I'm sorry to announce that Dustin has left the team. It wasn't anything major, he just had time constraints put on him by prior commitments and he didn't want to hold up the flow. I've been there before so I can appreciate his quick decision. Best of luck Dustin, sorry to see you go so soon!*
This turn of events really sucks but it's not the first time the project has lost someone to prior commitments mere moments after they joined. Remember our first lead writer Adi having to bail before the Kickstarter? That was pretty rough too. Of course the silver lining was that it led to Ryan joining the team, and he's responsible for some of the best parts of the game, so you never know how these things will turn out.
Latest Build and the Big Bad Bug
You probably noticed that I've been holding off on builds - that's because there was a possibility that we'd see a fix for the disappearing buildings bug in today's upload. Unfortunately that didn't end up happening, BUT there's a bunch of other stuff coming your way: [quote]
- You can use your mousewheel to add coins while bartering
- Creatures now defend their pack when one is attacked
- Conversation GUI overhaul
- Moddable ground & grass textures
- More mouse, controller & graphics options
- Improved performance in characters & creatures
- (lots more in the changelog)
I HAVE TO KILL THE BIG BAD BUG
Things are going to go quiet for a few days while I attack this bug once and for all. I'm not going to answer emails or chats, I'm not going to answer my phone, I won't even answer the door. (Suck it, FedEx!) It's just me and the BBB, tête-à-tête, mano a código, and only one of us is getting out alive. Yes this sounds a little over-dramatic. But whatever, let's roll with it - throw on some epic battle music and let's all pray to Crom for the strength to conquer this motherfucker. Gar! I'll post another announcement once the beast is dead. Wish me luck... *(He may end up working on other AAD Productions jobs in the future. In the meantime feel free to continue blaming him for bugs, he won't mind.)
[ 2015-01-23 05:24:02 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Base Content [720.31 M]
- Linux Mods Depot [540.47 M]
Is FRONTIERS for you?
I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...
...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!
Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.
If you feel the same way then yes - FRONTIERS is for you!
Key Features:
- Massive open world - go anywhere, any time
- Unique relaxing pace and tone
- An exploration-focused main quest that spans an entire continent
- Simple gameplay - no stats or skill trees to memorize (It barely qualifies as an RPG, really)
- Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
- Minecraft-style item crafting system
- Dozens of skills to discover and learn, including magic, survival and stealth skills
- Hundreds of shops, taverns, homes, caves, castles and other structures to explore
- A haunting soundtrack for every region
- Full mod support
- NEW: Oculus Rift support
NOTE: I recommend reading reviews & forum posts before purchasing, especially concerning Linux support.
- OS: Ubuntu 10.10+
- Processor: 1.66 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: DX9 (shader model 2.0) capabilities
- Storage: 2 GB available spaceAdditional Notes: These are estimated requirements - I'll be locking down final requirements during the closed beta. Please don't make any important spending decisions based on this information!
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