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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 FRONTIERS 

 

Developer

 AAD Productions 

 

Publisher

 AAD Productions 

 

Tags

 Indie 

Casual 

 

RPG 

 

Singleplayer 

Release

 2020-01-01 

 

Steam

 14,99€ 10,99£ 14,99$ / 0 % 

 

News

 36 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Negative 

Steam store

 https://store.steampowered.com/app/293480 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 49  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 49 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux Base Content [720.31 M] 


 Linux Mods Depot [540.47 M] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (0)




Control Update Number Ichi


What's that? Quests are breaking? Refining doesn't work? Well you're in luck - now you can experience those and many more bugs with a wide array of game controllers! Here are the controllers that are officially supported:


  • Xbox 360 controller on Windows, Mac, Linux, Android and OUYA
  • Xbox One controller on Windows
  • Playstation 3 controller on Windows, Mac, Linux and OUYA
  • Playstation 4 controller on Windows, Mac, Linux and Android
  • Playstation Vita PSM
  • Apple MFi controller on iOS 7 and above
  • OUYA controller on OUYA, Windows and Linux
  • Amazon Fire Game controller and remote on Amazon Fire TV
  • Logitech F310 on Windows, Mac, Linux and OUYA
  • Logitech F710 on Windows and Mac
  • Logitech Dual Action on Windows and Mac
  • Logitech RumblePad 2 on Mac
  • Moga Pro on Windows, Mac, Linux and OUYA
  • Mad Catz FPS Pro on Mac
  • Speedlink Strike on Windows and Mac
  • Samsung GP20 on Android
  • Executioner X on Window and Mac
  • SteelSeries Free on Windows, Mac, Linux and OUYA
  • Playstation 2 controller on Windows (with adapter)


Other controllers may work but I can't guarantee it. Also know that I'm limited in what controllers I can physically test with so even the officially supported controllers may have a few quirks.

Key Rebinding
I've also finished key rebinding so all you lefties out there can finally remap things. (A big thanks to Unity for making this incredibly simple feature take many, many, many more hours than it should have. Seriously Unity it's 2015 you need to support runtime input rebinding out of the box.)

Known Issues:
  • In-Game Prompts

    These still show default bindings, and they only show keyboard and mouse controls. That will change in the next control update.
  • 'Sticky' Controls
    I've noticed that movement / axis controls will sometimes 'stick' until I press a button control. I have no idea what could be causing this. Does Unity have some kind of hidden upper limit to the number of axis I can query in the same frame? (If they do you can bet it'll be totally undocumented...) I'll be investigating.
  • Mouse look on Linux is still problematic
    I'm working on a hack for this well known Unity bug. (Yes I'm calling out Unity for the third time in one update. Their input manager really stinks.)
  • Interface Control - Virtual Mouse Only
    When playing with a controller you'll have to use a virtual mouse to navigate the interface. This isn't so bad with some screens, but with others it's really tedious, and in a few cases it makes screens almost unusable. Navigation with directional pads is coming, but I'm not sure when.


As annoying as these issues are, I'm going to have to set set them aside for now and work on some long-neglected quest & gameplay bugs. Until next time,
- L

PS - Thanks for all the well wishes about being sick, I'm 90% recovered and feeling much better.


[EDIT: this was originally a set of replies in the comments:]
I've gotten confirmation that Tak! is a Unity Dev so I'll take this chance to point out some stuff that Unity does wrong. Maybe they'll take it seriously. Don't take this personally Tak!, I know you're just doing your job. (Also, disclaimer:These are mostly my feelings about how they deal with other people, not me, so don't mistake it for a vendetta.)

So.

First off, it's great that Unity has an input manager redesign coming. But this info is useless to me. I can see that it's 'Planned' but there's no info about when it will actually be released. I wouldn't be surprised it if was released this Saturday; I also wouldn't be surprised if it was released in 2019.

This a big problem with Unity - lack of communication. I never know what's going on with you guys. I mean, just look at the posts accompanying the link you sent:
[quote]
"Wow this suggestion was first posted in 2009,.... its now 2014. Five years. Any reason why this hasn't been done?"

"Any Freaking reason why 'after 5 years' this is still on Planned?"

"I know people with over 15 years experience in the industry refusing to work in Unity because of lack of this basic feature."

"It's ridiculous that this is still an issue. I had to code a huge overcomplicated input wrapper to make up for this lack of basic functionality."

"I'm honestly shocked and a little disgusted that this has gone on so long without being addressed. How is this still not implemented?"

And that's not a unique case either. Yes everyone is entitled and angry on the internet, but even in that context Unity really gets people riled up.

Don't misunderstand me. I'm not saying 'be perfect' or 'fix everything immediately.' I'm the lead dev on what has to be the buggiest game in Early Access right now - I get it, this stuff takes time. But when you've got this many unanswered questions out there and such a long track record of not answering them, this kind of post infuriates me:


railboy: Good news!
An input manager redesign is coming


Let me explain why this post makes me irrationally angry with an overly elaborate metaphor.

Imagine you're lying in a ditch with a broken leg. You've called for an ambulance 100 times using Unity Co's ambulance pickup service. Each time you try you get an automated response saying 'Your ambulance will be there shortly!' But after hours and hours you get fed up and decide to take matters into your own hands. You craft a brace and drag yourself to the nearest gas station and call your wife so she can just drive you to the goddamn hospital.

Imagine you're sitting there with your crudely braced broken leg, wrapped in an army blanket and sipping a coffee, waiting for your wife, making small talk with the station clerk. And you say to the clerk, 'Man, Unity really dropped the ball with this hospital pickup service. They've been saying they plan to improve this pickup service for years but so far nothing, I don't know why I even bother to use them.'

And out of NOWHERE a Unity Co rep pops out from behind the doughnut counter and says 'Good News! Unity is planning on upgrading our hospital pickup service! If there's anything else I can help you with just let me know!' And they promptly vanish out the back door without another word.

Can you imagine how furious that would make you feel?

Can you imagine how goddamn furious that would make you feel? CAN YOU IMAGINE HOW FURIOUS ANGRY MAD YOU WOULD FEEL IN THAT MOMENT.

On the whole Unity comes across disinterested, aloof & falsely cheerful when dealing with the public.

This has to be some kind of policy-driven behavior. I just find it hard to imagine so many people adopting the same ultra-formal tone by accident. Do the people we interact with feel powerless to act or help? I've heard this can make people seem uncaring in bureaucratic situations, because they don't want to feel someone else's distress unless they have the power to change it. I understand a bit of formality is needed of course, but this doesn't stop Unreal developers from exposing a bit of humanity, so what's stopping Unity? Honestly it worries me; it feels like a brightly colored bandage covering up a rotten wound.

TL;DR: Planned features do not interest me and I'm not going to chuck a bug report into the black hole that is Unity's bug tracking system. Please just tell me what's going on and treat me like a human bean and I'll be happy.

Thanks for reading and I hope you'll take this in the fed-up-but-still-ultimately-on-your-side spirit intended.
[/quote]


[ 2015-01-10 03:58:05 CET ] [ Original post ]