▶
Patch 1.0.5 is Live!
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------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
[ 2015-12-14 11:34:51 CET ] [ Original post ]
Greetings Agents, The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Changed move-around-corner controls so now you just have to hold the cover button to move around corners.
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed a bug where you would perform a takedown when clicking the resume button (in the pause menue) while behind an enemy.
- Xenia now finishes her line once cover has been blown (Warsaw)
- Mission start / checkpoint mixup after going to HQ - Saves should now be properly removed after you have decided to abort the current mission
- Fixed a bug where smoking AI would not quit smoking, even in combat! Don't smoke, kids.
- Fixed the issue where some glass in Vatkov's mansion would occlude the objects behind
- Fixed the bug where if you would have used up all the charges of Banshee, it would disappear from the UI in the next level.
- Fixed the problem where the AI would no react to the pager in the tutorial if thrown completely in the corner
- Fixed a occlusion problem in Slotsholmen
- Daniel is no longer visible on the tactical map in the Echo Hotel.
- Change some of the tables to not to be climable
- Bribe now features more error catching messages, does not work on Tantalus and deselects once it has been used
- Fixed navigation problem in Cerulean where the AI would walk through glass
- Added the missing lock-pick icon to one of the doors in Interpol
- Fixed some typing errors in German emails in Interpol
- Removed a camera overlooking one of the checkpoints in London
- Fixed Airfoil ammo killing Wen Zhi - Airfoil ammo doesn't kill Wen Zhi but makes her unconcious
- Fixed alarm sound being actitaved during the last cutscene with Grishin
- Intel can't be picked inside server Racks - fixed issue where intel inside servers spawned in the floor and couldn't be picked up
- Fixed bug where the hacker could move while the cracking bar was active
- Fixed bug where the "Joining Game" message would get stuck on screen preventing the player from continue playing
- Fixed bug where the AI would open the locker doors when passing close by
- Fixed bug where the gun Magazine would be invisible when reloading at a checkpoint if player only had one magazine. Now the magazine is visible.
- AI icons disappearing upon reload - Fixed the bug where the AI markers on the tactical map would disappear upon reload
- Fixed Disavowed and Gone Home achievements in coop - Disavowed and Gone Home achievements are now replicated so both player gets them
- fixed the Occlusion bug on the stairs to the basement (Warsaw)
- Cerulean low security zone doesn't behave like one - Fixed the problem where the security zone would not behave as expected in the first mission in California
- Fixed an email in Interpol where a door passcode turned up as (code). Replaced it with the actual code for a door in the level.
- Fixed a bug where when playing alone in a coop game - if the player tried to reload nothing would happen. Now the level reloads as it should.
- Fixed a bug where unconscious body AI markers were not visible on reload. They are now visible.
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
[ 2015-12-14 11:34:51 CET ] [ Original post ]
Patch 1.0.5 is Live!
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
[ 2015-12-14 11:34:51 CET ] [ Original post ]
Greetings Agents, The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.
Change List
-------------------------------------------------------------------------------------------
- Changed move-around-corner controls so now you just have to hold the cover button to move around corners.
Bug Fixes
-------------------------------------------------------------------------------------------
- Fixed a bug where you would perform a takedown when clicking the resume button (in the pause menue) while behind an enemy.
- Xenia now finishes her line once cover has been blown (Warsaw)
- Mission start / checkpoint mixup after going to HQ - Saves should now be properly removed after you have decided to abort the current mission
- Fixed a bug where smoking AI would not quit smoking, even in combat! Don't smoke, kids.
- Fixed the issue where some glass in Vatkov's mansion would occlude the objects behind
- Fixed the bug where if you would have used up all the charges of Banshee, it would disappear from the UI in the next level.
- Fixed the problem where the AI would no react to the pager in the tutorial if thrown completely in the corner
- Fixed a occlusion problem in Slotsholmen
- Daniel is no longer visible on the tactical map in the Echo Hotel.
- Change some of the tables to not to be climable
- Bribe now features more error catching messages, does not work on Tantalus and deselects once it has been used
- Fixed navigation problem in Cerulean where the AI would walk through glass
- Added the missing lock-pick icon to one of the doors in Interpol
- Fixed some typing errors in German emails in Interpol
- Removed a camera overlooking one of the checkpoints in London
- Fixed Airfoil ammo killing Wen Zhi - Airfoil ammo doesn't kill Wen Zhi but makes her unconcious
- Fixed alarm sound being actitaved during the last cutscene with Grishin
- Intel can't be picked inside server Racks - fixed issue where intel inside servers spawned in the floor and couldn't be picked up
- Fixed bug where the hacker could move while the cracking bar was active
- Fixed bug where the "Joining Game" message would get stuck on screen preventing the player from continue playing
- Fixed bug where the AI would open the locker doors when passing close by
- Fixed bug where the gun Magazine would be invisible when reloading at a checkpoint if player only had one magazine. Now the magazine is visible.
- AI icons disappearing upon reload - Fixed the bug where the AI markers on the tactical map would disappear upon reload
- Fixed Disavowed and Gone Home achievements in coop - Disavowed and Gone Home achievements are now replicated so both player gets them
- fixed the Occlusion bug on the stairs to the basement (Warsaw)
- Cerulean low security zone doesn't behave like one - Fixed the problem where the security zone would not behave as expected in the first mission in California
- Fixed an email in Interpol where a door passcode turned up as (code). Replaced it with the actual code for a door in the level.
- Fixed a bug where when playing alone in a coop game - if the player tried to reload nothing would happen. Now the level reloads as it should.
- Fixed a bug where unconscious body AI markers were not visible on reload. They are now visible.
Known issues
------------------------------------------------------------------------------------------- You can see the known issues list here: http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
[ 2015-12-14 11:34:51 CET ] [ Original post ]
Clandestine
Logic Artists
Developer
Logic Artists
Publisher
2015-11-05
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(341 reviews)
The Game includes VR Support
Public Linux Depots:
- Clandestine Depot Linux [2 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Summary
Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.
The year is 1996, five years after the dissolution of the Soviet Union. A string of accidents and murders gone mostly unnoticed by the public eye have put the world of international espionage on high alert - veteran Cold War operatives from both sides of the former Iron Curtain are being assassinated around the globe. High-ranking officials of the CIA and the FSB secretly establish a joint task force to investigate the leaks. Codenamed The Kingbridge Executive, the group is funded with whatever money could be skimmed off of official projects and staffed by whoever could be spared from official operations. As field operative Katya Kozlova or hacker Martin Symborski, you will be deployed on dangerous missions across Europe and North America, chasing the source of the leaks.
Key Features
- Single Player & Asymmetrical co-op: Play as the spy while a friend guides you through the missions or take on the role of the hacker to crack infrastructure and defeat security systems.
- A return to hard-core stealth games where the enemies are lethal and combat is unforgiving.
- A deep hacking system built around core stealth game mechanics, rife with options to manipulate the game world and mess with your enemies.
- Use social engineering in cooperative dialogue sequences to bypass security checkpoints and gain entry to restricted areas.
- Your actions won't go unnoticed - the story will respond to how much evidence you leave in each mission and how many dead bodies you leave in your wake.
Playing as the Spy
The role of the Spy will be familiar to fans of stealth/action games. As the Spy, you will experience Clandestine as a 3rd person game, controlling the movements and actions of Katya in the game world. Katya is the boots on the ground, armed with weapons and gadgets that you can use to stay alive and evade your opponents. Katya is also well trained in hand-to-hand combat, and can use lethal or non-lethal stealth takedowns to take down enemies, leaving behind as little evidence as possible. During the mission, it also falls to the Spy to search for dossiers and intel to unlock new equipment and software for subsequent missions.
Playing as the Hacker
Martin operates in an entirely different way than the spy, which is reflected in the hacker player's interface and game mechanics. As the Hacker, players have access to four game windows and a toolbar. These game windows are: the Camera Feed, the Console, the Network View, and the Tactical Map.
Camera Feed
The Camera Feed allows the hacker to observe the game world and scout ahead for the Spy. By default, the Camera Feed displays the Operative Camera (a hidden camera worn by Katya), but you can also jump into surveillance cameras on the Tactical Map (see below) to look through them and scout the levels for enemies and other threats. The Camera Feed also displays the status of the Spy's health.
Console
The Console always displays game Objectives at the top of the window and prints important information in the Message Log such as cracked keypad codes. You can also use it to communicate with the Spy via the in-game text chat.
Network View
The Network View window is where Hackers can access the computer network(s) which run all of the electronic infrastructure in the mission area. This includes door keypads, PCs, Servers, Firewalls, and Hazards (steam pipes and electrical boxes which can be triggered to cause "accidents"). Hackers must be mindful of the Network Admin, an enemy AI which searches for changes in the Network and tries to correct them. Not only will the Admin kick a hacker from the Network if caught, the Admin will also reset firewalls and pass-codes. Hackers can unlock Viruses and DDOS attacks to keep the Admin busy when trying to escape or complete an objective.
Tactical Map
The Tactical Map is the window Hackers use to provide direct support to their Spy partners. This includes gaining access to cameras for scouting and observation, tagging enemies so the spy can track their location without maintaining line-of-sight, and use Local Assets to drop ammo or health, "clean up" bodies, cancel alarms before they sound, and even bribe enemies.
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