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Update - v0.01.77 is Live!
The servers have to be updated as well! The official servers will wipe with this update. If you ever see an invisible player in front of you (who isn't an admin of course) please, simply activate the invisibility checker by entering checker 0 in the console that you can open by pressing F9, then take a screenshot and send it to the development team by email at contact@h2o-game.net or via Facebook. Sorry for the long wait! I had a long time without internet after moving in a new house. I should also say it was a hot summer and... I must be honest, I enjoyed a bit this summer after those two years of hard work. I hope you will forgive me for that, I am now back into business! :) Remember you can follow the development and take part of it on Trello
[ 2016-09-02 18:51:50 CET ] [ Original post ]
Here is the list of the notable modifications that come with the version 0.01.77!
IMPROVEMENTS:
- The wrecks of vehicles and ships are now salvageable, using a collecting tool.
- The console has been improved and prints the debug logs.
- An invisibility checker has been added to help identify the "invisible players" bug: checker 0 in the console.
- The splash damages are stopped by the environment. You can hide yourself behind a wall to avoid taking the damages of an explosion.
- Removing a barrel with the sledgehammer doesn't make it explode anymore.
- Destroying a container (including the vehicles and ships having a cargo hold) will drop about half the items it contained.
- An option has been added to select which monitor will display the game in fullscreen mode.
- The turrets can be removed from the turret supports by using a sledgehammer.
- Pressing C now closes the clan menu.
- Some resource spots have been brought back on land.
- The texts of the metal related icons have been modified.
- The motorized raft has now a proper icon.
- The max count of characters in a chat message has been increased.
- The M2 and Flamethrower turrets are now easier to handle (vertical rotation softer).
CHANGES:
- CHANGE: From now, it is NOT necessary to press "Left CTRL" to dive underwater.
- FIXED: The T2 turret support doesn't disappear after its placement.
- FIXED: Disconnect from the server while using a turret will not make it unusable anymore.
- FIXED: The interaction sign showing for example "press [E] to open" is working again.
- FIXED: The large shipyard doors cannot be overlapped anymore.
- FIXED: The turret supports were not removed from the database when destroyed.
- FIXED: The UI of the small and blast furnace are now displayed correctly.
- FIXED: The blast furnace was not properly added to the database of the server.
- FIXED: The destruction of a Liberty ship was corrupted (and the ship was simply vanishing to handle the error).
- FIXED: When an office (turret support or shipyard) is destroyed while it is inspected by somebody, the menu of the office now closes correctly without blocking the player.
- FIXED: The chat now works normally after that the character limit has been reached when writing a message.
- FIXED: Pressing Escape now closes the production offices.
- FIXED: The player list of the clan menu is now correctly scrolled to the top when the menu is opened for the first time.
- FIXED: The T2 and T3 turret supports can be placed on roofs (not only on floating platforms) even if there are walls placed on the floor below.
- FIXED: The fire effect of the oil barrel now activates correctly when the barrel is on fire.
- FIXED: A simple stair cannot be placed over a T1 turret support anymore.
- FIXED: The ships rotation axis aren't frozen anymore when they are destroyed. (The ship wrecks were staying horizontal, even after sinking).
- FIXED: The illumination effect of the blast furnace is showing properly.
- FIXED: When a player connects (or comes from a culled distance) while another one is driving a vehicle, the driving animation wasn't triggered for the new player and he was seeing the driver standing up above/through the vehicle.
- FIXED: Sometimes (for example when a player kills himself using the console) the message printed in the chat to signal the death was looking like "[ player_x]", now it will print "[ player_x has died ]".
- FIXED: The repair panel and the remove panel cannot overlap anymore. (Same for the salvaging panel).
- BALANCE: The explosives are drastically more efficient against vehicles, ships and turrets.
- BALANCE: The bullets are significantly less efficient against vehicles, ships and turrets.
ADDITIONAL NOTES:
The servers have to be updated as well! The official servers will wipe with this update. If you ever see an invisible player in front of you (who isn't an admin of course) please, simply activate the invisibility checker by entering checker 0 in the console that you can open by pressing F9, then take a screenshot and send it to the development team by email at contact@h2o-game.net or via Facebook. Sorry for the long wait! I had a long time without internet after moving in a new house. I should also say it was a hot summer and... I must be honest, I enjoyed a bit this summer after those two years of hard work. I hope you will forgive me for that, I am now back into business! :) Remember you can follow the development and take part of it on Trello
[ 2016-09-02 18:51:50 CET ] [ Original post ]
Hide & Hold Out - H2o
Red Abyss Software
Developer
Red Abyss Software
Publisher
2016-04-09
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
Mixed
(481 reviews)
The Game includes VR Support
Public Linux Depots:
- H2o Linux - Depot [1.1 G]
- H2o Linux 32 - Depot [1.78 G]
First of all, you should keep in mind that the game is still a work in progress and so that many things are still missing before starting to see the original idea into its entirety.
If you're waiting for instant fun, maybe you should consider keeping an eye on the game and wait for a more advanced state before going any further.
In the world of Hide & Hold Out, you are one of the survivors of the cataclysm which happened near the end of the 20th century.
This cataclysm has led to a brutal elevation of the sea level all around the globe. Today, you don't really know if there is still a true "land" somewhere, but you know that this reef saved you after the disaster. Well... not only you, actually, and that's more of the problem.
You will have to find by yourself something to eat, materials and fuel to stay alive, to build yourself a home and to start building boats and weapons.
The other players can be a curse in H2o, but they can also be a blessing as working with other survivors will give you the key to both safety and power.
H2o is still far from its final form, but we really wants to give a specific importance to the interactions between the players. Giving you the means to deploy large ships to fight as a team, merchant boats to trade...
We plan to add a skill tree in the near future, so that each player in a group can choose a specific role. Such as scout, driver, gunner, or even a kind of doctor who could craft specific drugs to cure diseases and poisonings.
We want to develop this part of the game with the community, once that the classical structure of a survival game will be properly set, balanced and stable.
If you're waiting for instant fun, maybe you should consider keeping an eye on the game and wait for a more advanced state before going any further.
In the world of Hide & Hold Out, you are one of the survivors of the cataclysm which happened near the end of the 20th century.
This cataclysm has led to a brutal elevation of the sea level all around the globe. Today, you don't really know if there is still a true "land" somewhere, but you know that this reef saved you after the disaster. Well... not only you, actually, and that's more of the problem.
You will have to find by yourself something to eat, materials and fuel to stay alive, to build yourself a home and to start building boats and weapons.
The other players can be a curse in H2o, but they can also be a blessing as working with other survivors will give you the key to both safety and power.
H2o is still far from its final form, but we really wants to give a specific importance to the interactions between the players. Giving you the means to deploy large ships to fight as a team, merchant boats to trade...
We plan to add a skill tree in the near future, so that each player in a group can choose a specific role. Such as scout, driver, gunner, or even a kind of doctor who could craft specific drugs to cure diseases and poisonings.
We want to develop this part of the game with the community, once that the classical structure of a survival game will be properly set, balanced and stable.
- Multiplayer
- Open world
- Player Constructions
- Fuel & Electricity
- Crafting & Resource processing
- Fishing, Farming, Gathering
- In-game map
- VoIP
- Clan system
- Vehicles
- Aircrafts
- Ships
- Modular Turrets
COMING DURING EARLY ACCESS:
- Advanced exploration (especially underwater)
- a bigger map (sized for 80 players and not ~40 as currently)
- More wild life, Gathering and advanced farming
- Ghosting & Random events
- Skills & Specialisation
- Diseases & Injuries management
- Bounty system
- Battle Mode (coming as a free update at the end of the early access)
- And many others... (Check Trello!)
PRESENT:
Follow the development:
https://trello.com/b/kDBzUl9h/hide-hold-out-h2o-devMINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Dual-Core 2.4 GHz or similarMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 560 ~ 1024 MB video RAMNetwork: Broadband Internet connection
- Storage: 3 GB available space
- OS: Ubuntu 15.10
- Processor: Intel Core i7 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 760 or betterNetwork: Broadband Internet connection
- Storage: 4 GB available space
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