Name | Rogue Stormers | ||
Developer | Black Forest Games | ||
Publisher | Black Forest Games | ||
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Release | 2016-04-21 | ||
GameBillet | 16.59 / € | ||
Steam | 1,99€ 1,49£ 1,99$ / 90 % | ||
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Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Mixed | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 94 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 94 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Rogue Stormers Linux bin [268.61 M] Rogue Stormers Linux Data [3.76 G] |
BUG FIXES and Minor changes:
KNOWN ISSUES:
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We are hosting an AMA on Reddit 01.03.2018 where we will answer any and all questions you may have! |
We are hosting an AMA on Reddit 01.03.2018 where we will answer any and all questions you may have! |
Hey Everyone. |
Hey Everyone. |
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The Rise Of Hindenbork Changelog
New Content
https://youtu.be/JRYXjmrfzjI New Mission The new mission starts right after the defeat of Hector von Garg. Contrary to the missions before, players will encounter a linear, designed level, in which only the middle part is generated procedurally. Beginning and End of the level are designed by Schmitty and Vincent - including events, like the voice-overs of the hideous hobgoblin Hindenbork. The Hindenbork - BOSS The Hindenbork is the most recent creation of Ubertinker Kranz. While working on long range goop-carrier missiles, he also developed a new kind of Vehicle. The Hindenbork-Class Gunship was the attempt to create a flying battleship. Kranz Prototype was named after its captain, Commodore Hanz-Sebastian Hindenbork, a naval officer and former war hero of Ravensdale. The prototypes construction was completed only days before the Rogue Stormers large-scale offensive on the heart for Ravensdale, who called the gunship simply The Gimp Blimp. Fire Orc Outfitted with the ability to heal in a fire, armed with a long-range flamethrower and defended by heavy armor and defensive shielding, the Fire Orc is a very tough opponent to beat. His main weapons provide him with enough firepower to rival even Prestos flaming inferno. And his armor can take a heavy punch essentially turning this elite enemy into a literal hum orcish tank! Luckily this orc is only employed by Commodore Hindenbork and has never been seen without his commander. Until now Changes in gameplay Character unlocks depend on gold collected Unlocking all characters was one of the issues people had with Rogue Stormers. To have access to all characters in the game, you had to complete one walkthrough. It was intended to be challenging. But we see that we might have overdone it a bit. So we decided to change the unlock condition. Instead of defeating all bosses to unlock all characters, we changed it to collecting a total of 5000 gold pieces. For the details, see the list below.
New Couch Co-op Functionality The other thing we changed was how you collect XP in couch co-op. Until now only player one would be able to earn Experience Points. The other players i.e. characters in one account wouldnt get any. But we realize that it was frustrating for many players. For one because couch co-op turned out to seem less rewarding than online co-op. It also meant a lot of grinding to reach the max level with each character. This update change this so every character in a co-op game will earn XP and level up individually. And before you ask: No! You wont get four times the XP if you play with a squadron of Brechts. ;) 17 New Upgrades |
The Rise Of Hindenbork Changelog
New Content
https://youtu.be/JRYXjmrfzjI New Mission The new mission starts right after the defeat of Hector von Garg. Contrary to the missions before, players will encounter a linear, designed level, in which only the middle part is generated procedurally. Beginning and End of the level are designed by Schmitty and Vincent - including events, like the voice-overs of the hideous hobgoblin Hindenbork. The Hindenbork - BOSS The Hindenbork is the most recent creation of Ubertinker Kranz. While working on long range goop-carrier missiles, he also developed a new kind of Vehicle. The Hindenbork-Class Gunship was the attempt to create a flying battleship. Kranz’ Prototype was named after its captain, Commodore Hanz-Sebastian Hindenbork, a naval officer and former war hero of Ravensdale. The prototype’s construction was completed only days before the Rogue Stormers large-scale offensive on the heart for Ravensdale, who called the gunship simply “The Gimp Blimp”. Fire Orc Outfitted with the ability to heal in a fire, armed with a long-range flamethrower and defended by heavy armor and defensive shielding, the Fire Orc is a very tough opponent to beat. His main weapons provide him with enough firepower to rival even Prestos flaming inferno. And his armor can take a heavy punch – essentially turning this elite enemy into a literal hum… orcish tank! Luckily this orc is only employed by Commodore Hindenbork and has never been seen without his commander. Until now… Changes in gameplay Character unlocks depend on gold collected Unlocking all characters was one of the issues people had with Rogue Stormers. To have access to all characters in the game, you had to complete one walkthrough. It was intended to be challenging. But we see that we might have overdone it a bit. So we decided to change the unlock condition. Instead of defeating all bosses to unlock all characters, we changed it to collecting a total of 5000 gold pieces. For the details, see the list below.
New Couch Co-op Functionality The other thing we changed was how you collect XP in couch co-op. Until now only player one would be able to earn Experience Points. The other players – i.e. characters in one account – wouldn’t get any. But we realize that it was frustrating for many players. For one because couch co-op turned out to seem less rewarding than online co-op. It also meant a lot of grinding to reach the max level with each character. This update change this so every character in a co-op game will earn XP and level up individually. And before you ask: No! You won’t get four times the XP if you play with a squadron of Brechts. ;) 17 New Upgrades |
NEW ENEMIES |
NEW ENEMIES |
Changes in gameplay |
Changes in gameplay |
We have a release date for our Experiment. |
We have a release date for our Experiment. |
We prepared a little easter egg hunt for you on our website. If you manage to find all 8 hidden eggs, you can enter for a chance to win some BFG swag. |
We prepared a little easter egg hunt for you on our website. If you manage to find all 8 hidden eggs, you can enter for a chance to win some BFG swag. |
Upgrades, upgrades, and upgrades |
Upgrades, upgrades, and upgrades |
New main character and features |
Freebies? Freebies! |
We already posted this in the discussion board. |
Our animation intern Jeroen spend the better part of the week rigging the airship boss. And please make him smile by cheering for him. This boss is actually the first thing he created since he started working at Black Forest Games that he actually can show to the people close to him. All other projects he worked on so far were created under strict NDA. |
Yes, yes. We said we would uncover the new airship boss today. Well… we don’t. Not today, anyway. |
Reverse engineering. |
Welcome to bug county… |
Vincent created an attack for the level boss of our experiment. A friggin, homing, deadly fireball. How will it work? Watch the video. Try to imagine the new boss - a big, badass, hurling fireballs that actually home in towards you… |
Vincent and Schmitty finished the level layout and basically built a level where they can walk through from start to end already. Of course, the stuff THAT IS in there isn’t the stuff that SHOULD be in there… |
Vincent and Schmitty began work on their task. From their basement headquarter under the stairs, one of the first things they had to tackle was to answer some basic questions: What limitations will they face? Both in terms of the tools they have at hand and the available content. What is the story? Will there be a main character? And if yes, who? |
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we fixed a bug in the translation matrix. Portuguese and Brazillian-Portuguese translations are working again. |
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We’re very happy to announce that we’re able to offer Rogue Stormers now to an even wider audience: We are adding Turkish and Traditional Chinese to the list of supported languages. |
Bug Fixes
Changes:
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The BFG Live Show is finally back, today at 6PM CEST/12PM EDT on our usual twitch channel. |
Multiplayer:
Graphic:
Sound:
Interfaces:
Achievement:
Misc:
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It's Black Forest Games' favorite patch day. This time we mostly fixed issues in single player and multi player mode. There is, however, a random crash bug where we are not able to find the cause. That's why we decided to release the patch as apublic beta over the weekend. That's for all of you who like to try the new version before the official release. Be aware that it is not stable.
Multiplayer:
Graphic:
Sound:
Interfaces:
Achievement:
Misc:
Known Issue:
Info regarding fixed achievements:
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Today’s hotfix takes care of the following issues:
Notes: *The game registered the condition for each achievement, they simply didn’t unlock. They won’t unlock automatically, however, you’ll need to get one more item … e.g. kill another goblin, pick up gold, etc. New achievements will work as expected. **For the crash to happen, three conditions needed to occur roughly at the same time: a) Death of a character/party. a) The cool down for your ability finished while the “mission failed” screen was active b) You have perks that are affected by the cool down, or affect the cool down. That’s why we had difficulties to identify the cause of the bug. |
Today we released a patch with tons of fixes and changes.
Known issues
Change Log Interface:
New features:
Gameplay changes:
Misc:
//BFG Zyddie. |
[h2]Change Log[/H2] Interface:
New features:
Gameplay changes:
Misc:
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We just uploaded the DcPP aka the dualcore performance patch. This should improve the issues with dropping framerates on some dualcore machines. |
The last patch caused some smaller bugs. They are fixed now: |
Sorry for being late with the detailed patchnotes regarding balancing, we focused on bringing the patch live yesterday. However, here they are: |
We just uploaded the next patch so nothing stands in your way for a weekend full of Rogue Stormers: |
Whatever we messed up, Valve fixed it and we're back in full glory! |
Since half a day only the Deluxe-Edition is visible in the store. The same issue already appeared when the game has been finally released, so we are confident that this will be solved by Valve soon. |
Some say everything in life is about character, today's patch is indeed: |
Due to a bug in the Chinese (and Portuguese) localisation didn't show up when selecting the language in the game. |
Ladies and gentlemen, heroines and heroes, amazons and knights! |
From Good Friday to Easter Monday (03/24 – 03/28), owners of Rogue Stormers on Steam will be able to access the exclusive preview. Players will need to activate it in the game's properties in the Steam library (select "Preview - Easter Preview Event"). |
We want to announce today that we’re forced to keep the lunatics in our cages for a little bit longer – The Steam release of Rogue Stormers will be delayed to April 21st, 2016 . |
Hey everyone. |
Hey everyone. |