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Greetings field teams! Our latest update is now live. We are very pleased to announce that Clandestine now features Steam Cloud support. We have also unlocked/added 30 new Achievements! The new achievements are role based. There are 15 new Spy related and 15 new Hacker related acheivements for you to unlock. We also fixed a number of bugs and issues, read below for full details.
Change List
Steam cloud support - Players may now save their game to the steam cloud meaning they are able to access their saved files from multiple computers. Added 15 hacker specific achievements
- Anonymous - Complete every mission without getting caught by the
- admins and without using any viruses or DDOS attacks
- Acid Burn - Crack 100 nodes
- The Plague - Install 50 viruses
- Perfect Dark - Cancel 10 alarms
- Fly On The Wall - Tag 50 enemies
- Watch Dog - Neutralise 20 enemies with transformers or steam pipes
- 4chan -Use DDOSFlood 20 times
- Dodge This - Evade the admins 100 times when they're actively tracing you
- I Need Guns... - Spawn 20 dead drops for the spy
- Garbage Collector - Remove 15 bodies
- Operation Dinner Out - Bribe 10 enemies
- 1984 - Spend a combined one hour viewing surveillance camera feeds
- Uplink - Have 5 VPN tunnels going at once
- Sneakers - Complete all social engineering sequences
- Ladies First - Disable 20 lasers for the spy
- IMF - Complete every storyline mission within the allotted time limit (in the
- description located in the mission selection screen)
- Adinatha - Complete every storyline mission without killing anyone
- Ghost - Complete any mission without getting spotted
- Ethereal - Complete every storyline mission without getting spotted
- We'll Do It Live - Complete any mission without ever carrying a gun
- MacGyver - Complete every storyline mission without ever carrying a gun
- One True Keeper - Collect all intel in any mission
- Executive Outcomes - Kill at least 100 enemies throughout the game
- The Cleaner - Kill at least 50 enemies with headshots
- Haywire - Take out 50 enemies with melee takedowns
- Lord Protector - Knock out 25 enemies with ring airfoil rounds
- Keymaster - Successfully pick 10 locks
- Morrgan - Stun 5 enemies at the same time with the Banshee
- First Echelon - Use five different gadgets in one mission
- Safety First - Shoot an enemy with a chambered round that's different than your loaded magazine
Bug Fixes
- Fixed cleaner button not being disabled when transitioning from hacker into spy view and then back to hacker
- Fixed issue with the readable object keeping the prompt stuck in screen
- Fixed bug where installing rootkit at Wen's laptop while the radio message was still playing would keep the "connect to we zhi's laptop" objective stuck
- Fixed opened door in kbehq that was closing towards the wall instead of the frame
- Fixed issue where the tutorial pop up for disabling the static secuirty camera got stuck on screen
- Fixed issue where in cleaner mode, using the cleaning local asset on a dead body would reduce the amount of dead ai from the objective counter
- Fixed issue where the transformers and steam pipes selection square in the tactical map had the wrong size
- Fixed issue where the email client close button wasn't doing anything
- Fixed issue in London where the drawer wouldn't be highlighted once the player got the prompt to interact with it
- Fixed issue where picking up ammo from a deaddrop would not refill the secondary holstered weapon
- Fixed issue where the player couldn't refill their magazines if Katya didn't have a gun
- Fixed replication issue in Paris mission where the Semtex would be visible for the Hacker while it is disabled for the Spy
Known Issues
As the Spy: Opening the chat the second time in a mission, the cursor disappears. While the chat is still open (and cursor has disappeared) if you then click with the mouse "/Message" appears briefly. As the Hacker: the text cursor still disappears, but will reappear if you click anywhere with the mouse.
Greetings field teams! Our latest update is now live. We are very pleased to announce that Clandestine now features Steam Cloud support. We have also unlocked/added 30 new Achievements! The new achievements are role based. There are 15 new Spy related and 15 new Hacker related acheivements for you to unlock. We also fixed a number of bugs and issues, read below for full details.
Change List
Steam cloud support - Players may now save their game to the steam cloud meaning they are able to access their saved files from multiple computers. Added 15 hacker specific achievements
- Anonymous - Complete every mission without getting caught by the
- admins and without using any viruses or DDOS attacks
- Acid Burn - Crack 100 nodes
- The Plague - Install 50 viruses
- Perfect Dark - Cancel 10 alarms
- Fly On The Wall - Tag 50 enemies
- Watch Dog - Neutralise 20 enemies with transformers or steam pipes
- 4chan - Use DDOSFlood 20 times
- Dodge This - Evade the admins 100 times when they're actively tracing you
- I Need Guns... - Spawn 20 dead drops for the spy
- Garbage Collector - Remove 15 bodies
- Operation Dinner Out - Bribe 10 enemies
- 1984 - Spend a combined one hour viewing surveillance camera feeds
- Uplink - Have 5 VPN tunnels going at once
- Sneakers - Complete all social engineering sequences
- Ladies First - Disable 20 lasers for the spy
- IMF - Complete every storyline mission within the allotted time limit (in the
- description located in the mission selection screen)
- Adinatha - Complete every storyline mission without killing anyone
- Ghost - Complete any mission without getting spotted
- Ethereal - Complete every storyline mission without getting spotted
- We'll Do It Live - Complete any mission without ever carrying a gun
- MacGyver - Complete every storyline mission without ever carrying a gun
- One True Keeper - Collect all intel in any mission
- Executive Outcomes - Kill at least 100 enemies throughout the game
- The Cleaner - Kill at least 50 enemies with headshots
- Haywire - Take out 50 enemies with melee takedowns
- Lord Protector - Knock out 25 enemies with ring airfoil rounds
- Keymaster - Successfully pick 10 locks
- Morrígan - Stun 5 enemies at the same time with the Banshee
- First Echelon - Use five different gadgets in one mission
- Safety First - Shoot an enemy with a chambered round that's different than your loaded magazine
Bug Fixes
- Fixed cleaner button not being disabled when transitioning from hacker into spy view and then back to hacker
- Fixed issue with the readable object keeping the prompt stuck in screen
- Fixed bug where installing rootkit at Wen's laptop while the radio message was still playing would keep the "connect to we zhi's laptop" objective stuck
- Fixed opened door in kbehq that was closing towards the wall instead of the frame
- Fixed issue where the tutorial pop up for disabling the static secuirty camera got stuck on screen
- Fixed issue where in cleaner mode, using the cleaning local asset on a dead body would reduce the amount of dead ai from the objective counter
- Fixed issue where the transformers and steam pipes selection square in the tactical map had the wrong size
- Fixed issue where the email client close button wasn't doing anything
- Fixed issue in London where the drawer wouldn't be highlighted once the player got the prompt to interact with it
- Fixed issue where picking up ammo from a deaddrop would not refill the secondary holstered weapon
- Fixed issue where the player couldn't refill their magazines if Katya didn't have a gun
- Fixed replication issue in Paris mission where the Semtex would be visible for the Hacker while it is disabled for the Spy
Known Issues
As the Spy: Opening the chat the second time in a mission, the cursor disappears. While the chat is still open (and cursor has disappeared) if you then click with the mouse "/Message" appears briefly. As the Hacker: the text cursor still disappears, but will reappear if you click anywhere with the mouse.
Greetings Agents, The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Changed move-around-corner controls so now you just have to hold the cover button to move around corners.
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed a bug where you would perform a takedown when clicking the resume button (in the pause menue) while behind an enemy.
- Xenia now finishes her line once cover has been blown (Warsaw)
- Mission start / checkpoint mixup after going to HQ - Saves should now be properly removed after you have decided to abort the current mission
- Fixed a bug where smoking AI would not quit smoking, even in combat! Don't smoke, kids.
- Fixed the issue where some glass in Vatkov's mansion would occlude the objects behind
- Fixed the bug where if you would have used up all the charges of Banshee, it would disappear from the UI in the next level.
- Fixed the problem where the AI would no react to the pager in the tutorial if thrown completely in the corner
- Fixed a occlusion problem in Slotsholmen
- Daniel is no longer visible on the tactical map in the Echo Hotel.
- Change some of the tables to not to be climable
- Bribe now features more error catching messages, does not work on Tantalus and deselects once it has been used
- Fixed navigation problem in Cerulean where the AI would walk through glass
- Added the missing lock-pick icon to one of the doors in Interpol
- Fixed some typing errors in German emails in Interpol
- Removed a camera overlooking one of the checkpoints in London
- Fixed Airfoil ammo killing Wen Zhi - Airfoil ammo doesn't kill Wen Zhi but makes her unconcious
- Fixed alarm sound being actitaved during the last cutscene with Grishin
- Intel can't be picked inside server Racks - fixed issue where intel inside servers spawned in the floor and couldn't be picked up
- Fixed bug where the hacker could move while the cracking bar was active
- Fixed bug where the "Joining Game" message would get stuck on screen preventing the player from continue playing
- Fixed bug where the AI would open the locker doors when passing close by
- Fixed bug where the gun Magazine would be invisible when reloading at a checkpoint if player only had one magazine. Now the magazine is visible.
- AI icons disappearing upon reload - Fixed the bug where the AI markers on the tactical map would disappear upon reload
- Fixed Disavowed and Gone Home achievements in coop - Disavowed and Gone Home achievements are now replicated so both player gets them
- fixed the Occlusion bug on the stairs to the basement (Warsaw)
- Cerulean low security zone doesn't behave like one - Fixed the problem where the security zone would not behave as expected in the first mission in California
- Fixed an email in Interpol where a door passcode turned up as (code). Replaced it with the actual code for a door in the level.
- Fixed a bug where when playing alone in a coop game - if the player tried to reload nothing would happen. Now the level reloads as it should.
- Fixed a bug where unconscious body AI markers were not visible on reload. They are now visible.
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
Greetings Agents, The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Changed move-around-corner controls so now you just have to hold the cover button to move around corners.
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed a bug where you would perform a takedown when clicking the resume button (in the pause menue) while behind an enemy.
- Xenia now finishes her line once cover has been blown (Warsaw)
- Mission start / checkpoint mixup after going to HQ - Saves should now be properly removed after you have decided to abort the current mission
- Fixed a bug where smoking AI would not quit smoking, even in combat! Don't smoke, kids.
- Fixed the issue where some glass in Vatkov's mansion would occlude the objects behind
- Fixed the bug where if you would have used up all the charges of Banshee, it would disappear from the UI in the next level.
- Fixed the problem where the AI would no react to the pager in the tutorial if thrown completely in the corner
- Fixed a occlusion problem in Slotsholmen
- Daniel is no longer visible on the tactical map in the Echo Hotel.
- Change some of the tables to not to be climable
- Bribe now features more error catching messages, does not work on Tantalus and deselects once it has been used
- Fixed navigation problem in Cerulean where the AI would walk through glass
- Added the missing lock-pick icon to one of the doors in Interpol
- Fixed some typing errors in German emails in Interpol
- Removed a camera overlooking one of the checkpoints in London
- Fixed Airfoil ammo killing Wen Zhi - Airfoil ammo doesn't kill Wen Zhi but makes her unconcious
- Fixed alarm sound being actitaved during the last cutscene with Grishin
- Intel can't be picked inside server Racks - fixed issue where intel inside servers spawned in the floor and couldn't be picked up
- Fixed bug where the hacker could move while the cracking bar was active
- Fixed bug where the "Joining Game" message would get stuck on screen preventing the player from continue playing
- Fixed bug where the AI would open the locker doors when passing close by
- Fixed bug where the gun Magazine would be invisible when reloading at a checkpoint if player only had one magazine. Now the magazine is visible.
- AI icons disappearing upon reload - Fixed the bug where the AI markers on the tactical map would disappear upon reload
- Fixed Disavowed and Gone Home achievements in coop - Disavowed and Gone Home achievements are now replicated so both player gets them
- fixed the Occlusion bug on the stairs to the basement (Warsaw)
- Cerulean low security zone doesn't behave like one - Fixed the problem where the security zone would not behave as expected in the first mission in California
- Fixed an email in Interpol where a door passcode turned up as (code). Replaced it with the actual code for a door in the level.
- Fixed a bug where when playing alone in a coop game - if the player tried to reload nothing would happen. Now the level reloads as it should.
- Fixed a bug where unconscious body AI markers were not visible on reload. They are now visible.
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
Greetings Agents, The 1.0.4 Patch is now live with the fixes and changes listed below. keep letting us know about your bugs and issues Please let us on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Added a locked icon marker to lockpickable doors on the tactical map / radar
Bug Fixes
-------------------------------------------------------------------------------------------
- Changed the material on the glass in the Christiansborg reception to bullet-proof
- Fixed a bug whereby the conversation between the two thugs at the warehouse entrance in Mexico could trigger again after reloading the checkpoint right inside
- The VPN should now always take you to the right VPN node unless it's occupied by the admin
- Fixed the upright shelves in the depot being climbable in Cyprus despite there not being enough space above them
- Mission time and date is now behaving as in real life
- Fixed an occlusion glitch in the KBE HQ depot
- Fixed Radko's PC being interactable in the HQ
- Fixed the bug where you could obtain an extra remote modem on a pc with a placed rootkit
- Added offset to edge markers
- Fixed issue reloading magazines: Reloading uses a new, unused magazine of the same type every time until all magazines have been inserted in the gun
- Fixed pulsing admin alarm sound being stuck after using a ddos, if the admin was closed by
- Fixed container doors being difficult to open
- Fixed the the bug where it wouldn't be possible to open the door to skip the tutorial in some cases
- Fixed the bug where the collected intel in the current scene would have the wrong count
- Fixed the bug where the level transitions would have a 10 second delay in Single Player during which the player could be killed.
- Fixed the bug where the steam pipe icon would turn green after being fired
- Fixed the bug where the cursor would be blink or go to the center of the screen in some cases, notably the pause menu and the options menu
- Fixed the bug where Steampipe and Transformer icons would not change color and disappear where the objects were fired in the Single Player minimap
- Fixed the bug where Josiah is not affected by indirect lighting
- Fixed bug where the laser would stay off even when the AI body that disabled it previously has been removed using the cleaner local asset
- Fixed the bug where it would be possible to get invalid resolution in the options dialogue if the previously selected resolution would not be available anymore (e.g. a screen has been unplugged). Also it is not possible to input any resolution in settings ini file anymore.
- Fixed a bug where civilian would not react to seeing the player in a low security zone
- Fixed subtitles options not working in the game. It can show always, during dialog only, or never.
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
Greetings Agents, The 1.0.4 Patch is now live with the fixes and changes listed below. keep letting us know about your bugs and issues Please let us on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Added a locked icon marker to lockpickable doors on the tactical map / radar
Bug Fixes
-------------------------------------------------------------------------------------------
- Changed the material on the glass in the Christiansborg reception to bullet-proof
- Fixed a bug whereby the conversation between the two thugs at the warehouse entrance in Mexico could trigger again after reloading the checkpoint right inside
- The VPN should now always take you to the right VPN node unless it's occupied by the admin
- Fixed the upright shelves in the depot being climbable in Cyprus despite there not being enough space above them
- Mission time and date is now behaving as in real life
- Fixed an occlusion glitch in the KBE HQ depot
- Fixed Radko's PC being interactable in the HQ
- Fixed the bug where you could obtain an extra remote modem on a pc with a placed rootkit
- Added offset to edge markers
- Fixed issue reloading magazines: Reloading uses a new, unused magazine of the same type every time until all magazines have been inserted in the gun
- Fixed pulsing admin alarm sound being stuck after using a ddos, if the admin was closed by
- Fixed container doors being difficult to open
- Fixed the the bug where it wouldn't be possible to open the door to skip the tutorial in some cases
- Fixed the bug where the collected intel in the current scene would have the wrong count
- Fixed the bug where the level transitions would have a 10 second delay in Single Player during which the player could be killed.
- Fixed the bug where the steam pipe icon would turn green after being fired
- Fixed the bug where the cursor would be blink or go to the center of the screen in some cases, notably the pause menu and the options menu
- Fixed the bug where Steampipe and Transformer icons would not change color and disappear where the objects were fired in the Single Player minimap
- Fixed the bug where Josiah is not affected by indirect lighting
- Fixed bug where the laser would stay off even when the AI body that disabled it previously has been removed using the cleaner local asset
- Fixed the bug where it would be possible to get invalid resolution in the options dialogue if the previously selected resolution would not be available anymore (e.g. a screen has been unplugged). Also it is not possible to input any resolution in settings ini file anymore.
- Fixed a bug where civilian would not react to seeing the player in a low security zone
- Fixed subtitles options not working in the game. It can show always, during dialog only, or never.
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
Greetings Agents, The 1.0.3 Patch is now live with the fixes and changes listed below. Many thanks to all of you folks out there for reporting your bugs. Please let us know if you experience any new bugs or issues on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Fixed an exploit where you could chain pull AI by having them investigate dead bodies. AI will now skip the first phase of a dead body investigation and go straight to investigating the surrounding area.
- Fixed multiple performance issues related to the animation system on both hacker and spy side.
- Significantly increased performance on the hacker side in multiplayer for players who were experiencing low frame rate.
- Steam pipes now only hurt enemies as they explode (no more continuous damage from the steam itself) and its trigger delay has more visual feedback on the tactical map.
- Players can no longer trigger the level transition in Cyprus without first downloading the KBE database.
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed a bug in the e-mails that was breaking all the condition checks on the hacker side in co-op, causing some e-mails to show up that contradicted the players' previous actions in the game.
- Tried to fix the issue where the player couldn't interact in the menus by disabling game controllers in the menus.
- Fixed a bug where AI would not react to the sounds of transformers and steampipes exploding.
- Fixed a bug where you would stand up after having picked a lock, if you were crouching before.
- Fixed a bug where the player could scroll the tactical map through the pause menu.
- Fixed the issue where overheard conversations would appear on top of the tutorial window .
- Fixed the problem where the scrollbar would cut off a short e-mail after reading a long e-mail.
- Delete Profile pop-up now selects the latest profile after a profile is deleted
- The Blitz playstyle should now always works as intended.
- F12 should now only produce screenshot on Steam, not create one on the desktop.
- The toppled shelves in the depot in the Cyprus mission now show up on the tactical map.
- Fixed a discrepancy in the description of the Cocktail Dress outfit to say it has limited space for equipment.
- Now preventing players from joining a friend's game while the host is watching the intro cinematic.
- Fixed a problem where the scrollbar would not be displayed for long e-mails.
- Decreased the time it takes to switch from hacker view to conversations in co-op.
- Fixed the doors in London occluding objects on the other side even when they're open.
- Fixed dossier inside safe in Warsaw so it is still interactive after reloading the game.
- Fixed some slightly floating leaves in Slotsholmen, fixed some lamps that had their on and off versions visible at the same time, and moved some pylons that were in the way of some cover points.
- Set all the powered-off comsat machines in KBE HQ and KBE HQ Sub to not use the self-illuminated or animated materials.
- Clicking an icon in the network view should now switch the floor in the tactical map view to the floor the object is on.
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
Greetings Agents, The 1.0.3 Patch is now live with the fixes and changes listed below. Many thanks to all of you folks out there for reporting your bugs. Please let us know if you experience any new bugs or issues on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Fixed an exploit where you could chain pull AI by having them investigate dead bodies. AI will now skip the first phase of a dead body investigation and go straight to investigating the surrounding area.
- Fixed multiple performance issues related to the animation system on both hacker and spy side.
- Significantly increased performance on the hacker side in multiplayer for players who were experiencing low frame rate.
- Steam pipes now only hurt enemies as they explode (no more continuous damage from the steam itself) and its trigger delay has more visual feedback on the tactical map.
- Players can no longer trigger the level transition in Cyprus without first downloading the KBE database.
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed a bug in the e-mails that was breaking all the condition checks on the hacker side in co-op, causing some e-mails to show up that contradicted the players' previous actions in the game.
- Tried to fix the issue where the player couldn't interact in the menus by disabling game controllers in the menus.
- Fixed a bug where AI would not react to the sounds of transformers and steampipes exploding.
- Fixed a bug where you would stand up after having picked a lock, if you were crouching before.
- Fixed a bug where the player could scroll the tactical map through the pause menu.
- Fixed the issue where overheard conversations would appear on top of the tutorial window .
- Fixed the problem where the scrollbar would cut off a short e-mail after reading a long e-mail.
- Delete Profile pop-up now selects the latest profile after a profile is deleted
- The Blitz playstyle should now always works as intended.
- F12 should now only produce screenshot on Steam, not create one on the desktop.
- The toppled shelves in the depot in the Cyprus mission now show up on the tactical map.
- Fixed a discrepancy in the description of the Cocktail Dress outfit to say it has limited space for equipment.
- Now preventing players from joining a friend's game while the host is watching the intro cinematic.
- Fixed a problem where the scrollbar would not be displayed for long e-mails.
- Decreased the time it takes to switch from hacker view to conversations in co-op.
- Fixed the doors in London occluding objects on the other side even when they're open.
- Fixed dossier inside safe in Warsaw so it is still interactive after reloading the game.
- Fixed some slightly floating leaves in Slotsholmen, fixed some lamps that had their on and off versions visible at the same time, and moved some pylons that were in the way of some cover points.
- Set all the powered-off comsat machines in KBE HQ and KBE HQ Sub to not use the self-illuminated or animated materials.
- Clicking an icon in the network view should now switch the floor in the tactical map view to the floor the object is on.
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
Greetings Agents, Thanks for your bug and issue reporting efforts! The 1.0.2 Patch is now live. We've been busy here fixing many of the bugs you've reported and are now focused on the 1.0.3 Patch scheduled to come out next week. Have a great weekend! Please let us know if you experience any new bugs or issues on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Implemented the blood effects gameplay option
- Set the blitz times for all the challenge maps to 5 minutes
- Changed the camera angle in the Paris briefing when the slide changes to the KS Global info
- Set up acts for the guards in Helios Microcomputing
- Performance optimisations in all interior levels
- Added a downloadable Bribe asset to California
- Added a delete profile button in the main menu
- Added missing sound effects for cutting a hole in the fence in Russia
- Added a popup on client if the server disconnects notyfing that the connection to the server has been lost
- Implemented missing voiceover sets for the AI
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed map lines not being rendered on some levels
- Fixed the clipping issues with Josiah's beard
- Fixed Whisper achievement
- Removed the red mist from Katya's blood particles so they are less obtrusive
- Fixed an AI bug that made all kills silent - enemies will now react to nearby deaths
- Fixed a bug where AI would speed up their walk cycle when armed with an assault rifle and looking to the side
- Fixed a bug where the alarms in the high footprint version of the Cyprus mission would spawn special forces instead of mercenaries
- Fixed a bug where bug where crouched aim movement would be too fast
- Fixed a bug where you could throw while in a takedown
- Fixed a bug where the final conversation in Russia could get interrupted by enemies searching for the player
- Fixed the bug where clicking an opened dropdown list will close it instead of reopen
- Decreased the time the reload takes once you have confirmed to reload the game
- Fixed the problem where skipping Logic Artists logo would have one second delay
- Fixed the problem where the cover blown in Warsaw could happen more than once
- Fixed the problem where the enemies would go back to their initial waypoint on reload instead of continuing to the next one on reload
- Fixed the problem where the gun would be equipped with a silencer even though the player has deselected it in the selection screen
- Fixed some steam pipes in London and Russia that could kill people through walls
- Fixed a bug where AI would have full awareness, but would not engage if you broke line of immediately after the "pling" sound
- Fixed doors having wrong rotations
- Fixed Tooltips appearing behind the left bar in the hacker view
- Fixed admin sound being triggered in level whrere the admin was not visible
- Fixed player message spaming whenever you pick up ammo without guns or magazines.You will get a message instead indicating that you have no ammo or guns to refill
- Fix tooltips in the hackerview getting on the way of the email client when the tooltip was active and the email client appeared
- Fixed the issue where the default audio volume would be incorrect
- Fixed the issue where the network view state would not be synchronized correctly when the hacker connects in an existing game
- Fix not being able to select difficulty level in the options menu if players played a game before as a hacker
- Fixed the issue where the admin difficulty would be controlled by the hackers difficultiy settings
- Fixed a bug where the music would stop in the second part of the Cyprus mission.
- Fixed a bug where the music would not escalate in the second part of the Russia mission.
- Fixed a bug where the floor change sound would play for the hacker while loading a level
- Improved performance on tactical map UI / Compass
- Fixed a bug where you could climb while falling
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
Greetings Agents, Thanks for your bug and issue reporting efforts! The 1.0.2 Patch is now live. We've been busy here fixing many of the bugs you've reported and are now focused on the 1.0.3 Patch scheduled to come out next week. Have a great weekend! Please let us know if you experience any new bugs or issues on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Implemented the blood effects gameplay option
- Set the blitz times for all the challenge maps to 5 minutes
- Changed the camera angle in the Paris briefing when the slide changes to the KS Global info
- Set up acts for the guards in Helios Microcomputing
- Performance optimisations in all interior levels
- Added a downloadable Bribe asset to California
- Added a delete profile button in the main menu
- Added missing sound effects for cutting a hole in the fence in Russia
- Added a popup on client if the server disconnects notyfing that the connection to the server has been lost
- Implemented missing voiceover sets for the AI
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed map lines not being rendered on some levels
- Fixed the clipping issues with Josiah's beard
- Fixed Whisper achievement
- Removed the red mist from Katya's blood particles so they are less obtrusive
- Fixed an AI bug that made all kills silent - enemies will now react to nearby deaths
- Fixed a bug where AI would speed up their walk cycle when armed with an assault rifle and looking to the side
- Fixed a bug where the alarms in the high footprint version of the Cyprus mission would spawn special forces instead of mercenaries
- Fixed a bug where bug where crouched aim movement would be too fast
- Fixed a bug where you could throw while in a takedown
- Fixed a bug where the final conversation in Russia could get interrupted by enemies searching for the player
- Fixed the bug where clicking an opened dropdown list will close it instead of reopen
- Decreased the time the reload takes once you have confirmed to reload the game
- Fixed the problem where skipping Logic Artists logo would have one second delay
- Fixed the problem where the cover blown in Warsaw could happen more than once
- Fixed the problem where the enemies would go back to their initial waypoint on reload instead of continuing to the next one on reload
- Fixed the problem where the gun would be equipped with a silencer even though the player has deselected it in the selection screen
- Fixed some steam pipes in London and Russia that could kill people through walls
- Fixed a bug where AI would have full awareness, but would not engage if you broke line of immediately after the "pling" sound
- Fixed doors having wrong rotations
- Fixed Tooltips appearing behind the left bar in the hacker view
- Fixed admin sound being triggered in level whrere the admin was not visible
- Fixed player message spaming whenever you pick up ammo without guns or magazines.You will get a message instead indicating that you have no ammo or guns to refill
- Fix tooltips in the hackerview getting on the way of the email client when the tooltip was active and the email client appeared
- Fixed the issue where the default audio volume would be incorrect
- Fixed the issue where the network view state would not be synchronized correctly when the hacker connects in an existing game
- Fix not being able to select difficulty level in the options menu if players played a game before as a hacker
- Fixed the issue where the admin difficulty would be controlled by the hackers difficultiy settings
- Fixed a bug where the music would stop in the second part of the Cyprus mission.
- Fixed a bug where the music would not escalate in the second part of the Russia mission.
- Fixed a bug where the floor change sound would play for the hacker while loading a level
- Improved performance on tactical map UI / Compass
- Fixed a bug where you could climb while falling
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
We have patched in the latest changes and fixes to Clandestine. Check out the complete log here: http://steamcommunity.com/app/290530/discussions/2/490125103643527994/ :symbiot:
We have patched in the latest changes and fixes to Clandestine. Check out the complete log here: http://steamcommunity.com/app/290530/discussions/2/490125103643527994/ ːsymbiotː
It's official! Clandestine is out of Early Access and onto the Steam store in its full version. Many thanks and kudos to all of our Early Access supporters. Your feedback was paramount and we appreciate it! The 1.0 release includes the complete story line and cut scenes. So get in there and figure out who has been leaking information about the intelligence community and put a stop to it! If you're visiting us here for the first time, check out our launch trailer: https://youtu.be/7mEeu1e0R54
It's official! Clandestine is out of Early Access and onto the Steam store in its full version. Many thanks and kudos to all of our Early Access supporters. Your feedback was paramount and we appreciate it! The 1.0 release includes the complete story line and cut scenes. So get in there and figure out who has been leaking information about the intelligence community and put a stop to it! If you're visiting us here for the first time, check out our launch trailer: https://youtu.be/7mEeu1e0R54
Clandestine is Now Available on Steam and is 20% off!*
Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.
*Offer ends November 12 at 10AM Pacific Time
It's finally upon us, the day of release for Clandestine has been selected and it is none other than the notoriously spy-like[spoiler]fifth of November[/spoiler]. Infamously remembered in the UK as Guy Fawkes Day, the anniversary of the gunpowder treason of 1605. Remember, remember! [spoiler]The fifth of November,[/spoiler] The Gunpowder treason and plot; I know of no reason Why the Gunpowder treason Should ever be forgot! We've been working furiously over here in the studio in final preparation; tweaking, fixing, and testing to bring you the last remaining missions. We're all looking forward to reading what you think of them, so please do join us on the forums and let us know, [spoiler]and remember to use the spoiler text when you're posting stuff that's a spoiler![/spoiler]
It's finally upon us, the day of release for Clandestine has been selected and it is none other than the notoriously spy-like[spoiler]fifth of November[/spoiler]. Infamously remembered in the UK as Guy Fawkes Day, the anniversary of the gunpowder treason of 1605. Remember, remember! [spoiler]The fifth of November,[/spoiler] The Gunpowder treason and plot; I know of no reason Why the Gunpowder treason Should ever be forgot! We've been working furiously over here in the studio in final preparation; tweaking, fixing, and testing to bring you the last remaining missions. We're all looking forward to reading what you think of them, so please do join us on the forums and let us know, [spoiler]and remember to use the spoiler text when you're posting stuff that's a spoiler![/spoiler]
Watch the Update Video! Please feel free to report bugs in the Support Forum.
Features
------------------------------------------------------------------------------------------- First four levels in the game!! Now you can play the first four levels of the game Throw improvements Various improvements have been made to the gadget throwing system. This includes 360 degrees of animations when in cover, improvements to the trajectory visualization, improved trajectory control, new camera and control scheme when throwing out of cover. Spy tagging alarm Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view Admin offscreen icon You can now see the direction to the Admin if he's offscreen in the network view Error catching message system If the player has done an illegal action, an error prompt is displayed Offline steam pipes and transformers on tactical map Offline steam pipes and transformers are now visible on the tactical map VPN networkview feedback added If VPN is added, the icon flashes and an offscreen marker is displayed if outside of the visible area Sprint below 50% health disallowed If Katya has below 50% health, she can run bit is not allowed to sprint anymore Clear buttons on keypads Keypads now feature CE (clear everything) / C (clear one) buttons for clearing previously entered digits Mission intro Every mission now starts by displaying the time, date and location of the mission Throw gadget aggression AI will now consider you a threat if you throw a gadget within their vision Faster AI awareness AI will now build awareness faster Louder gun shot audio stimulus The amount of noise gun makes in terms of AI stimulus has been increased Level Progression You need to finish one level to unlock the next one Social Engineer A Local Asset that cancels all flashing alarms automatically, msut be triggered before the alarm sounds Improved synchronization Synchronization has been improved so player keep getting the game information after joining or rejoining a game
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed a bug where the noise stimulis propagation would not work if the noise was not emitted close to the navmesh
- Fixed the problem where having more than 10 profiles would not sort them properly and the profile manager now remembers your last played profile
- Reloading the level in KBEHQ is not allowed anymore
- Dropdowns can now be closed by clicking outside of their area
- Tooltips should now be displayed for disabled buttons (e.g. buttons with no charges)
- Health bar on the hackerside now should properly reflect Katya's health when the game has been loaded from a save file
- Fixed a bug where small physics object would fall through surfaces
- Fixed bug where the pop up of a readable object would stay on the screen in KBE if you are Martin
- Fixed bug where the game will drop its framerate after using cleaner on a dead AI that had been spotted by others AIs
- Fixed a bug where AI would be interrupted in combat when hearing noises and getting bullet passby stimulus
- Fixed Katya getting stuck when lockpicking from cover
Known issues
------------------------------------------------------------------------------------------- Tooltips get on the way of local assets buttons Local assets need to be clicked twice if the tootip is visible. One for closing the tooltip and one for activating the local asset Cutscenes sometimes show characters in wrong positions Spy tagging alarm Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view this works but in single player Martin does not currently stop the alarm Offline steam pipes and transformers on tactical map Offline steam pipes and transformers are now visible on the tactical map Transformers work but the steam pipes icons are reversed so off is on and on is off Warsaw mission script sequence can be bypassed If you are particularly sneaky players can complete some of the level objectives before they are presented. While making the narrative a bit confusing, the level can still be completed. Sitting enemies don't show up on the tactical map Using inventory number keys when typing in keypads can throw an error message Players can throw the pager too far in the tuturial sequence and the guard will not hear it Trying to start a Coop match without an internet connection will cause a fatal error
Watch the Update Video! Please feel free to report bugs in the Support Forum.
Features
------------------------------------------------------------------------------------------- First four levels in the game!! Now you can play the first four levels of the game Throw improvements Various improvements have been made to the gadget throwing system. This includes 360 degrees of animations when in cover, improvements to the trajectory visualization, improved trajectory control, new camera and control scheme when throwing out of cover. Spy tagging alarm Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view Admin offscreen icon You can now see the direction to the Admin if he's offscreen in the network view Error catching message system If the player has done an illegal action, an error prompt is displayed Offline steam pipes and transformers on tactical map Offline steam pipes and transformers are now visible on the tactical map VPN networkview feedback added If VPN is added, the icon flashes and an offscreen marker is displayed if outside of the visible area Sprint below 50% health disallowed If Katya has below 50% health, she can run bit is not allowed to sprint anymore Clear buttons on keypads Keypads now feature CE (clear everything) / C (clear one) buttons for clearing previously entered digits Mission intro Every mission now starts by displaying the time, date and location of the mission Throw gadget aggression AI will now consider you a threat if you throw a gadget within their vision Faster AI awareness AI will now build awareness faster Louder gun shot audio stimulus The amount of noise gun makes in terms of AI stimulus has been increased Level Progression You need to finish one level to unlock the next one Social Engineer A Local Asset that cancels all flashing alarms automatically, msut be triggered before the alarm sounds Improved synchronization Synchronization has been improved so player keep getting the game information after joining or rejoining a game
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed a bug where the noise stimulis propagation would not work if the noise was not emitted close to the navmesh
- Fixed the problem where having more than 10 profiles would not sort them properly and the profile manager now remembers your last played profile
- Reloading the level in KBEHQ is not allowed anymore
- Dropdowns can now be closed by clicking outside of their area
- Tooltips should now be displayed for disabled buttons (e.g. buttons with no charges)
- Health bar on the hackerside now should properly reflect Katya's health when the game has been loaded from a save file
- Fixed a bug where small physics object would fall through surfaces
- Fixed bug where the pop up of a readable object would stay on the screen in KBE if you are Martin
- Fixed bug where the game will drop its framerate after using cleaner on a dead AI that had been spotted by others AIs
- Fixed a bug where AI would be interrupted in combat when hearing noises and getting bullet passby stimulus
- Fixed Katya getting stuck when lockpicking from cover
Known issues
------------------------------------------------------------------------------------------- Tooltips get on the way of local assets buttons Local assets need to be clicked twice if the tootip is visible. One for closing the tooltip and one for activating the local asset Cutscenes sometimes show characters in wrong positions Spy tagging alarm Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view this works but in single player Martin does not currently stop the alarm Offline steam pipes and transformers on tactical map Offline steam pipes and transformers are now visible on the tactical map Transformers work but the steam pipes icons are reversed so off is on and on is off Warsaw mission script sequence can be bypassed If you are particularly sneaky players can complete some of the level objectives before they are presented. While making the narrative a bit confusing, the level can still be completed. Sitting enemies don't show up on the tactical map Using inventory number keys when typing in keypads can throw an error message Players can throw the pager too far in the tuturial sequence and the guard will not hear it Trying to start a Coop match without an internet connection will cause a fatal error
Hey there Spies and Hackers! It has been a bit of a wait since our last update, but we think that you will agree that it was quite worth it. We’ve made a lot of advancements in the build and are very pleased to introduce our 0.7 Update! There’s a lot of stuff to talk about, check out the release notes here: 0.6 & 0.7 Update Notes But to touch on a few things here in the announcement:
- New storyline teasers
- Start the game in the KBE HQ
- talk to your colleagues
- New tutorial
- a whole new tutorial set within the game’s narrative
- works in solo and co-op
- New co-op matchmaking via Steam
- as the spy invite a friend to your game, or join a friend in their game using the Steam invite system.
- host private or public games
- Talk to your co-op partner with text chat!
- Character voice over!
- Loads of performance improvements
- Better lighting in all the levels
- We now have indirect lighting for a more natural look
- Overhauled cover system
- Improved 3rd-person camera controls
- Shiny new visual effects
- Better SSAO and Bloom,
- New camera feed lens dirt effect
- New options menu
- customize your key binds!
- video options
- Hacker gameplay changes and additions
- Security Cameras now are hacked from the Tactical Map
- As a test, hacked cameras now have a countdown (let us know what you think)
- Added Home Node safe zone
- New AI
- fancy new animations
- fancy new behaviors
- fancy new spy killing skills (die you will, if not sneaky you are)
- Bug fixes to the MAX
- we’re not saying it’s bug free here but check out the list, its pretty significant.
- Weapon balance and gun feel tweaks
Intro
Hey there Early Access friends! The latest Update for Clandestine, v. 0.5 is now available on Steam. We included two patches in this update, ver 0.4 was in the beta branch while we tweaked the Network Admin AI and in the mean time we finished the content for the ver. 0.5 patch. So instead of releasing 0.4 now and 0.5 next week, we're giving it all to you now! We've made another summary video on youtube for you to check out here: Video Link and you can read the detailed description of the update below:
Patch 0.4
The Network Admin is being introduced in this patch, they are a challenging enemy that exists in the Network View. If the Admin ever lands on the Hacker player’s avatar the Hacker is kicked from the network and all of their progress is reset. Hackers are always safe from the Admin on the Home Node (that’s the Node you start the level on with the little blue triangle on top). As the Hacker, players should avoid contact with the Admin, in situations where contact with the Admin appears inevitable we have provided Hackers with a few tools to help with evasion. DDOS Attack - Hackers can Launch a DDOS attack which will stun the admin anywhere on the network. Virus Attack - Hackers can inject a virus into the node they are on (only works on PCs, Servers, and Firewalls). If the Admin lands on the infected Node they are stunned.
Patch 0.5
AI Improvements: AI will be triggered into combat if they hear: player Gunshots, bullet impacts, grenades, or fellow AI calling for help. Animations: - added variations for the AI aim animations - Fixed a bug that kept the AI from using shoot and reload animations. - Fixed an animation issue with IKs to sort out an bug noticable when aiming and shooting Typing passwords (instead of clicking on them) for the email client now works properly. Enable or Disable cheat mode by simultaneously holding the “K-B-E” keyboard keys. New help included for references. Added hit reactions to airfoil bullet (non-lethal) body-shots and removed the sweat/saliva particles for body shots. The Player can now be killed if shot while performing a take-down. Tweaked patrol routes, added stationary guards, fixed some alarms and objectives being set to the correct floor in both the Siedel Technik and Helios Microcomputing levels. Alarming Investigation - Enemies in listening distance will now react to alarms going off. A Max of 3 AIs will respond, one will turn off the alarm and they will all investigate the surrounding area. Character improvements - upgraded the hair shader with better specular and shadows - fixed rimlight artifacts on skin Introducing Hazards Hackable Transformers and Steampipes - Power transformers and steampipes can now be overloaded by the hacker and then triggered to take out enemies. Steam pipes can be triggered and go off after a short time delay and can hit multiple enemies. Power Transformers are primed, and will hit the first enemy to come within range. Introducing Arresting Behavior There are now a number of circumstances in which the AI will try to arrest the player instead of going directly into a gun blasting rage. The situations in which the AI will attempt to arrest the player include: - being seen in the tactical outfit - wearing the Low profile output and holding a gun in hand. - player is continuously trespassing - player picks a lock - being seen nearby an area the AI is investigating When performing an arrest the AI will draw their guns and point them at the player. When this happens the player has a few options: - Run away. When the player has moved a few meters, the AI will start shooting. - Drop gun, run away. In this case the AI will start shooting when the player has moved a few more meters. - Attempt to kill the AI. As soon as the player starts aiming, the AI will open fire. - Drop gun, do nothing. If this happens, one AI will approach the player, perform an arrest and the game will be over. When the player drop her weapon, she will raise her arms when idling. -Fight them! Furthermore, if the player does not drop their weapon within 30 seconds, the AI will also open fire. If the player is trespassing (being in a low sec area in the low profile outfit) or if the player starts picking a lock and is spotted by the AI the AI will chase them until the player leaves the area. If the player does not leave the low sec area, the AI will attempt to arrest the player. If the player succeeds in picking a lock while under AI observation, the AI will attempt to arrest the player. Tactical Map - The lock icon for security doors is now white when the door is unlocked. Previously, it was only white when the door was opened. - Open/Close hacked security doors -Improved camera panning so the speed is relative to the zoom level. Changed key bindings in Hacker view This was done so that the Hacker controls are similar to the Spy controls for movement, interaction, cancelling actions etc. Action - “E” (was previously the Return key) Cut Camera feed - “C” (was previously backspace) Leave Camera feed - “Q” Move Avatar - WASD (now it always moves the Avatar no matter what window you are focused in) Rotate Camera - “Arrow Keys” (now always moves the camera no matter what window you are focused in) Camera feed rotation speed -Has been increased dramatically so that it doesnt take ages to look around a room.
Bug fixes
Movement Fixes - improved the responsiveness of turning input to the crouched knee idle animation. - the impact animations will now play when the player character is shot while walking. -Fixed an occlusion issue in Seidel -Fixed some graphical issues in Construction Site -Fixed duplicating emails when pressing on certain parts of the email view -Fixed password nuker not stopping when the character aborts the cracking Known Issues - Muzzleflash misplaced in the weapons
Intro
Hi again to our Early Access Club! We've just now released our latest Update for Clandestine, v. 0.3 Hooray! Check out this quick summary video on youtube and read the detailed description of the update below: Video Link Here are some of the exciting things we have included in this latest update:
Visual Improvements
We’ve done some exciting things to visually improve Clandestine: -Rim Lighting has now been added to the character clothes as well as their skin (oooh shiny) -Character Eyes have an additional illumination to avoid the horrifying undead look in the dark -Blood decals on characters - if killed, enemies now display a blood spray decal on their face. -Increased screen-space ambient occlusion, meaning that the darker areas of the map have a bit more contrast and shadow definition, instead of just being generally dark.
Armor Improvement
-Wearing Armor as Katya now provides damage reduction as opposed to increasing health, this fixes an issue we had where spawning in the Low Profile outfit would start the player with “yellow” health.
Crouched Movement Improvement
-We sped up the animation and added a new crouched idle animation (Katya will take a knee when idle in crouch).
Email Client improvements
-Spy can now access the PC Login interface by using a PC in the game world. -Camera Shoulder Switch if you would like to have the camera switch shoulders while you are aiming - press “Climb” (Default “Spacebar”).
AI improvements
New AI Awareness System: There are three awareness zones that will increase awareness (based on visual stimulus) at different rates. Awareness is now sustained for 5 seconds after breaking line of sight and the detection meter is hidden when line of sight is broken. Each of the zones have a different effect on the rate of detection increase and these rates can be modified by various factors, but the basic rates are: Detection Diagram In Zone “A” The rate is slow In Zone “B” The rate is medium In Zone “C” The rate is fast There are various modifiers that can affect the rate of awareness including: AI behavioural states (patrol, investigate, combat) Player outfit Note: when wearing the low profile outfit in a public space, the AI will not pay attention to you unless you have your weapon drawn or attack them. Player stance and movement (idle, crouched, walking, running, sprinting, unholstered weapon, aiming weapon) There are some events in which the AI will become instantly aware of the player: seeing a player after lost target awareness and still investigating hearing a gunshot fired by the player seeing a friendly AI in combat with the player getting shot by the player Decreased investigation behaviour duration (from 5 mins to 1 min.) Added Look Ahead animations for AI, which are used by the AI to focus their attention in the direction of their curiosity. They also look in the direction they are walking when they hear a noise. Partial Awareness reaction: when the AI has 50% awareness they will turn in the direction of the player. Implemented AI pain sensor, this forces the AI into combat when they get shot (hopefully reducing the number of macabre body piles) AI spawn with the G17 instead of the Mk23 (less powerful, less accurate pistol than before) The AI can now hear Grenade explosions Changed AI reaction to “Alarming Noises” (gunshots). If a friendly AI fires their weapon, the listening AI will now respond to the location of the noise and then do a coordinated investigation of the area, if the player makes the Alarming Noise the AI will go straight to combat. General Noise reaction has changed so that that the AI will now turn towards the source of the noise and play a looking animation in that direction, this can be interrupted and updated in the case of a moving target (like a running player). Takedown time constraint, takedowns can only be performed if the AI has not seen the player for 3 seconds (time to get sneaky spies!). There is an animation added for the AI being shot when out of combat.
Tactical Map Enemy Icons Change
White: Patrolling/Idling Yellow: Investigating Red: in Combat
Improved Throw Aiming
More precise aiming when throwing objects and players are now able to throw a higher arch while looking upwards.
Interpol Challenge Map
Modified the AI patrol patterns and added some stationary guard posts. (Good luck!)
Bug Fixes
-Fixed a bug where the AI would be unresponsive if they had only 1 way point. -Fixed Katya being able to take down two guards with one takedown animation -Fixed non-lethal ammo from killing enemies -Fixed AI bug that caused them to shoot instantly when the player became visible -Fixed typed-out PC node passwords being rejected on Windows -Fixed the rotation of grenade explosion effects -Fixed fragmentation grenades -Fixed grenade networking -Fixed: Katya's name missing from overheard conversations -Fixed: When the E-mail client is visible controls are disabled
Known Issues
-Sometimes your magazines will be depleted after respawning. -Tutorial_1 network nodes sometimes flicker when playing in Coop. -Objective markers for Smash’n’Grab will sometimes be invisible after respawning in Coop. -Hacking E-mails as a Hacker in Coop prevents you from using Local Assets for the rest of the mission. -Interpol Map: The tactical map markers for PCs are all shown on the ground floor, although some PCs are still located on the 3rd floor.
Greetings Early Access users, and everyone else out there in Internet-land. We are pleased to bring you a new update, Version 0.2! We thought it would be nice to highlight some of the more interesting additions to Clandestine in this version. Hackers can hack PCs! Congrats Hackers, you can now move your avatar in the Network view over active PCs and interact with them by pressing “Enter”. Armed with our very own HashRipper password cracking software, you can now click on the password (once the HashRipper has cracked it) and it will automatically be inputted into the password field. Then just click the “OK” button and you’re off to the races snooping into people’s emails. Hidden within are some references to main story characters and events. So, for the interested sleuths, happy snooping! Emails will come into play more in the story mode on full release, where players can find useful information about not only the story, but the mission itself. Guards get a new look! We have implemented some additional variations on the existing guard model and included one additional more athletic guard model. Gamepad Support! Hooray! We now have gamepad support for the Spy preconfigured for the Xbox controller and with our first crack at aim assist. You’ll find that most Hacker view things can already be accomplished with the gamepad (use the D-pad for movement and the shoulder buttons to cycle the active window), but for now it’s best to stick to keyboard and mouse in that part of the game. Gunplay Adjustments! A number of things have been done to improve the “feel” of the weapons handling including: -The gun stats in the Loadout menu are easier to compare. -Faster aim transitions - moving from aiming to not aiming is faster. -Moved the aim camera for less view obstruction by the character model. -Decreased aim time on the aim reticle, so you don’t have to wait as long for the gun to become accurate. -Aim reticle expansion gives less penalty when moving your aim and stacks with the walk penalty (moving your aim while moving the character gives you a higher penalty). -Non-lethal bullets got some effects changes - they no longer spray blood when you shoot an enemy, now they spray saliva! Stay tuned for further improvements in the next update, including the much requested ability to switch the camera to the left shoulder while aiming. Grenades! Flash bangs: Now with flying sparks! Frag Grenade: Have gotten a heat wave and a flash of fire! Kaboom! Damage from the grenade is now based on distance from the explosion. More Hacker Controls! As part of our mission to fulfill players’ hacker-keyboard fantasies, both the Network View and Camera Feed can now be fully operated with just the keyboard. However, for now, players still need to use the mouse to access and interact with the Local Asset Menu and the Tactical Map. (Check the Quick Reference Guide available on the store page for controls updates) AI Improvements! The AI behaviour is something that we will be working on continually throughout development, but here is what we have adjusted or added for this build: -Alarming Noises - all unsilenced gunshots are considered Alarming Noises and the AI will now become instantly aware of your position when hearing an Alarming Noise if they have line of sight. -Combat Awareness - the AI now gains instant awareness if they lose line of sight and then regain it when the player re-enters line of sight close to the last known position, the detection meter no longer resets when they lose sight. -Combat Propagation - if an AI sees another AI in combat they will join the combat (they don’t have to see the player first any longer). If the AI is running while in combat, it will now strafe when within 5 meters of the target position. Bug Fixes -A bug which locked the tags on dead/incapacitated enemies is fixed. Now when enemies are neutralised, the tag is automatically removed. -AI should now always open doors in the correct direction. -Bullets are removed from the ammo count when shooting glass. -Enemy guns no longer visible through walls when aiming. -The Pause menu can be called while lockpicking. -Correct character names now used in the subtitles box. -Intel devices should no longer be available for pickup through walls or doors. -Selecting Exfil for the Tutorial no longer breaks the AI in the level. -Security Guards drop their guns closer to their bodies when killed or KO’d. -Fixed some discrepancies with the Tactical Map lines in the Helios Level. -Grenades can now kill more than one enemy within the damage radius. Known Issues So if you have been with us for a while on Early Access, you may have noticed that we were quick with the first patch and slow with this second one. Part of that stems from us wanting to clean up as many bugs as possible, but now we’ve put our foot down! There are gonna be bugs folks, we tried our bestest, but for the sake of progress we thought all that stuff we’ve added might make up for it. -Shooting a camera: if you shoot a security camera the game logic seems to break. -Frag grenades almost never work. We know why and will be fixing it for the next update. -Using the new PC email mechanic breaks the local assets menu. -Typing passwords into the email client does not currently work, you must click on the displayed password in the Hash Ripper application. -Reloading the first time causes a bug where the clip you reload with looks like it is full, but actually it is empty. -Button Spamming the “H” key when loading a level will prevent the level objectives from loading. -Pagers are not interactive for the Hacker on the 4th Floor and Attic of Interpol. -[Level: Helios Microcomputing] - Alarms currently do not produce any sound for the Spy. Thank you for your support so far, and the feedback you’ve provided on our Steam forums and elsewhere. We hope you’ll continue to follow our progress and let us know what you think, and have patience if certain old pesky bugs manage to stick around for a while before we fix them.
It has been a hectic week and we have been listening folks, thanks for the feedback! Here is the Changelog for Version 0.1.1: - Changed Key binding for Cover to "Ctrl" - Fixed so Player cannot tag dead enemies - Implemented alarm interaction in the tactical map - [CM_Loft] Metal cabinets now appear in co-op - Enemies performance optimization - Home nodes now appear in the network view - Tactical map camera optimisation - Improved AI performance in investigation and combat - Fixed a bug where doors would not open when AI would approach - Fixed a bug where the player would vibrate when in cover at certain corners - Added audio settings menu (more settings to come, obviously) - Fixed objective marker not showing up for exfil area - Fixed readable objects showing text twice - Added highlighting affecting only selected objects that show the prompt - Fixed shoulder issue in some of Katya animations (work in progress) - Covert Ops outfit now provides damage reduction from body armour - Improved occlusion in construction site - Improved perfornance in Interpol challenge map - Added version number label
Clandestine
Logic Artists
Logic Artists
2015-11-05
Action Indie Singleplayer Coop
Game News Posts 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(337 reviews)
http://clandestinethegame.com
https://store.steampowered.com/app/290530 
The Game includes VR Support
Clandestine Depot Linux [2 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Summary
Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.
The year is 1996, five years after the dissolution of the Soviet Union. A string of accidents and murders gone mostly unnoticed by the public eye have put the world of international espionage on high alert - veteran Cold War operatives from both sides of the former Iron Curtain are being assassinated around the globe. High-ranking officials of the CIA and the FSB secretly establish a joint task force to investigate the leaks. Codenamed The Kingbridge Executive, the group is funded with whatever money could be skimmed off of official projects and staffed by whoever could be spared from official operations. As field operative Katya Kozlova or hacker Martin Symborski, you will be deployed on dangerous missions across Europe and North America, chasing the source of the leaks.
Key Features
- Single Player & Asymmetrical co-op: Play as the spy while a friend guides you through the missions or take on the role of the hacker to crack infrastructure and defeat security systems.
- A return to hard-core stealth games where the enemies are lethal and combat is unforgiving.
- A deep hacking system built around core stealth game mechanics, rife with options to manipulate the game world and mess with your enemies.
- Use social engineering in cooperative dialogue sequences to bypass security checkpoints and gain entry to restricted areas.
- Your actions won't go unnoticed - the story will respond to how much evidence you leave in each mission and how many dead bodies you leave in your wake.
Playing as the Spy
The role of the Spy will be familiar to fans of stealth/action games. As the Spy, you will experience Clandestine as a 3rd person game, controlling the movements and actions of Katya in the game world. Katya is the boots on the ground, armed with weapons and gadgets that you can use to stay alive and evade your opponents. Katya is also well trained in hand-to-hand combat, and can use lethal or non-lethal stealth takedowns to take down enemies, leaving behind as little evidence as possible. During the mission, it also falls to the Spy to search for dossiers and intel to unlock new equipment and software for subsequent missions.
Playing as the Hacker
Martin operates in an entirely different way than the spy, which is reflected in the hacker player's interface and game mechanics. As the Hacker, players have access to four game windows and a toolbar. These game windows are: the Camera Feed, the Console, the Network View, and the Tactical Map.
Camera Feed
The Camera Feed allows the hacker to observe the game world and scout ahead for the Spy. By default, the Camera Feed displays the Operative Camera (a hidden camera worn by Katya), but you can also jump into surveillance cameras on the Tactical Map (see below) to look through them and scout the levels for enemies and other threats. The Camera Feed also displays the status of the Spy's health.
Console
The Console always displays game Objectives at the top of the window and prints important information in the Message Log such as cracked keypad codes. You can also use it to communicate with the Spy via the in-game text chat.
Network View
The Network View window is where Hackers can access the computer network(s) which run all of the electronic infrastructure in the mission area. This includes door keypads, PCs, Servers, Firewalls, and Hazards (steam pipes and electrical boxes which can be triggered to cause "accidents"). Hackers must be mindful of the Network Admin, an enemy AI which searches for changes in the Network and tries to correct them. Not only will the Admin kick a hacker from the Network if caught, the Admin will also reset firewalls and pass-codes. Hackers can unlock Viruses and DDOS attacks to keep the Admin busy when trying to escape or complete an objective.
Tactical Map
The Tactical Map is the window Hackers use to provide direct support to their Spy partners. This includes gaining access to cameras for scouting and observation, tagging enemies so the spy can track their location without maintaining line-of-sight, and use Local Assets to drop ammo or health, "clean up" bodies, cancel alarms before they sound, and even bribe enemies.
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