





CodeSpells Early access 0.811 brings huge improvements to multiplayer stability and improvements to Boulder Strike (now called StoneStrike Arena). The flow of the game is cleaned up substantially with more player feedback. The ability to select your team and spectate are coming in the next update!
StoneStrike Arena now has a default spell wheel that will get loaded showing off the suggested spells to use for the game mode (press Tab after loading the game to view it). This also features several new Ancient spell using Globs!
Globs allow the player to have an orb create elemental fragments associated with it. These Globs all have different properties and can be combined to create sustained spells or new sorts of projectiles. Globs generate over two seconds, so if launched before being prepared, their powers will be limited.
Meditations (now called Arenas) and Sandbox were heavily optimized, so some features have been reworked or deactivated.
More Release Details:
Multiplayer
- Multiplayer optimizations and fixes to StoneStrike Arena
- More spell powers synchronized across the network
- Better physical object synchronization
- Better flow for StoneStrike Arena
- Ball and players will reset after goal
- Score will reset after 5 goals and round will be incremented
- StoneStrike Arena uses a default spell wheel showing off some Glob spells
- Rebalanced issues with mass and physical connections
- Fire simulation working properly again -- temporarily turned off per object heat
- Sandbox optimized
- Better foliage generation

Globs
- New feature adding magical globs that can be created by orbs (up to 8 per orb)
- Earth Ball - creates a rock ball
- Earth Brick - creates a brick that can be used for creating shapes
- Water Ball - ball of water that if hit too hard or destroyed will immediately drop water on the world
- Fire Ball - ball of fire that if hit too hard or destroyed will cause an explosion
- Air Cone - creates a cone of air that will push any physical objects that touch it
- Replaced Call Function with better implementation of Set Interval and Set Timeout
- Set Formation allows you to set Globs to follow an orb in a specific shape including offset positions and rotations
- JavaScript spells can now take parameters that will be passed through to onCreate (Coming soon to Blockly)
- Removed terrain deformation
- Removed sand

[ 2016-06-16 14:59:17 CET ] [ Original post ]
- CodeSpells Content Linux x64 [1.51 G]
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When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.
CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.
Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!
PLANNED FEATURES:
*Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server).
*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.
*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided.
*We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.
We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.
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See what else we're making at Multi-Dimensional Games by visiting our website.
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