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Clandestine, latest update! (Includes v. 0.4 0.5)
Hey there Early Access friends! The latest Update for Clandestine, v. 0.5 is now available on Steam. We included two patches in this update, ver 0.4 was in the beta branch while we tweaked the Network Admin AI and in the mean time we finished the content for the ver. 0.5 patch. So instead of releasing 0.4 now and 0.5 next week, we're giving it all to you now! We've made another summary video on youtube for you to check out here: Video Link and you can read the detailed description of the update below:
The Network Admin is being introduced in this patch, they are a challenging enemy that exists in the Network View. If the Admin ever lands on the Hacker player’s avatar the Hacker is kicked from the network and all of their progress is reset. Hackers are always safe from the Admin on the Home Node (that’s the Node you start the level on with the little blue triangle on top). As the Hacker, players should avoid contact with the Admin, in situations where contact with the Admin appears inevitable we have provided Hackers with a few tools to help with evasion. DDOS Attack - Hackers can Launch a DDOS attack which will stun the admin anywhere on the network. Virus Attack - Hackers can inject a virus into the node they are on (only works on PCs, Servers, and Firewalls). If the Admin lands on the infected Node they are stunned.
AI Improvements: AI will be triggered into combat if they hear: player Gunshots, bullet impacts, grenades, or fellow AI calling for help. Animations: - added variations for the AI aim animations - Fixed a bug that kept the AI from using shoot and reload animations. - Fixed an animation issue with IKs to sort out an bug noticable when aiming and shooting Typing passwords (instead of clicking on them) for the email client now works properly. Enable or Disable cheat mode by simultaneously holding the “K-B-E” keyboard keys. New help included for references. Added hit reactions to airfoil bullet (non-lethal) body-shots and removed the sweat/saliva particles for body shots. The Player can now be killed if shot while performing a take-down. Tweaked patrol routes, added stationary guards, fixed some alarms and objectives being set to the correct floor in both the Siedel Technik and Helios Microcomputing levels. Alarming Investigation - Enemies in listening distance will now react to alarms going off. A Max of 3 AIs will respond, one will turn off the alarm and they will all investigate the surrounding area. Character improvements - upgraded the hair shader with better specular and shadows - fixed rimlight artifacts on skin Introducing Hazards Hackable Transformers and Steampipes - Power transformers and steampipes can now be overloaded by the hacker and then triggered to take out enemies. Steam pipes can be triggered and go off after a short time delay and can hit multiple enemies. Power Transformers are primed, and will hit the first enemy to come within range. Introducing Arresting Behavior There are now a number of circumstances in which the AI will try to arrest the player instead of going directly into a gun blasting rage. The situations in which the AI will attempt to arrest the player include: - being seen in the tactical outfit - wearing the Low profile output and holding a gun in hand. - player is continuously trespassing - player picks a lock - being seen nearby an area the AI is investigating When performing an arrest the AI will draw their guns and point them at the player. When this happens the player has a few options: - Run away. When the player has moved a few meters, the AI will start shooting. - Drop gun, run away. In this case the AI will start shooting when the player has moved a few more meters. - Attempt to kill the AI. As soon as the player starts aiming, the AI will open fire. - Drop gun, do nothing. If this happens, one AI will approach the player, perform an arrest and the game will be over. When the player drop her weapon, she will raise her arms when idling. -Fight them! Furthermore, if the player does not drop their weapon within 30 seconds, the AI will also open fire. If the player is trespassing (being in a low sec area in the low profile outfit) or if the player starts picking a lock and is spotted by the AI the AI will chase them until the player leaves the area. If the player does not leave the low sec area, the AI will attempt to arrest the player. If the player succeeds in picking a lock while under AI observation, the AI will attempt to arrest the player. Tactical Map - The lock icon for security doors is now white when the door is unlocked. Previously, it was only white when the door was opened. - Open/Close hacked security doors -Improved camera panning so the speed is relative to the zoom level. Changed key bindings in Hacker view This was done so that the Hacker controls are similar to the Spy controls for movement, interaction, cancelling actions etc. Action - “E” (was previously the Return key) Cut Camera feed - “C” (was previously backspace) Leave Camera feed - “Q” Move Avatar - WASD (now it always moves the Avatar no matter what window you are focused in) Rotate Camera - “Arrow Keys” (now always moves the camera no matter what window you are focused in) Camera feed rotation speed -Has been increased dramatically so that it doesnt take ages to look around a room.
Movement Fixes - improved the responsiveness of turning input to the crouched knee idle animation. - the impact animations will now play when the player character is shot while walking. -Fixed an occlusion issue in Seidel -Fixed some graphical issues in Construction Site -Fixed duplicating emails when pressing on certain parts of the email view -Fixed password nuker not stopping when the character aborts the cracking Known Issues - Muzzleflash misplaced in the weapons
[ 2015-02-09 10:45:18 CET ] [ Original post ]
Intro
Hey there Early Access friends! The latest Update for Clandestine, v. 0.5 is now available on Steam. We included two patches in this update, ver 0.4 was in the beta branch while we tweaked the Network Admin AI and in the mean time we finished the content for the ver. 0.5 patch. So instead of releasing 0.4 now and 0.5 next week, we're giving it all to you now! We've made another summary video on youtube for you to check out here: Video Link and you can read the detailed description of the update below:
Patch 0.4
The Network Admin is being introduced in this patch, they are a challenging enemy that exists in the Network View. If the Admin ever lands on the Hacker player’s avatar the Hacker is kicked from the network and all of their progress is reset. Hackers are always safe from the Admin on the Home Node (that’s the Node you start the level on with the little blue triangle on top). As the Hacker, players should avoid contact with the Admin, in situations where contact with the Admin appears inevitable we have provided Hackers with a few tools to help with evasion. DDOS Attack - Hackers can Launch a DDOS attack which will stun the admin anywhere on the network. Virus Attack - Hackers can inject a virus into the node they are on (only works on PCs, Servers, and Firewalls). If the Admin lands on the infected Node they are stunned.
Patch 0.5
AI Improvements: AI will be triggered into combat if they hear: player Gunshots, bullet impacts, grenades, or fellow AI calling for help. Animations: - added variations for the AI aim animations - Fixed a bug that kept the AI from using shoot and reload animations. - Fixed an animation issue with IKs to sort out an bug noticable when aiming and shooting Typing passwords (instead of clicking on them) for the email client now works properly. Enable or Disable cheat mode by simultaneously holding the “K-B-E” keyboard keys. New help included for references. Added hit reactions to airfoil bullet (non-lethal) body-shots and removed the sweat/saliva particles for body shots. The Player can now be killed if shot while performing a take-down. Tweaked patrol routes, added stationary guards, fixed some alarms and objectives being set to the correct floor in both the Siedel Technik and Helios Microcomputing levels. Alarming Investigation - Enemies in listening distance will now react to alarms going off. A Max of 3 AIs will respond, one will turn off the alarm and they will all investigate the surrounding area. Character improvements - upgraded the hair shader with better specular and shadows - fixed rimlight artifacts on skin Introducing Hazards Hackable Transformers and Steampipes - Power transformers and steampipes can now be overloaded by the hacker and then triggered to take out enemies. Steam pipes can be triggered and go off after a short time delay and can hit multiple enemies. Power Transformers are primed, and will hit the first enemy to come within range. Introducing Arresting Behavior There are now a number of circumstances in which the AI will try to arrest the player instead of going directly into a gun blasting rage. The situations in which the AI will attempt to arrest the player include: - being seen in the tactical outfit - wearing the Low profile output and holding a gun in hand. - player is continuously trespassing - player picks a lock - being seen nearby an area the AI is investigating When performing an arrest the AI will draw their guns and point them at the player. When this happens the player has a few options: - Run away. When the player has moved a few meters, the AI will start shooting. - Drop gun, run away. In this case the AI will start shooting when the player has moved a few more meters. - Attempt to kill the AI. As soon as the player starts aiming, the AI will open fire. - Drop gun, do nothing. If this happens, one AI will approach the player, perform an arrest and the game will be over. When the player drop her weapon, she will raise her arms when idling. -Fight them! Furthermore, if the player does not drop their weapon within 30 seconds, the AI will also open fire. If the player is trespassing (being in a low sec area in the low profile outfit) or if the player starts picking a lock and is spotted by the AI the AI will chase them until the player leaves the area. If the player does not leave the low sec area, the AI will attempt to arrest the player. If the player succeeds in picking a lock while under AI observation, the AI will attempt to arrest the player. Tactical Map - The lock icon for security doors is now white when the door is unlocked. Previously, it was only white when the door was opened. - Open/Close hacked security doors -Improved camera panning so the speed is relative to the zoom level. Changed key bindings in Hacker view This was done so that the Hacker controls are similar to the Spy controls for movement, interaction, cancelling actions etc. Action - “E” (was previously the Return key) Cut Camera feed - “C” (was previously backspace) Leave Camera feed - “Q” Move Avatar - WASD (now it always moves the Avatar no matter what window you are focused in) Rotate Camera - “Arrow Keys” (now always moves the camera no matter what window you are focused in) Camera feed rotation speed -Has been increased dramatically so that it doesnt take ages to look around a room.
Bug fixes
Movement Fixes - improved the responsiveness of turning input to the crouched knee idle animation. - the impact animations will now play when the player character is shot while walking. -Fixed an occlusion issue in Seidel -Fixed some graphical issues in Construction Site -Fixed duplicating emails when pressing on certain parts of the email view -Fixed password nuker not stopping when the character aborts the cracking Known Issues - Muzzleflash misplaced in the weapons
[ 2015-02-09 10:45:18 CET ] [ Original post ]
Clandestine
Logic Artists
Developer
Logic Artists
Publisher
2015-11-05
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(341 reviews)
The Game includes VR Support
Public Linux Depots:
- Clandestine Depot Linux [2 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Summary
Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.
The year is 1996, five years after the dissolution of the Soviet Union. A string of accidents and murders gone mostly unnoticed by the public eye have put the world of international espionage on high alert - veteran Cold War operatives from both sides of the former Iron Curtain are being assassinated around the globe. High-ranking officials of the CIA and the FSB secretly establish a joint task force to investigate the leaks. Codenamed The Kingbridge Executive, the group is funded with whatever money could be skimmed off of official projects and staffed by whoever could be spared from official operations. As field operative Katya Kozlova or hacker Martin Symborski, you will be deployed on dangerous missions across Europe and North America, chasing the source of the leaks.
Key Features
- Single Player & Asymmetrical co-op: Play as the spy while a friend guides you through the missions or take on the role of the hacker to crack infrastructure and defeat security systems.
- A return to hard-core stealth games where the enemies are lethal and combat is unforgiving.
- A deep hacking system built around core stealth game mechanics, rife with options to manipulate the game world and mess with your enemies.
- Use social engineering in cooperative dialogue sequences to bypass security checkpoints and gain entry to restricted areas.
- Your actions won't go unnoticed - the story will respond to how much evidence you leave in each mission and how many dead bodies you leave in your wake.
Playing as the Spy
The role of the Spy will be familiar to fans of stealth/action games. As the Spy, you will experience Clandestine as a 3rd person game, controlling the movements and actions of Katya in the game world. Katya is the boots on the ground, armed with weapons and gadgets that you can use to stay alive and evade your opponents. Katya is also well trained in hand-to-hand combat, and can use lethal or non-lethal stealth takedowns to take down enemies, leaving behind as little evidence as possible. During the mission, it also falls to the Spy to search for dossiers and intel to unlock new equipment and software for subsequent missions.
Playing as the Hacker
Martin operates in an entirely different way than the spy, which is reflected in the hacker player's interface and game mechanics. As the Hacker, players have access to four game windows and a toolbar. These game windows are: the Camera Feed, the Console, the Network View, and the Tactical Map.
Camera Feed
The Camera Feed allows the hacker to observe the game world and scout ahead for the Spy. By default, the Camera Feed displays the Operative Camera (a hidden camera worn by Katya), but you can also jump into surveillance cameras on the Tactical Map (see below) to look through them and scout the levels for enemies and other threats. The Camera Feed also displays the status of the Spy's health.
Console
The Console always displays game Objectives at the top of the window and prints important information in the Message Log such as cracked keypad codes. You can also use it to communicate with the Spy via the in-game text chat.
Network View
The Network View window is where Hackers can access the computer network(s) which run all of the electronic infrastructure in the mission area. This includes door keypads, PCs, Servers, Firewalls, and Hazards (steam pipes and electrical boxes which can be triggered to cause "accidents"). Hackers must be mindful of the Network Admin, an enemy AI which searches for changes in the Network and tries to correct them. Not only will the Admin kick a hacker from the Network if caught, the Admin will also reset firewalls and pass-codes. Hackers can unlock Viruses and DDOS attacks to keep the Admin busy when trying to escape or complete an objective.
Tactical Map
The Tactical Map is the window Hackers use to provide direct support to their Spy partners. This includes gaining access to cameras for scouting and observation, tagging enemies so the spy can track their location without maintaining line-of-sight, and use Local Assets to drop ammo or health, "clean up" bodies, cancel alarms before they sound, and even bribe enemies.
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