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Sorry for being late with the detailed patchnotes regarding balancing, we focused on bringing the patch live yesterday. However, here they are: - Characters level up much more quickly now, roughly one level up per mission on average. Beating Garg is likely to result in two, and a thorough playthrough can result in up to nine level ups. If you rush through the missions, you’ll likely end up with seven. Note that these values apply to low-level characters, and that leveling gradually slows down as a character climbs levels. - Secondary weapons with a manual reload have been adjusted. They now reload much more consistently no matter which character you’re playing. “Manual reload” refers to secondary weapons that only reload if you hit an enemy with your primary weapon. The following weapons have been affected: o The Volley Gun now is a manual reload weapon, and its magazine size has been doubled from 15 to 30. You can now empty the magazine for huge burst damage or portion out controlled bursts to quickly finish off wounded enemies. o The Health Grenade now reloads over a span equivalent to completing the first mission (i.e. it reloads multiple times on larger missions with more enemies). o The Orbital Strike Beacon can now be used much more frequently and has a huge area of effect. The damage has been reduced to compensate. It now is a reliable screen clearer instead of a high-risk boss killer. o The Plasmarizer now fully reloads a charge with but a few hits of your primary weapon. o The Pocket Drones reload more quickly now. o The Moonlight Claw still recharges automatically, but now also has a substantial bonus manual reload. This means that it’s at full ammo at the start of every fight, and you can slash at your enemies almost constantly as long as you occasionally refresh the manual reload with your primary weapon. - The Hand Cannon’s automatic reload speed has been increased. - Vaults now are much more likely to contain lots of gold or XP. They can now also spawn large healing kits. - All hazards now consistently have their damage lowered to 5. - Fixes: o Loot spawned from chests and gambling stations should no longer get stuck in walls and ceilings. o Stabbygale now properly fires her shotgun in both directions when she picks up the Kinked Barrel upgrade (a bug removed her shots instead of duplicating them). - Upcoming fixes and balance changes: o We are currently working on fixing the bug that causes the Amplifire secondary weapon to break Camille’s rocket explosions. o Brecht’s ability will also grant piercing to all attacks to improve his chances against large groups and to allow him to reliably hit priority targets. o It will be possible to set the first battle gate on fire as intended, making the fight a lot easier for Presto. o The Plasmarizer will receive a damage buff. o Multiple improvements to multiplayer and looting (more details after implementation and testing).
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