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State of the Game
[ 2014-11-22 17:20:34 CET ] [ Original post ]
Hello, beta players! It's been a week of squashing bugs and reading posts. Here are a couple of things I've learned from watching everyone play. From roughly MOST to least important:
- Inventory bugs are the worst bugs. The inventory bugs really seem to spoil everyone's day. Nobody likes it when their stuff disappears. So I'm putting a lot of work into those. You're not seeing many big updates, but case by case that stuff is getting fixed. The trickiest part is getting older save games to behave - I'm sort of embracing the challenge of making that work instead of just saying 'start a new game,' because I want to preserve save-game integrity after we launch on Early Access.
- Crashes after the Prologue are far too frequent. The move from the Prologue to the Unviersity is very resource heavy and as a result even mid-range machines are experiencing crashes. My changes to the character textures should help a bit, but I need to do more.
- Players need more information about basic gameplay. And I don't mean hand-holding, just information. The Prologue is tiny, self contained and very short. Once that's over I get the sense that people are overwhelmed by what they don't know. The game is simple once you know the basics (I think?), so I'm going to write a little guide book similar to the interface guide book. That will be what you find when you wake up in class - it will give you some bullet points on how to play. (I really want to implement some tutorial missions as 'classes' in the University, which is something Hannah has suggested. But that's probably too ambitious.)
- Saving and loading. It's getting better. But players should never spawn inside an empty building, it kills the fun dead.
- Resources aren't obvious enough. For instance, wild animals are way too good at staying hidden. They're actually all around you - dozens of them, seriously - but nobody ever sees the frickin' things. I'm going to make them dumber because they're intended to be a resource, and you can't gather what you can't see. Same goes for mine-able rocks, trees and so on.
- The main survival elements seem 'fair' to most people, but the weather system is confusing. I haven't heard any complaints about how quickly you get hungry or tired or thirsty, so it seems as though these elements are fairly well balanced. The exception is temperature which (on top of being buggy) seems to just confuse everyone. I need to work on that.
- People don't seem to mind buggy updates as long as they're frequent. I could be misreading this one, but I've broken the game several times with my 2-3 builds per day goal, and people haven't complained. So I'm going to keep doing that. (Now's your chance to stop me if you were just biting your tongue earlier.)
[ 2014-11-22 17:20:34 CET ] [ Original post ]
FRONTIERS
AAD Productions
Developer
AAD Productions
Publisher
2020-01-01
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Negative
(109 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Base Content [720.31 M]
- Linux Mods Depot [540.47 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.
I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...
...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!
Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.
If you feel the same way then yes - FRONTIERS is for you!
NOTE: I recommend reading reviews & forum posts before purchasing, especially concerning Linux support.
Is FRONTIERS for you?
I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...
...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!
Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.
If you feel the same way then yes - FRONTIERS is for you!
Key Features:
- Massive open world - go anywhere, any time
- Unique relaxing pace and tone
- An exploration-focused main quest that spans an entire continent
- Simple gameplay - no stats or skill trees to memorize (It barely qualifies as an RPG, really)
- Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
- Minecraft-style item crafting system
- Dozens of skills to discover and learn, including magic, survival and stealth skills
- Hundreds of shops, taverns, homes, caves, castles and other structures to explore
- A haunting soundtrack for every region
- Full mod support
- NEW: Oculus Rift support
NOTE: I recommend reading reviews & forum posts before purchasing, especially concerning Linux support.
MINIMAL SETUP
- OS: Ubuntu 10.10+
- Processor: 1.66 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: DX9 (shader model 2.0) capabilities
- Storage: 2 GB available spaceAdditional Notes: These are estimated requirements - I'll be locking down final requirements during the closed beta. Please don't make any important spending decisions based on this information!
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