Name | Offworld Trading Company | ||
Developer | Mohawk Games | ||
Publisher | Stardock Entertainment | ||
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Release | 2016-04-28 | ||
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Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  13  | ||
Steam Rating | Mostly Positive | ||
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How long to Beat | |||
Main Story |  5 Hours  | ||
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Peak CCU Yesterday |
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Owners |  500,000 .. 1,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 428 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 736 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Offworld Trading Company Linux Content Depot [1.52 G] | ||
DLC | Offworld Trading Company - Real Mars Map Pack DLC Offworld Trading Company - Soundtrack DLC Offworld Trading Company - Scenario Toolkit DLC Offworld Trading Company - The Ceres Initiative DLC Offworld Trading Company - The Patron and the Patriot DLC Offworld Trading Company - Blue Chip Ventures DLC Offworld Trading Company: Jupiter's Forge Expansion Pack Offworld Trading Company - Conspicuous Consumption DLC Offworld Trading Company - Limited Supply DLC Offworld Trading Company - Market Corrections DLC Offworld Trading Company: The Europa Wager Expansion Offworld Trading Company - Core Game Upgrade Offworld Trading Company - Interdimensional DLC |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
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Elevate your economic empire in Offworld Trading Company with our expert game guides. Whether you're a savvy trader or a newcomer to the Martian frontier, our tailored tips and strategies will guide you to financial success. Explore the guides below and transform your business ventures into interplanetary triumphs!
Additional Guides View All Here
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Old World is the next game from the developer of Offworld Trading Company, Mohawk Games. |
Join Stardock for a livestream playthrough of the new Offworld Trading Company DLC - Interdimensional! |
Fight for Economic Dominance on Mixed Worlds with the Interdimensional DLC |
Stardock and Mohawk Games Announce New Interdimensional DLC for Offworld Trading Company |
Mohawk Games and Stardock are pleased to announce a new update for Offworld Trading Company. This new patch contains the following changes:
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Mohawk Games and Stardock are pleased to announce the release of version 1.23.35836 of Offworld Trading Company today! |
For a limited time, pick up Offworld Trading Company for 50% off its regular price during the Steam Winter sale! Need even more Offworld action? Complete your collection with the Gold bundle for an even bigger discount.
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Mohawk Games and Stardock are please to announce the release of version 1.23.32322 for Offworld Trading Company today. This update contains several bug fixes outlined below:
Don't forget to check out the new expansion, The Europa Wager, as well! https://store.steampowered.com/app/1022910 |
Offworld Trading Company Releases Brand New Expansion "The Europa Wager" |
Looking for more economic action to add to your copy of Offworld Trading Company? Now's your chance to pick up any of the game's DLCs for 50% off the regular price! |
Today's Deal: Save 50% on Offworld Trading Company!* |
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Offworld Trading Company Announces Brand New Expansion |
It's that time again - join us for our Steam Publisher Weekend Sale, starting today! Check out our livestreams and snag some of our games at up to 75% off through 9/30! |
Greetings, Offworld fans!
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Dominate the Free Martian Market and Snub Capitalism at the Same Time with the Offworld Trading Company FREE Multiplayer Client!
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Offworld Trading Company - Free Multiplayer is Now Available on Steam! |
Want to play a game about the free market on Mars while snubbing your nose at capitalism? Now you can, with the Free Multiplayer Client releasing on February 28th! |
We've updated so that all of our released languages are now fully supported!
_____________________________________________________________ What is Offworld Trading Company? Take on the role of entrepreneur and travel to Mars for an economic showdown against other companies in Offworld Trading Company! Buy out your competition and take control of the Martian market in a strategy game where money, not military force, is your greatest weapon. The real-time, player-driven market is the foundation of the game, allowing you to buy and sell resources and materials - even the food and water that the colonists need to survive. Build up enough capital and gain access to the lucrative offworld markets so that you can buy out your rivals and claim the Martian economy for yourself. _____________________________________________________________ v1.21.24522 Changelog General Localization has been improved for the following languages:
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Mohawk Games and Stardock have updated Offworld Trading Company today to version 1.21. This latest update contains some general improvements to gameplay and multiplayer, plus some balance tweaks.
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Play through the single-player campaign or join us online all weekend long for exciting multiplayer games |
Play Offworld Trading Company for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Offworld Trading Company at 50% off the regular price!* |
Balance As expressed by the community recently, extra claims can be extremely powerful. In fact, this reward for founding late was so strong that many players would only found without it in the most dire of circumstances. Early claims are being adjusted so that in games of 4 players or less everyone will receive an extra claim eventually.
Several small changes are being made to Black Market items to add consistency and bring costs in line with the power each item brings. Spies and Holograms will now have a cooldown, preventing a player with an early lead from taking them all cheaply to get a significant advantage. Meanwhile, Return a Claim and Core Samples have had their cooldowns reduced to encourage their use.
Patents are receiving some small adjustments, focused on making energy slightly more accessible and bringing Transparent Aluminum’s power down.
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Stock Markets and Rival Businesses Aren't Your Enemies Here |
Save 50% on Offworld Trading Company during this week's Midweek Madness*! |
Conspicuous Consumption brings cosmetic upgrades for advanced buildings
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https://youtu.be/Qo7dS9q7iMc Offworld Trading Company: Jupiter's Forge will be available as a bundle for $29.99 at Stardock or Steam on release day. To learn more, please visit our community forums and subscribe on Reddit.[b] Add Jupiter's Forge to your Steam wishlist today! |
Save 75% on Offworld Trading Company during this week's Midweek Madness*! |
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Blue Chip Ventures is $4.99 and is available through Steam or at Stardock. For more information on Offworld Trading Company, visit www.offworldgame.com |
If you're new to modding (or haven't done it in awhile and would like a refresher), check out these tutorials on Mohawk's blog about how to get started. Steam Workshop support is now fully integrated and is waiting for you in your Steam client. For more information on Offworld Trading Company, visit www.offworldgame.com |
Breadth New Colony Classes Early colonies on Mars had to be self-sufficient. They consisted only of generic habitat modules, which consume life support resources (and drive up prices on these resources), and workplace modules, which consume certain industrial resources. Rapid colonization of the planet opens up opportunities for colonies to specialize, creating an interdependent web of trading partners amid a more sophisticated Martian economy. Now in addition to generic Habitat and Workplace modules, many colonies have customized module types, which consume different resources than the default types (driving up prices on a different set of commodities) and even in some cases producing resources (which actually drives prices down on those commodities). Custom module types require different materials for construction, which affects games where the colony desires companies to build more domes for them. We have added 17 classes of colonies in The Patron and the Patriot. These now provide a wide field of localized market conditions, which you as player must anticipate and manage in order to succeed. There are also gameplay tweaks associated with each colony class, including local price controls on commodities produced by the colony and special rules unique to each class that may affect cost or availability of gameplay options. Campaign Length Changing the number of games played in the tournament affects perk progression. Since perks are the skeleton that gives shape to the body of a campaign, the new campaign lengths offer new opportunities for player strategy. The shorter campaign length provides fewer opportunities to gain perks before the finale, so starting capital is increased. Players (and their AI opponents!) have the opportunity to make multiple staffing hires before the first game is played, allowing for a "jump right in" strategic experience that pays dividends quickly. With fewer elimination rounds, the number of opponents is reduced and opponents per game is reduced as well. There are fewer levels from which to choose, though, which may require you to play some more difficult scenarios. The longer campaign length grants more opportunities for progression, but starts with a lot less cash to spend on perks and does not let you make permanent hires for the first couple of weeks. You must decide whether to spend heavily on temporary perks in the early going or try to save toward bigger purchases later. Any income earned from the early games will carry on longer, so this is no easy choice to make. Every game in the early going will pit you against three of your rivals, making for busier and more difficult games. There is more opportunity to recover from a bad game, though, and still press on toward ultimate victory. Near the end of the tournament, you must face more formidable opponents, who themselves have accumulated a high amount of perk progression and pose more threat to you. Adding Depth Game Modes: Colony Build vs Wholesale Orders In Colony Build mode, you know what you're up against: need lots of Aluminum to build habitat domes and at least one construction resource for building workplace modules. In The Patron and the Patriot, colony class may affect which modules are available to construct, which can vary the resources you will need to provide. (Penal colonies, for instance, use Carbon instead of Aluminum for constructing their Prison modules.) So even for Colony Build mode, your company will need to become more versatile. Wholesale Orders mode offers a much more dynamic challenge. The colony may request any of the commodity types. You will need to invest less cash than it takes to construct domes in Colony Build mode, but your material investments will be greater. The size of the orders grows throughout the game, requiring an ever-steeper resource cost. Some order types may be fixed, where the colony will want ever-larger orders for the same commodity. Other orders may be dynamic, where a randomly-chosen resource type will be needed for each successive order filled. Even the number of columns that will be fixed or dynamic changes from one game to the next, requiring your strategy to adapt to the individual market conditions of each game played. Greater depth of strategy will be needed to succeed in this new, more dynamic Martian economy. New Characters In his youth, Doctor Mikhail Nekrasov discovered transparent aluminum, the first clear metal suitable for use in construction. Today he is rich beyond measure, but Mikhail is slowly losing his battle with ALS. A crime committed against him lured him to Mars. Fate may be what keeps him there. Dr. Nekrasov holds the patent for Transparent Aluminum, which permits him to substitute aluminum for glass in construction. As an indie developer, he can construct any HQ type. His company's mining, steel-making, and geothermal capabilities are unmatched, but his specializations leave weakness in other areas. Manuel Valencia was the brightest star in a young group of investors helping to rebuild the global economy. His firm, Icarus Investments, was responsible for establishing Santiago as the financial center of South America. A failed gamble on his biggest trade cost Icarus a quarter of its assets. Clients fled and the firm was forced to shut its doors. Seeking a fresh start, Manuel has accepted an offer from Paulo Rubini to join Seneca and come to Mars. Manny maintains good relations with many of his former clients. Some are willing to bet on his rise from the ashes, allowing him to maintain a strong bond rating and pay only half the cost (compared to others) for financing his short term debts. Manny has set up a Core Sampling division, which provides him one Core Sample perk per level of his local Headquarters. He has no staffing specializations, instead maintaining a versatile footing, from which he relies on his Core Samples to turn the resource tide in his favor at each colony. Increasing Immersion Story-Driven Campaigns Six short stories have been written about life on Mars during the era of colonial expansion and economic diversification. The new colony class environment serves as the backdrop for these stories, while a fleet of colony ships sent from Earth to Mars during the optimum travel window (when the planets are near each other) explains why there will be a flurry of intense competition over the new colonies, which will culminate at a final game played at the last colony founded by the fleet. The stories are driven in part by the player's choices. Interactivity is indirect: you will not face forks in the road where you choose the direct outcome of a story. Instead, the subplots and details of each story will mold themselves around the games that you play: your level selections, opponents faced, staffing perks, and victory or defeat in your games. You will journey with your character through playing the games, immersing yourself in life on Mars as you apply your strategies and struggle to obtain victory. Play the new CEOs to experience the stories. Each CEO has one story tied to each of the three campaign lengths, so you will need to win each campaign length twice (once for each new CEO) to experience all six stories to completion. Replays of a story may yield new details not previously experienced, as different subplots or sections of background information are triggered by different player choices and game outcomes. About the Designer Bob Thomas, designer of The Patron and the Patriot, worked previously with lead designer Soren Johnson on Sid Meier's Civilization IV and other projects. Bob specializes in matters of game balance and replayability and has a background in writing. This talent set was well matched to the task of enhancing the campaign experience for our players. The home page is www.offworldgame.com. The Offworld Trading Co. Steam page is: http://store.steampowered.com/app/271240/ Let us know what you think. |
Save 66% on Offworld Trading Company as part of this week's Weekend Deal*! |
New Building: Nuclear Power Plant - The new power plant is an excellent source of energy for your colony and can be built on any tile. This building is powered by Uranium and is only available on Ceres. New Challenge: Depleting Resources - On Ceres, resources deplete as they are used. Over time, your plots will start to decrease and you will need to be on the lookout for new resource points since even the best of them won't last forever. New Resource: Uranium - Only available on Ceres, this mineable resource provides power to Power Plants and is just one more way to manipulate the stock market in your favor. New Patent: Liquid Batteries - This new patent could be critical to the success of your colony on Ceres. Liquid Batteries will allow you to keep your Solar Condenser running no matter what time of the day it is, collecting valuable water so you can keep your operations running smoothly. The Ceres Initiative is now available on Steam or through Stardock. www.offworldgame.com |
***RELEASED 8/11/2016***
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*** RELEASED 06/10/2016 ***
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*** Released 5/25/2016 ***
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Offworld Trading Company is Now Available! |
This week Soren Johnson's start-up, Mohawk Games, releases its first game -- Offworld Trading Company. Set on Mars in the near future, players are tasked with setting up a company to help supply the fledgling colony with resources, products and goods with the goal of eventually expanding their reach offworld. |
Offworld Trading Company is Now Available! |
The next great strategy game from Civilization IV designer Soren Johnson |
Offworld Trading Company Beta 10 is now available. This update includes a variety of improvements and fixes including new custom maps, new building auctions, optimized multiplayer, and more.
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New stock mode and ELO rankings for the top players.
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Mercy is for the weak. Crush your enemies -- and your friends! -- one share at a time with the new "No Buyout!" Mode in Offworld Trading Company Beta 8!
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Beta 6 includes a new Destroy Buyout game mode, new UI, faster patent research, and the Robotic HQs now get a bonus from power buildings.You can see the full list of changes here: |
The Beta 5 update includes the new MULE unit, between-turn events in the campaign, localizations (German, Russian, Korean), and new music tracks. |