





Update - v0.10.10 Live! Battle Mode
The servers have to be updated as well! Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
[ 2017-06-30 18:47:00 CET ] [ Original post ]
Here is the list of the notable modifications that come with the version 0.10.01!
IMPROVEMENTS:
- BATTLE MODE !
- The ships now stop by themselves if there is nobody on board.
- The rotation speed of the turrets (mouse sensitivity) is now centralized for all the turrets and is linked to the mouse sensitivity setting in the option menu.
- The mouse sensitivity of the turrets is reduced when the player is aiming. To enhance the precision.
- The turrets with a delayed aim have now two aiming sights: the common one (the dot in the middle of the screen) and a new one that indicates where the cannon of the turret is currently aiming. (which tends to follow the middle of the screen of course)
- The use of a first aid kit takes time before it heals the player. Moving, switching of tool, taking damage and some other actions interrupt the process.
- The player is aligned with the vehicle he leaves it.
- The resolution of the shadows has been improved (no performance cost).
- The bridge of the Gunboat Erebos has bullet proof windows, to protect the driver from snipers. The driver is still vulnerable if the attack comes from behind.
- The game shows a proper error screen if the game is started when Steam isn't running at the same time.
- A new command line / server config has been added: "game_mode=[1-2]". It allows the server owner to decide if the server will start in survival mode (1) or in battle mode (2).
- A new command line / server config has been added: "score_to_win=[1000-100000]". It allows the server owner to decide of the score that a team must reach to win a game in battle mode. As a reference, a value of 5000 should lead to a game not longer than an hour.
CHANGES:
- FIXED: Fixed a huge performance issue related to the particle system in the client. (more details on trello)
- FIXED: Reduce or remove the spikes caused by the culling system of the vehicles and ships.
- FIXED: An item duplication exploit has been fixed.
- FIXED: if the player dies in a vehicle when you can't leave it, the player will still be using the vehicle after his respawn and he will be able to rotate the vehicle, and so, rotate his character around the map (arount the position of the vehicle) but will still not be able to leave the vehicle if it is totally stuck.
- FIXED: The building preview wasn't always colliding with the right element, for example: when trying to place a raft on the water, if there was the sea floor one or two meters below the sea level, the preview of the raft was appearing on the sand, and ignored the water plan.
- FIXED: The console was having an error when trying to use the history when no command had been written yet.
- BALANCE: The raft is easier to craft.
- BALANCE: The metal spots give more iron and less aluminum.
- BALANCE: The speed of the raft has been slightly increased in order to be faster than a player swimming with diving fins.
KNOWN ISSUE:
- Interact with objects from a ship at "high" speed is still hard, the player must aim at the position where the object will be in the next frames according to the ship speed and direction to trigger the interaction. This issue will be fixed in a coming patch.
- The loading time of the survival mode is longer than before, this will be fixed ASAP.
ADDITIONAL NOTES:
The servers have to be updated as well! Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
[ 2017-06-30 18:47:00 CET ] [ Original post ]
Update - v0.10.10 Live! Battle Mode
The servers have to be updated as well! Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
[ 2017-06-30 18:47:00 CET ] [ Original post ]
Here is the list of the notable modifications that come with the version 0.10.10!
IMPROVEMENTS:
- BATTLE MODE !
- The ships now stop by themselves if there is nobody on board.
- The rotation speed of the turrets (mouse sensitivity) is now centralized for all the turrets and is linked to the mouse sensitivity setting in the option menu.
- The mouse sensitivity of the turrets is reduced when the player is aiming. To enhance the precision.
- The turrets with a delayed aim have now two aiming sights: the common one (the dot in the middle of the screen) and a new one that indicates where the cannon of the turret is currently aiming. (which tends to follow the middle of the screen of course)
- The use of a first aid kit takes time before it heals the player. Moving, switching of tool, taking damage and some other actions interrupt the process.
- The player is aligned with the vehicle he leaves it.
- The resolution of the shadows has been improved (no performance cost).
- The bridge of the Gunboat Erebos has bullet proof windows, to protect the driver from snipers. The driver is still vulnerable if the attack comes from behind.
- The game shows a proper error screen if the game is started when Steam isn't running at the same time.
- A new command line / server config has been added: "game_mode=[1-2]". It allows the server owner to decide if the server will start in survival mode (1) or in battle mode (2).
- A new command line / server config has been added: "score_to_win=[1000-100000]". It allows the server owner to decide of the score that a team must reach to win a game in battle mode. As a reference, a value of 5000 should lead to a game not longer than an hour.
CHANGES:
- FIXED: Fixed a huge performance issue related to the particle system in the client. (more details on trello)
- FIXED: Reduce or remove the spikes caused by the culling system of the vehicles and ships.
- FIXED: An item duplication exploit has been fixed.
- FIXED: if the player dies in a vehicle when you can't leave it, the player will still be using the vehicle after his respawn and he will be able to rotate the vehicle, and so, rotate his character around the map (arount the position of the vehicle) but will still not be able to leave the vehicle if it is totally stuck.
- FIXED: The building preview wasn't always colliding with the right element, for example: when trying to place a raft on the water, if there was the sea floor one or two meters below the sea level, the preview of the raft was appearing on the sand, and ignored the water plan.
- FIXED: The console was having an error when trying to use the history when no command had been written yet.
- BALANCE: The raft is easier to craft.
- BALANCE: The metal spots give more iron and less aluminum.
- BALANCE: The speed of the raft has been slightly increased in order to be faster than a player swimming with diving fins.
KNOWN ISSUE:
- Interact with objects from a ship at "high" speed is still hard, the player must aim at the position where the object will be in the next frames according to the ship speed and direction to trigger the interaction. This issue will be fixed in a coming patch.
- The loading time of the survival mode is longer than before, this will be fixed ASAP.
ADDITIONAL NOTES:
The servers have to be updated as well! Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
[ 2017-06-30 18:47:00 CET ] [ Original post ]
Hide & Hold Out - H2o
Red Abyss Software
Developer
Red Abyss Software
Publisher
2016-04-09
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
Mixed
(482 reviews)
The Game includes VR Support
Public Linux Depots:
- H2o Linux - Depot [1.1 G]
- H2o Linux 32 - Depot [1.78 G]
First of all, you should keep in mind that the game is still a work in progress and so that many things are still missing before starting to see the original idea into its entirety.
If you're waiting for instant fun, maybe you should consider keeping an eye on the game and wait for a more advanced state before going any further.
In the world of Hide & Hold Out, you are one of the survivors of the cataclysm which happened near the end of the 20th century.
This cataclysm has led to a brutal elevation of the sea level all around the globe. Today, you don't really know if there is still a true "land" somewhere, but you know that this reef saved you after the disaster. Well... not only you, actually, and that's more of the problem.
You will have to find by yourself something to eat, materials and fuel to stay alive, to build yourself a home and to start building boats and weapons.
The other players can be a curse in H2o, but they can also be a blessing as working with other survivors will give you the key to both safety and power.
H2o is still far from its final form, but we really wants to give a specific importance to the interactions between the players. Giving you the means to deploy large ships to fight as a team, merchant boats to trade...
We plan to add a skill tree in the near future, so that each player in a group can choose a specific role. Such as scout, driver, gunner, or even a kind of doctor who could craft specific drugs to cure diseases and poisonings.
We want to develop this part of the game with the community, once that the classical structure of a survival game will be properly set, balanced and stable.
If you're waiting for instant fun, maybe you should consider keeping an eye on the game and wait for a more advanced state before going any further.
In the world of Hide & Hold Out, you are one of the survivors of the cataclysm which happened near the end of the 20th century.
This cataclysm has led to a brutal elevation of the sea level all around the globe. Today, you don't really know if there is still a true "land" somewhere, but you know that this reef saved you after the disaster. Well... not only you, actually, and that's more of the problem.
You will have to find by yourself something to eat, materials and fuel to stay alive, to build yourself a home and to start building boats and weapons.
The other players can be a curse in H2o, but they can also be a blessing as working with other survivors will give you the key to both safety and power.
H2o is still far from its final form, but we really wants to give a specific importance to the interactions between the players. Giving you the means to deploy large ships to fight as a team, merchant boats to trade...
We plan to add a skill tree in the near future, so that each player in a group can choose a specific role. Such as scout, driver, gunner, or even a kind of doctor who could craft specific drugs to cure diseases and poisonings.
We want to develop this part of the game with the community, once that the classical structure of a survival game will be properly set, balanced and stable.
- Multiplayer
- Open world
- Player Constructions
- Fuel & Electricity
- Crafting & Resource processing
- Fishing, Farming, Gathering
- In-game map
- VoIP
- Clan system
- Vehicles
- Aircrafts
- Ships
- Modular Turrets
COMING DURING EARLY ACCESS:
- Advanced exploration (especially underwater)
- a bigger map (sized for 80 players and not ~40 as currently)
- More wild life, Gathering and advanced farming
- Ghosting & Random events
- Skills & Specialisation
- Diseases & Injuries management
- Bounty system
- Battle Mode (coming as a free update at the end of the early access)
- And many others... (Check Trello!)
PRESENT:
Follow the development:
https://trello.com/b/kDBzUl9h/hide-hold-out-h2o-devMINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Dual-Core 2.4 GHz or similarMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 560 ~ 1024 MB video RAMNetwork: Broadband Internet connection
- Storage: 3 GB available space
- OS: Ubuntu 15.10
- Processor: Intel Core i7 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 760 or betterNetwork: Broadband Internet connection
- Storage: 4 GB available space
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