First off: Is it dead, you ask? Is the Big Bad Bug dead? I'm pretty sure it is... but I'm waiting for its corpse to stop twitching before I make it official. So until then here's balance update #2:
A lot of you have been playing this game for 2, 5, 10, or even 50+ (!) hours. The prologue can be a fun bit of orientation the 1st, 2nd, maybe even 3rd time... but for grizzled veterans it must feel like that un-skippable skyrim cart intro (aka the 'on second thought maybe I don't want to start a new game after all' sequence).
But never fear! I've revamped the New Game dialog to let you skip the bits you've memorized by heart. And you can customize your game along the way!
Startup Skills & Spawn Locations
You can now choose which skills you start the game with. Some people have asked for the chance to start with NO skills (madness!) and others have asked for twice or more the starting number. Well here's your chance to experiment. While you're at it, change your spawn location!** Try spawning in the middle of nowhere, or (if you still want to focus on the story) spawn in the University and skip the Prologue. You can also choose which startup gear & clothing you'll get. (There are only a few categories at the moment, though if you're feeling adventurous you could create more with a text editor.)
Difficulty Setting Customization
This is where you can get really experimental. Difficulty settings work by modifying global varibles. The default value for (say) run speed might be 1.0, but you could create a Slow And Tedious difficulty setting which sets that to 0.1 for some reason. Or you can modify the Hard difficulty setting to include permadeath, or to double all damage. Only a subset of globals are available to play with right now (a complete list is in Globals.ini) but requests are welcome. I'm curious to see what people come up with.
Character Customization
This isn't as big a deal since character customization has no impact on gameplay. But it can be nice to quickly set up your appearance without going through the prologue. (And if you choose to set it up here, the prologue letter will remember your choices and not prompt you for input.)
World Settings & Mods
At the moment World Settings just lets you customize day cycle length, but in the future it will work like difficulty settings & modify global variables. And Mods is blank for now. It will eventually be a convenience tool that lets you add / remove / choose which mods to use in your new game. (You can mod stuff manually until this is ready, of course.) I hope this stuff gives you an idea of the level of customization & tweaking that I want to enable. And while we're talking about customization:
Color Blindness Mode / Dyslexia Font
If anyone out there is color blind, I could use your your help creating a color-blind color scheme. There's a color editor in the Options menu where settings like GenericHighValue (currently green) and GenericLowValue (currently red) etc can be altered and saved. So if anyone out there wants to take a stab at this I'd be grateful for the input. Once we have a good scheme I'll make it toggle-able in the options. Also, the long-promised dyslexia font isn't far behind. (You can change the default font to a blockier font already but it's a little flakey.) Alright, that's it for now. Keep posting your bugs to the forums, I read every report even if I can't always respond! Cheers, - L **This is actually a devious scheme to encourage everyone to find bugs in different parts of the world. It turns out that most of you don't travel far from the University for the first 3-5 hours, which I didn't expect!
[ 2015-02-02 00:47:08 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Base Content [720.31 M]
- Linux Mods Depot [540.47 M]
Is FRONTIERS for you?
I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...
...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!
Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.
If you feel the same way then yes - FRONTIERS is for you!
Key Features:
- Massive open world - go anywhere, any time
- Unique relaxing pace and tone
- An exploration-focused main quest that spans an entire continent
- Simple gameplay - no stats or skill trees to memorize (It barely qualifies as an RPG, really)
- Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
- Minecraft-style item crafting system
- Dozens of skills to discover and learn, including magic, survival and stealth skills
- Hundreds of shops, taverns, homes, caves, castles and other structures to explore
- A haunting soundtrack for every region
- Full mod support
- NEW: Oculus Rift support
NOTE: I recommend reading reviews & forum posts before purchasing, especially concerning Linux support.
- OS: Ubuntu 10.10+
- Processor: 1.66 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: DX9 (shader model 2.0) capabilities
- Storage: 2 GB available spaceAdditional Notes: These are estimated requirements - I'll be locking down final requirements during the closed beta. Please don't make any important spending decisions based on this information!
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