





CodeSpells Wizard Cup!
This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets:
[olist]Each player will be allowed a maximum of 2 Spell-Wheels.
Eval spells (Black Magic) is strictly prohibited. A team caught using these spells will be disqualified.
Each spell within your 2 respective spell-wheels must be submitted prior to the match and moderators of the matches will check your spells again right before the match starts. This is to prevent anyone from sneaking in prohibited spells.
Each Spell within your Spell-Wheel(s) MUST have a descriptive name. This is to easily identify which spell you are using in your match. By identifying which spells you are using easily, it allows us to prevent people from cheating an using spells not presented in their 2 spell-wheels.
Any kind of spell that can crash the server, or crash players, is prohibited. An example of this is an infinite loop. If we find any of this in your spells you will be asked to resubmit/modify your spell(s).
After entering into the tournament, you MUST submit another form containing your Spell-Wheels. These links will be provided in this thread.
Currently, we are deciding on how many lives each wizard should have in a match. I will update this thread with the judges and I select. Currently, we are thinking 2 or 3 lives per wizard. The amount of lives will be determined prior to your match.
[/olist]
First Place:
[ 2016-06-23 20:21:25 CET ] [ Original post ]
Hello felow wizards and witches! I would like to personally invite you all to participate in the first official
CodeSpells Wizard Cup!
This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets:
- 1 v 1
- 2 v 2
- 3 v 3
Rules:
[olist]
Prizes:
First Place:
- Choose one spell that you or your team created, and it will be added into the CodeSpells game as a default spell that comes with the game!
- CodeSpells key(s) to give to your friends.
- Send us your picture and bio for us to include in the newsletter.
- CodeSpells key(s) to give to your friends!
Entry Forms:
- 1 v 1 Entry Form
- 2 v 2 Entry Form
- 3 v 3 Entry Form
- Spell Submission Form Required for all participants
[ 2016-06-23 20:21:25 CET ] [ Original post ]
CodeSpells Wizard Cup!
This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets:
[olist]Each player will be allowed a maximum of 2 Spell-Wheels.
Eval spells (Black Magic) is strictly prohibited. A team caught using these spells will be disqualified.
Each spell within your 2 respective spell-wheels must be submitted prior to the match and moderators of the matches will check your spells again right before the match starts. This is to prevent anyone from sneaking in prohibited spells.
Each Spell within your Spell-Wheel(s) MUST have a descriptive name. This is to easily identify which spell you are using in your match. By identifying which spells you are using easily, it allows us to prevent people from cheating an using spells not presented in their 2 spell-wheels.
Any kind of spell that can crash the server, or crash players, is prohibited. An example of this is an infinite loop. If we find any of this in your spells you will be asked to resubmit/modify your spell(s).
After entering into the tournament, you MUST submit another form containing your Spell-Wheels. These links will be provided in this thread.
Currently, we are deciding on how many lives each wizard should have in a match. I will update this thread with the judges and I select. Currently, we are thinking 2 or 3 lives per wizard. The amount of lives will be determined prior to your match.
[/olist]
First Place:
[ 2016-06-23 20:21:25 CET ] [ Original post ]
Hello felow wizards and witches! I would like to personally invite you all to participate in the first official
CodeSpells Wizard Cup!
This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets:
- 1 v 1
- 2 v 2
- 3 v 3
Rules:
[olist]
Prizes:
First Place:
- Choose one spell that you or your team created, and it will be added into the CodeSpells game as a default spell that comes with the game!
- CodeSpells key(s) to give to your friends.
- Send us your picture and bio for us to include in the newsletter.
- CodeSpells key(s) to give to your friends!
Entry Forms:
- 1 v 1 Entry Form
- 2 v 2 Entry Form
- 3 v 3 Entry Form
- Spell Submission Form Required for all participants
[ 2016-06-23 20:21:25 CET ] [ Original post ]
CodeSpells
Multi-Dimensional Games (Studio of ThoughtSTEM, LLC)
Developer
ThoughtSTEM, LLC
Publisher
2015-09-18
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
Mostly Negative
(212 reviews)
The Game includes VR Support
Public Linux Depots:
- CodeSpells Content Linux x64 [1.51 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
CodeSpells is in Early Access, so not all planned features have been implemented. The current version includes Earth, Water, Fire, and Air magic, as well as 5 multi-player minigames and a procedurally generated sandbox creative mode. *Note: multiplayer is still in an early alpha state and requires port forwarding and local hosting.
---
When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.
CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.
Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!
PLANNED FEATURES:
*Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server).
*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.
*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided.
*We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.
We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.
---
See what else we're making at Multi-Dimensional Games by visiting our website.
![]()
---
When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.
CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Javascript or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.
Ignite blazing wildfires, drain entire seas, turn the elements into a force field around you, or just blow stuff up - the choice is yours!
PLANNED FEATURES:
*Ability for players to use multiplayer servers in the cloud to play with friends (rather than using their own PC as a server).
*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.
*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided.
*We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.
We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.
---
See what else we're making at Multi-Dimensional Games by visiting our website.
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