TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Update 0.501c Out Now -- Spell Sharing + Air Magic

Update 0.501c is now live! We’re excited to bring you the new Spell Sharing tool that we’ve built into CodeSpells so that you can have all your spells automatically backed up and have the ability to share them with others seamlessly. We’ve also incorporated some new Air Magic features, including the ability to gain information about the world in different ways and better communicate data. As always, we’ve created some spells to show off these features and are eager to see what people come up with! There are also several changes to the structure of spells in that all spells can now perform any elemental actions. We’ve gotten rid of the idea of an orb being tied to an element as we found this to be more much more restricting than interesting. Orbs also no longer by default deplete mana per second, so mana consumption is a bit more straightforward when building your spells. Here’s a few of the main points for this update. Features

  • Spell Sharing
    • We’ve set it up so that you can set up an account in game for CodeSpells
    • and all your spells will get automatically synced across computers You can also choose to share your spells or download ones that others have created
  • Air Magic
    • Analyze Environment allows gathering of information about the systems of the world to use in spells
    • Analyze World Objects gives spells the ability to collect data about all objects contained in a given region
    • Deplete Mana From Orbs In Region allows removing mana from other orbs by using mana from the current spell
    • Broadcast Message now allows sending of data
  • Orbs can now access their global position and rotation at no cost
  • Orbs can also be oriented to go towards any global position
Changes
  • Combined all spells into single orb type. All powers can be performed from all orbs now
  • Spells referencing Broadcast/Receive Message may need to be recompiled
  • In Orb: Removed references to Owner -- everything should now reference Creator
Bug Fixes
  • Many UI bugs fixed, including common issues when creating a new spell and not selecting correct tabs
  • Several fixes to simulations, including water and sand
We think this update is a big step in our vision of CodeSpells. We are excited to continue adding features to the spell sharing, and to the rest of the game. Here’s a few things that we have currently listed for next steps:
  • Better foliage - We have a new foliage system almost ready to go that should increase the quality of the visuals of the game substantially. This will also help us tie in better as we continue to extend the fire simulation.
  • API Interface - We’re planning on building built in documentation to the game as we feel this is one of the most important aspects of programming. In its own way Blockly does some of this, but without deeper explanations, it’s incredibly hard to work with any type of code.
  • Networking - We are now starting to really ramp this up and get networking finished as soon as possible. There’s still plenty of questions and problems to solve there, but we’re looking forward to the continued challenge and making it so that you can experience CodeSpells with friends!
  • More JavaScript helper class support - We’ve exposed some aspects of Vector3 and we are going to continue pushing out incremental features to bring more power to spells
  • Max time limit per spell - spells don’t have to use mana when inactive anymore, so it’s somewhat common to have spells that linger. There is a way to destroy orbs with Air Magic, but we’d also like for players to be able to set a time limit on their spells to facilitate the process of building spells
  • Catch infinite loops - we know this is there and we know it can be tremendously frustrating when you make a mistake and have to restart the game! We’re definitely planning on safeguarding against this.
  • Some of the other elemental features we’ll be focusing on next include:
    • Air Magic - Dampen velocities of objects in region
    • Earth Magic - Torque Connection, Multiple Physical Connections per orb,
    • Better Sand
    • Fire Magic - Per object fire simulation, Object creation and destruction
As always, this is all subject to change as we find new solutions and problems, but we like to be as transparent as possible about where we’re at and how we’re building CodeSpells. We look forward to your feedback! Happy Holidays!


[ 2015-12-19 11:25:39 CET ] [ Original post ]

CodeSpells
Multi-Dimensional Games (Studio of ThoughtSTEM, LLC) Developer
ThoughtSTEM, LLC Publisher
2015-09-18 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
Mostly Negative (212 reviews)
The Game includes VR Support
Public Linux Depots:
  • CodeSpells Content Linux x64 [1.51 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.

CodeSpells is in Early Access, so not all planned features have been implemented. The current version includes Earth, Water, Fire, and Air magic, as well as 5 multi-player minigames and a procedurally generated sandbox creative mode. *Note: multiplayer is still in an early alpha state and requires port forwarding and local hosting.

---

When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.

CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.

Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!

PLANNED FEATURES:
*Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server).

*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.

*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided.

*We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.

We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.

---

See what else we're making at Multi-Dimensional Games by visiting our website.

GAMEBILLET

[ 5922 ]

8.89$ (11%)
12.59$ (16%)
6.71$ (16%)
4.19$ (16%)
49.79$ (17%)
17.79$ (11%)
38.21$ (15%)
12.74$ (15%)
0.96$ (76%)
25.49$ (15%)
52.19$ (13%)
23.17$ (54%)
3.39$ (32%)
7.62$ (15%)
4.22$ (15%)
5.92$ (15%)
16.96$ (15%)
4.12$ (17%)
33.19$ (17%)
20.99$ (16%)
33.97$ (15%)
12.59$ (16%)
6.79$ (15%)
21.24$ (15%)
8.74$ (13%)
16.57$ (17%)
16.57$ (17%)
12.59$ (16%)
17.59$ (12%)
5.07$ (15%)
GAMERSGATE

[ 1386 ]

14.23$ (43%)
5.95$ (83%)
17.99$ (28%)
7.64$ (49%)
0.68$ (90%)
0.85$ (91%)
0.37$ (63%)
0.85$ (91%)
0.58$ (92%)
0.88$ (82%)
15.19$ (20%)
8.49$ (58%)
1.05$ (85%)
1.05$ (85%)
1.0$ (80%)
1.5$ (85%)
5.09$ (49%)
5.74$ (62%)
1.0$ (80%)
2.21$ (83%)
1.28$ (74%)
1.7$ (79%)
4.67$ (53%)
0.6$ (91%)
6.8$ (83%)
4.8$ (84%)
1.5$ (85%)
0.58$ (92%)
0.79$ (87%)
2.25$ (89%)
MacGamestore

[ 3738 ]

11.89$ (21%)
17.49$ (13%)
46.99$ (6%)
31.89$ (20%)
1.49$ (93%)
1.10$ (93%)
1.99$ (87%)
42.99$ (14%)
1.19$ (80%)
18.99$ (53%)
1.19$ (92%)
48.99$ (18%)
17.99$ (10%)
11.99$ (70%)
26.69$ (11%)
11.35$ (24%)
1.49$ (90%)
11.99$ (20%)
25.49$ (15%)
2.99$ (85%)
1.09$ (91%)
26.99$ (10%)
14.29$ (76%)
45.99$ (8%)
1.10$ (78%)
55.29$ (8%)
2.99$ (85%)
119.99$ (8%)
23.89$ (4%)
16.79$ (27%)

FANATICAL BUNDLES

Time left:

356405 days, 7 hours, 2 minutes


Time left:

19 days, 14 hours, 2 minutes


Time left:

1 days, 15 hours, 2 minutes


Time left:

4 days, 15 hours, 2 minutes


Time left:

6 days, 15 hours, 2 minutes


Time left:

14 days, 15 hours, 2 minutes


Time left:

21 days, 14 hours, 2 minutes


Time left:

29 days, 14 hours, 2 minutes


Time left:

32 days, 14 hours, 2 minutes


HUMBLE BUNDLES

Time left:

0 days, 8 hours, 2 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE