





This version brings Multiplayer for the first time to CodeSpells. There’s plenty of issues to iron out so this is in an early alpha state, but we felt it was at a good enough state that people could start playing it! There’s a new game mode called Boulder Ball where players can join a player hosted game and play Boulder-Wizard-Soccer. This currently requires either being connected on a LAN, having an externally facing IP, or setting up Port Forwarding. We intend to implement proper NAT Punchthrough in the near future. We’ve also temporarily removed some old mini games as we’re transferring to a new creation system that will allow making new game modes much more accessible. We hope people will make all sorts of new sports and game modes with the upcoming system. Here’s some of the main features in this build:
- Multiplayer
- Players can join hosted matches for Boulder Ball -- a large ball based soccer game
- Not all spell features and effects will synchronize properly, but the core features and simulations are synchronized
- More multiplayer game modes and tools for creating modes coming soon!
- Map - mini map that displays relevant features
- New temples and toys to explore
- Some objects can now be scanned by holding the Right Mouse Button
- Spell casting
- Boulder Ball also features a different spell casting system that has the player charge up spells.
- Several mini games are deactivated as we’re rebuilding the meditation creation system. These and new game modes will be back very soon!
[ 2016-05-13 07:06:49 CET ] [ Original post ]
- CodeSpells Content Linux x64 [1.51 G]
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When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.
CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.
Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!
PLANNED FEATURES:
*Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server).
*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.
*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided.
*We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.
We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.
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See what else we're making at Multi-Dimensional Games by visiting our website.
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