Offworld Trading Company Beta 10 Now Available
[ 2016-03-01 13:59:36 CET ] [ Original post ]
Offworld Trading Company Beta 10 is now available. This update includes a variety of improvements and fixes including new custom maps, new building auctions, optimized multiplayer, and more. See all the updates in the changelog: [Gameplay]
- New custom maps are available!
- Buying out a player costs less the more shares of them you own.
- Stock value now takes into account whether you are Expansive or Scavenger when valuing your buildings.
- Adjusted stock delay after buyouts.
- Pleasure Dome now gets +10% per adjacent housing module (instead of +16%).
- Boosted base wind power from 0.9 to 1.0
- Bond rating thresholds now scale from 2 to 8 players.
- Water and carbon is no longer guaranteed on maps with ice and dry ice, respectively.
- More carbon on maps.
- Added Building auctions.
- Better game event warnings
- Power Surges, etc. no longer have "bad bounces"
- Added Core Sample probability help
- Better Hologram logic.
- Added Pause Selection mode where the game pauses in single player while you are founding, claiming, building, etc.
- AI is better at founding with Reveal Map on.
- Reveal map timer is a little slower.
- Better & faster AI.
- New Scavenger HQ art and animation!
- New Art for Colony Hub!
- New Art for Colony Office Module
- New Art for Colony Lab Module
- New Patent Lab construction animation
- Sparks added to construction animations
- Fixed terrain shaders for ambient lighting.
- Placeholder Solar Flare effect is back, baby!
- Animation polish for elemental quarry, engineering lab, and scientific electrolysis reactor.
- Nighttime animation for solar panels.
- Reduced network traffic by half!
- Add code to display the number of people waiting for a ranked match while waiting for a match so people playing 4 Player FFA quick match can see that other people have joined the wait and how many.
- Multiplayer screen now shows the leaderboards
- Changed it so the player's handicap is the default handicap instead of none which speeds up the process of joining a lobby.
- Colony now has a name visual and HQs now have a player name visual.
- Clamping terrain mouse over to minimum playable height
- Improved patent/tech messaging.
- Added a warning popup if you try to found too early with Reveal Map on.
- 7 Sols end game screen added.
- Blocking input while the game is loading. Preventing hotkeys and mouse input from firing.
- Multiplayer observers are automatically ready and the ready button is disabled.
- In-game campaign results screen improved.
- Adding a gameplay tip while the game is loading.
- Displaying resource icon in region text.
- Build panel is always up. Until it's not when you close it. But if you open it again it is sticky.
- Resource ordering: moved silicon next to carbon as Dorian requested.
- Now showing building connection lines to constructions as well as buildings.
- Showing potential dividend in buy stock button for subsidiaries.
- Enabling MapSeed field in Skirmish & Multiplayer settings screen.
- The map seed can be found in the main game's escape menu.
- Resource rates now show buildings that are short of resource input.
- Reworked cursor and selection logic.
- Moved tile tooltips below mouse cursor
- Added Random options for resource presence and minimums.
- Clicking on a player's name will now select their HQ.
- Added mouseover help for sabotage if tile is invalid.
- Fixing depth of field effect to work on D3D10 video cards
- Added 6th song to the game.
- New win & lose end game music.
- New HQ founding/upgrade sounds.
- “Quickmatch thrill ride” sound effect added back in.
- Added delay ability to sounds and made the found & upgrade slightly delayed so they don't smash on top of the music fanfares.
- When you set the music to zero volume in the options window, the volume changes appropriately.
- Tutorial 2 is now ready to play!
- Added “Show Total Cost” player option.
- Added “Hide Build Menu” player option.
- Added “reset” to skirmish and campaign games.
- Moved replay files into a "Replays" sub-folder.
- Add the file picker for selecting a replay file to playback from the main menu. Also added a popup to show if you selected a file that it can't play back and what version of the game it was created with.
- Separated skirmish and campaign games saves into their own folders
- Added file picker for saving and loading skirmishes.
- Daily Challenge replays now work!
- Fixed bug where you could resign, go back in as observer, and then resign again in Skirmish mode.
- Fixed bug where you could resign, go back in as observer, and then couldn't exit the game in multiplayer mode.
- Fix for trying to resume a ranked match when the game is over.
- Fix so that exiting a non-ranked lobby game takes you back to the find lobby screen.
- Fixed orders not updating when game is paused
- Fixed where "Exit and Save" option was available when playing back a replay.
- Fixed being able to existing and saving a game from a replay and exiting and saving a game after the play has conceded.
- Fixed save games to have the correct game pause state.
- Fixed HQ hotkeys not working.
- Fixed a bug with where the "save and exit" option takes you from a campaign.
Offworld Trading Company
Mohawk Games
Stardock Entertainment
2016-04-28
Strategy Simulation Singleplayer Multiplayer Coop
FREEGame News Posts 62
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(3447 reviews)
https://offworldgame.com/
https://store.steampowered.com/app/271240 
The Game includes VR Support
Offworld Trading Company Linux Content Depot [1.52 G]
Offworld Trading Company - Real Mars Map Pack DLC
Offworld Trading Company - Soundtrack DLC
Offworld Trading Company - Scenario Toolkit DLC
Offworld Trading Company - The Ceres Initiative DLC
Offworld Trading Company - The Patron and the Patriot DLC
Offworld Trading Company - Blue Chip Ventures DLC
Offworld Trading Company: Jupiter's Forge Expansion Pack
Offworld Trading Company - Conspicuous Consumption DLC
Offworld Trading Company - Limited Supply DLC
Offworld Trading Company - Market Corrections DLC
Offworld Trading Company: The Europa Wager Expansion
Offworld Trading Company - Core Game Upgrade
Offworld Trading Company - Interdimensional DLC
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
From the lead designer of Civilization IV comes a new kind of strategy game: Offworld Trading Company, an economic strategy game.
Mars has been colonized and has invited you to lend a hand to make sure the new colony has a shot at success. But you're not the only one that's been invited, other business rivals are here as well and they have no qualms about playing dirty to gain the choicest territories on the Martian surface and driving their competitors out of business.
Venture to Mars to Earn Your Fortune
With space travel becoming a reality and the easy-to-reach resources on Earth dwindling, hopeful people seeking their fortune are rushing to the next great frontier: Mars. Rekindle humanity’s adventurous spirit by leaving Earth behind and make a new name for yourself as a titan of industry on the red planet.Discover the Origin of the Major Martian Businesses
Determine the fate of the Martian colonization effort in the dynamic single-player campaign mode. Multiple types of CEOs, each with unique traits and abilities, deliver many hours of discovery into their motivations and how they intend to dominate the future of Mars.Experience New Adventure in Multiplayer
Turn your friends into frenemies! With a robust and exciting multiplayer mode that can support up to eight players, no two games of Offworld Trading Company are the same! The market fluctuates depending on which of the four starting corporations you and your opponents choose and what resources you accumulate. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises.Control the Market before your Competition Controls You
In Offworld Trading Company, market forces are your weapons, not guns or bombs. The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when. With over a dozen different resources available and a constantly changing market economy, no two paths of victory are alike -- each game holds a different “key” to dominating your competition.Enjoy a Rich Soundtrack from a Grammy Award Winning Composer
Transport yourself to Mars and immerse yourself in the battle for big business with an incredible soundtrack from composer Christopher Tin (Baba Yetu, Civilization IV). This retro-futuristic score mixes orchestra instrumentals, piano, and synthesizers while utilizing unique pitch-dives and other electronic treatments. All of these unique elements gives Offworld a truly otherworldly tone. Check out the full interview here: http://www.mohawkgames.com/2016/04/26/christopher-tin-goes-offworld/GAMEBILLET
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