Final major update to political strategy simulation updates issues and voter enthusiasm to give most accurate model yet
Stardock Entertainment released the final major update for its political strategy/simulation game, The Political Machine 2024 today. The new version adjusts the top political issues along with voter enthusiasm as of October 2024. https://store.steampowered.com/app/2512090/The_Political_Machine_2024/ We are seeing a lot of movement on voter enthusiasm, said Brad Wardell, CEO of Stardock Entertainment. The election is solidifying around a handful of key issues such as inflation, abortion and the border. For the enthusiasm update, Stardock has attempted to simulate the effect early voting is having on turn-out and how it might affect the election. Its been challenging to have the games underlying model factor in voting that occurs over multiple days, said Wardell. But I think we are getting there. We will see how close we are soon enough. As for the games much-celebrated deep-election simulation features, where AI Donald Trump runs against AI Kamala Harris in pure sim mode, the outcome remains too close to call but with a slight edge for Trump. The model continues to call out North Carolina as a state we should be keeping an eye on. We are still investigating why it thinks North Carolina and not Pennsylvania is the linchpin state, said Wardell.
Empires will rise and fall as Sins of a Solar Empire II is now available to purchase on Steam.
A new era begins as the sequel to one of the most beloved strategy titles of all time releases today on Steam with new dynamic maps, deeper combat, and more.
https://store.steampowered.com/app/1575940/Sins_of_a_Solar_Empire_II/ The base game edition is available at a special discount price of $39.99 for a limited time. Sins of a Solar Empire II - Premium Edition is available for a limited-time price of $79.99 and includes the base game, first Content Pass (see image below for details!) and the Sins of a Solar Empire II soundtrack. The sequel to the iconic Sins of a Solar Empire, a classic strategy title known for masterfully blending real-time and 4X strategy gameplay, Sins of a Solar Empire II boasts a new engine that allows for even more epic space battles, larger sprawling empires, and signature unforgettable Sins moments. [previewyoutube=3KkaFBIz7lo;full][/previewyoutube] From multiple races to emergent tactics to a detailed galaxy simulation system, were giving our community multiple ways to conquer the galaxy in Sins of a Solar Empire II, said Brian Clair, director of publishing, Stardock Entertainment. With todays launch on Steam, were looking forward to supporting our fans with even more great DLC content and the release of our Mod Tools and Mod Browser to see what our community does with this next evolution in the Sins franchise. Sins of a Solar Empire II features gameplay enhancements that let players take full control of how they conquer the galaxy. Emergent tactics like protecting vulnerable units from missile strikes with Titan ships, or launching surprise ambushes using the dynamically changing orbits of planets are now possible. Sins of a Solar Empire II will reward players for creative thinking, effective use of economic systems, and making convenient allies as they take over the galaxy.
Key Features:
- Three playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
- Orbiting planets that dynamically alter the map during play, requiring players to gradually shift strategies as new challenges and opportunities emerge
- Minor factions that provide unique capabilities to players that befriend them through a new influence system
- Enhanced tactical battles and deeper combat simulation including missiles that can be shot down
- New economy model that allows players to truly customize their worlds to fit production needs
- Ten-player multiplayer matches that allow players to seamlessly join or resume games
- Build and command thousands of high-fidelity units in a new engine built from the ground-up for Sins of a Solar Empire II
- Capital ships that can be equipped with special augmentations to be more effective in battle
- New in-game mod browser allows for easy installation for user generated content and maps
Purchase Options:
Screenshots:
Coming to Steam August 15, 2024
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more.
Check out Rimmy Downunder's latest playthrough and our date announce trailer at the end:
[previewyoutube=Td2L-1jDGJ4;full][/previewyoutube] A new chapter in the never-ending war for the galaxy will be written as Stardock and Ironclad Games announce that Sins of a Solar Empire II is set to release on Steam on Thursday, Aug. 15. The sequel to one of the most beloved strategy titles of all time, Sins of a Solar Empire II will once again feature a seamless combination of real-time strategy and 4X gameplay, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Players who wishlist now will receive a reminder when the game releases in just under two weeks. Its been amazing to see how hyped fans are for the release of Sins of a Solar Empire II on Steam, said Brian Clair, Director of Publishing at Stardock Entertainment. We have seen so many people who were fans of the original Sins, and Sins: Rebellion, sharing their excitement for this long-awaited sequel. Sins of a Solar Empire II will deliver epic galactic warfare and strategy to players. We cant wait to share more with you and celebrate the launch of Sins of a Solar Empire II on August 15! Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory. The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance. Sins of a Solar Empire II Key Features:
- Three unique playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
- Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
- Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
- Minor factions that provide unique capabilities to players that befriend them through a new influence system
- New economy model that allows players to truly customize their worlds to fit production needs
- 10-player multiplayer matches that allow players to seamlessly join or resume games
- Build and command thousands of high fidelity ships that are effortlessly powered by a new 64-bit multicore engine
- Capital ships that can be equipped with special augmentations to be more effective in battle
- New in-game mod browser allows for easy installation for mods and maps
- Launcher update: Added support for The Political Machine 2024.
Elevate your economic empire in Offworld Trading Company with our expert game guides. Whether you're a savvy trader or a newcomer to the Martian frontier, our tailored tips and strategies will guide you to financial success. Explore the guides below and transform your business ventures into interplanetary triumphs!
Popular Guides
- Tips and Tricks on How to Play Well
- Choosing a Starting Location and Faction
- Advanced Guide to Advanced Buildings
- The Key To Success Is Money
- Basic and Advanced Strategic Concepts
Additional Guides
View All Here
- Gameplay Basics
- Walkthroughs
- Modding Or Configuration
- Maps Or Levels
- Multiplayer
- Weapons
- Launcher update for Galactic Civilizations IV.
- Just a launcher update to replace some graphics files.
- Minor update in preparation for release on GamePass later this month.
Old World is the next game from the developer of Offworld Trading Company, Mohawk Games.
https://youtu.be/ncUzxOFibgA
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty or watch your empire crumble to dust. What legacy will you leave behind?
Get it Now
https://store.steampowered.com/app/597180
Join Stardock for a livestream playthrough of the new Offworld Trading Company DLC - Interdimensional! Play Offworld Trading Company Free for this weekend only! https://store.steampowered.com/app/271240/
Fight for Economic Dominance on Mixed Worlds with the Interdimensional DLC
https://store.steampowered.com/app/1469670 https://youtu.be/Kk0V2h0ogBI
Your conquest of offworld markets has taken you not only to Mars, but to the moons of Ceres, Europa, and Io. Each world comes with its own trials and challenges - now, you can face all of them down at once in this new DLC!
Try Offworld Trading Company FREE this weekend only
In the Offworld Trading Company: Interdimensional DLC, you will vy for economic dominance on mixed worlds where the rules of Mars, Europa, Io, and Ceres are in play all at once. Explore custom maps with a variety of terrain types. The frozen tundra of Europa could exist right beside the hot volcanic surface of Io on these worlds - youll need to choose your HQ placements wisely! Plan your business expansion carefully to get the most out of the resources surrounding your base. On these maps, youll have access to buildings and resources that were previously only available on certain worlds - you can harvest energy using a Nuclear Power Plant on the uranium-rich fields of Ceres and harvest water from the frozen tundra of Europa, all on the same world. Plenty of new challenges await you. Face them head on and drive your opponents businesses into the ground in Offworld Trading Company: Interdimensional.
DLC Features
Play on Mixed Worlds
Explore new challenges on worlds with multiple different rules, buildings, and resources in play at the same time.
Conquer New Worlds
Play on one of the new included maps: Sandstorm, Phoebe Station, or Three Plateaus. You can also choose to play on a randomized map, which will give you a unique gameplay experience every time.
Explore Custom Maps
Now you can play on maps with a variety of different terrain types. Frozen terrain with easy access to water can exist directly beside hot volcanic terrain - you will need to choose your HQ placements strategically!
Create Your Own Maps
Design and share your own mixed maps to the Steam workshop! You can be as wild and creative as you like with your creations - the rules of other worlds don't bind you here!
No Other DLC Required
In Interdimensional, you can get a taste of all of the worlds we've offered in other DLC and expansions - all at once! You are not required to own The Ceres Initiative, The Europa Wager, or Jupiter's Forge to play.
Stardock and Mohawk Games Announce New Interdimensional DLC for Offworld Trading Company
https://store.steampowered.com/app/1469670 Stardock and Mohawk Games announced a new DLC, called Interdimensional, for their critically acclaimed real-time strategy game, Offworld Trading Company, today.
Offworld Trading Company is an economic strategy game by Soren Johnson, lead designer for Civilization IV. Players are trying to build a corporation on Mars, but the competition is fierce - others are standing in the way of success, and victory is hard-earned through mastering and manipulating the Martian stock market. The Interdimensional DLC explores an alternate reality by combining all of the challenges players have faced on Jupiters moons Io and Europa, as well as on Mars moon, Ceres. Players will vy for economic dominance on maps with mixed terrain where all the rules of different worlds are in play at once.
A variety of terrain types and custom maps adds new challenges for any aspiring offworld traders. The frozen tundra of Europa could exist right beside the hot volcanic surface of Io on these worlds, making careful decisions a necessity of survival. Players will need to think ahead about building placement, since structures that were previously only available on one world can now all appear on the same map together. Players will have the opportunity to both explore pre-made custom maps as well as create and share their own maps via the Steam Workshop. Offworld Trading Companys other DLC and expansions are not required to play Interdimensional.
We wanted to give players a challenge, said lead designer Soren Johnson. I think that Interdimensional provides a unique experience for both seasoned veterans and newcomers. Were excited to see what kinds of maps people create, too.
Offworld Trading Company: Interdimensional DLC is coming soon.
Add it to your wishlist so you don't miss out when it releases!
Mohawk Games and Stardock are pleased to announce a new update for Offworld Trading Company. This new patch contains the following changes:
- Fixed lobby chat to show "[AI Player]" team change instead of "Unknown"
- Direct connection attempt if NAT fails, kick player from lobby (with informational popup) if both fail so game doesn't hang on start
- Fix for doubled observer text
- Toggle AI icon appropriately when players join/leave AI slots
- Fixed an issue where restore code prevented players from building multiple times on a tile
- Fixed Show ELO option
- Temporarily removed PIRATE_HIT_TARGET audio (too harsh and unclear)
- No longer send game starting message until all clients are connected to server
- Improved leave lobby if game fails to start so failed lobby can get cleaned up
- Highlight tiles adjacent to HQ if the only tiles with adjacency bonuses are remote
- Re-sort leaderboards after adding the player's new score
- Fix for player messages showing up as observer messages after the game ends
- Extra checks and logging at game start added
- Only increment global hack counters when hacks finish
- Restore robotic adjacency in tutorial 1
- Fix for matches not starting properly on first attempts
- Fix for infinite map challenge progress incorrectly overwriting existing progress
- Fix for remote buildings not sharing resources properly
- Fix for event state help formatting
- Looser conditions for transferring resources to buildings in group
- Fix for ranked matches not always starting properly
- Fix for campaign unlocks not working consistently on Epic
- Correcting Russian singular/plural expressions with feedback from the OW discord
- Fix for null reference in server logs
Mohawk Games and Stardock are pleased to announce the release of version 1.23.35836 of Offworld Trading Company today! Changes include the following:
Features
+ Crossplay between Steam and Epic Games Store owners is now enabled for multiplayer games, as well as on the leaderboards for daily changes and infinite map challenges.
Fixes
+ Improved performance. + Fixed some terrain icon issues. + Fix for Liquid Batteries tooltip, special building cycling in replays + Fixed an issue where some players were unable to install if they had a - in the path name + Fixed an issue where auctions sometimes didn't trigger in the campaign + Players marked as timed out while still being connected (AI player starts playing with you bug) + Change clients to ping more consistently (disconnects in MP bug) + Can't start a game if anyone other than the host is an observer + AI Players option disabled when Random Location is selected + Allow layout to recalculate with string length compares (to avoid weird formatting issues) + Restore chat scroll to bottom and message recycling + Reduce network traffic for lobbies + Fix for too many query stat requests + Fixed a bug that was keeping campaign and scenarios progress from being saved + Observer fixes and clearer lobby connection warnings + Leaderboard fixes (hide missing avatars, actually load data)
UI
+ More Granular volume sliders. + UI optimization. + Colorized net revenue text for the import buttons.
For a limited time, pick up Offworld Trading Company for 50% off its regular price during the Steam Winter sale! Need even more Offworld action? Complete your collection with the Gold bundle for an even bigger discount.
- Offworld Trading Company for 50% off - includes Offworld Trading Company and the Jupiter's Forge Expansion.
- Offworld Trading Company - Official Soundtrack by Christopher Tin
- Or complete your collection with the Gold Bundle!
Mohawk Games and Stardock are please to announce the release of version 1.23.32322 for Offworld Trading Company today. This update contains several bug fixes outlined below:
- Fixed an issue with Europa terrain tiles in the map editor
- Fixed an issue with toolshop cost scaling in tooltips
- Fixed an issue where some objectives would be displayed on specific scenarios after a load/save
Offworld Trading Company Releases Brand New Expansion "The Europa Wager"
https://store.steampowered.com/app/1022910 https://youtu.be/7MWL335FXEI Travel to the smallest of Jupiter's Galilean moons and carve out a name for yourself against your competition! Head to the frozen moon of Europa, where numerous cracks on the moon's surface and multiple methane geysers will make building and sustaining structures a whole new challenge. Made of silicate rock and possessing a water-ice crust, Europa's atmosphere is thin but comprised mostly of oxygen, which makes it the next natural step for space-bound entrepreneurs.
New Location: Europa
Explore the smallest of Jupiter's Galilean moons where numerous cracks in the surface and methane geysers make building and sustaining structures more than a little difficult.
New Resources and Structures
Methane geysers are abundant on Europa, and the new Methane Extractor will allow you to harness the gas' energy and transform it into power. Additionally, the new Gas and Hydrothermal Plants work hard to process resources in order to make you a profit. The Hydrothermal Plant works similarly to the Geothermal Plant, but produces more power and a small amount of water. Meanwhile, the Gas Plant converts fuel into power, which is particularly helpful when you find yourself with an abundance.
New Scenarios
Everyone said you're crazy and that it can't be done, yet here you are: Europa. Fight through the frozen elements and help brave colonists found their colony and establish important resource lines. Survive the exceptionally long days and the freezing cold nights, make critical decisions on what to build and where, and mind the cracked and frozen landscape - in order to make sure your structures don't come tumbling down, extra time will need to be taken to build in those areas. Overcome the challenges of Europa and prove to everyone that money talks: you made it on Mars, and you can make it here, too.
Looking for more economic action to add to your copy of Offworld Trading Company? Now's your chance to pick up any of the game's DLCs for 50% off the regular price! Don't forget to wishlist the upcoming expansion pack: Offworld Trading Company: The Europa Wager to be notified when it's released. https://store.steampowered.com/app/1022910
Today's Deal: Save 50% on Offworld Trading Company!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Steam's holding a Daily Deal promotion for Offworld Trading Company until Wednesday, October 16th at 1pm ET. Now's your chance to pick-up this great economic strategy game for 50% off!
Offworld Trading Company Announces Brand New Expansion "The Europa Wager"
Add it to your Steam wishlist today!
Travel to the smallest of Jupiter's Galilean moons and carve out a name for yourself against your competition! Head to the frozen moon of Europa, where numerous cracks on the moon's surface and multiple methane geysers will make building and sustaining structures a whole new challenge. Made of silicate rock and possessing a water-ice crust, Europa's atmosphere is thin but comprised mostly of oxygen, which makes it the next natural step for space-bound entrepreneurs.
Features
New Location: Europa Explore the smallest of Jupiter's Galilean moons where numerous cracks in the surface and methane geysers make building and sustaining structures more than a little difficult. New Resources and Structures Methane geysers are abundant on Europa, and the new Methane Extractor will allow you to harness the gas' energy and transform it into power. Additionally, the new Gas and Hydrothermal Plants work hard to process resources in order to make you a profit. The Hydrothermal Plant works similarly to the Geothermal Plant, but produces more power and a small amount of water. Meanwhile, the Gas Plant converts fuel into power, which is particularly helpful when you find yourself with an abundance. New Scenarios Everyone said you're crazy and that it can't be done, yet here you are: Europa. Fight through the frozen elements and help brave colonists found their colony and establish important resource lines. Survive the exceptionally long days and the freezing cold nights, make critical decisions on what to build and where, and mind the cracked and frozen landscape - in order to make sure your structures don't come tumbling down, extra time will need to be taken to build in those areas. Overcome the challenges of Europa and prove to everyone that money talks: you made it on Mars, and you can make it here, too.
Offworld Trading Company: The Europa Wager is coming soon. Add it to your wishlist on Steam so you don't miss out when it releases!
www.offworldgame.com/europa
It's that time again - join us for our Steam Publisher Weekend Sale, starting today! Check out our livestreams and snag some of our games at up to 75% off through 9/30!
Greetings, Offworld fans! We've released a small patch for the game today that addresses a few of the issues the community has brought to our attention recently. Now, instead of twiddling your thumbs while you look for a match, you'll be able to play a skirmish while you wait! We also removed a few maps that came up during the Daily Challenge that weren't supposed to be there - whoops. Check out the full change notes below. See you online!
Change Notes:
- Fixed Europa showing up in the Daily Challenge
- Skirmish matches for ranked queues are now available in the free client
- Added tooltip to help explain some free client restrictions
- Fixed bug where the scenario mod would unload during the Market Corrections DLC check.
Dominate the Free Martian Market and Snub Capitalism at the Same Time with the Offworld Trading Company FREE Multiplayer Client!
New "Market Corrections" DLC also releases today. You're able to join online lobby games or ranked games and play against other Offworld entrepreneurs, even if you don't own the base game. If you enjoy yourself, you can upgrade to the full version of the game to gain access to the campaign, daily challenges, and skirmish mode.
Play Now for Free
or
Get the Core Game for 70% Off
____________________________________________________________
Market Corrections DLC
Get it Now for 10% Off Mars used to be the place where the unwanted went. The criminals, the men and women who were a menace to society. However, a crisis on Earth forced even more humans to flee to the Red Planet in order to make better lives for themselves. Technology had failed them, and dwindling supplies was threatening to doom them.
Market Corrections is a new piece of downloadable content for Offworld Trading Company that features 12 brand new maps and 3 new character campaigns that share why humanity began to colonize Mars. Reni-6: A sentient robot who has spent years serving humans, Reni-6 seeks to change humanitys perception on robotics. By providing food and aid to the colonies, Reni-6 hopes theyll see that not all technology is bad - in fact, it can even be helpful. Ilana Kamat: A brilliant scientist, Ilana was there when a mysterious algorithm wiped out Earths technology. Her mentor, Silas, is keen to make certain that the same doesnt happen to Mars, and for the time being shes left in charge of the company to make sure things keep operating smoothly. Frank Dawson: Frank doesnt talk much about why he was sent to Mars - and most people are afraid enough not to ask. It is a reputation that he never asked for, one that he seeks to change for himself, as well as the rest of the colonists who first came to Mars as prisoners.
NEW MAPS:
- Korolev Crater East - The Eastern side of the largest ice-filled crater on Mars.
- Two-Points Lakebed - Pointed formations created by flowing rivers, which later formed a lake (now devoid of water) as the rivers were drying up.
- Atlantis Chaos - An equatorial basin region filled with rugged features.
- Korolev Crater West - The western side of the largest filled crater on Mars.
- Ma'adim Vallis - An ancient riverbed.
- Thymiamata - Part of the brightest desert region on Mars, heavily pocketed with craters.
- Aurorae Chaos - Sprawling rugged lands that were once underwater.
- Melas Craters - A small section of land, marked by craters, located south of the solar system's largest canyon.
- Mangala Valles - An intensely cratered area south of one of the ancient great seas.
- Korolev Crater North - The northern side of the largest ice-filled crater on Mars.
- Masursky Crater - A unique ancient crater, partially worn away by rivers that once flowed through and near it, all long dry.
- Mangala Fossa - A deep canyon with one section filled in by intersecting flows of ancient lava.
Offworld Trading Company - Free Multiplayer is Now Available on Steam!
Stardock and Mohawk Games have announced a new multiplayer client for their critically acclaimed real-time strategy game, Offworld Trading Company, that will allow players to face off against each other for free, even if they don’t already own the game.
Want to play a game about the free market on Mars while snubbing your nose at capitalism?
Now you can, with the Free Multiplayer Client releasing on February 28th! New "Market Corrections" DLC also releases on 2/28. Add it to your Steam wishlist. Stardock and Mohawk Games have announced a new multiplayer client for their critically acclaimed real-time strategy game, Offworld Trading Company, that will allow players to face off against each other for free, even if they dont already own the game. Offworld Trading Company is an economic strategy game by Civilization IVs lead designer, Soren Johnson. Players find themselves trying to build a corporation on Mars, but the competition is fierce - others are standing in the way of success, and victory is hard-earned through mastering and manipulating the Martian stock market. Players who enjoy the free multiplayer mode can upgrade to the full version of the game to gain access to the campaign, daily challenges, and skirmish mode starting on February 28, 2019.
The Market Corrections DLC tells the story of why Earth needed to colonize Mars through the eyes of the people currently trying to survive there. It features 3 new single-player narrative campaigns that focus on three different CEOs - Reni-6, Ilana Kamat, and Frank Dawson. Market Corrections also contains 12 new maps modeled after various locations on Mars, including the pointed formations of Two Points Lakebed, the cratered land of Mangala Valles, the deep canyon of Mangala Fossa, and more. The Market Corrections DLC will also be available for $3.99 on Steam on February 28th, 2019.
To learn more, visit: www.offworldgame.com
We've updated so that all of our released languages are now fully supported!
Enjoy the full range of dialogue and story in Offworld Trading Company View the complete list of updates in the changelog below We want everyone to be able to experience and enjoy all of the story, dialogue, and nuances in Offworld Trading Company and all of its DLC. We've updated support for the following languages so that the translations now extend to all aspects of the game:
- Simplified Chinese
- German
- Brazilian Portuguese
- Polish
- Korean
- Spanish
- French
- Russian
_____________________________________________________________
What is Offworld Trading Company?
Take on the role of entrepreneur and travel to Mars for an economic showdown against other companies in Offworld Trading Company! Buy out your competition and take control of the Martian market in a strategy game where money, not military force, is your greatest weapon. The real-time, player-driven market is the foundation of the game, allowing you to buy and sell resources and materials - even the food and water that the colonists need to survive. Build up enough capital and gain access to the lucrative offworld markets so that you can buy out your rivals and claim the Martian economy for yourself. _____________________________________________________________
v1.21.24522 Changelog
General Localization has been improved for the following languages:
- French
- German
- Spanish
- Korean
- Polish
- Brazilian Portuguese
- Russian
- Simplified Chinese
- Elite Pleasure Domes now take the same entertainment share as a standard Pleasure Dome
- Elite Headquarters reverted to use the same amount of steel as other factions
- Scientist Nuclear Plants now have the same cost and power production as other factions
- Fixed an issue with the resume button on the Infinite Map Challenge
- Ticker Text now resets correctly
Celebrate 25 years of Stardock in the Steam Publisher Sale
Check out the full list of sales here! Galactic Civilizations III (Includes FREE: Crusade Expansion and Mega Events DLC) [strike]$29.99[/strike] Now $9.99 - lowest price ever! http://store.steampowered.com/app/226860/ Ashes of the Singularity: Escalation [strike]$39.99[/strike] Now $9.99 - lowest price ever! http://store.steampowered.com/app/507490 Sins of a Solar Empire: Rebellion [strike]$39.99[/strike] Now $9.99 http://store.steampowered.com/app/204880/ Offworld Trading Company [strike]$19.99[/strike] Now $9.99 http://store.steampowered.com/app/271240/
Newest Release:
Star Control: Origins $39.99 Star Control is a space role-playing game in which you command Earth's first interstellar starship on a mission to save the Earth from hostile alien empires. "Star Control: Origins feels like a near-perfect reboot." 9 / 10 – Gamewatcher https://store.steampowered.com/app/271260/Star_Control_Origins/ Check out the full list of sales here! *Sale ends October 8th at 1PM ET
Pack your bags and head offworld for season 10 of competition in Offworld Trading Company! See who’s at the top of the ladderboards here and do your best to unseat them so that you can claim the #1 spot.
Last season’s winner was “ichbineinkonto” who claimed an impressive 128 wins and 19 losses across maps on Mars, Ceres, and Io. Hikke and Mr. Tom followed very closely behind in the number 2 and 3 spots.
Where will you fall in the ranks in season 10?
Good luck to everyone!
Mohawk Games and Stardock have updated Offworld Trading Company today to version 1.21. This latest update contains some general improvements to gameplay and multiplayer, plus some balance tweaks. General
- Improvements to Multiplayer stability
- More localization work
- Added Active Match count to Ranked Queue
- Menu music continues without volume when "mute menu music" settings are turned on, instead of stopping and starting
- Reduced Nuclear Power Plant to 1.2 power output
- Reduced Sulfur Frost effect to -60%
- Elites now only need 60 Steel to upgrade
- Minor Campaign Fixes
- Fixed Ranked bug that prevented users from getting into game with certain edge-case conditions
- Audio Fixes
Play through the single-player campaign or join us online all weekend long for exciting multiplayer games
The free weekend runs from 1pm ET on 5/3 through 1pm ET on 5/6. Load up Steam and check it out for yourself! You can also snag Offworld Trading Co. for 50% off or Complete your collection with the Gold Edition for up to 65% off Live streams will be running all weekend on the Offworld Trading Co. Steam page, too. Take on the role of entrepreneur and travel to Mars for an economic showdown against other companies in Offworld Trading Company! Buy out your competition and take control of the Martian market in a strategy game where money, not military force, is your greatest weapon. The real-time, player-driven market is the foundation of the game, allowing you to buy and sell resources and materials - even the food and water that the colonists need to survive. Build up enough capital and gain access to the lucrative offworld markets so that you can buy out your rivals and claim the Martian economy for yourself. https://youtu.be/wOjeepczC6g Claim victory against other corporations Leave Earth behind and start up a major corporation on Mars to claim your fortune! Establish yourself as the dominant offworld company in a game that's unique every time you play.
Use the Black Market to trip up your enemies Battle isn’t limited to the board room; you can employ some more... underhanded methods for victory. You - and your opponents - should prepare to deal with pirate raiders, or hackers trying to disrupt production, or a covert electromagnetic pulse to your base, and much more.
Play solo or connect online with friends Play online in games for up to 8 players, or try one of the single player campaigns, skirmishes, or daily challenges.
Check out some of the special livestreams Soren, other members of the dev team, fans, and staff will be streaming live on the Offworld Steam page all weekend to showcase the game throughout the weekend. Stop in, say hello, and play a game or two, then share your thoughts with us!
You can also snag Offworld Trading Co. for 50% off or Complete your collection with the Gold Edition for up to 65% off Live streams will be running all weekend on the Offworld Trading Co. Steam page, too.
Play Offworld Trading Company for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Offworld Trading Company at 50% off the regular price!*
If you already have Steam installed, click here to install or play Offworld Trading Company. If you don't have Steam, you can download it here.
*Offer ends Monday at 10AM Pacific Time
General
- Tutorials have been updated
- Players can now see their Masquerade name while when playing in Masquerade mode
- Some colony classes have had their resource price minimums lowered. In the Daily Challenge mode the best move was sometimes just throwing down a large number of mines or quarries on an easy to access resource, and because the resource would never drop below $30 a player could just sell that one resource until they had won. This change to address that situation and encourage more interesting strategies.
- Increased precision of the server game timer.
Balance
As expressed by the community recently, extra claims can be extremely powerful. In fact, this reward for founding late was so strong that many players would only found without it in the most dire of circumstances. Early claims are being adjusted so that in games of 4 players or less everyone will receive an extra claim eventually.
- Last four players to found now all receive a free claim (last to found on HQ2, then HQ3, HQ4, HQ5) regardless of number of players in the game
- Return a Claim Black Market item can now be purchased when in D Debt
- Changed Black Market cooldown for Bribe a Claim to 90 seconds (up from 60)
- Changed Black Market cooldown for Holograms, Spies, Return a Claim, and Core Sample to 30 seconds.
- Pirates now steal 200 resources
- Pirates and Magnetic Storms are more likely to appear
- Energy Vault now produces 2 backup Energy (up from 1)
- Transparent Aluminum now costs 60 chems (up from 40)
- Perpetual Motion now costs 40 chems (down from 60)
Bug Fixes
- Nomads now receive the correct Black Market time when founding
- Infinite Challenge Leaderboard now properly updates when played from the Ranked Queue
- Geothermal Borehole Auctions will no longer occur on maps where no Geothermal Vents are present
- Overflow bug and formatting fixed for very large amounts of cash
- Players can once again see number of players in FFA queue while in the 1v1 queue
- Fixed an error with “Infinite Win (Io)” Achievement
- Fixed border color artifacts on Medium and Low Rendering Quality
"Greetings Offworld CEOs! Work continues on Offworld, and with the recent launch of SpaceXs Falcon Heavy, this seemed a good time to touch on an idea thats core to Offworld Trading Company: the privatization of space back here on Earth."
Check out the newest Offworld Trading Company dev journal here:
https://www.stardock.com/games/article/487677/
"Greetings Offworld CEOs! Work continues on Offworld, and with the recent launch of SpaceX’s Falcon Heavy, this seemed a good time to touch on an idea that’s core to Offworld Trading Company: the privatization of space back here on Earth."
Check out the newest Offworld Trading Company dev journal here:
https://www.stardock.com/games/article/487677/
Stock Markets and Rival Businesses Aren't Your Enemies Here
In "Limited Supply," your main goal is simple: survive. This was the only objective for the first pioneers from Earth before business on Mars started booming. Play through over a dozen challenging scenarios and overcome the struggles of settling on Mars by aiding the growing colonies and ensuring their healthy futures. https://youtu.be/FrzmtVZhZN8
------ DLC Features ------
New Scenarios Experience over a dozen new missions, each with their own challenges! Each new scenario has unique rule sets and locations that will take you on a fun and exciting journey as humanity settles on Mars. Changing Environment As you progress through the scenarios, you will face different restrictions on what you're able to buy and sell. In order to survive, you'll have to constantly re-evaluate your strategies and adapt to each new location and challenge. Evolving Technologies In a normal game of Offworld, you'd build up your business so that you could buy out your competition. Instead, you'll need to meet a list of objectives set by the colony. As you progress, the tech you have access to becomes more advanced - but, so do the colony's requests! Unique Challenges This DLC breaks the core rule of Offworld Trading Company, which is "buy what you want, when you want (as long as you've got the cash)." Each scenario has a different ruleset that restricts what resources you're allowed to buy and sell - even essentials like food, water, fuel and oxygen! Failing to maintain a steady supply and manage your resources effectively could mean catastrophe for the colony - and for you. A New Way to Play Instead of the head-to-head "buy or be bought out" combat in a normal game of Offworld, this DLC lets you experience the game through a series of puzzles needing to be solved. There is no stock market, no competing businesses - your only competition here is Mars itself.
Available for purchase here: http://store.steampowered.com/app/756060 To learn more about Offworld Trading Company, visit www.offworldgame.com
Save 50% on Offworld Trading Company during this week's Midweek Madness*!
Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV lead Designer, Soren Johnson. Campaign Length: 3-4 hours per CEO (9 total). Skirmish Length: 20-30 minutes.
*Offer ends Friday at 10AM Pacific Time
Conspicuous Consumption brings cosmetic upgrades for advanced buildings
Add some flare to your game with custom art, animations, and audio lines https://youtu.be/I7-HgtCnMVE Check out the new building versions: Hacker Array: Well, it ain't Vegas, but it'll have to do. Take your chances and make luck your mistress while styling the goofy roulette version, or embrace the retro feel with an old-style radio tower. Offworld Market: The colors, Duke, the colors! Launch your goods offworld and hope the popsicle rocket doesn't melt, or change to a sleek retro rocket to make your opponents envious of your sweet ride. Pleasure Dome: Disco Inferno, baby! Tear up the dance floor inside a giant disco ball, or leave your platform shoes at home and enjoy some space burgers at a retro-styled diner. Just...don't order the special. Optimization Center: Careful not to burst anyone's bubble while you optimize your resources in a silly bubble machine, or give your opponents a little shock with the retro-styled Tesla coil. Patent Lab: Research some science inside a giant Rubik's cube (we DARE you not to get distracted trying to match the sides!), or get ahead of your opponents in a building that looks suspiciously like the robot's head from "Forbidden Planet."
Conspicuous Consumption is now available on Steam. To learn more about Offworld Trading Company, visit www.offworldgame.com. Changelog: Patch 1.16.17762 adds 4k support and a large number of UI optimizations to Offworld Trading company. The team also continues to support the game with balance, stability and performance updates to continue to improve the game for all players. Balance
- Increased profit from Elite Pleasure Domes by +50%
- Return Claim black market now gives 2 items
- Patent time penalty is lowered with >4 players.
- Lowered base market demand slightly
- Fixed some AI sabotage bugs and AI is less likely to target human in Practice Challenges
- Fixing built-in mods failing to register on start up
- Buying out an unfounded player no longer gives them shares after they found
- Fixing bug where loading a map doesn't check if a mod is required.
- Fixing replay's overwriting previous match history
- Fixed an issue where some text elements were not updating due to being enabled and disabled in one frame
- Disabling claim canceling in the last two tutorials to fix a bug related to doing that.
- Fixing strange map number return on the infinite challenge screen
- Fixing issue with lobbies not refreshing properly because Steam thought we were still in a mod
- Optimizing Tile network message performance by 2x
- Reduced network message sizes by 50%
- Loaded games now wait for the loading screen to finish before progressing
- Optimizing AI found performance by 2x
- Added 4k support
- Game Option size is no longer hard-coded
- Fixed random prices bug, added warning when player has X% of the money to buy you out
- Added Options Toggle for muting the menu music when application is out of focus
- Made location nodes on io appear less blurry
- Adjusted ceres lighting fog
- Made sure Banner Notification scales uniformly as it animates in and out
- Fixed splotchy outline text on banner notifications by scaling uniformly
- Added higher poly version of io
- Adjusted scaling for glowing text on tutorial check buttons
- Adjusted "Compare Players" text to scale correctly in the charts and graphs screen
- Added layout element to pagination text on daily and infinite map challenge pages so they scale properly
- Slight adjustment to Infinite Map Challenge updating leaderboard current page (so it stays the same when a button is pressed, and switches to first page onEnable)
- Fixed scaling issues for the auto sell indicator and the espionage arrows
- Patents now highlight for perks in campaign mode
- Clicking on the Infinite Map Challenge Leaders will now take you to that map number
- Mod dropdown menus now have tooltips so users can read long mod names
- Adjusted credit text and unity image to scale with larger monitors
- Changed width of object so the help button (campaign screen) would display onscreen in 1920x1080 and other resolutions
- Fixed alignment of banner notification text
- Styling Loading Screen progress bars
- Adjusted auto sell icon to scale with aspect to prevent squishing
- New text-tutorial info regarding placement of scientific buildings on ice (text provided by Dorian)
- Fixed tooltip blocking map number for infinite map challenge
“Jupiter’s Forge expands on Offworld Trading Company, taking you to Jupiter’s moon, Io. With this area comes two new factions, a range of new buildings and a whole new way in how to manage resources. Io is a try planet, there is no water to pump and the game will challenge you in a way that makes it feel fresh.” -Chris Wray, wccftech
See the full review here: http://wccftech.com/review/offworld-trading-company-jupiters-forge/
Thrive on the Volcanic Moon of Io and Crush your Competition in Jupiter's Forge You thought Mars was a tough environment? Think again.
https://youtu.be/d1EbK-gdVD4 Prudent business decisions take you to Jupiter's moon, Io, to harvest its resources and keep an edge on your competition. Io's 42-hour days and lack of an atmosphere means that you'll have to change your strategy and choose what to build very carefully! Radiation storms, sulfur frosts, tremors, and harsh landscapes threaten your business model and force you to adapt in order to survive. Take your adventure to Io Explore Jupiter's volcanic and volatile moon where energy is plentiful, but life support is so difficult that it makes Mars look like a paradise. Adapt to new Resources On Io, production works a little differently. There are plenty of new sources of power, but basic human needs - like water - simply don't exist. Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. New resources like basalt exist only on Io and will let you build new structures and adapt to the lack of other materials. Attempt the Infinite Map Challenge Compete against the rest of the community in this unique set of challenges. Each map evolves, becoming more difficult than the last - can you fight your way onto the leaderboards? Push yourself past the competition and see how many maps you can conquer before the harsh environment of space gets the better of you. Conquer the New Campaign Show that you have what it takes to build your business on the harsh environment of Io. Snag your resources before your adversaries do and prove to everyone that money talks: you made it on Mars, and you can make it on Io, too. New Faction: Diadem Trust An elite business group with grand visions, they are ready to crush any other corporation that gets in their way. Advanced buildings like Hacker Arrays and Patent Labs are top of the line and grant them an edge on competitors. The patent race also means nothing to them - they can purchase a patent at any time, even if its already been researched by another player. It's all legal, they assure you - read the fine print. New Faction: Penrose Collective Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found 2 headquarters at the start of the game, they are able to spread their operations across an already depleted environment in order to afford them access to more resources. When resources deplete on a claim, the Collective simply trades it in for a more profitable spot. Get Offworld Trading Company: Jupiter's Forge on Steam today! http://store.steampowered.com/app/561150/Offworld_Trading_Company_Jupiters_Forge_Expansion_Pack/ Missing some DLC in your collection? Get the rest for the complete experience! The Ceres Initiative | The Patron and the Patriot | Blue Chip Ventures | Map Toolkit | Soundtrack Real Mars Map Pack | FREE Almanac
Conquer the volcanic moon of Io this Thursday, May 18 in Offworld Trading Company: Jupiter's Forge
Offworld Trading Company is an economic strategy game from Civilization IV's lead designer, Soren Johnson. Competition on Earth has grown as resources have started to deplete, so businesses have turned their attention to Mars in order to turn a profit. Hire pirates to raid your enemies' assets, research patents to gain an edge over your competition, ship resources back to Earth for massive profits, and more in this fast-paced RTS! Jupiter's Forge takes you to the volcanic moon of Io, where life is much harsher than it was on Mars. It expands on the features and gameplay from the base game, adding:
- New Location: Io -Explore Jupiter's volcanic and volatile moon, where you'll need to re-learn everything you thought about making life work on Mars if you want to survive.
- New Resource System - Io has plenty of power sources, but lacks certain basic human elements necessary for life - like water. Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. You will need to build structures specifically for creating and purifying sources of water and other basic needs.
- Infinite Map Challenge - Fight your way onto the leaderboards with other Offworld players. The never-ending slew of maps constantly evolves, each map becoming more difficult than the last. See how many maps you can conquer before the harsh environment of space gets the better of you.
- New Campaign - Show that you have what it takes to build your business and survive on Io. Snag your resources before your adversaries do and prove to everyone that money talks: you made your business work on Mars, and you can make it work on Io, too.
- New Faction: Diadem Trust - An elite business group with grand visions, they are ready to crush any other corporation that gets in their way. Advanced buildings like Hacker Arrays and Patent Labs are the top of the lime and grant them an edge on competitors. The patent race also means nothing to them - they can purchase a patent even if it's already been claimed by another player. It's all legal, they assure you - read the fine print.
- New Faction: Penrose Collective - Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found 2 headquarters at the start of the game, they are able to spread their operations across an already depleted environment in order to gain access to more resources. When a claim is no longer necessary, the Collective simply trades it in for a more profitable spot.
Save 75% on Offworld Trading Company during this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
Offworld Trading Company's new Jupiter's Forge expansion takes you to the volcanic moon of Io and challenges you to thrive You thought Mars was a harsh environment? Think again.
https://youtu.be/Qo7dS9q7iMc Prudent business decisions take you to Jupiter's moon, Io, to harvest its resources and keep an edge on your competition. Io's 42-hour days and lack of an atmosphere means that you'll have to change your strategy and choose what to build very carefully! Radiation storms, sulfur frosts, landscapes, and tremors threaten your business model and force you to adapt in order to survive.
Jupiter's Forge introduces some new and exciting content:
New Location: Io Explore Jupiter's volcanic and volatile moon where energy is plentiful, but life support is so difficult that it makes Mars look like a paradise. New Resource System On Io, production works a little differently. There are plenty of new sources of power, but basic human needs - like water - simply don't exist. Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. New resources like basalt exist only on Io and will let you build new structures and adapt to the lack of other materials. New 1000 Map Challenge Compete against the rest of the community in this unique set of challenges. Each map evolves, becoming more difficult than the last - can you fight your way onto the leaderboards? Push yourself past the competition and see how many maps you can conquer before the harsh environments of space get the better of you. New Campaign Show that you have what it takes to build your business on the harsh environment of Io. Snag your resources before your adversaries do and prove to everyone that money talks: you made it on Mars, and you can make it here on Io too. New Faction: The Diadem Trust An elite business group with grand visions, they are ready to crush any other corporation that gets in their way. All of their advanced buildings - Hacker Arrays, Patent Labs, etc. - are top of the line and afford them an edge over the competition. For example, Hacker Arrays can create both shortages and surpluses at the same time. Oh, and the patent race? That means nothing to them - they can purchase a patent at any time, regardless of whether or not another player already controls it. It's all legal, they assure you - their lawyers challenge you to read the fine print. New Faction: The Penrose Collective Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found 2 headquarters at the start of the game (and upgrade them simultaneously), they are able to spread their operations across an already depleted environment in order to afford them easier access to more resources. They are also able to return 2 claims per upgrade, allowing them to trade in useless plots of land for something more profitable. ...and more! This is Jupiter's Forge - you must adapt, or go out of business. Jupiter's Forge will release in Spring of 2017. Can you survive the harsh environment of Io? Add Jupiter's Forge to your wishlist on Steam today! http://store.steampowered.com/app/561150 For more information, check out www.offworldgame.com/jupitersforge
Take on new single-player challenges designed by a Top-Tier Offworld Trading Company Player
Blue Chip Ventures' difficult new scenarios will force you to play at your very best to win.
Predict markets, effectively sabotage your opponents, and break monopolies in Blue Chip Ventures! This series of new single-player scenarios is designed by one of Offworld Trading Company’s top competitors - will your business come out on top, or will you be filing for bankruptcy?
Over a dozen scenarios will require you to play at your very best in order to beat difficult objectives. Specific "Challenge" scenarios will require nearly flawless execution of everything you've learned and will make even the most veteran of players work hard for their victories.
Learn valuable management skills and become a better executive by undertaking a unique scenario from one of these different categories:
- Supply and Demand: They want it? You’ve got it. Focus on monopolizing resources and learn the right times to shift your focus to keep yourself ahead of your competition.
- Play Well With Others: Can’t we all just get along? Focus on how best to handle your opponents - and also how to work well on a team with your allies to seal your victory.
- Long-Term Planning: You’re in it for the long haul! Deal with debt strategies and turn around a losing game through careful planning.
- Challenge: Playtime is over! These scenarios will force you to take all of the concepts you’ve learned and execute them flawlessly in order to win.
Make your Offworld Mods and Share Them With Other Players
Change game values in xml or dive deep into the code with your own C# mods
At Stardock and Mohawk Games, we appreciate the modding community. Many of us got our start in games through modding in our spare time and we love to see the incredible ideas and designs that you dream up for our titles. To that end, we’re thrilled to introduce Steam Workshop support for Offworld Trading Company!
Modders can look forward to:
- Modding xml data for buildings, units, resources, and more
- Writing your own C# code that can execute alongside the game's code
- Accessing Steam Workshop easily through the game
- Easy access to your work with a new "Mods" screen on the Start menu
- Downloading other game mods from around the world
Greetings!
We’re releasing the biggest DLC for Offworld Trading Company yet today. It adds a lot of new content and is, btw, only $4.99.
The Campaign
The Patron and the Patriot is a DLC pack focused on enhancing the single player campaign mode within Offworld Trading Company. The campaign mode that shipped with the base game operates like a competitive tournament that lasts for seven games. There are nine characters to play, each with their own set of perks. While playing games, your character earns new perks through victory bonuses, events, and via accumulating income that can be spent on perks of your choice. Your strategy applies not just to each individual game, but to your character's perk progression, which lets you tailor your strengths and weaknesses for use in later games to be played. Elimination rounds begin at game three, removing the weakest competitor from the tournament each week, until only four remain to compete in the finale, where stock buyouts eliminate the rest, leaving a sole survivor with a monopoly over all of Mars. Upon this foundation, we have crafted enhancements designed to improve Breadth, Depth, and Immersion for campaign players who purchase The Patron and the Patriot. FEATURES
- Colony Class - Each colony now specializes in one area of the economy, altering local market conditions in a variety of ways.
- Campaign Length - The campaign tournament can now last for 4, 7, or 10 games. Each length comes with its own balance tweaks and gameplay subtleties.
- Wholesale Orders game mode - Not all colonies want you to build habitats and work modules for them. Now some instead want your company to supply a variety of wholesale goods.
- Two new Characters - New CEOs with new gameplay perks.
- Story-Driven Campaigns - Six interactive short stories about life on Mars, available to experience through playing the new characters on each different length of campaign.
- New Staffing Perks & New Achievements
Breadth
New Colony Classes Early colonies on Mars had to be self-sufficient. They consisted only of generic habitat modules, which consume life support resources (and drive up prices on these resources), and workplace modules, which consume certain industrial resources. Rapid colonization of the planet opens up opportunities for colonies to specialize, creating an interdependent web of trading partners amid a more sophisticated Martian economy. Now in addition to generic Habitat and Workplace modules, many colonies have customized module types, which consume different resources than the default types (driving up prices on a different set of commodities) and even in some cases producing resources (which actually drives prices down on those commodities). Custom module types require different materials for construction, which affects games where the colony desires companies to build more domes for them. We have added 17 classes of colonies in The Patron and the Patriot. These now provide a wide field of localized market conditions, which you as player must anticipate and manage in order to succeed. There are also gameplay tweaks associated with each colony class, including local price controls on commodities produced by the colony and special rules unique to each class that may affect cost or availability of gameplay options.
Campaign Length
Changing the number of games played in the tournament affects perk progression. Since perks are the skeleton that gives shape to the body of a campaign, the new campaign lengths offer new opportunities for player strategy. The shorter campaign length provides fewer opportunities to gain perks before the finale, so starting capital is increased. Players (and their AI opponents!) have the opportunity to make multiple staffing hires before the first game is played, allowing for a "jump right in" strategic experience that pays dividends quickly. With fewer elimination rounds, the number of opponents is reduced and opponents per game is reduced as well. There are fewer levels from which to choose, though, which may require you to play some more difficult scenarios. The longer campaign length grants more opportunities for progression, but starts with a lot less cash to spend on perks and does not let you make permanent hires for the first couple of weeks. You must decide whether to spend heavily on temporary perks in the early going or try to save toward bigger purchases later. Any income earned from the early games will carry on longer, so this is no easy choice to make. Every game in the early going will pit you against three of your rivals, making for busier and more difficult games. There is more opportunity to recover from a bad game, though, and still press on toward ultimate victory. Near the end of the tournament, you must face more formidable opponents, who themselves have accumulated a high amount of perk progression and pose more threat to you.
Adding Depth
Game Modes: Colony Build vs Wholesale Orders In Colony Build mode, you know what you're up against: need lots of Aluminum to build habitat domes and at least one construction resource for building workplace modules. In The Patron and the Patriot, colony class may affect which modules are available to construct, which can vary the resources you will need to provide. (Penal colonies, for instance, use Carbon instead of Aluminum for constructing their Prison modules.) So even for Colony Build mode, your company will need to become more versatile. Wholesale Orders mode offers a much more dynamic challenge. The colony may request any of the commodity types. You will need to invest less cash than it takes to construct domes in Colony Build mode, but your material investments will be greater. The size of the orders grows throughout the game, requiring an ever-steeper resource cost. Some order types may be fixed, where the colony will want ever-larger orders for the same commodity. Other orders may be dynamic, where a randomly-chosen resource type will be needed for each successive order filled. Even the number of columns that will be fixed or dynamic changes from one game to the next, requiring your strategy to adapt to the individual market conditions of each game played. Greater depth of strategy will be needed to succeed in this new, more dynamic Martian economy. New Characters In his youth, Doctor Mikhail Nekrasov discovered transparent aluminum, the first clear metal suitable for use in construction. Today he is rich beyond measure, but Mikhail is slowly losing his battle with ALS. A crime committed against him lured him to Mars. Fate may be what keeps him there. Dr. Nekrasov holds the patent for Transparent Aluminum, which permits him to substitute aluminum for glass in construction. As an indie developer, he can construct any HQ type. His company's mining, steel-making, and geothermal capabilities are unmatched, but his specializations leave weakness in other areas. Manuel Valencia was the brightest star in a young group of investors helping to rebuild the global economy. His firm, Icarus Investments, was responsible for establishing Santiago as the financial center of South America. A failed gamble on his biggest trade cost Icarus a quarter of its assets. Clients fled and the firm was forced to shut its doors. Seeking a fresh start, Manuel has accepted an offer from Paulo Rubini to join Seneca and come to Mars. Manny maintains good relations with many of his former clients. Some are willing to bet on his rise from the ashes, allowing him to maintain a strong bond rating and pay only half the cost (compared to others) for financing his short term debts. Manny has set up a Core Sampling division, which provides him one Core Sample perk per level of his local Headquarters. He has no staffing specializations, instead maintaining a versatile footing, from which he relies on his Core Samples to turn the resource tide in his favor at each colony.
Increasing Immersion
Story-Driven Campaigns Six short stories have been written about life on Mars during the era of colonial expansion and economic diversification. The new colony class environment serves as the backdrop for these stories, while a fleet of colony ships sent from Earth to Mars during the optimum travel window (when the planets are near each other) explains why there will be a flurry of intense competition over the new colonies, which will culminate at a final game played at the last colony founded by the fleet. The stories are driven in part by the player's choices. Interactivity is indirect: you will not face forks in the road where you choose the direct outcome of a story. Instead, the subplots and details of each story will mold themselves around the games that you play: your level selections, opponents faced, staffing perks, and victory or defeat in your games. You will journey with your character through playing the games, immersing yourself in life on Mars as you apply your strategies and struggle to obtain victory. Play the new CEOs to experience the stories. Each CEO has one story tied to each of the three campaign lengths, so you will need to win each campaign length twice (once for each new CEO) to experience all six stories to completion. Replays of a story may yield new details not previously experienced, as different subplots or sections of background information are triggered by different player choices and game outcomes.
About the Designer
Bob Thomas, designer of The Patron and the Patriot, worked previously with lead designer Soren Johnson on Sid Meier's Civilization IV and other projects. Bob specializes in matters of game balance and replayability and has a background in writing. This talent set was well matched to the task of enhancing the campaign experience for our players. The home page is www.offworldgame.com. The Offworld Trading Co. Steam page is: http://store.steampowered.com/app/271240/ Let us know what you think.
Save 66% on Offworld Trading Company as part of this week's Weekend Deal*!
Become an entrepreneur trying to take control of the Martian market in this economic strategy game by Civilization IV lead designer, Soren Johnson.
*Offer ends Monday at 10AM Pacific Time
Travel Beyond Mars in The Ceres Initiative DLC
The largest asteroid in the belt has chartered its first colony and there's money to be made... Humanity proved that we could thrive on Mars… but, now we need to learn how to survive on a dead rock. Enjoy the brand new scenery of Ceres while mining for Uranium, a resource unique to the landscape of the frozen asteroid. Use it to power the new Nuclear Power Plant building and fuel your colony while you fight for dominance of the stock market once again!
Features
New Location: Ceres - The largest asteroid in the asteroid belt, Ceres presents great challenges to colonization with its vast spans of ice and rock. Enjoy some new scenery as you crush your competition to remain on top of the stock market. Some of the terrain on Ceres also provides additional bonuses:
- Salt Terrain: Farms produce 50% more food.
- Cave Terrain: Mines, quarries, and pumps can access resources in adjacent tiles.
***RELEASED 8/11/2016*** Note: This update will break saves. You campaign progression and unlocks will be maintained, but saves in the middle of a game won't work. Features
- Added an option to Turn Off Unprofitable Buildings
- You can now speed up Daily Challenge games (if you want!)
- Debt thresholds are higher in games with 5+ players
- Increased effect of Power Shortages and Surpluses
- Lowered starting Offworld prices for Food & Oxygen
- Colony grows faster
- Fix for the bug where you couldn't name the lobby when you created it
- Better algorithm for holograms
- Better piracy feedback
- Shows resource lines when placing scientific buildings
- More accurate Total Costs text for constructing buildings
- When observing, can now see closest buyout percent for all players
Design Your Own Map with the Map Toolkit DLC
The new Map Toolkit DLC is here and ready for you to make sprawling Martian landscapes.
With several new maps to get you started, you will be creating amazing Martian landscapes in no time!
New Map Editing Tool
Design and create your own Martian landscapes with looming plateaus, deep craters, and more
New Maps
Enjoy several new maps based on real Martian locations, perfect for getting you started with editing your own
New Campaign Locations
Explore new maps that work with the "real Mars maps" option, now incorporated into the campaign
The Map Toolkit DLC is now available on Steam or at Stardock.
For more information about Offworld Trading Company, please visit www.offworldgame.com
*** RELEASED 06/10/2016 *** This patch adds better AI, UI enhancements and campaign rebalancing. Fixes
- Fix for if you only have a resume save game not showing up.
- Fixing replay auction problem
- Ranked match lost communications bug fix
- Fixing the Play and Beat Soren Achievements in Ranked Play
- Fixed an issue migrating hosts if the host drops out of a MP game
- Fixed found HQ gfx issue
- Fixed campaign planet animation when transitioning back to CEO screen
- Fixed slanted orientation of campaign planet text
- fixed an issue that kept you from skipping the intro cinematic if there was a game notification
- Game settings now shown when you mouse over the menu button
- Fixed Typos
- We now show tooltips for sabotages after purchase
- Campaign balance tweaks
- Can now skip promotions in campaign
- Game now displays where purchased colony modules will go
- Added extra government bonus button for help text
- Improved auction AI
- Fixed some AI issues
*** Released 5/25/2016 *** Changelog
- UI/campaign/adjacency bonus display: Added adjacency bonus display.
- Fixed some lobby issues for Use Real Maps.
- Improved AI.
- Added stock delay when on the verge of a majority buyout.
- Added a new Majority Buyout Vulnerable event.
- UI: Fixing missing building icons for Scientific versions of Chemical Refinery and Steel Mill.
- AI much better at handling ice maps.
- UI: Adjusting the metal mine icon for Soren.
- UI/campaign character select: Improved the (as Assistant) text to work better.
- Players can now choose between 1v1 and 4p ffa at any time.
- Added Scavenger's building texture.
- UI/in-game/resource deposit display: Align geothermal icon.
- UI/campaign character select/settings button: Trying to make the text sizes fit.
- UI/campaign/planet links: Now have dotted lines that animate toward available missions. Lines are grey between colonies that have no bonuses, player colored if there is a bonus. Doing work on the nodes now.
- Goon squad is now the same height for buildings and constructions.
- Claim block timer no longer blocks the resources.
- Improved text for New Days.
- Cut down required base inline icons and adding the needed tutorial ones to the tutorial mod.
- Scavengers now have to wait 40s for the black market to unlock.
- Fixed a hang waiting for a ranked match to begin.
- UI: Auctions now use a sane layout in team games.
- Crash fixes.
- Adjusted the AI that takes over dropped players.
- Fixed typeo (this is seriously how this entry came in from the devleoper, I'm not sure if I should be scared).
- Martian Thrillride sound now plays at appropriate time.
- Added help to explain future colony income.
- Added a Play Soren achievement.
- Added help text if Daily Challenge is disabled to explain why.
- Fixed some issues with the hologram.
- Reni-6 is now 3% less likely to become sentient, take over your computer and begin ordering batteries online.
- Fix for leaderboard name pointing to garbage memory in some cases.
- Added match history screen.
- Fixed some Core Sample issues.
- Click on Auction winner in chat log will go to their HQ.
- TAB cycles forward through HQs, SHIFT+TAB goes backwards.
- Fixed charts & graphs bug.
- Destroyed Offworld no long count towards buyout percentage.
- Boosted market effect of events.
- Fixed issue with hologrammed offworlds and player list.
- UI: Moving replays list to the match history screen.
- UI: Splitting date and time in match history layout.
- UI: Fixing the "Tip:" label on the loading screen.
- UI: Updating match history labels and layout.
Offworld Trading Company is Now Available! From the designer of Civilization IV comes a new kind of strategy game... Wage economic war and control the Martian market before your competition controls you. Leave your life on Earth behind to face a new and challenging frontier on Mars! Build up your business and send your opponents packing. Overcome sneaky hackers, pilfering pirates, and control the market before you competition controls you. Do you have what it takes to go Offworld? https://youtu.be/wOjeepczC6g
Deluxe Edition
[strike]Reg. $59.99[/strike] $39.59 Get the deluxe edition today Includes the game and: - 1 Extra Gift Key - Dev Almanac - Real Mars Map Pack - Soundtrack
Standard Edition
[strike]Reg. $39.99[/strike] $29.99 Get the standard edition today Includes the game and: - Dev Almanac Purchase the DLC separately! Soundtrack | Real Mars Map Pack Earn Your Fortune Join other hopeful business savvies and head to Mars, the next great frontier! Rekindle humanity's adventurous spirit by leaving Earth behind and starting up a major corporation to seek your fortune. Thwart the Competition No one said that corporate war was fair! Sneak in some underhanded attacks against your opponents by hiring pirates from the black market to steal hard-earned goods. Feeling particularly mischievous? Send a spy with a device to trigger an electromagnetic pulse to disrupt their business plans! Turn Friends into Frenemies Experience new adventure in multiplayer mode! With games that can host up to 8 players, no two experiences will be the same. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises Control the Market Fight your battles with wit, not weapons! The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when. Shape Mars' Fate Establish yourself as the dominant Offworld Company in the dynamic campaign, unique each time you play! Four big businesses, each with their own abilities and traits, are vying for all of the resources and control on Mars. Learn about what brought them there and how they intend to drive their competition into the ground and come out on top. Get Offworld Trading Company and the FREE Dev Almanac now!
This week Soren Johnson's start-up, Mohawk Games, releases its first game -- Offworld Trading Company. Set on Mars in the near future, players are tasked with setting up a company to help supply the fledgling colony with resources, products and goods with the goal of eventually expanding their reach offworld.
To create the mood for the unique setting, Mohawk turned to Grammy Award winning composer, Christopher Tin, who previously teamed up with Johnson on Civilization IV.
Now, in an exclusive interview, Tin discusses his philosophy and methods for creating the kind of music that brings a level of richness to gameplay that is often a rarity in games.
The interview: http://www.mohawkgames.com/2016/04/26/christopher-tin-goes-offworld
Listen now to 'Red Planet Nocturne' – the title track for Offworld Trading Company.
Christopher Tin
Offworld Trading Company is Now Available! From the designer of Civilization IV comes a new kind of strategy game... Wage economic war and control the Martian market before your competition controls you. Leave your life on Earth behind to face a new and challenging frontier on Mars! Build up your business and send your opponents packing. Overcome sneaky hackers, pilfering pirates, and control the market before you competition controls you. Do you have what it takes to go Offworld? https://youtu.be/wOjeepczC6g
Deluxe Edition
[strike]Reg. $59.99[/strike] $39.59 Get the deluxe edition today Includes the game and: - 1 Extra Gift Key - Dev Almanac - Real Mars Map Pack - Soundtrack
Standard Edition
[strike]Reg. $39.99[/strike] $29.99 Get the standard edition today Includes the game and: - Dev Almanac Purchase the DLC separately! Soundtrack | Real Mars Map Pack Earn Your Fortune Join other hopeful business savvies and head to Mars, the next great frontier! Rekindle humanity's adventurous spirit by leaving Earth behind and starting up a major corporation to seek your fortune. Thwart the Competition No one said that corporate war was fair! Sneak in some underhanded attacks against your opponents by hiring pirates from the black market to steal hard-earned goods. Feeling particularly mischievous? Send a spy with a device to trigger an electromagnetic pulse to disrupt their business plans! Turn Friends into Frenemies Experience new adventure in multiplayer mode! With games that can host up to 8 players, no two experiences will be the same. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises Control the Market Fight your battles with wit, not weapons! The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when. Shape Mars' Fate Establish yourself as the dominant Offworld Company in the dynamic campaign, unique each time you play! Four big businesses, each with their own abilities and traits, are vying for all of the resources and control on Mars. Learn about what brought them there and how they intend to drive their competition into the ground and come out on top. Get Offworld Trading Company and the FREE Dev Almanac now!
The next great strategy game from Civilization IV designer Soren Johnson Bankrupt your friends in the economic strategy game, Offworld Trading Company Releasing on 04.28.2016! Grab your briefcases and ready your billfolds, the time for all-out corporate warfare has finally arrived! Hire pirates to raid your enemies' businesses, corner the market on your resources of choice, and turn your friends into frenemies in this fast-paced economic RTS! Win your fight with wit, not weapons The Martian market is a battlefield where your money, wits, and business savvy win the wars. Race against your opponents to control the stock market and drive their businesses into the ground. Experience new adventure in every game Every time you play Offworld, it's a new experience! Since the gameplay is market-driven and changes each time, no two games will ever be the same. Manipulate the Market No one ever said that corporate war was fair. Sneak in some underhanded attacks against your opponents by hiring pirates from the black market to steal their hard-earned goods, or send a spy in with a device to trigger an Electro Magnetic Pulse to disrupt their business for a short time. Exciting Daily Challenges Try our daily challenges and test your mettle against other players to try and get the highest score! Take a look at the scoreboard and watch the leaders' replay videos to check out their strategies. Learn about Mars' Corporations in the Campaign Four big businesses are vying for all of the resources and control on Mars. Learn about what brought them there and how they intend to drive their competition into the ground and come out on top. Offworld Trading Company will be releasing on 04.28.2016! If you haven't already, check out our Early Access version on Steam or Stardock. For more information, visit www.offworldgame.com
Offworld Trading Company Beta 10 is now available. This update includes a variety of improvements and fixes including new custom maps, new building auctions, optimized multiplayer, and more. See all the updates in the changelog: [Gameplay]
- New custom maps are available!
- Buying out a player costs less the more shares of them you own.
- Stock value now takes into account whether you are Expansive or Scavenger when valuing your buildings.
- Adjusted stock delay after buyouts.
- Pleasure Dome now gets +10% per adjacent housing module (instead of +16%).
- Boosted base wind power from 0.9 to 1.0
- Bond rating thresholds now scale from 2 to 8 players.
- Water and carbon is no longer guaranteed on maps with ice and dry ice, respectively.
- More carbon on maps.
- Added Building auctions.
- Better game event warnings
- Power Surges, etc. no longer have "bad bounces"
- Added Core Sample probability help
- Better Hologram logic.
- Added Pause Selection mode where the game pauses in single player while you are founding, claiming, building, etc.
- AI is better at founding with Reveal Map on.
- Reveal map timer is a little slower.
- Better & faster AI.
- New Scavenger HQ art and animation!
- New Art for Colony Hub!
- New Art for Colony Office Module
- New Art for Colony Lab Module
- New Patent Lab construction animation
- Sparks added to construction animations
- Fixed terrain shaders for ambient lighting.
- Placeholder Solar Flare effect is back, baby!
- Animation polish for elemental quarry, engineering lab, and scientific electrolysis reactor.
- Nighttime animation for solar panels.
- Reduced network traffic by half!
- Add code to display the number of people waiting for a ranked match while waiting for a match so people playing 4 Player FFA quick match can see that other people have joined the wait and how many.
- Multiplayer screen now shows the leaderboards
- Changed it so the player's handicap is the default handicap instead of none which speeds up the process of joining a lobby.
- Colony now has a name visual and HQs now have a player name visual.
- Clamping terrain mouse over to minimum playable height
- Improved patent/tech messaging.
- Added a warning popup if you try to found too early with Reveal Map on.
- 7 Sols end game screen added.
- Blocking input while the game is loading. Preventing hotkeys and mouse input from firing.
- Multiplayer observers are automatically ready and the ready button is disabled.
- In-game campaign results screen improved.
- Adding a gameplay tip while the game is loading.
- Displaying resource icon in region text.
- Build panel is always up. Until it's not when you close it. But if you open it again it is sticky.
- Resource ordering: moved silicon next to carbon as Dorian requested.
- Now showing building connection lines to constructions as well as buildings.
- Showing potential dividend in buy stock button for subsidiaries.
- Enabling MapSeed field in Skirmish & Multiplayer settings screen.
- The map seed can be found in the main game's escape menu.
- Resource rates now show buildings that are short of resource input.
- Reworked cursor and selection logic.
- Moved tile tooltips below mouse cursor
- Added Random options for resource presence and minimums.
- Clicking on a player's name will now select their HQ.
- Added mouseover help for sabotage if tile is invalid.
- Fixing depth of field effect to work on D3D10 video cards
- Added 6th song to the game.
- New win & lose end game music.
- New HQ founding/upgrade sounds.
- “Quickmatch thrill ride” sound effect added back in.
- Added delay ability to sounds and made the found & upgrade slightly delayed so they don't smash on top of the music fanfares.
- When you set the music to zero volume in the options window, the volume changes appropriately.
- Tutorial 2 is now ready to play!
- Added “Show Total Cost” player option.
- Added “Hide Build Menu” player option.
- Added “reset” to skirmish and campaign games.
- Moved replay files into a "Replays" sub-folder.
- Add the file picker for selecting a replay file to playback from the main menu. Also added a popup to show if you selected a file that it can't play back and what version of the game it was created with.
- Separated skirmish and campaign games saves into their own folders
- Added file picker for saving and loading skirmishes.
- Daily Challenge replays now work!
- Fixed bug where you could resign, go back in as observer, and then resign again in Skirmish mode.
- Fixed bug where you could resign, go back in as observer, and then couldn't exit the game in multiplayer mode.
- Fix for trying to resume a ranked match when the game is over.
- Fix so that exiting a non-ranked lobby game takes you back to the find lobby screen.
- Fixed orders not updating when game is paused
- Fixed where "Exit and Save" option was available when playing back a replay.
- Fixed being able to existing and saving a game from a replay and exiting and saving a game after the play has conceded.
- Fixed save games to have the correct game pause state.
- Fixed HQ hotkeys not working.
- Fixed a bug with where the "save and exit" option takes you from a campaign.
New stock mode and ELO rankings for the top players. [Gameplay]
- Subsidiary dividends now come each turn.
- Reveal Map is on for Daily Challenges
- Renamed Parks to Warehouses.
- Offworld Markets launch faster if next to Warehouses.
- Hacker Arrays are faster next to Offices.
- Patent Labs are faster next to Labs.
- Upgrade Labs are faster next to Toolshops.
- 2-3 players: start with 1 share of stock.
- 4-5 players: start with 2 shares.
- 6+ players: start with 3 shares.
- Fixed issues with team game.
- Better AI.
- The main menu will indicate if there is a lobby available.
- Displays "Game Available" next to multiplayer if a lobby is up or a player is looking for a quick match.
- Fixed replay after a multiplayer AI game.
- Player list now re-orders when players lose and become subsidies.
- Double clicking on lobby entry now takes you to that lobby.
- Added Verbose Messages player option (to show more messages in chat)
- New version of tutorial 1.
- Fixed a 3-4MB/minute memory leak.
- Recording application errors to the cloud.
- Updated language translations.
- Defaulting new installations to fullscreen.
- Drawing ambient occlusion behind depth fog.
- Updated the edge-of-map visual.
- Fixed camera mouse drag when switching between Offworld and other applications.
- Increased the number of extra tiles around the edge of the map.
- Reduced the number of internal objects by 30%.
- Improved terrain mouse ray-casting.Fixed missing Offworld Rocket trail.
- New building complete sounds. There is a unique sound for the four building types: mining, factories, power, and advanced.
- New sounds for opening and closing the tabs.
Mercy is for the weak. Crush your enemies -- and your friends! -- one share at a time with the new "No Buyout!" Mode in Offworld Trading Company Beta 8! The new "No Buyout" mode makes it so that rival corporations must buy out your shares one at a time instead of all at once. When your shares are out, you are eliminated from the game.
Full Change Log:
New stock mode: “No Buyout!”, new music, and leaderboards for multiplayer! [ Gameplay ]
- No Buyout mode (on by default): Rival corporations can buyout your own shares one at a time. Once your own shares are gone, you are eliminated from the game, and your corporation becomes a subsidiary of its shareholders, who then receive a dividend from your old company three times a day.
- When you buyout yourself, other players get double values of the shares as cash.
- Offworld prices raise slowly throughout the game.
- Energy Vault now fills automatically at 1 unit per tick.
- Engineering Lab is now called the Upgrade Lab.
- Patent Office is now Patent Lab.
- Pleasure Dome and Hacker Array can only be built at level 3.
- First Offworld Market can be built at level 4, and the second one can be built at level 5.
- Fixed a number of bugs involving buying stock in a team game.
- Added better, more thematic events.
- “Days” are now “Sols”.
- Added colony names.
- Fixed for how adjacency is calculated.
- Adjusted difficulty at lower settings and in the tutorials.
- Added terrain regions to scanning phase.
- Improved AI for placing Pleasure Domes.
- Will auction tiles near the colony for Pleasure Domes.
- Expansive HQs now have a higher entertainment demand than Scavenger HQs.
- Added some AI quips from various events.
- Player buy percentage now include resources stored in orders (like launches and research).
- Workshop is now Toolshop.
- Improved AI.
- Improved Campaign AI.
- Only the lobby owner can change the difficulty and team settings in a custom game.
- Added lost communications messages to loading screen in case we lose communications to the server during the game load.
- New Glass Furnace model and construction animation.
- New Electronics Factory.
- Added Expansive HQ construction.
- Improved Robotics HQ construction.
- New Upgrade Lab construction animation.
- New Solar Condenser model and animation.
- New Dry Ice Condenser animation.
- New scientific version of Electrolysis Reactor with animations.
- Made buying and price text bigger. (Thanks blackmagic1!)
- Added outline around chat messages. (Thanks blackmagic1!)
- Building tooltips now show unused resources (Thanks blackmagic1!)
- Fixed black market items not appearing a second time. (Thanks GalacticWino!)
- New leaderboards with rankings on the quickmatch menu.
- In team game, when your teammate is in danger of being bought out, a percentage number shows up next to their name.
- When a building or claim is in progress, meaning that a vehicle is moving to do the action, it appears in the list at the top of the screen. While it is in transit, you can right click on the button to cancel it.
- Fixed not showing “off” when a building is virused.
- Removed player dropdown from summary screen.
- Charts & graphs screen now shows all players when appropriate.
- Added colony stock purchase button for 7 Sols mode.
- During found mode, grey out undiscovered resources.
- Fixed incorrect resource level showing on UI when player has slant drilling.
- Putting active player at the top of the player list at game start.
- You can now click on the alerts in the top right to pan the camera to the location that is associated with the event.
- Improved end-of-game stats screen.
- Fixed a bug where reveal map text was not being rendered at certain resolutions.
- Tile tips for scientific don't point to tiles adjacent to the HQ for factories.
- Black market buttons slightly improved. Removed false-positive state.
- Improved cost tooltip layout.
- Selected tile UI betrays a hologrammed building 100% less.
- Added loading screen to the game.
- Saving skirmish setting file so it persists between games.
- SHIFT-A will skip auctions in single-player.
- Can now fast forward during replays.
- Fixed achievements with the campaign.
- Two new in-game dynamic songs and a new version of the existing one.
- Audio now plays when you sell all. (Still needs new sound.) (Thanks blackmagic1!)
- Added new building construction sounds.
- Selecting a building to construct plays a click sound.
- Added audio for reveal map mode when money and credit ranking is dropping.
Majority buyout and subsidiaries have been added to Beta 7. The brand new UI is also live in this update. The team continues to work on performance and bug fixes while continuing to add new game play content. We appreciate the continued support from our great community!You can see the full list of changes here: http://forums.offworldgame.com/472417 Every Thursday at 10am ET you can watch our developer livestream on the Mohawk Games Twitch channel. To stay updated with other news and happenings with Offworld Trading Company, be sure to follow us on Twitter and Facebook.
Beta 6 includes a new Destroy Buyout game mode, new UI, faster patent research, and the Robotic HQs now get a bonus from power buildings.You can see the full list of changes here: Link Every Thursday at 10am ET you can watch our developer livestream on the Mohawk Games Twitch channel. To stay updated with other news and happenings with Offworld Trading Company, be sure to follow us on Twitter and Facebook.
The Beta 5 update includes the new MULE unit, between-turn events in the campaign, localizations (German, Russian, Korean), and new music tracks. Various other fixes and improvements are also included with this update.The full list of changes can be found here: http://steamcommunity.com/app/271240/discussions/0/541906989413658278/ New! Two and four game packs to play with your friends. Purchase the packs now, available exclusively through Stardock: www.offworldgame.com/store Every Thursday at 10am ET you can watch our developer livestream on the Mohawk Games Twitch channel. To stay updated with other news and happenings with Offworld Trading Company, be sure to follow us on Twitter and Facebook.
Offworld Trading Company
Mohawk Games
Stardock Entertainment
2016-04-28
Strategy Simulation Singleplayer Multiplayer Coop
FREEGame News Posts 62
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(3447 reviews)
https://offworldgame.com/
https://store.steampowered.com/app/271240 
The Game includes VR Support
Offworld Trading Company Linux Content Depot [1.52 G]
Offworld Trading Company - Real Mars Map Pack DLC
Offworld Trading Company - Soundtrack DLC
Offworld Trading Company - Scenario Toolkit DLC
Offworld Trading Company - The Ceres Initiative DLC
Offworld Trading Company - The Patron and the Patriot DLC
Offworld Trading Company - Blue Chip Ventures DLC
Offworld Trading Company: Jupiter's Forge Expansion Pack
Offworld Trading Company - Conspicuous Consumption DLC
Offworld Trading Company - Limited Supply DLC
Offworld Trading Company - Market Corrections DLC
Offworld Trading Company: The Europa Wager Expansion
Offworld Trading Company - Core Game Upgrade
Offworld Trading Company - Interdimensional DLC
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
From the lead designer of Civilization IV comes a new kind of strategy game: Offworld Trading Company, an economic strategy game.
Mars has been colonized and has invited you to lend a hand to make sure the new colony has a shot at success. But you're not the only one that's been invited, other business rivals are here as well and they have no qualms about playing dirty to gain the choicest territories on the Martian surface and driving their competitors out of business.
Venture to Mars to Earn Your Fortune
With space travel becoming a reality and the easy-to-reach resources on Earth dwindling, hopeful people seeking their fortune are rushing to the next great frontier: Mars. Rekindle humanity’s adventurous spirit by leaving Earth behind and make a new name for yourself as a titan of industry on the red planet.Discover the Origin of the Major Martian Businesses
Determine the fate of the Martian colonization effort in the dynamic single-player campaign mode. Multiple types of CEOs, each with unique traits and abilities, deliver many hours of discovery into their motivations and how they intend to dominate the future of Mars.Experience New Adventure in Multiplayer
Turn your friends into frenemies! With a robust and exciting multiplayer mode that can support up to eight players, no two games of Offworld Trading Company are the same! The market fluctuates depending on which of the four starting corporations you and your opponents choose and what resources you accumulate. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises.Control the Market before your Competition Controls You
In Offworld Trading Company, market forces are your weapons, not guns or bombs. The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when. With over a dozen different resources available and a constantly changing market economy, no two paths of victory are alike -- each game holds a different “key” to dominating your competition.Enjoy a Rich Soundtrack from a Grammy Award Winning Composer
Transport yourself to Mars and immerse yourself in the battle for big business with an incredible soundtrack from composer Christopher Tin (Baba Yetu, Civilization IV). This retro-futuristic score mixes orchestra instrumentals, piano, and synthesizers while utilizing unique pitch-dives and other electronic treatments. All of these unique elements gives Offworld a truly otherworldly tone. Check out the full interview here: http://www.mohawkgames.com/2016/04/26/christopher-tin-goes-offworld/[ 5952 ]
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