Hot on the heels of update No2 we're happy to say that a Update No3 is now available for you to download and play as of sending this email. This is more of a point update and as such it includes improvements to many of the systems and features in the game whilst addressing bugs and issues as we've found them. We cant thank you, the community, enough for all your help in telling us what is and isnt working in the game. Its been invaluable and we really appreciate your support. Amongst other improvements here's a list of the changes made in this update:
- Added VO for Katsuo, Green and Kowalski.
- Doors improvement.
- Enemy knock down.
- Improved joypad trigger fire on PC.
- Crosshair hidden during melee.
- Fixed dropped weapons highlight not visible.
- Fixed double triggering of objective complete / mission or area complete effect.
- Fixed player attributes summary UI on player selection screen.
- Fixed menus not working with joypad.
- Fixed rotation when player becomes AI.
- Fixed tutorial not working with joypad.
- Updated attributes screen UI: XP deducted from one counter, fixed text scale.
- Build optimisations.
[ 2014-09-23 23:11:56 CET ] [ Original post ]
Hot on the heels of update No2 we're happy to say that a Update No3 is now available for you to download and play as of sending this email. This is more of a point update and as such it includes improvements to many of the systems and features in the game whilst addressing bugs and issues as we've found them. We cant thank you, the community, enough for all your help in telling us what is and isnt working in the game. Its been invaluable and we really appreciate your support. Amongst other improvements here's a list of the changes made in this update:
- Added VO for Katsuo, Green and Kowalski.
- Doors improvement.
- Enemy knock down.
- Improved joypad trigger fire on PC.
- Crosshair hidden during melee.
- Fixed dropped weapons highlight not visible.
- Fixed double triggering of objective complete / mission or area complete effect.
- Fixed player attributes summary UI on player selection screen.
- Fixed menus not working with joypad.
- Fixed rotation when player becomes AI.
- Fixed tutorial not working with joypad.
- Updated attributes screen UI: XP deducted from one counter, fixed text scale.
- Build optimisations.
[ 2014-09-23 23:11:56 CET ] [ Original post ]
🕹️ Partial Controller Support
- LA Cops Linux Depot [224.85 M]
- LA Cops - Soundtrack
Anyways. You’ll be headin’ up a team of cops in LA, and you’ll be goin’ up against all manner of bad guys, packing some serious heat! Not ta mention The BIG Boss, Hawaiian Mo. Sure, it’ll be dangerous, but heck, it’s nothin’ you ain’t done before.
LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town. Gameplay includes an extra edge as you control two cops, using them strategically to get one up on the bad guys!
A smart targeting system UI allows, you, the player to position your cops tactically whilst taking out the bad guys in real time.
When you buy this game you get:
- 8 main and 5 optional levels to play through. Each level is broken down into multiple sections totalling twenty overall.
- Six Cops to choose from each with their own attributes that can be upgraded with experience points during play. Attributes include health, speed, ammo clip size & damage.
- Five weapons to take out bad guys with including Pistols, Uzis, Shotguns, Assault Rifles & Grenade Launchers.
- Destructible scenery
- Multiple cut scenes tell the story of these Cops in full 3D. Just like people, not all Cops are bad & not all Cops are good.
- Plus a Rock soundtrack that needs to be played loud!
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