Name | FRONTIERS | ||
Developer | AAD Productions | ||
Publisher | AAD Productions | ||
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Release | 2020-01-01 | ||
Steam | 14,99€ 10,99£ 14,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Mostly Negative | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 49 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 49 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Linux Base Content [720.31 M] Linux Mods Depot [540.47 M] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
I've posted a Kickstarter update going over the last few years of development and my plans moving forward. |
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Thinking of buying this game? Here's why you may want to wait: |
Thinking of buying this game? Here's why you may want to wait: |
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Welcome to FRONTIERS! It's a great honor to be part of the latest bundle and we're very pleased to have your support. Be sure to check out the forums if you have any questions or want to know more about the state of the game / development plans / etc. |
Welcome to FRONTIERS! It's a great honor to be part of the latest bundle and we're very pleased to have your support. Be sure to check out the forums if you have any questions or want to know more about the state of the game / development plans / etc. |
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Hey all - here's a Kickstarter update I posted recently where I go over the state of the game and what the future holds. It starts out on a down note, but picks up by the end. Make sure to watch all five videos! (You've got nothing better to do, right?) |
Hey all - here's a Kickstarter update I posted recently where I go over the state of the game and what the future holds. It starts out on a down note, but picks up by the end. Make sure to watch all five videos! (You've got nothing better to do, right?) |
Thanks for your patience during PAX, I'm back and hitting the bugs again. Here's a recent Kickstarter update for you: |
Thanks for your patience during PAX, I'm back and hitting the bugs again. Here's a recent Kickstarter update for you: |
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Hi everyone! I just posted a Kickstarter announcement, and since it's related to FRONTIERS' development I figured I'd post it for you as well. I've had to cut some sections for space so if you want to read the complete update CLICK HERE. |
Hey everyone - here's a somewhat dry (but informative!) update to tide you over while I work on the next Focus Update. Recent goings-on of note: |
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Why would you implement VR support when there's SO MUCH ELSE that needs attention, and when there are so few people who'll get to actually use it? Do you even prioritize, bro? Good question, bro. If I didn't know better I too would think I'd lost my marbles. But it's a pretty simple situation. First off, Oculus support was part of the Controller Support stretch goal in the Kickstarter, so it was going to happen eventually. Other features may come and go, but stretch goal features are written in stone. As for why now and not later - implementing the VR interface goes hand-in-hand with completing controller support, and I knew that if I put off the VR part I'd have to crack open the controller system later, probably long after I'd forgotten how it worked. So I said screw it, I'll just do it all right now and never look back. Now that it's over I can say with confidence that I made the right call. The VR interface would have taken 10x the effort to implement had I procrastinated. Lastly, a side bonus is that VR support gets noticed, even by people who can't necessarily make use of it. So we'll probably see a little publicity bump. Not the main reason I did it, but I'd be lying if I said it wasn't on my mind. Anyway, hopefully that answer soothes your irritation at having to wait over a month for a new version after getting used to the daily builds. (Yes, we're going back to daily builds now.) So tell us, is the game any good in VR? Absolutely! ...and eeeeh, maybe not. Absolutely because there are moments where it all comes together - usually deep in some forest at twilight with butterflies dancing around my head, or underground mining Luminite from a cave wall while my lantern keeps Darkrot at bay. In those moments it's delicious. Maybe not because text. Text, text, text. Oh, the text. 90% of the work I did in the interface was about making the text easier to focus on & read. But no fancy trick can change the fact that you're dealing with an RPG interface with a lot of tabs and buttons and so, so much text. I can't say what VR games of the future will look like, but I do know they won't have an interface like this. It's just too much damned text. Still, the text doesn't stop it from being playable. I played through the first act using the DK1 (roughly 5 hours) without feeling any discomfort, and while I skipped reading books unless I absolutely had to, I'm proud to say that conversations are nicely readable, especially when using a substitute font. (Which I strongly recommend.) Other news
Alright that's all for this update! I'll be on the road tonight, but I look forward to returning to an avalanche of VR-related bug reports tomorrow afternoon. Until the new bug board is ready VR-specific reports can go here. Cheers, - L |
*SIGH* Like a battered housewife I dared to hope that maybe this time Unity had changed and maybe this time Unity was really truly sorry - and now I'm sitting here with another black eye cursing myself for being so naive. Why do you do this to me Unity? WHY DO YOU HURT ME? Anyway. I'm not saying I'm entitled to a fix. I've said this before - Unity doesn't owe me a fix. Maybe they have different priorities and they never intend to fix their terrain system. Fine. I may not like it but that's my problem and I'll deal. But they do owe me an answer. And the only way I've ever gotten this beast to roll over is by being a thorn in its side, so that's just what I'll be until I get one. [end rant] On A More Positive Note Okay, deep breath. Generally things are going great. Slow as always, but great. If the focus updates work the way I hope it won't be long before the third act is ready to start testing. That's going to be fun. Until then, - L |
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Despite this progress I think we can all agree that as long as the Big Bad Bug is vanishing buildings we'll never be able to really enjoy new features. It's always there, waiting to kill your game and ruin the fun. So I think my next step is obvious: I HAVE TO KILL THE BIG BAD BUG Things are going to go quiet for a few days while I attack this bug once and for all. I'm not going to answer emails or chats, I'm not going to answer my phone, I won't even answer the door. (Suck it, FedEx!) It's just me and the BBB, tête-à-tête, mano a código, and only one of us is getting out alive. Yes this sounds a little over-dramatic. But whatever, let's roll with it - throw on some epic battle music and let's all pray to Crom for the strength to conquer this motherfucker. Gar! I'll post another announcement once the beast is dead. Wish me luck... *(He may end up working on other AAD Productions jobs in the future. In the meantime feel free to continue blaming him for bugs, he won't mind.) |
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Other controllers may work but I can't guarantee it. Also know that I'm limited in what controllers I can physically test with so even the officially supported controllers may have a few quirks. Key Rebinding I've also finished key rebinding so all you lefties out there can finally remap things. (A big thanks to Unity for making this incredibly simple feature take many, many, many more hours than it should have. Seriously Unity it's 2015 you need to support runtime input rebinding out of the box.) Known Issues:
As annoying as these issues are, I'm going to have to set set them aside for now and work on some long-neglected quest & gameplay bugs. Until next time, - L PS - Thanks for all the well wishes about being sick, I'm 90% recovered and feeling much better.
And that's not a unique case either. Yes everyone is entitled and angry on the internet, but even in that context Unity really gets people riled up. Don't misunderstand me. I'm not saying 'be perfect' or 'fix everything immediately.' I'm the lead dev on what has to be the buggiest game in Early Access right now - I get it, this stuff takes time. But when you've got this many unanswered questions out there and such a long track record of not answering them, this kind of post infuriates me:
Let me explain why this post makes me irrationally angry with an overly elaborate metaphor. Imagine you're lying in a ditch with a broken leg. You've called for an ambulance 100 times using Unity Co's ambulance pickup service. Each time you try you get an automated response saying 'Your ambulance will be there shortly!' But after hours and hours you get fed up and decide to take matters into your own hands. You craft a brace and drag yourself to the nearest gas station and call your wife so she can just drive you to the goddamn hospital. Imagine you're sitting there with your crudely braced broken leg, wrapped in an army blanket and sipping a coffee, waiting for your wife, making small talk with the station clerk. And you say to the clerk, 'Man, Unity really dropped the ball with this hospital pickup service. They've been saying they plan to improve this pickup service for years but so far nothing, I don't know why I even bother to use them.' And out of NOWHERE a Unity Co rep pops out from behind the doughnut counter and says 'Good News! Unity is planning on upgrading our hospital pickup service! If there's anything else I can help you with just let me know!' And they promptly vanish out the back door without another word. Can you imagine how furious that would make you feel? Can you imagine how goddamn furious that would make you feel? CAN YOU IMAGINE HOW FURIOUS ANGRY MAD YOU WOULD FEEL IN THAT MOMENT. On the whole Unity comes across disinterested, aloof & falsely cheerful when dealing with the public. This has to be some kind of policy-driven behavior. I just find it hard to imagine so many people adopting the same ultra-formal tone by accident. Do the people we interact with feel powerless to act or help? I've heard this can make people seem uncaring in bureaucratic situations, because they don't want to feel someone else's distress unless they have the power to change it. I understand a bit of formality is needed of course, but this doesn't stop Unreal developers from exposing a bit of humanity, so what's stopping Unity? Honestly it worries me; it feels like a brightly colored bandage covering up a rotten wound. TL;DR: Planned features do not interest me and I'm not going to chuck a bug report into the black hole that is Unity's bug tracking system. Please just tell me what's going on and treat me like a human Thanks for reading and I hope you'll take this in the fed-up-but-still-ultimately-on-your-side spirit intended. [/quote] |
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NOTE: Many of these changes may not show up for you until you start a new game. Balance Changes
Major bugs I'm still working on: Not really related to balance but I might as well give you an update while I'm here.
Alright, the update should download shortly - you can expect daily builds to resume again, at least until we gather enough feedback for Balance Update: La Deuxième Partie. Cheers, - L |
I've been mulling over this one for a while. Another couple of bug reports convinced me to bring it up. |
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Hello, beta players! It's been a week of squashing bugs and reading posts. Here are a couple of things I've learned from watching everyone play. From roughly MOST to least important:
Alright. I still don't think we're ready for an awesome Early Access launch yet, but we're getting there, especially if this pace keeps up. Several systems have really started to come together since the beta was launched. Onward! |
Hello, everyone! First off thank you all for the amazing bug reporting you've done so far. In just three days we've found and fixed (and found) dozens of bugs - your descriptions & logs are helping me squash them one by one. |