Intro
Hey there Early Access friends! The latest Update for Clandestine, v. 0.5 is now available on Steam. We included two patches in this update, ver 0.4 was in the beta branch while we tweaked the Network Admin AI and in the mean time we finished the content for the ver. 0.5 patch. So instead of releasing 0.4 now and 0.5 next week, we're giving it all to you now!
We've made another summary video on youtube for you to check out here:
Video Link
and you can read the detailed description of the update below:
Patch 0.4
The
Network Admin is being introduced in this patch, they are a challenging enemy that exists in the Network View.
If the Admin ever lands on the Hacker player’s avatar the Hacker is kicked from the network and all of their progress is reset. Hackers are always safe from the Admin on the Home Node (that’s the Node you start the level on with the little blue triangle on top).
As the Hacker, players should avoid contact with the Admin, in situations where contact with the Admin appears inevitable we have provided Hackers with a few tools to help with evasion.
DDOS Attack - Hackers can Launch a DDOS attack which will stun the admin anywhere on the network.
Virus Attack - Hackers can inject a virus into the node they are on (only works on PCs, Servers, and Firewalls). If the Admin lands on the infected Node they are stunned.
Patch 0.5
AI Improvements:
AI will be triggered into combat if they hear:
player Gunshots, bullet impacts, grenades, or fellow AI calling for help.
Animations:
- added variations for the AI aim animations
- Fixed a bug that kept the AI from using shoot and reload animations.
- Fixed an animation issue with IKs to sort out an bug noticable when aiming and shooting
Typing passwords (instead of clicking on them) for the email client now works properly.
Enable or Disable
cheat mode by simultaneously holding the “K-B-E” keyboard keys. New help included for references.
Added hit reactions to airfoil bullet (non-lethal) body-shots and removed the sweat/saliva particles for body shots.
The Player can now be killed if shot while performing a take-down.
Tweaked patrol routes, added stationary guards, fixed some alarms and objectives being set to the correct floor in both the Siedel Technik and Helios Microcomputing levels.
Alarming Investigation - Enemies in listening distance will now react to alarms going off. A Max of 3 AIs will respond, one will turn off the alarm and they will all investigate the surrounding area.
Character improvements
- upgraded the hair shader with better specular and shadows
- fixed rimlight artifacts on skin
Introducing Hazards
Hackable Transformers and Steampipes - Power transformers and steampipes can now be overloaded by the hacker and then triggered to take out enemies.
Steam pipes can be triggered and go off after a short time delay and can hit multiple enemies.
Power Transformers are primed, and will hit the first enemy to come within range.
Introducing Arresting Behavior
There are now a number of circumstances in which the AI will try to arrest the player instead of going directly into a gun blasting rage.
The situations in which the AI will attempt to arrest the player include:
- being seen in the tactical outfit
- wearing the Low profile output and holding a gun in hand.
- player is continuously trespassing
- player picks a lock
- being seen nearby an area the AI is investigating
When performing an arrest the AI will draw their guns and point them at the player. When this happens the player has a few options:
- Run away. When the player has moved a few meters, the AI will start shooting.
- Drop gun, run away. In this case the AI will start shooting when the player has moved a few more meters.
- Attempt to kill the AI. As soon as the player starts aiming, the AI will open fire.
- Drop gun, do nothing. If this happens, one AI will approach the player, perform an arrest and the game will be over. When the player drop her weapon, she will raise her arms when idling.
-Fight them!
Furthermore, if the player does not drop their weapon within 30 seconds, the AI will also open fire.
If the player is trespassing (being in a low sec area in the low profile outfit) or if the player starts picking a lock and is spotted by the AI the AI will chase them until the player leaves the area. If the player does not leave the low sec area, the AI will attempt to arrest the player. If the player succeeds in picking a lock while under AI observation, the AI will attempt to arrest the player.
Tactical Map
- The lock icon for security doors is now white when the door is unlocked. Previously, it was only white when the door was opened.
- Open/Close hacked security doors
-Improved camera panning so the speed is relative to the zoom level.
Changed key bindings in Hacker view
This was done so that the Hacker controls are similar to the Spy controls for movement, interaction, cancelling actions etc.
Action - “E” (was previously the Return key)
Cut Camera feed - “C” (was previously backspace)
Leave Camera feed - “Q”
Move Avatar - WASD (now it always moves the Avatar no matter what window you are focused in)
Rotate Camera - “Arrow Keys” (now always moves the camera no matter what window you are focused in)
Camera feed rotation speed
-Has been increased dramatically so that it doesnt take ages to look around a room.
Bug fixes
Movement Fixes
- improved the responsiveness of turning input to the crouched knee idle animation.
- the impact animations will now play when the player character is shot while walking.
-Fixed an occlusion issue in Seidel
-Fixed some graphical issues in Construction Site
-Fixed duplicating emails when pressing on certain parts of the email view
-Fixed password nuker not stopping when the character aborts the cracking
Known Issues
- Muzzleflash misplaced in the weapons
[ 2015-02-09 10:45:18 CET ] [ Original post ]