'm afraid... As I said in some previous announcements, I wished to continu the development of H2o as long as I had the money to do it, and I am sorry to say that this day has came... I have no longer the means to ensure a full time work on the game. I have been forced to shut down some servers recently but I did what I could to keep the softwares that let me develop the game. This is most likely my fault because I could have acted earlier, when the game was about to be released, I could have contacted a game publisher to be sure to have all that I needed to have a team to work with me as it should be, but I was sure at this time that I was able to do it myself without having somebody above me, who could have forced me to do things I don't wanted. But today I think that I was wrong and that's a shame... Well, that's a bad news but I don't want to end the development of H2o like this, this is a bad time but everything is not over yet. Some friends of mine and I will continu to work on the game when we have the time, and maybe someday I will have the opportunity to either make a big update and make H2o take off again, or maybe I will be able to make a true remake of H2o, maybe with another engine, with more experience and wisdom. But I cannot hide this fact to you, I really tried my best as long as I could. Today I don't recommand to anybody to buy the game til this situation has improved. I'm being clear with you all because you deserve it, my dream almost came true thanks to you and I owe you all for this. And again, I am deeply sorry... To be continued.
Hello guys, I come to you today with no good news, I'm afraid... As I said in some previous announcements, I wished to continu the development of H2o as long as I had the money to do it, and I am sorry to say that this day has came... I have no longer the means to ensure a full time work on the game. I have been forced to shut down some servers recently but I did what I could to keep the softwares that let me develop the game. This is most likely my fault because I could have acted earlier, when the game was about to be released, I could have contacted a game publisher to be sure to have all that I needed to have a team to work with me as it should be, but I was sure at this time that I was able to do it myself without having somebody above me, who could have forced me to do things I don't wanted. But today I think that I was wrong and that's a shame... Well, that's a bad news but I don't want to end the development of H2o like this, this is a bad time but everything is not over yet. Some friends of mine and I will continu to work on the game when we have the time, and maybe someday I will have the opportunity to either make a big update and make H2o take off again, or maybe I will be able to make a true remake of H2o, maybe with another engine, with more experience and wisdom. But I cannot hide this fact to you, I really tried my best as long as I could. Today I don't recommand to anybody to buy the game til this situation has improved. I'm being clear with you all because you deserve it, my dream almost came true thanks to you and I owe you all for this. And again, I am deeply sorry... To be continued.
Here is the list of the notable modifications that come with the version 0.10.01!
Here is the list of the notable modifications that come with the version 0.10.10!
Hello everybody. Concidering the very low amount of players connected during the last few days we decided to wipe all the official servers to have better performances, and we started only one server per continent to regroup the player base into less servers. We are sorry for those who don't like to start over again, but many players were also asking for it and I personally think that it is a good idea. We are working hard on the next update that should bring back the Battle Mode in order to have at least one mode that is running well while we fix the issues of the Survival Mode. It should be ready for the Steam summer sales that are comming shortly, so stay tuned! :) Thanks to all of you who bought the game and to the old ones who came back, we simply understood that we needed to do better and more exciting content. Be sure that we will do our best for the upcoming updates. Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
Hello everybody. Concidering the very low amount of players connected during the last few days we decided to wipe all the official servers to have better performances, and we started only one server per continent to regroup the player base into less servers. We are sorry for those who don't like to start over again, but many players were also asking for it and I personally think that it is a good idea. We are working hard on the next update that should bring back the Battle Mode in order to have at least one mode that is running well while we fix the issues of the Survival Mode. It should be ready for the Steam summer sales that are comming shortly, so stay tuned! :) Thanks to all of you who bought the game and to the old ones who came back, we simply understood that we needed to do better and more exciting content. Be sure that we will do our best for the upcoming updates. Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
Here is the list of the notable modifications that come with the version 0.10.03!
Here is the list of the notable modifications that come with the version 0.10.03!
Here is the list of the notable modifications that come with the version 0.10.02 bis!
Here is the list of the notable modifications that come with the version 0.10.02 bis!
Here is the list of the notable modifications that come with the version 0.10.02!
Here is the list of the notable modifications that come with the version 0.10.02!
Here is the list of the notable modifications that come with the version 0.10.01! Notice that a new server as powerful as the official server "France 2" has been launched with this update for the USA and Canada players (it is located near Montreal).
Here is the list of the notable modifications that come with the version 0.10.01! Notice that a new server as powerful as the official server "France 2" has been launched with this update for the USA and Canada players (it is located near Montreal).
Hello guys!
Finally, after many months of wait, the version 0.1 of H2o is up!!
First of all I have to tell you that a discount will come with this update (40% off) but 9 hours after the release because I messed up between Paris Time and US Pacific Time... So if you want to buy the game, you can wait for the discount.
That said, if you want to support H2o a bit more, you can buy it now.
You are all welcome anyway!
As I said in the previous announcement, many things have changed but not necessary "visible" things. I will not repeat myself too much here but I wanted to inform you about what is better and what might be problematic with this version.
Among the most important changes: the client/server communication code has been totally remade so that the server can have full control over the clients.
The primary objective of this modification is to put an end to the cheaters attacks.
Not all of them will be stopped but the most harmful cheats we have seen before will not be possible to reproduce. (eg. kill somebody by the press of a button, give yourself items, etc.)
As I said, many other things have changed but this is far the most tremendous modification of this update. But even if it can sound like a good thing (and it is), there are also downsides, and that's what I want to point out here.
To give you an idea, the client was controlling most of its own behavior in the previous version. Such as moving, dealing damages, interacting with objects, firing a gun, etc.
I guess you can imagine how this can be dangerous (because it is known that the client should never be trusted), but also, with this system, the lags had way less impact on the player's experience, it was less visible even if it was there.
Now, the Server is behind (almost) every actions of the clients, and gives its approval before letting the client do something. Some behaviors like the movement calculation are simulated on the client side and corrected by the server if the simulation went wrong (if the player went too fast or if he crossed a wall). So, if the communication between the client and the server takes too much time, the game will be less reactive for the player.
You will say that it's the definition of the "lag".
And you would be right, but that's a normal issue if I may say so.
The real problem we have now (at least, it freaks me out) is that the building system of H2o uses way too much of the CPU when the server becomes crowded with players constructions.
What could happen basically would be to have a server that reaches the limits of the CPU: the frame rate of the server would drop and this would prevent the server from sending enough packets through the network to maintain a good ping. And if this happens, no matter the speed of your connection, your client will lag as hell.
Sorry for this technical speech, but all that to explain that if this problem comes up too quickly, we will probably be forced to wipe the servers more often to maintain a playable experience on the official servers, at least up to we build up a solution to the CPU over-consuming building system.
We already have possible fixes for that, but we need a bit of time to implement it the best way.
Well, enough of downsides!
I'm pretty convinced that once this is solved the game will finally be Stable. And we cannot get around this, so.. better focus on this last big issue ASAP and jump onto the interesting stuff after that.
Here is the list of the notable modifications that come with the version 0.10.00!
Hello guys!
Finally, after many months of wait, the version 0.1 of H2o is up!!
First of all I have to tell you that a discount will come with this update (40% off) but 9 hours after the release because I messed up between Paris Time and US Pacific Time... So if you want to buy the game, you can wait for the discount.
That said, if you want to support H2o a bit more, you can buy it now.
You are all welcome anyway!
As I said in the previous announcement, many things have changed but not necessary "visible" things. I will not repeat myself too much here but I wanted to inform you about what is better and what might be problematic with this version.
Among the most important changes: the client/server communication code has been totally remade so that the server can have full control over the clients.
The primary objective of this modification is to put an end to the cheaters attacks.
Not all of them will be stopped but the most harmful cheats we have seen before will not be possible to reproduce. (eg. kill somebody by the press of a button, give yourself items, etc.)
As I said, many other things have changed but this is far the most tremendous modification of this update. But even if it can sound like a good thing (and it is), there are also downsides, and that's what I want to point out here.
To give you an idea, the client was controlling most of it's own behavior in the previous version. Such as moving, dealing damages, interacting with objects, firing a gun, etc.
I guess you can imagine how this can be dangerous (because it is known that the client should never be trusted), but also, with this system, the lags had way less impact on the player's experience, it was less visible even if it was there.
Now, the Server is behind (almost) every actions of the clients, and gives its approval before letting the client do something. Some behaviors like the movement calculation are simulated on the client side and corrected by the server if the simulation went wrong (if the player went too fast or if he crossed a wall). So, if the communication between the client and the server takes too much time, the game will be less reactive for the player.
You will say that it's the definition of the "lag".
And you would be right, but that's a normal issue if I may say so.
The real problem we have now (at least, it freaks me out) is that the building system of H2o uses way too much of the CPU when the server becomes crowded with players constructions.
What could happen basically would be to have a server that reaches the limits of the CPU: the frame rate of the server would drop and this would prevent the server from sending enough packets through the network to maintain a good ping. And if this happens, no matter the speed of your connection, your client will lag as hell.
Sorry for this technical speech, but all that to explain that if this problem comes up too quickly, we will probably be forced to wipe the servers more often to maintain a playable experience on the official servers, at least up to we build up a solution to the CPU over-consuming building system.
We already have possible fixes for that, but we need a bit of time to implement it the best way.
Well, enough of downsides!
I'm pretty convinced that once this is solved the game will finally be Stable. And we cannot get around this, so.. better focus on this last big issue ASAP and jump onto the interesting stuff after that.
Here is the list of the notable modifications that come with the version 0.10.00!
Hi guys! It has been a while since my last post here, and I wanted to reassure you. I have seen lots of people throwing "dead game" or stuff like that on the forum, and I wanted to ensure you that it's not the case at all. So, I'm here to tell you what I think, what I'm doing, and what I expect from the next few months. At the moment of course, the servers are empty and I am not very talkative by nature about what I'm doing (even if you can follow a bit on Trello) but this situation doesn't scare me. I prefer the game to be at low speed while it is not really functionnal, than spending time trying to bring people in knowing that they will probably be disappointed by the current issues and the lack of updates. I have been working hard on H2o during the past six months even if I didn't release any update during this time, and, to be honest, even if I had some motivation failings sometimes, for personal matters. These are sorted now but I cannot hide it to you either, it happens I guess, but that's not the point of what I want to say here. Actually, I figured out that, as I'm working alone, making small updates every month wasn't the good way for me to work efficiently on the game. I did that way during the first months that followed the release of the early access and it only allowed me to fix some little bugs and to add only a few gameplay oriented features. To be more precise, I have spent a long time re-writing a huge part of the code. Some of you had suggested it, the network communication I used was really messy and, let's say it, pretty bad. The hackers had open doors to go through and some network calls were even lost, constant spikes, lags... I chose to spend the time it would take to switch for an autoritative server pattern, and I am at this moment very close to have a version ready for testing. Well, that's something. But with this update, I want to create something more, something worth the time it took, and I perfectly understand that it is very annoying to wait this long with almost no news or no thrilling pictures to turn the frustration into exaltation. But my position on this is that, it doesn't really matter how long it takes to have something good. I think that if an update comes (even lately) and brings the whole game to the next level, everybody will be happy to enjoy a new experience, stabler and more fun. Working on the code is pretty boring, even for me, because it doesn't make the game look very different, so far. But it was a necessary step if I wanted to really handle the current issues of the game. Once this is completed and tested, I think I will spend some more time upgrading the gameplay itself and with this I can hope to show you real and exciting changes in the game. As usual you can take a look at the trello page to know precisely what I can be talking about. It is clear to me that H2o is, at this moment, very under-exploited. So many amazing things could be done, and I want to bring it much more further than it is. It only takes time. Actually, I think you will agree with me if I say that... it takes too much time. And you're totally right to think so. My current plan concerning the future of H2o is to be able to hire a team to work with me. I'm very confident that if we were something like 5 guys working actively on it (code, 3D modeling, level design and so on), this game could become a real blast, but at the moment I cannot afford it. My goal is to reach this stage with the next few updates, and to achieve that, I needed to change my strategy, as I just told you, taking the time to make real changes. Finally, I wanted to say that I am sorry for those who lost faith in the game, and therefore me. But the main point of this message is to say that.. I did not give up. And I hope I will be able to make you enjoy H2o again in the near future. Also, a big thank you to all the people that sent me encouraging messages during the past months, you were so many telling me to keep going, that you were waiting for me, that you loved the game and hoped to see it shining bright again, that I could take my time and make something good... And it really helped me to keep faith myself, and it kicked my ass up to work hard again. Everybody pushed me forward, motivated me, and I think it's for a good reason. A last thank you to my four admins who never failed me, even during my lost times. Love you guys. I will be back for another news with more precise and exciting stuff to show you as soon as it is technically possible. During this time, just stay patient, I'm doing my best on this. The game has been good for many people once, there is no reason I could not do it again. It's only a matter of time. Take care guys, don't give up just like I do, and have a great day! :) Remember you can follow the development and take part of it on Trello
Hi guys! It has been a while since my last post here, and I wanted to reassure you. I have seen lots of people throwing "dead game" or stuff like that on the forum, and I wanted to ensure you that it's not the case at all. So, I'm here to tell you what I think, what I'm doing, and what I expect from the next few months. At the moment of course, the servers are empty and I am not very talkative by nature about what I'm doing (even if you can follow a bit on Trello) but this situation doesn't scare me. I prefer the game to be at low speed while it is not really functionnal, than spending time trying to bring people in knowing that they will probably be disappointed by the current issues and the lack of updates. I have been working hard on H2o during the past six months even if I didn't release any update during this time, and, to be honest, even if I had some motivation failings sometimes, for personal matters. These are sorted now but I cannot hide it to you either, it happens I guess, but that's not the point of what I want to say here. Actually, I figured out that, as I'm working alone, making small updates every month wasn't the good way for me to work efficiently on the game. I did that way during the first months that followed the release of the early access and it only allowed me to fix some little bugs and to add only a few gameplay oriented features. To be more precise, I have spent a long time re-writing a huge part of the code. Some of you had suggested it, the network communication I used was really messy and, let's say it, pretty bad. The hackers had open doors to go through and some network calls were even lost, constant spikes, lags... I chose to spend the time it would take to switch for an autoritative server pattern, and I am at this moment very close to have a version ready for testing. Well, that's something. But with this update, I want to create something more, something worth the time it took, and I perfectly understand that it is very annoying to wait this long with almost no news or no thrilling pictures to turn the frustration into exaltation. But my position on this is that, it doesn't really matter how long it takes to have something good. I think that if an update comes (even lately) and brings the whole game to the next level, everybody will be happy to enjoy a new experience, stabler and more fun. Working on the code is pretty boring, even for me, because it doesn't make the game look very different, so far. But it was a necessary step if I wanted to really handle the current issues of the game. Once this is completed and tested, I think I will spend some more time upgrading the gameplay itself and with this I can hope to show you real and exciting changes in the game. As usual you can take a look at the trello page to know precisely what I can be talking about. It is clear to me that H2o is, at this moment, very under-exploited. So many amazing things could be done, and I want to bring it much more further than it is. It only takes time. Actually, I think you will agree with me if I say that... it takes too much time. And you're totally right to think so. My current plan concerning the future of H2o is to be able to hire a team to work with me. I'm very confident that if we were something like 5 guys working actively on it (code, 3D modeling, level design and so on), this game could become a real blast, but at the moment I cannot afford it. My goal is to reach this stage with the next few updates, and to achieve that, I needed to change my strategy, as I just told you, taking the time to make real changes. Finally, I wanted to say that I am sorry for those who lost faith in the game, and therefore me. But the main point of this message is to say that.. I did not give up. And I hope I will be able to make you enjoy H2o again in the near future. Also, a big thank you to all the people that sent me encouraging messages during the past months, you were so many telling me to keep going, that you were waiting for me, that you loved the game and hoped to see it shining bright again, that I could take my time and make something good... And it really helped me to keep faith myself, and it kicked my ass up to work hard again. Everybody pushed me forward, motivated me, and I think it's for a good reason. A last thank you to my four admins who never failed me, even during my lost times. Love you guys. I will be back for another news with more precise and exciting stuff to show you as soon as it is technically possible. During this time, just stay patient, I'm doing my best on this. The game has been good for many people once, there is no reason I could not do it again. It's only a matter of time. Take care guys, don't give up just like I do, and have a great day! :) Remember you can follow the development and take part of it on Trello
Here is the list of the notable modifications that come with the version 0.01.78!
Here is the list of the notable modifications that come with the version 0.01.77!
Here is the list of the notable modifications that come with the version 0.01.76b!
Here is the list of the notable modifications that come with the version 0.01.76!
As many of you know, the Steam summer sale has just started! It will be running until the 4th of July! During the course of the Steam sale we hope to release our next Major update v0.1.75! We would like to apologize for the long silence since we updated you last. It has been pretty busy for us as we had to sort out some things in our personal lives, as well as in game! Like the new map expansion :) Moving forward we are trying to work on perfecting our work flow and interaction. Especially when it comes to keeping the community updated. But above all we want you to know that we are working very hard on the game, we never stopped actually! As of this moment, If your interested on finding more information about the coming update v0.1.75 you can do so on our Development Trello.
Here is the list of the notable modifications that come with the version 0.01.74c!
Here is the list of the notable modifications that come with the version 0.01.74b!
Here is the list of the notable modifications that come with the version 0.01.74!
Here is the list of the notable modifications that come with the version 0.01.73!
Here is the list of the notable modifications that come with the version 0.01.72d!
Here is the list of the notable modifications that come with the version 0.01.71b!
Here is the list of the notable modifications that come with the version 0.01.71!
Here is the list of the notable modifications that come with the version 0.01.70!
Here is the list of the notable modifications that come with the version 0.01.69!
Here is the list of the notable modifications that come with the version 0.01.68c!
To the players having this problem: I would ask you to switch to testbranch beta, in Steam, and try to connect to a server if you can find one.
Here is the list of the notable modifications that come with the version 0.01.67!
Here is the list of the notable modifications that come with the version 0.01.66b! EDIT: The v0.01.66b modifs have been merged to the v0.01.66.
Hello Everybody! Hope you're all doing well. Well, we have two news about the upcoming launch, one good and one bad. Let's start with the bad one: Unfortunately, the Steam OS version of the game didn't pass the validation tests and will come out once the problem on this platform will be solved. : ( Apologies for the players using Linux... We will try to fix this during the next weeks! And here comes the good one: H2o will indeed be released April 9 at 9pm PDT, as it has been planned when the game was postponed the April 6th, on Windows and OSX ! We are as excited as under pressure here! Hope you will enjoy the game and continue to play up to the end of the early access, and even after that of course! :D
Hello everyone! As you may have noticed on twitter or trello, we have encountered a problem a few days ago with the OSX and Linux versions of H2o during the release validation process. We have tried to solve this issue as fast as we possibly can but we are still waiting for the final check of the Valve test team. The game is supposed to be released in 2 hours when I write this, and if the verification fails again or if it takes too much time, we will be forced to postpone the release to this Saturday or later. Maybe everything will be alright, but it's wiser to inform everyone about the situation. We sincerely apologize for that, but even in the worst case, maybe it's for the best if the game doesn't come up today. Finger crossed! EDIT: Well... the game is postponed to Saturday 9pm PDT. Sorry everybody, I understand that we should have acted earlier... But, you know, it's only postponed. : ) Let's use this time wisely up to the release!
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